Many thieves have told me to play a thief to see their state of balance and I have done just that. I’ve also seen allot of support from players as they recognized my name and have given me feedback in the matches I’ve run.
First Off:
I will not address dancing dagger or cluster bomb exploit as it is not unique to this class any bouncing target ability is multiplying the dmg(like bladetrail for warriors). It is known by dev’s and reported to be fixed next patch.
I will also not address stealth rendering or culling as it also known by Dev’s as a bug and will be fixed(or so was stated) next patch.
Balance:
Dual Dagger’s is the biggest problem with Thieves. The design of this spec is quite eloquent and I find it hard to be a flaw when each ability seems to be designed intricately to work in conjunction with another.
Steal with Mug trait does alot of dmg far more than any 5pts spec I’ve seen in any other class, easily dealing 3 to 6k crits even against high to mid toughness targets. It also can apply stealth and poison to a target and regain initiative with traits.
Cloak and Dagger easily is set as 1200( that’s 1 third of an entire H.blades for a single click ability around 2-4k crits) dmg ability in spvp and tpvp modes and much higher in wvw, delivering an extreme dmg ability that also works defensively for the thief and set’s up for a backstab.
Backstab this single attack can deal more damage than any other class in the game anywhere from 6-12k dmg from a single strike and a clever thief can bump it up with might stacking and signet use.
Heartseeker the worst of all thief abilities in abuse, not only does it negate most forms of intelligent defense, the nature of it teleporting the thief onto it’s target compounded with it’s extremely high dmg(with traits this ability can do spammable 4-6k crits with might or signet use).
These four abilities used in conjunction with each other equal an insta-kill on just about any target regardless of toughness as pressing heartseeker a few more times allows you to down even the toughest bunker , especially when you consider that it does more dmg on low health player, and retaliation is it’s only worthwhile counter. It would be hard for me to believe this was an accidental oversight, when it would take allot of logical designing to make these abilities work so effectively with each other. Especially when a few traits placed in different spots would totally negate this builds effectiveness.
Worst of all it takes little to no skill/learning curve to run this build effectively and gain max glory per match. As a matter of fact almost all of the thieves running this build were easily getting #1 match after match including myself on the very first attempt. Which has given an extreme unfair glory rate gain for players with little to no pvp skill. A player can simply wait in shadow refuge or press one of the many stealth abilities to pick off hurt targets and gain 15 glory per kill.
While there are a few other thief builds that are effective, these take more than a moderate amount of skill to succeed at and are well balanced compared to other classes. And almost all imbalances in these builds will be addressed when stealth culling is fixed.
And this is the Proof of it’s effectiveness