Highest ranked reached 28 soloq
Isle of Janthir
(edited by vincecontix.1264)
While I dont think turret engi is op most of us can admit that it is simplely to rewarding for the effort involved. I am specifically talking about x/x/6/6/x turret bunker engi. its probably not healthy for the game and it seem to be ruining a lot of people experience in soloq(mostly thiefs).
So if changes are made to turret engi how should it be done?
(edited by vincecontix.1264)
Well, Turrets are not going to be drastically changed at this point.
But in development hindsight, I would have made painted Turrets (and all other A.I) with the same brush that phantasms were. Turrets still immobile, but targetable by conditions and were an extension of the Engineer’s stats.
2/0/6/6/0 Turret bunker would have a bag of wet noodles for damage if Turrets relied on the Engineer’s bunker built stats for damage.
Static A.I damage is a disease.. it’s either worthless or too strong when stacked on an otherwise defensive build. Hopefully this is a lesson to any future game developers. Also, dependency on Auto Attacks from A.I is even worse. Please fold a larger portion of the pressure into the overcharge abilities that require timing and setup. *Shrugs
IP engi is more toxic than turrets. Because you can always run away from a turret engi and fight on other pointss. However the passive burning you cant do anything… 0 counterplay .
Passives and AI shouldn’t be in PvP at all.
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