(edited by Authority.6145)
The biggest issue with TPvP.
The efficacy of some builds I’ve observed is rather scary given the lack of skill on the part of the players I’ve seen them on.
The efficacy of some builds I’ve observed is rather scary given the lack of skill on the part of the players I’ve seen them on.
Second match I had 225 points. I am just out of words to be honest.
I agree, but any meta build feels rather faceroll if you are used to backstab Thief, though.
Uncontrollable AI has no business in PVP, if viable it only promotes passive play.
Top 100 Solo Q for a full minute
The efficacy of some builds I’ve observed is rather scary given the lack of skill on the part of the players I’ve seen them on.
Second match I had 225 points. I am just out of words to be honest.
Yeah, the number of passive effects in this game is unhealthy; combined with a condi damage meta it’s even worse. If major balancing overhauls aren’t implemented soon-ish, I probably won’t be playing anymore.
Ya I beat someone who’s been playing Ranger for months with a Ranger the third time i’ve ever played the class in PvP.
It really is shocking how easy and effective the class is. I avoid it entirely because I know I will get lazy and develop bad habits with it.
I main Ele, and always will. Unfortunately, I decided to see what all the hype is about today by playing Spirits. Well, I literally carried my personal rating from 196, to 60-70ish today. I’m pretty sure I went 20-4 or 19-4 today, which is unreal.
I consider myself an extremely seasoned Ele, and I know the ins and the outs of the class, yet somehow somebody who has NO idea what is going on can faceroll and kill me. No matter how hard I outplay the Spirit Ranger, it is just too forgiving.
-Passively providing burning, swiftness, and protection to the entire team
-AOE Rez
-AOE Condi clearing, regen granting, blastable heal.
-kittened amounts of condi burts
-Massive amounts of sustain
^ THAT should never happen to any one class. It’s disappointing how broken Spirits currently are.
A member of Team [CUTE], forever and always.
Ya I beat someone who’s been playing Ranger for months with a Ranger the third time i’ve ever played the class in PvP.
It really is shocking how easy and effective the class is. I avoid it entirely because I know I will get lazy and develop bad habits with it.
This is not only a problem with Spirit Rangers. The “throw it down and ignore” meta that is developing/active across many professions in PvP is totally counter-intuitive to Anet’s philosophy of skill being the biggest deciding factor. Positioning and skill do matter to an extent and they always will, but they don’t matter enough.
- First time ran:-Dger
- I didn’t even pay attention to what I was doing
- I didn’t care what the enemy was doing
- Smashing all of my buttons all the time
- No thinking about anything for 15m
Good job Anet.
That is all.
Short version; the biggest issue is NOT meta. Its the skill floor. Its not builds. Its the classes.
You can describe it with one word. Facerolling
www.twitch.tv/mufasapk
I main Ele, and always will. Unfortunately, I decided to see what all the hype is about today by playing Spirits. Well, I literally carried my personal rating from 196, to 60-70ish today. I’m pretty sure I went 20-4 or 19-4 today, which is unreal.
I consider myself an extremely seasoned Ele, and I know the ins and the outs of the class, yet somehow somebody who has NO idea what is going on can faceroll and kill me. No matter how hard I outplay the Spirit Ranger, it is just too forgiving.
-Passively providing burning, swiftness, and protection to the entire team
-AOE Rez
-AOE Condi clearing, regen granting, blastable heal.
-kittened amounts of condi burts
-Massive amounts of sustain^ THAT should never happen to any one class. It’s disappointing how broken Spirits currently are.
For you people that want to be pro in this game multiclassing is very important.
But honestly what will you get for playing sp ranger? Yeah your rating will increase and you ll have an easier and less frustrating time than playing with your ele.
But when this kitten eventually gets the nerf it deserves you ll just have wasted hours upon hours of your life playing something that did very little to increase your mechanical skill in the game. I dont know..if i cared a bit i would roll with engi or even necro in this meta.Necro has room of getting better compared to ranger imo.
S/d thief seem to have a good skill ceiling too although its cheesy as hell
(edited by Avead.5760)
Ya I beat someone who’s been playing Ranger for months with a Ranger the third time i’ve ever played the class in PvP.
It really is shocking how easy and effective the class is. I avoid it entirely because I know I will get lazy and develop bad habits with it.
I think if we track down the history of builds for each class we would arrive at the same point.
I am not sure what could happen so classes demand loyalty and commitment to reach a good/average/acceptable level of skill. Others stated the removal or the nerf of amulets, traits, runes, weapon sets.
I do not think it promotes competitive play or it sends the right message.
Like for example in games such as Aion, WC3, LoL and others; and even though they all have their own imbalances when it comes to races/classes/heroes there are pragmatic methods an experienced player can counter a non-experienced player with a weaker race/class/hero; macro/micro, smart play, farm more efficiently, ect.
I don’t recall any other game where players can pick up something as fast as that and are able to “carry/win” with minimal effort.
This is not particularly a topic per se regarding spirit rangers but it was used as an example. I believe this pattern should stop by any means necessary. It is good that we don’t have to deal with gear-based advantages but that seems to be countered by builds and quite easily so if I may say.
I usually watch Rurouni Kenshin when I play my Ranger. Can’t do that on my Ele (which has been my main since 1 week into release)
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
I main Ele, and always will. Unfortunately, I decided to see what all the hype is about today by playing Spirits. Well, I literally carried my personal rating from 196, to 60-70ish today. I’m pretty sure I went 20-4 or 19-4 today, which is unreal.
I consider myself an extremely seasoned Ele, and I know the ins and the outs of the class, yet somehow somebody who has NO idea what is going on can faceroll and kill me. No matter how hard I outplay the Spirit Ranger, it is just too forgiving.
-Passively providing burning, swiftness, and protection to the entire team
-AOE Rez
-AOE Condi clearing, regen granting, blastable heal.
-kittened amounts of condi burts
-Massive amounts of sustain^ THAT should never happen to any one class. It’s disappointing how broken Spirits currently are.
For you people that want to be pro in this game multiclassing is very important.
But honestly what will you get for playing sp ranger? Yeah your rating will increase and you ll have an easier and less frustrating time than playing with your ele.
But when this kitten eventually gets the nerf it deserves you ll just have wasted hours upon hours of your life playing something that did very little to increase your mechanical skill in the game. I dont know..if i cared a bit i would roll with engi or even necro in this meta.Necro has room of getting better compared to ranger imo.
S/d thief seem to have a good skill ceiling too although its cheesy as hell
“For you people that want to be pro.” Jajaja.
I’ve sat here and considered a way to word this without sounding like a d*#k….
I’ve been pretty successful with my “GW2 career” and it isn’t a matter of if I want to be “pro” or not. I played for a competitive team, I was in the SOTG (thanks Grouch), and I streamed non-stop for 3 months straight. Through it all, I’ve determined that this game just simply comes down to having fun. Our team was a success, but when it started not being fun anymore it just became too much of a stressor.
It isn’t about wasting time, just doing what you enjoy. So I personally no longer give the player ISH about playing the OP spec, I just credit the overdue balance patch.
A member of Team [CUTE], forever and always.
I agree, but any meta build feels rather faceroll if you are used to backstab Thief, though.
Uncontrollable AI has no business in PVP, if viable it only promotes passive play.
Steal+Mug+CnD+BS sure was a hard combo to land and deserved to oneshoot ppl?
If anything P/D was/is cheesy imo. If anything has promoted AoE it is backstab/stealth-builds … with S/D not far behind.
- First time ranger
- I didn’t even pay attention to what I was doing
- I didn’t care what the enemy was doing
- Smashing all of my buttons all the time
- No thinking about anything for 15m
- Plenty matches literally not moving an inch and just autoattacking
Good job Anet.
That is all.
Short version; the biggest issue is NOT meta. Its the skill floor. Its not builds. Its the classes.
I think we can come to an understanding that it is ANET that is the biggest issue.
They clearly do not listen to the community.
Why else after +-6 months do they release solo Queue , that is not a really a solo Queue . syncing / MMR system works the wrong way instead of balancing matches they unbalance it ( putting 5 good players against 5 weaker players ……… )
+-6 months and they did absolute nothing for the casual player.
Do they think people will stick around another 6 months ? for another totaly failed idea from devs?
1. Spam conditions. The order in which you activate the skills does not matter. You can do this with the elbow if you want.
2. Run around like a headless chicken, or…
3. …hide behind spirits so skills that would deal crippled or immobilize — most of the projectiles or at least ranged — will never hit you.
4. ???
5. Profit!
Nothing can say: “This has to be fixed” better than someone who actually used the thing.
I main Ele, and always will. Unfortunately, I decided to see what all the hype is about today by playing Spirits. Well, I literally carried my personal rating from 196, to 60-70ish today. I’m pretty sure I went 20-4 or 19-4 today, which is unreal.
I consider myself an extremely seasoned Ele, and I know the ins and the outs of the class, yet somehow somebody who has NO idea what is going on can faceroll and kill me. No matter how hard I outplay the Spirit Ranger, it is just too forgiving.
-Passively providing burning, swiftness, and protection to the entire team
-AOE Rez
-AOE Condi clearing, regen granting, blastable heal.
-kittened amounts of condi burts
-Massive amounts of sustain^ THAT should never happen to any one class. It’s disappointing how broken Spirits currently are.
Ya long time Ele players know how it is. Even when cantrips were all stun breaks and cleared condis, a new player was not going to be able to run it right. They’d stay in one attunement, they wouldn’t time their Updraft right, use Shocking Aura away from the target instead of close to them, etc.
Spirit Ranger does not have a learning curve. It doesn’t exist. It’s so easy and does more than OP Ele could even DREAM of with damage and survivability.
How many more of these threads need ot be made until people start actually trying to come up with a solution? And we’re convinced this is now a Ranger issue and not the simple fact that bunker/regen builds with condi support are overpowered?
I agree, but any meta build feels rather faceroll if you are used to backstab Thief, though.
Uncontrollable AI has no business in PVP, if viable it only promotes passive play.
Steal+Mug+CnD+BS sure was a hard combo to land and deserved to oneshoot ppl?
If anything P/D was/is cheesy imo. If anything has promoted AoE it is backstab/stealth-builds … with S/D not far behind.
Bad players will always bring this up.
I’m sorry, but when it comes to backstab thief, its not about killing players.
Its about everything else that the thief does. Killing squishies is a given.
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere
How many more of these threads need ot be made until people start actually trying to come up with a solution? And we’re convinced this is now a Ranger issue and not the simple fact that bunker/regen builds with condi support are overpowered?
The solution has been there for a while: fire the balance team, they aren’t competent for their job.
Ya backstab Thief does not make you God Mode. At all.
You’re beyond squishy you have to know positioning so much better than Rangers do right now
How many more of these threads need ot be made until people start actually trying to come up with a solution? And we’re convinced this is now a Ranger issue and not the simple fact that bunker/regen builds with condi support are overpowered?
If you checked my posts I started off with spirit ranger as a stimuli not being factor.
For me, Guild Wars 2 suffers from spam, animation(s)(?), useless traits, runes, sigils, classes doing it all (conditions, boons, crow control, stealth openers, passing heals) which minimizes uniqueness, A.I, brainless builds and bla bla bla.
Lets all quit if they’re not fixed by next patch. Or we can all cry in forums too I main mesmer and they don’t fit in the meta I wanna fit in please anet
Lets all quit if they’re not fixed by next patch. Or we can all cry in forums too I main mesmer and they don’t fit in the meta I wanna fit in please anet
“They” should include the myriad other things that were broken in the last balance overhaul. If something isn’t done about this situation in the next overhaul, I probably won’t be coming back from my hiatus.
I hate post like this with a passion. This post can be made an exact replica for each class. I tried playing mesmer once and got first in 10 matches in a row. First time mesmer. Similar situation when I tried thief.
I remember months ago i made a post about this in a very similar format to yours and the forum flocked to defend mesmers.
Quite honestly it is a new meta, as meta changes so do the OP classes. Half a year ago the game was dominated by Eles, mesmers, and guardians. Eles got nerfed and I saw more thieves and rangers. Meta had a major change. New classes will take the reigns as domination. Since most people played classes that were the main meta dominators before (lots of mesmers and guardians).
That is the thing with this game. Since every class can do everything, there will always be 3-4 classes that will dominate the most. These will be most popular. If they nerf the current classes right now, it will go back to the power dominated meta of mesmer, thieves, and guardians. Mostly mesmers and guardians. Right now we’re just in a different meta. Instead of power, it is conditions. Instead of mesmers and guardians, it is necromancers and rangers. Next big meta change this will change yet again.
ooooooooooooo lala
I will do this easier for you.
“THE BIGGEST ISSUE IS NOT META. ITS THE SKILL FLOOR. ITS NOT BUILDS. ITS THE CLASSES.
IF YOU CHECKED MY POSTS I STARTED OFF WITH SPIRIT RANGER AS STIMULI NOT BEING A FACTOR.
For me, Guild Wars 2 suffers from spam, animation(s)(?), useless traits, runes, sigils, classes doing it all (conditions, boons, crow control, stealth openers, passing heals) which minimizes uniqueness, A.I, brainless builds and bla bla bla".
Its not hard to read by you use both your eyes. Thus, spirit ranger was used as an excuse to paint the biggest picture.
.
Yeah this is why you play meta builds, every class has one of those kind of builds where you don’t even have to think all you do is press buttons and put the circle over your enemy. Was HGH engy, necros, etc too many, if you don’t play the meta your doing it wrong because that’s the way to go if you want to actually win fights and games.
The biggest issue I find with tpvp is that I never get that feeling where so much is on the line that my adrenaline starts rushing. They need to create more hype and stop balancing because its never going to be balanced. Its like taxpayer money, your not going to make everyone happy.
This game needs more excitement, like rainy maps it rains so hard you cant see, the sound of thunder and lightning, giant t-rex growling and chasing people off of nodes and away from places, tournament system once a week that gives a crazy award but involves going through 4 way team matches where your team has to survive a fatal 4-way for the championship chest. That way the best team doesn’t win, more so the best alliance and the most witty players win. Stuff like that is what this game needs.
I really just cant wait for TESO to come out, open world pvp, the environments are amazing, so much you can do open world pvp. In the end its not all about the tournament its about the adventure and excitement. EQ2 did this pretty well, unfortunately EQNext is too cartoonish but I’ll give it a try.
School is starting back up and I can say I wont be coming to this game immediately, I’ve given it too much time but it really hasn’t done a thing, I’ll let EQNext and TESO decide if I come back to this game or not. Theres better games to try, I’ve given this game chance, it just wasn’t good enough for all the competition that is out there. But you never know its B2P so maybe in 5 years I’ll come back, maybe not. (new consoles the new age of gaming, better mmos, so much out there coming soon that after school is finished, this game really doesn’t stand a chance).
If you ask me this game doesn’t have a chance to be esports, LoL toke that away, this game doesn’t have a chance to become best mmo WoW toke that away. It wont go away completely, EQ hasn’t but I don’t know of ANY mmo that made such a comeback.
I can tell you one thing for sure, just because you balanced the game a million times, and tell me to come back and play, I honestly wont give a kitten about it because the last thing I want to see is my profession completely changed due to insane amounts of balancing. Things I’d like to see are the things I mentioned, abnormal pvp that only Gw2 has and none other. Every game has a pvp system where you just run to each other and bash skulls, but a t-rex chasing people all these weird and funky pvp modes and fatal 4 ways, you really don’t see that anywhere else. If they made WWE an mmorpg, kitten I’d play that, I could use some mmorpgs that use grappling and fighting moves instead of just swinging your sword and casting your spells all day long just like any other mmorpg. I’d love to chockslam, piledrive, powerbomb, full nelson slam, bearhug, missile dropkick, axe kick, haymaker, anklelock people to death. Too bad theres only 1 wwe game out there and its not day of reckoning series, it could have a lot of potential as well.
(edited by uberkingkong.8041)
ooooooooooooo lala
I will do this easier for you.
“THE BIGGEST ISSUE IS NOT META. ITS THE SKILL FLOOR. ITS NOT BUILDS. ITS THE CLASSES.
IF YOU CHECKED MY POSTS I STARTED OFF WITH SPIRIT RANGER AS STIMULI NOT BEING A FACTOR.
For me, Guild Wars 2 suffers from spam, animation(s)(?), useless traits, runes, sigils, classes doing it all (conditions, boons, crow control, stealth openers, passing heals) which minimizes uniqueness, A.I, brainless builds and bla bla bla".
Its not hard to read by you use both your eyes. Thus, spirit ranger was used as an excuse to paint the biggest picture.
.
Ive seen people do better than that first time playing necromancer
I did better than that first time on Mesmer.
Play an easy mode spec…and guess what? its easy.
don’t take credit and overrate your class for winning the game. looks like you had 2 bunkers who can hold mid and far points (guard and engi).
nonetheless, imagine yourself as someone who just bought GW2 box out of best buy, installed it, went to forums and read that spirit rangers are cool. And you won. YES, you will be enticed to play some more.
FoTMS/META builds are good to get new players in game. if they wish to go srs and compete, they will practice some more and or try other builds. the important thing is the feeling that you don’t suck playing first time and entry level professions such as spirit rangers are fun.
idk if what you’re saying is true. you are carrion spec and your healing power/toughness sucks. so if you do what you just did vsing a decent assaulter|bunker (like thief with a kittening tree LOL), you will wear out and youll die.
(edited by alcopaul.2156)
As a ranger main forced into spirit ranger, stun wars if played right win every time No stun breaker is the one thing they left out of spirits. Maybe they need to add a spirit with stun break?
As a ranger main forced into spirit ranger, stun wars if played right win every time No stun breaker is the one thing they left out of spirits. Maybe they need to add a spirit with stun break?
Take out Winter ( whatever the blue one is ). It’s the least useful in my opinion ( 10% more damage, 35% chance ). Unless it’s integral to the build, or buffed from traits, you could probably put in a stun breaker for better effect, even at the cost of combined added damage from you and your party. It’s all about that survival.
don’t take credit and overrate your class for winning the game. looks like you had 2 bunkers who can hold mid and far points (guard and engi).
nonetheless, imagine yourself as someone who just bought GW2 box out of best buy, installed it, went to forums and read that spirit rangers are cool. And you won. YES, you will be enticed to play some more.
FoTMS/META builds are good to get new players in game. if they wish to go srs and compete, they will practice some more and or try other builds. the important thing is the feeling that you don’t suck playing first time and entry level professions such as spirit rangers are fun.
idk if what you’re saying is true. you are carrion spec and your healing power/toughness sucks. so if you do what you just did vsing a decent assaulter|bunker (like thief with a kittening tree LOL), you will wear out and youll die.
This class is so easy that is probably the only class anyone can pick up and have a streak of 4/5-1. Use a sample size. People don’t just reroll to one-two-three spirit rangers because it just happens. Its because necromancers were “nerfed” so spirit rangers are Godmode now to be multiplied like that.
The success rate for new-semiexperienced player is 45-65%. For experienced players is 65%-75%.
And no conan you can’t do that with any class. You can’t do all of the things I mentioned with ANY class. Maybe pre-nerf necromancers but still highly questionable. And you smash more buttons as a necromancer. Spirit ranger’s gameplay is extremely passive.
(edited by Authority.6145)
Every other class is same, easy to play just as much passive skills.
You can learn almost any build on any class in under 1-2 day’s by end of the week as long your smart/good player be good at the class. It’s not hard.
Spirit’s really aren’t that passive if you think about it, just Spirit ranger has 3 extra skills he can use. Also when I play spirit ranger I’m always looking at the placement of my Spirit’s and where to use there Active skill.
Most player’s are dumb (aka Ele’s) they charge right into the point where ranger shines the most in point fighting, you charge in we proc our 1 1/2 second cast skill on our spirit’s you land in the insanely long cast time spirit then you skill them take 2x the damage from the on death trait. To top it off we pet swap cast our F2 followed with weapon swap with Geomancy Sigil’s followed by combo chain of skills KNOWING this guy is about to get wasted as they playing 100% to my tactic’s.
Then that play comes to the forum’s make a post Spirit Ranger are OP and take no skill to play. When frankly we get beaten all the time in 1v1, we have extremely hard time in team fight’s keeping our spirit’s alive against a good team (AKA A SMART PLAYER). The you try and say we have stupidly to much passive play when its very limit amount of PASSIVE play.
Do any of you know how long a Wolf lasts in a team fight, not very long most of the time they get burst down so fast its not funny. THERE GOES ALL OUR CONDITION REMOVE. Then you get smart player like Engi that throws 2-3 sets of nade’s on our spirit’s there goes our Spirit’s, we recast them and they do same thing, 50 second wait till we have any type of Spirit back up.
Then we cast our Elite, we goto use it to res, and A GOOD PLAYER interrupts it putting it on CD, there goes our condition wipe/res, then they quickly in few seconds stack that spirit with 25 bleeds and every condition under the stun and NECRO EPPY’s the spirit, wiping your own team.
But Spirit’s are OP. Most of you just QQ cause everyone else does, let’s say well respected top player turns around say’s this how you counter Spirit ranger’s and there not OP and hard class to play. BOOM you sheep follow what he say’s and turn around find new class to call OP.
Allot player’s hate me, mainly cause what I say is the truth.
Twitch – Aussie Streamer
Every other class is same, easy to play just as much passive skills.
You can learn almost any build on any class in under 1-2 day’s by end of the week as long your smart/good player be good at the class. It’s not hard.
Spirit’s really aren’t that passive if you think about it, just Spirit ranger has 3 extra skills he can use. Also when I play spirit ranger I’m always looking at the placement of my Spirit’s and where to use there Active skill.
Most player’s are dumb (aka Ele’s) they charge right into the point where ranger shines the most in point fighting, you charge in we proc our 1 1/2 second cast skill on our spirit’s you land in the insanely long cast time spirit then you skill them take 2x the damage from the on death trait. To top it off we pet swap cast our F2 followed with weapon swap with Geomancy Sigil’s followed by combo chain of skills KNOWING this guy is about to get wasted as they playing 100% to my tactic’s.
Then that play comes to the forum’s make a post Spirit Ranger are OP and take no skill to play. When frankly we get beaten all the time in 1v1, we have extremely hard time in team fight’s keeping our spirit’s alive against a good team (AKA A SMART PLAYER). The you try and say we have stupidly to much passive play when its very limit amount of PASSIVE play.
Do any of you know how long a Wolf lasts in a team fight, not very long most of the time they get burst down so fast its not funny. THERE GOES ALL OUR CONDITION REMOVE. Then you get smart player like Engi that throws 2-3 sets of nade’s on our spirit’s there goes our Spirit’s, we recast them and they do same thing, 50 second wait till we have any type of Spirit back up.
Then we cast our Elite, we goto use it to res, and A GOOD PLAYER interrupts it putting it on CD, there goes our condition wipe/res, then they quickly in few seconds stack that spirit with 25 bleeds and every condition under the stun and NECRO EPPY’s the spirit, wiping your own team.
But Spirit’s are OP. Most of you just QQ cause everyone else does, let’s say well respected top player turns around say’s this how you counter Spirit ranger’s and there not OP and hard class to play. BOOM you sheep follow what he say’s and turn around find new class to call OP.
Allot player’s hate me, mainly cause what I say is the truth.
I agree. I think the main issue is the fact that people just make bad plays, and because of their own inability at a correct one, they come here and complain about a build that’s in the meta.
All meta builds will be OP to a person who doesn’t know what they’re doing. I also think it’s due to people going full DPS with lack of support skills aside from Guardians. Then complaining about a Ranger who’s passively supporting his entire team and mopping the floor with them at the cost of utilities that are needed ( generally ) by every other class/build that’s hoping to be competitive.
(edited by Copestetic.5174)
You put Engi/Necro/Ranger together and its OP.
They need to stop nerfing build’s and adding a hard counter to condition damage, like Protection does for Burst comps.
Add a counter and condition meta starts to balance out.
Twitch – Aussie Streamer
The truth is that Spirit Ranger is disgustingly for handicaps. I have never played or seen a class where its play is so disturbingly passive. But that is not the point of this thread.
The truth is that Spirit Ranger is disgustingly for handicaps. I have never played or seen a class where its play is so disturbingly passive. But that is not the point of this thread.
Please explain in detail vs other skill’s on other classes.
You seem to like saying “stuff” with no fact or anything.
I say they just add counter to condition’s as a hole and then you will see a change in the meta.
Twitch – Aussie Streamer
Then that play comes to the forum’s make a post Spirit Ranger are OP and take no skill to play. When frankly we get beaten all the time in 1v1, we have extremely hard time in team fight’s keeping our spirit’s alive against a good team (AKA A SMART PLAYER). The you try and say we have stupidly to much passive play when its very limit amount of PASSIVE play.
When I fight a spirit ranger, I open up on it’s sun spirit to take away access to burning early. By the time I have burst the sun spirit (and sorta damaged the others) I am usually dead or running for cover (that’s a Dragons Tooth and Phoenix burst on said sun spirit and it still lives …). While I have to deal with your pets you can just happily play away, the way you want to (or are forced to have to). Personally I couldn’t care less if your spirits make you OP or not, its just not fun to have to waist my burst on your crap and not just attack you.
I play for Blood, spirits don’t bleed red.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
The truth is that Spirit Ranger is disgustingly for handicaps. I have never played or seen a class where its play is so disturbingly passive. But that is not the point of this thread.
You have no point. You claim its the classes….ok go and spec anything else than spirit ranger and claim passive play.
The problem is that passive play is rewarded more than active play. If look at skills, the best skills are the ones that do not require anything to do for player. For example signets. Many don’t even use active effects of signets, because passives are too good. So for example warrior or guardian can have full utility of signets and just forget about it. There are even traits that improve passive effects.. So how classes can reward skill, when it is built around passives or just skills spam (as there is no resource to make you think about what to use, you can just use every skill rinse and repeat).
Of course some people may say good player times their skills when to use which skill, but in reality it gives so little advantage compared to just spamming everything that as I said earlier it is just easier to not think at all.
Clearly roots of this game design is bad.
Spirit ranger Lol
If you and your team cant do a little over 5k dmg to a sun spirit that doesn’t heal,
or interrupt a res thats on 4 mins CD after having seen it once then idk all these sound like personal problems.
But agreed this passive play is crazy.
2 passive stun breakers in 1 tree line?
As a ranger main forced into spirit ranger, stun wars if played right win every time No stun breaker is the one thing they left out of spirits. Maybe they need to add a spirit with stun break?
I agree with this. I faced a bunkery stun war and he easily cleared spirits and dropped my health so fast while stunning me. i was 0-3. i got 3.3k toughness and some healing power. i would wonder how a carrion spec spirit ranger will work against them. maybe dropping faster.
(edited by alcopaul.2156)
By passive play I assume you mean the class is mostly auto-attack spam because almost all of the weapon skills are utility oriented so they are held in reserve until you need them as opposed to other classes that use their weapon skills to create opennings to chain other weapon skills with.
On top of this, the vast majority of their ability skills are awful without first investing 30 points in a tree. The rest are almost all traps or awful outright. None of these are used as anything but a defensive option so again, the gameplay is more passive in nature.
I know I, personally, have been complaining about this for months ceaselessly. The ranger class is easily the least enjoyable class I’ve ever played. Most of the skills and abilities are ineffective, most traits are awful, most lines make no sense, the pet doesn’t work, power builds are awful. The only way the class has ever worked is as a bunker/regen condi spec. Even when they were trap spec’d a meta or 2 ago, they were primarily there for the condition damage and the offensive CC on objectives.
The class sucks and isn’t fun to play. But I’m still not seeing anyone come up with any real way to make it not suck, make it fun to play, or ensure it at least has something to fall back on so it doesn’t disappear entirely.
agree
and best is a class called RANGEr have to sit on a node
played it now too a bit for the champion title and its boring^^^- hardest on spirit ranger is to jump in the right direction with 2 on sword lol
here a suggestion for you anet^^ – make 3 weaponskills from ranger a “refresher” and make the spiritboons short duration but long cd and give this refreshers +duration on 1 spirit and – duration on the others
bam – ranger fixed and need some skill
have a nice day^^