The Thrill of Victory: Where have you gone?

The Thrill of Victory: Where have you gone?

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Posted by: felivear.1536

felivear.1536

Hot-join tends to be void of any interaction or emotion. It is a mindless zergfest. Winning isn’t even secondary, it’s a non-factor.

I think something that would help casuals and new players, heck even me, would be to add a much much larger incentive to win. Lower the glory for everything and add a large multiplier for winning. x3 or x4 for winning the match.

Currently, a new player will pick up the game, hop into Hot-Join and do everything to win. Then they will quickly realize that was a bad decision. Nobody cares that you won, and you’ve actually been penalized in the glory gain.

It may seem minuscule in the overall-scheme of things, but to me, it should be an easy and meaningful fix.

Edit: I already foresee some people chiming in with “do TPvP then”. That’s not the point. New players won’t do TPvP and due to queue times during off-peak, even I don’t do them as often.

feLIVEar: Your resident forum king.

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Posted by: MindlessRuff.1948

MindlessRuff.1948

I don’t know about you, but I play on the EU servers and still get queue pops when it is quite early in the morning for the majority of players. I tend to jump in a hotjoin when queued for extra glory. I think only paid tourneys suffer from long queues when not in primetime now days.

note: I usually have to wait 30 mins max for a free tourney.

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Posted by: Infectious.4836

Infectious.4836

I do think they need to remove points for everyone except the first person to trigger a node change.

That and a win multiplier might be enough to make winning the priority and forcing “proper” gameplay opposed to grinding glory by triple capping ect.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I’m not sure that adding glory for winning would fix it, but yes, that is the problem. Right now, 8v8 is like a football game with lots of interceptions and tackles but no endzones.

I think when Anet is ready they’ll want to replace 8v8 as it is now, maybe with a deathmatch or a shorter game mode. In a ten-minute match, the teams will usually auto-balance multiple times, and the teams will almost always be lopsided by at least one. Maybe more appropriate glory rewards for winning and playing well would help, but my guess is that the casual PvP population will not significantly increase with the current hot-join meta. They’re not even sticking around in free tournaments, because they weren’t designed for matchmaking.

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Posted by: Archaon.6245

Archaon.6245

Hot-join tends to be void of any interaction or emotion. It is a mindless zergfest. Winning isn’t even secondary, it’s a non-factor.

I think something that would help casuals and new players, heck even me, would be to add a much much larger incentive to win. Lower the glory for everything and add a large multiplier for winning. x3 or x4 for winning the match.

Currently, a new player will pick up the game, hop into Hot-Join and do everything to win. Then they will quickly realize that was a bad decision. Nobody cares that you won, and you’ve actually been penalized in the glory gain.

It may seem minuscule in the overall-scheme of things, but to me, it should be an easy and meaningful fix.

Edit: I already foresee some people chiming in with “do TPvP then”. That’s not the point. New players won’t do TPvP and due to queue times during off-peak, even I don’t do them as often.

As i said many, many…many times…don’t give honor points during matches, give them at the end of it, and only to winners, like old GW1 with fames, glad or cham points…no more unskilled ranked players and mindless zergs (And stupid burst specs) fighting nowere just to farm skirmish, this way you have to play decently and win to get ranks, those honor farming ranked players all around, for and old gw1 player, are absolutely an abomination (10 times worse then the worst iway) ….do you want a solution to >80% of sPvP problems? Here you are.
In Gw1 there is only one “pvp” rank that you can get without winning, just buying items or farming balth points without skills, it’s called zRank (Zaishen rank) and guess what? It’s worth nothing…nothing at all, because everyone knows that it doesn’t need skills…

Actually lots of friends who used to play HA/GvG only in gw1 don’t want to go pvp here (Or to play at all) just because everyone can get high ranks just farming, no skills needed, no teamwork, no coordination….nothing, just farm and farm. This is not what ranks are supposed to be….in gw1 you have to play good to get something in pvp because, if you are noob, no matter how many runs you can do, you’ll still be an unranked noob if you don’t l2p….losing doesn’t give you points for titles…and someone who plays 2 hours a day (Let’s call him..casual, shall we?) or less can have better rank than yours just because he plays good, so he gets better teams that are going to win…it’s really simple and it would be a nice noobnet preventing unskilled ones to gain high ranks, if you want just to farm without skills and be seen as a good player, go WoW this is not your place.

An answer from a dev would be really appreciated.

(edited by Archaon.6245)

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Posted by: Sebyos.4089

Sebyos.4089

Yup that is all true. It’s pathetic to end a game and know you won while losing the game because you have the most glory.

And yes hot joins truly are a zergfest there is no strategy involded and with how glory works, the best thing to do is stick with that zerg and simply tag targets.

But really the PvP in this game is such a shame I don’t even know where I would start if I was them.

One thing is sure I would have waited before releasing a game that wasn’t ready. But eh they are just the basic random company who simply wanted a quick buck by releasing before MoP.

80 Norn Necromancer Max : JC, WS, TL, AT.
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Posted by: Landaren.9875

Landaren.9875

I’d say the thrill of victory left gaming when you no longer dropped your items on death

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Posted by: muscarine.5136

muscarine.5136

I would simply add reward for defending points over time, to start with.
Make it something like earn 3 points for every 10 seconds spent on a point your team owns, with a limit of 30 or 60 points per match (or more, i dunno tbh, just start with giving point, for instance defending the ruins in raid of the capricorn is capital but can be pretty dull on top of the 0 reward.)

Sure you still wouldn’t go for 400-500 a match but i think this way people wouldn’t be forced into joining the zerg wagon if they want their share of the loot, and i believe the overall dynamic would change.

It may promote leeching though, so this would have to be paired with a better victory reward / lesser defeat reward.

Now, as for giving rewards only to the winning side, it starts with a good will that aims toward pushing people to do their best, but since you mention gw1, this is also what made RA a premade slaughter fest, or a quit fest where pugs would rarely last more than one round, if some players didn’t already quit as soon as they saw their group didn’t have a chance to go for 20 anyway.