The Reason Hotjoin is Unbearable
Well it is a zergfest because it has so many players, and so little room to play in. Most people come to the 8×8 for few reasons:
- To test a new build, that they are planning to use in tpvp
- To farm glory
- To have fun without thinking too much
Well ok actually these are my reasons, but I am sure more than a few people are same.
So as you can see, to win a map is not a priority, if I actually want to try and cap+hold the points, of course I’ll be going to tpvp with my team.
Also if you “…actually playing to win and getting better at the game…” 8×8 is not for you, simply go to tournaments.
P.S. If your suggestions would be implemented I can see a lot of glory farmers just going afk on the first point.
(edited by Lukin.4061)
I see no reason why “casual” played wouldn’t want to win the game if the actual game mechanics promoted it.
TPvP is hard to get into, I only have a single buddy who plays GW2 and it’s not enough to make a team. I want to play sPvP and get good gameplay, I don’t think it’s too much to ask for.
I see no reason why “casual” played wouldn’t want to win the game if the actual game mechanics promoted it.
TPvP is hard to get into, I only have a single buddy who plays GW2 and it’s not enough to make a team. I want to play sPvP and get good gameplay, I don’t think it’s too much to ask for.
Well the main reason is because wining the game does not give you a reward, that is anywhere near what you can get from just purely killing people. Yes, there are few very good topics in forum about 1×1 2×2 3×3 and how that could solve a problem for lack of enjoyment when you are without a 5 man team. I do not think that sPvP 8×8 will ever become something more difficult than a zergfest – it is tailor made for that…
- To have fun without thinking too much
Except for many it is not actually fun, it is in fact the least fun small group instanced PvP (casual) I have ever played, which for an MMO more focused on PvP than most is pretty tragic.
Judging from the way numbers have dropped, I am not alone in this view, they should of made a couple of seperate larger maps for 8v8 and rewarded points more appropriately for defending, etc.
(edited by Sylosi.6503)
Simple…give points only to winners at the end of the match, not during it…like gw1 old good days…you’ll never see nabs zerging again and this would also stop unskilled people from farming points doing nothing for the team, and maybe they’ll l2p
(edited by Archaon.6245)
A few simple changes:
make it 5v5 to start. Why on earth is the pugging version different from the team version? It’s the same bloody fight…
Give defenders points for trying. You hardly score a kill as defender, you just give your team more time.
So defending needs to reward points for time spent fighting attackers, not just for killing that attacker.
Give skirmisher kills less points.
Killing a player away from any objective at all gives far too much points. It should be 2 or 3 at most. Never as much or more than killing someone at a point. Be it defending or attacking…
Fix these and players will be forced to play together or lose.
Create a system where pugs have to work together, just like pugs in other games have to…
This would also solve the problem of pug vs premade in tpvp.
If you don’t want to face a premade: do 5v5 spvp. That simple.
i don’t really think this will work.
Who plays hot join to get glory? I know I don’t. It’s meaningless, it gives me no power advantage, just some gear I don’t really care about.
Make getting glory worthwhile. e.g. give xp.
i don’t really think this will work.
Who plays hot join to get glory? I know I don’t. It’s meaningless, it gives me no power advantage, just some gear I don’t really care about.
Make getting glory worthwhile. e.g. give xp.
I like the idea of getting xp for it.
well, that’s more than a simple change of course.
You touch upon the very essence of this game: it’s ALL about grinding skins. Nothing else is there as an incentive or reward.
You enjoy yourself hopefully, but the only reward noticable is skins.
On top of that the game is bound on making these grinds as long and repetitive as they possibly can.
This is exactly what you get from your glory: after long and repetitive grinding, you unlock more skins.
Just as pve grinds.
To give better rewards, they would have to change the core reward system of the game (which I would welcome, but this aside).
To avoid a grind for stats, they over-emphasised an endless grind for skins…
What I would do, in terms of better rewards, is this: let players use the skins in pve, that they unlocked in pvp.
(edited by Kimbald.2697)
when i started gw2 it was with the intent to learn to pvp finally in a small scale controled environment. did that a few times got rank 2 w/e that means. Have gone back a couple of more time since it has changed to a very bad place to be feels like open world pvp now (aion) need i say more? i guess i was expectingmore along the lines of capture/defend points a little oops stray person fight. but now it acts like oops stray point capture/defend but mainly skirmishing and i cant do that well i am still learning how to play with my keyboard and not so much my mouse.
(edited by quidnunc.4239)
Simple…give points only to winners at the end of the match, not during it…like gw1 old good days…you’ll never see nabs zerging again and this would also stop unskilled people from farming points doing nothing for the team, and maybe they’ll l2p
Yeup, and just have scoreboards.. for… well.. score, like dmg dealt/taken, killing blows, kills on/near BO and whatnot not this trash of ‘glory’ that doesn’t actually relate to anything but taps on kills and endcaps of BOs.
If they fixed the dye issue, and made more of the gear appealing, I would see glory meaning something, at least to me.
(not that I would spend time grinding for it and it alone)
On topic though, I find it unbearable because of the playstyle.
The game tossed the trinity but didn’t recreate anything to get people working together. Synergy is mainly only possible in high up premades with voicechat…
By making every spec have a part of eveything (healer/dps/tank), instead of setting that up to make everyone relly on each other more so work together more… Anet more just turned everyone into their own standalone entity in PvP (I heal myself, I deal dmg by myself, I mitigate dmg by myself), short of the lil bunker/roamers deal, and preplanned->voice-chatted out tactics, of course.
The point of MMOs that I find entertaining is playing with people, fighting with people to kill others… not just near other people while I kill others…
How the kitten am I supposed to bond with someone if I never really get a chance to work with them in PvP… to boot half the time you don’t even notice if someone is playing well around you since the scorecard is kittentastic.
Deuling and jumping in a few high up tourny groups was the only thing i found entertaining in this game, and both were few and far between…
Good idea Anet, terrible excecution.
All I have to say.
(edited by garethh.3518)
Allow glory to buy other things, such as xp chests (chest filled with xp) very expensive karma chests, or even crafting material chests / pve skin chests. So you can progress your character while in spvp. GW1 allowed you to progress your pve character (Balthazar factions and kurzick / suxon factions <- i’m not bais :p).
With those factions you could get: Balthazar pvp skills to be unlocked over all character, kurzick/suxons mats and other things I never looked into. Also the mats would have to be account bound, same with the skins as you would have everyone farming glory to make money (anyone remember embers I think they were called and the market drop when you could buy them for factions)
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