The current state of the warrior

The current state of the warrior

in PvP

Posted by: Forestgreen.7981

Forestgreen.7981

As many know warrior in tpvp is at the bottom of the barrel as simply put from a friend, has no place in tpvp and is far worse than necromancers. Their sole role left in roaming is trump by elementalists, thieves and mesmers since they possess either incredible mobility and/or damage output.

The absolute simple truth to why warriors are weak is because all their moves are too choreographed, too simple and mostly they are all melee making it incredibly easy to dodge. Their ranged is lacking compared to all the other classes and are pigeoned holed into the melee role and for a class who relies on closing the gap so much every single one of their gap closers are affected by movement impairing conditions save for rangers.

Jon Peter has spoke earlier in one of the tourny games chat in agreeing that warriors/necros needs to be looked at, (he noted trying to give “call to arms” stability") but I’ll like to add that to fix this class the easiest thing to do is give discipline trait line a 0.1% boon hate per point in it and replace the “Destruction of the Empowered” with an incentive to use burst, such as removing a condition per adrenaline level or gaining health etc.

The current state of the warrior

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Posted by: cuge.5398

cuge.5398

I didnt play much warrior, but from what i could experience from playing with it and against it, i realized that warriors problem isnt the damage they can put out but actually landing the hit, in most cases, and sustaining themselves during the battle.

As said, warriors are usually easy to read, their moves are predictable, and they can be controlled quite easily. Maybe they could work better if they could build up really as a “Berserker” an uncontrollable brutal force….
Dogged March was a start, but i think is not enough, they could use some ways to convert CC into swiftness or vigor, that would be awesome (hint:hint: maybe as a warhorn skill to revamp it ?? ).

Then, since they mostly are in the middle of the action, and thats where they have to be (they are not thieves that hide in shadows to backstab….. they are warriors!) they could use a trait to get protection when using a burst skill…. for example, get 1s protection for each adrenaline stage consumed.
I think adding this last one and CC conversion could actually fix the class. Cause dmg can be really good already, with 9k eviscerate and 10k killshot / 100b they should have some tools for the damage part.

p.s. oh and maybe fix also hammer a bit, looks like it is really missing something.

The current state of the warrior

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Posted by: Psychogene.6780

Psychogene.6780

No doubt warriors need a lot of love and attention. They suffer by the fact the viable builds require alot of melee and that you have to sacrifice so much just to become a short-term glass cannon at that range. Not to mention everything a warrior does, another class does better. Warriors are so dependant on their group to be viable when they should be front line fighters leading the charge.

Personally some changes I would consider to spice things up :

- Give banners a combo field for maybe 10 seconds. Strength can be fire, Tactics can be ice, Discipline can be lightning and Defence can be water.
- ‘Fear me’ should also be changed to remove boons and maybe do a little damage. Maybe 0-200 distance 3 boons and 500 damage, 200-400 distance 2 boons and 350 damage, 400 to 600 distance 1 boon and 200 damage. No-one currently ‘fears’ the warrior so maybe this should skill should be buffed to change that thought.
- ‘Stomp’ should launch opponents further, maybe something like the range of banish on guardian
- ‘On my mark’ should have better synergy with ranged weapons. Maybe on top of the vulnerability condition add something else, a 5 second weakness or something. I doubt many warriors use this skill as skill slots are more or less narrowed down to a few selections, it wouldn’t hurt to buff this one to increase its viability.
- Warriors need a trait that rewards them and gives them some sort of way to stay in melee range effectively. Maybe a grandmaster trait that ‘grants 3 second of stability’ and ‘+200 toughness’ at a range of 130 to 0 from their target.

I got no idea if these ideas would make a warrior overpowered or screw the balance but hey, its not my job I’m just throwing out some ideas that I think would be cool lol.

The current state of the warrior

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Posted by: Gaidax.7835

Gaidax.7835

Nerf the hard hitters and then give them more gap closers, conditions protection and CC.

All the kitten like hundred blades and such is just dragging warriors down, because as long as theoretically they can do like 12k bursts every 8 seconds, they can’t really be buffed.

Slash the theoretical output by 30% and then add more NON-DAMAGING abilities to either sustain himself longer or control the fight more.

The current state of the warrior

in PvP

Posted by: milo.6942

milo.6942

i would argue that everything else needs to be brought to the warriors level. in fact, all these posts here describe how a warrior is basically what other classes should have been: good telegraphing moves, good damage, lacking some important aspect (such as cc or condi remove) that another class could provide for it. you know, teamplay. istead of each class being sulf-sufficient and completely removing any need to coordinate with your team during a fight.

The current state of the warrior

in PvP

Posted by: xiv.7136

xiv.7136

Nerf the hard hitters and then give them more gap closers, conditions protection and CC.

All the kitten like hundred blades and such is just dragging warriors down, because as long as theoretically they can do like 12k bursts every 8 seconds, they can’t really be buffed.

Slash the theoretical output by 30% and then add more NON-DAMAGING abilities to either sustain himself longer or control the fight more.

Although I agree with you, I think the argument to make would be: that’s what a guardian is.

I think the challenge is to make the warrior a viable, solid melee – but without turning it into a guardian.

I think guardian with regen + prot + aegis + cc, etc all combined has too much, and in turn warrior has too little. That’s the core of the problem.

________________________
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I like pizza

The current state of the warrior

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Posted by: Arheundel.6451

Arheundel.6451

Nerf the hard hitters and then give them more gap closers, conditions protection and CC.

All the kitten like hundred blades and such is just dragging warriors down, because as long as theoretically they can do like 12k bursts every 8 seconds, they can’t really be buffed.

Slash the theoretical output by 30% and then add more NON-DAMAGING abilities to either sustain himself longer or control the fight more.

Although I agree with you, I think the argument to make would be: that’s what a guardian is.

I think the challenge is to make the warrior a viable, solid melee – but without turning it into a guardian.

I think guardian with regen + prot + aegis + cc, etc all combined has too much, and in turn warrior has too little. That’s the core of the problem.

The core of the problem is that even when specced for dmg (O_o???) a guardian is no where close to the level of threat of a warrior, a guardian can’t hit people with 1800 toughness for 9k dmg from 1200 range.

The current state of the warrior

in PvP

Posted by: Hexs.8015

Hexs.8015

Give wars the mug treatment. Lower damage but add a heal in to the equation

The current state of the warrior

in PvP

Posted by: Decrypter.1785

Decrypter.1785

Well here,s the truth i REFUSE to take warriors on my tpvp team , Dont blame me i try to win taking a warrior is a huge disadvantage , sorry

[WM]give us in game ladder

The current state of the warrior

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Posted by: Hexs.8015

Hexs.8015

I find too many people focus on the class instead of the player.

The current state of the warrior

in PvP

Posted by: Galvornlach.7539

Galvornlach.7539

I find unacceptable that in a game where balance is the keyword warrior is( since the release. 9 months.) in a so bad place to compete. Also in a game wherte tournamente and real competitive playing is coming out warrior really finds no place.

Main problem is the lack of sustance in battle. Quite depressing if you think of the warrior natureof what he should be: tough, relently, fast, fearless, strong, unsakable in battle, never on his knees until the last breath.

Here in my opinion what can be done:
-Reduce overall warrior damage: yes if we want to buff it defensively, pve players will whine a lot but i think this is necessary for balance. also pve will benefit because you won’t see anymore cof farming parties and more classes can fill the dps role.

-better access to boons: warrior have no access to protection and reliable regen. if this is not possible i suggest to do instead the next point:

-improve warrior’s healing: we have the largest health pool with the lowest magnitude capability of heals. We don’t have protection or realiable regen to soack damage. We agree all that armor and high toughness can reduce damage but no enough to have nice sustain. All our heals need a tweak.

-better passive condition removal : this is a pain. We are obliged or to trait for warhorn OR to use a specific gear: soldier runes + at least 2 shouts, so 2 utilities slot are burnt only for conddi removal. Nowadays i think that soldier runes+2 shouts is a must BUT against engies is really really not enough.

-we need more ways to spend our adrenaline: most of the times warrior aren’t using adrenaline. putting some sort of condiremoval every adren bar spend can bi a nice way to FIX two problems. ALSO F SKILLS must be improved. Greatsword in particular is really bad.

A nice suggestion that i read in this forums was the idea to:

-put a F2 skill : tied to the off hand weapon or a second burst skill to a twohanded. this can be a real nice improvment, because F2 skills can bring also defensive utilities, as in case of a F2 shield skill.

-better secondary effects: t’s related to the fact that warrior only role now is damage: all weap skill do a lot of damage. suggestion: reduce direct damage but put better secondary effects, like more conditions or evade.

-need some more gap closers: warrior are a melee combatant. Related to the fact that our gap closers skills are affected by movement imparments i suggest to give warr better gap closers skills. for example RUSH is really bad.

In conclusion warrior(but also necros!) need a serious revamp to compete in pvp. now at the moment warrior are really a NO treath in spvp games. We are the first targeted.

Latest buff where all nice but Destruction of the empowered where as i said a lot warrior DON’T NEED MORE DAMAGE but better defence and sustain.

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Posted by: Lumpy.8760

Lumpy.8760

warriors are for team players
like in guild wars

useless when shut down by blind and melee hate
awesome when supported by others

give a warrior your boons
and strip the boons of his targets

The current state of the warrior

in PvP

Posted by: milo.6942

milo.6942

warriors are for team players
like in guild wars

useless when shut down by blind and melee hate
awesome when supported by others

give a warrior your boons
and strip the boons of his targets

finally someone that gets it.
but here is the problem: other classes do warrior job without needing support.
plus conquest is only game mode in entire world that actively tries to discourage teamplay.

edit: it’s like pvp dev team are scared. they’re scared their game mechanics can’t hold up in team fights; they’re scared they don’t have the population to support separate solo and team queues; they’re scared to give pvpers any gold or exp for their time spent; they’re scared to host a real-money tournament. complete disappointment.

(edited by milo.6942)

The current state of the warrior

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Posted by: XII.9401

XII.9401

warriors are for team players
like in guild wars

useless when shut down by blind and melee hate
awesome when supported by others

give a warrior your boons
and strip the boons of his targets

So let me get this straight..on top of any other class performing better than the warrior..we need a baby sitter to be valid? I dunno..but it sounds like when they removed the healers every class was more or less independent except us.

I doubt the devs planned for warriors to tag along with another player and otherwise be useless..somehow I don’t think that’s how it works..

The fact that people are actually believing that the intention was for warriors to be appendages is just plain silly.

Current state..yes..intentiona? No.. I have a better..how about not having other classes fight two people off at the same time like a mesmer or a bunker guardian? Maybe then things will be a tad bit more balanced.

Warriors need a serious look into. There are many suggestions on the warrior forums that are ignored. The holy trinity: Guardians/mesmers/thieves need to be balanced.

(edited by XII.9401)

The current state of the warrior

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Posted by: AndrewSX.3794

AndrewSX.3794

-Reduce overall warrior damage: yes if we want to buff it defensively, pve players will whine a lot but i think this is necessary for balance. also pve will benefit because you won’t see anymore cof farming parties and more classes can fill the dps role.

I agree with the whole post, but just want to say: ignore effects of spvp/tpvp balance on PvE…. but split properly skills and traits, like devs should have learned to do since GW1 – and often fail to do (ask mesmers, 8 months of nerfs in pve only for pvp whining – its getting old).

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

The current state of the warrior

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Posted by: Avead.5760

Avead.5760

The idea is that the whole is greater than the sum of its parts.Warrior could actually be the class that needs babysitting but at the same time could be one of the most important parts of the team.They dont need more sustain imo ..or boons ,or anything.What they need is mechanics that are reliable enough to become a destructive force as long as they have their weaknesses being taken care of by teammates..We dont need a second guard or elementalist or ranger.Just make them the ultimate teams weapon.
Idk i just think that would be better for the game overall than just going ahead and increasing warrios 1vs1 abilities through sustain.Cause damage reduction and more defence would achieve just that..another 1vs1 class ..like gw2 meta isnt already ruled by 1vs1 builds

The current state of the warrior

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Posted by: milo.6942

milo.6942

warriors are for team players
like in guild wars

useless when shut down by blind and melee hate
awesome when supported by others

give a warrior your boons
and strip the boons of his targets

So let me get this straight..on top of any other class performing better than the warrior..we need a baby sitter to be valid? I dunno..but it sounds like when they removed the healers every class was more or less independent except us.

I doubt the devs planned for warriors to tag along with another player and otherwise be useless..somehow I don’t think that’s how it works..

The fact that people are actually believing that the intention was for warriors to be appendages is just plain silly.

Current state..yes..intentiona? No.. I have a better..how about not having other classes fight two people off at the same time like a mesmer or a bunker guardian? Maybe then things will be a tad bit more balanced.

Warriors need a serious look into. There are many suggestions on the warrior forums that are ignored. The holy trinity: Guardians/mesmers/thieves need to be balanced.

i can only assume you didn’t play gw1 pvp. no melee class could do much of anything without support from healer to remove conditions and hexes (to say nothing of heals and prots). every class should lack something important so they can’t handle every situation. the difference is gw2 wants to be an fps where everyone is running around trying to solo everyone else. if the devs want to foster great pvp like they had in the original, they should remove access to self-support skills from those that deal lots of damage (like warrior is) and give classes with fewer damage opportunities the chance to support their teammates (and get rid of conquest). on the other hand, if anet wishes to continue this gameplay where it’s every man for himself, then they will turn warrior into either a guardian or a character no one takes.

(edited by milo.6942)

The current state of the warrior

in PvP

Posted by: milo.6942

milo.6942

The idea is that the whole is greater than the sum of its parts.Warrior could actually be the class that needs babysitting but at the same time could be one of the most important parts of the team.They dont need more sustain imo ..or boons ,or anything.What they need is mechanics that are reliable enough to become a destructive force as long as they have their weaknesses being taken care of by teammates..We dont need a second guard or elementalist or ranger.Just make them the ultimate teams weapon.
Idk i just think that would be better for the game overall than just going ahead and increasing warrios 1vs1 abilities through sustain.Cause damage reduction and more defence would achieve just that..another 1vs1 class ..like gw2 meta isnt already ruled by 1vs1 builds

thank you for another person that gets it.
however here is the question: would you rather take 2 rangers/eles/thiefs/mesmers or would you want to take a warrior and a babysitter? clearly the team that has half their people (2/5) that must stay together to be effective is going to be less competitive than the one with more versatile classes. so there are 3 solutions: add gametype that demands team fights to win, or nerf other classes to make warrior viable, or make warrior into a guardian. i pick option 2. remove all the regen and protection spam, tone down condition spam & condition removals, make interrupts an important factor again, and boom we’re cooking.

(edited by milo.6942)

The current state of the warrior

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Posted by: shimzor.6057

shimzor.6057

The current state of the warrior:

  • Abandoned and forgoten by A-net
  • All good warrior players left for other games
  • No place for us in PvP teams

And:

I’ll probably post this in general later as well but this was a larger balance pass and we will likely let this meta sit a bit longer than previous ones while we work towards taking time to push more less effective builds towards viable status.

Jon

So as devs said, we need to wait “a bit longer than previous ones” and thats more then 9 months.

Sad But True!

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Posted by: SPESHAL.9106

SPESHAL.9106

The problem with warriors and necros isn’t that they NEED more strengths per se.

The problem is that they need less severe weaknesses.

They’ve basically allowed other professions to have builds with virtually no weaknesses AND a very easy skill cap.

Playing a warrior or necro COULD be fun. However, they are now extinct because people quickly realize there are much better options. Other professions can be godlike (or at least viable) without having anywhere near the amount of tradeoffs as a necro/warrior.

Much of it has to do with so many talents/utilities being REQUIRED for these professions, which makes viable options harder to achieve.

They either need to nerf all the godlike builds of other professions or mitigate some of the weaknesses of warriors/necros.

In my case…I played a necro to rank 49 then switched to a ranger. I’m not even close to maximizing my skill yet for a ranger, yet I already feel 10 times more powerful and haven’t made it to rank 50 yet.

The current state of the warrior

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Posted by: milo.6942

milo.6942

The problem with warriors and necros isn’t that they NEED more strengths per se.

The problem is that they need less severe weaknesses.

They’ve basically allowed other professions to have builds with virtually no weaknesses AND a very easy skill cap.

Playing a warrior or necro COULD be fun. However, they are now extinct because people quickly realize there are much better options. Other professions can be godlike (or at least viable) without having anywhere near the amount of tradeoffs as a necro/warrior.

Much of it has to do with so many talents/utilities being REQUIRED for these professions, which makes viable options harder to achieve.

They either need to nerf all the godlike builds of other professions or mitigate some of the weaknesses of warriors/necros.

In my case…I played a necro to rank 49 then switched to a ranger. I’m not even close to maximizing my skill yet for a ranger, yet I already feel 10 times more powerful and haven’t made it to rank 50 yet.

and here we go, someone else that gets it. i’m surprised there is actually a consensus on these forums. maybe devs should listen.

The current state of the warrior

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Posted by: Krilce.7864

Krilce.7864

The problem is not in warrior itself, rather in inconsistent game design. Warriors and necros are the only professions that are designed in RPG manner, rather than FPS. They both clearly have their weaknesses(eg. necro mobility, and lack of stun breakers, warrior’s vulnerability to conditions, especially chill and cripple, and so on). Both of these professions have problems with survivability when focused, because of their weaknesses.

This is a typical RPG design, where you can’t excel in everything, and have to have a number of weaknesses covered by your team mates. On the other hand, we got professions which can put huge amount of damage, both condition and physical, while having good survivability, AND team utility. Tell me, why would you take a profession that excels in one thing, but lacks in several, over a profession that could put almost the same amount of damage in reasonable amount of time, and provide your team with much needed utilities, or healing. So, you got two professions which need to be babysitted in order to be effective, which is fine, and common in every game using RPG mechanics, and 6 others that can hold on their own, which would be FPS mechanic, and be as effective, if not more, than those 2.

You can’t find a simple solution. Either you buff these 2 professions, and stick to the FPS mechanic, which I don’t personally like, since I think this should be a team based game, and not full of solo players playing together, or nerf some aspects of other professions, like condi vulnerability, vulnerability to burst damage, mobility, team utility. Teams should be made so that each profession covers weaknesses of other ones, and vice versa, instead of a bunch of specs that are pretty much good at most of the things you can do.

The current state of the warrior

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Posted by: milo.6942

milo.6942

The problem is not in warrior itself, rather in inconsistent game design. Warriors and necros are the only professions that are designed in RPG manner, rather than FPS. They both clearly have their weaknesses(eg. necro mobility, and lack of stun breakers, warrior’s vulnerability to conditions, especially chill and cripple, and so on). Both of these professions have problems with survivability when focused, because of their weaknesses.

This is a typical RPG design, where you can’t excel in everything, and have to have a number of weaknesses covered by your team mates. On the other hand, we got professions which can put huge amount of damage, both condition and physical, while having good survivability, AND team utility. Tell me, why would you take a profession that excels in one thing, but lacks in several, over a profession that could put almost the same amount of damage in reasonable amount of time, and provide your team with much needed utilities, or healing. So, you got two professions which need to be babysitted in order to be effective, which is fine, and common in every game using RPG mechanics, and 6 others that can hold on their own, which would be FPS mechanic, and be as effective, if not more, than those 2.

You can’t find a simple solution. Either you buff these 2 professions, and stick to the FPS mechanic, which I don’t personally like, since I think this should be a team based game, and not full of solo players playing together, or nerf some aspects of other professions, like condi vulnerability, vulnerability to burst damage, mobility, team utility. Teams should be made so that each profession covers weaknesses of other ones, and vice versa, instead of a bunch of specs that are pretty much good at most of the things you can do.

wow today is lucky day for anet. they got so many great feedbacks. i have no faith left in anet to put any of this to good use, but it’s still great to hear we have so many people that understand the game at a fundamental level better than its developers.

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Posted by: Forestgreen.7981

Forestgreen.7981

warriors are for team players
like in guild wars

useless when shut down by blind and melee hate
awesome when supported by others

give a warrior your boons
and strip the boons of his targets

While you say this, I must point out that the better team player would be having a guardian since they can give their teammates protection/regen/stability/retaliation ON DEMAND. This is much better compared to Fury/3 might stacks a warrior can give all the while being able to deal more reliable damage overall and hold their own. The point I’m trying to make is that they are outclassed in every single aspect, when you make a class too reliant on melee only you will run into so many issues.

I would agree that warrior themselves should have more access to might stacks since atm they only have SoR + FGJ to just plow right through protection.

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

A frontline melee brawler in the thick of AOE’s, Cleaves, and Condi Aoes, with NO access to protection, no access to blinds, no access to sustained healing minus utility shouts traited (long cooldown) little access to vigor, no access to regen (unless banner specced), and no access to Asgis, added to terrible condi management, is the most unheard of frustrating experience for any warrior lover trying to pvp.

We are extremely vulnerable to cripple and chill (don’t say melandru runes because that completely pigeon holes us and does not fix the issue) and EXTREMELY and EASILY kited. All of our gap closers are affected by cripple and chill, causing other professions to be able to easily open gaps again. Unlike thieves are gap closers are not spammable, and we don’t have teleports. Think about it, when was the last time you have ever heard a thief say “Man, I cannot stick on my target” They don’t because they have the right blend and access to gap closers. We should have that (not teleports) the ability to stick on targets like that. Since we are a frontline fighting class in melee 90% of the time, the other professions should have to worry about shaking that warrior of his tail, not endlessly and laughably blinding and kiting us while they kill others, or get away.

We need better ways to stick on our targets and keep from being kited endlessly with cripples and chill literally being thrown on to multiple weapon Sets and multiple skills on EVERY Profession, it makes the warrior class a joke. We need better ways to sustain ourselves and survive Frontline Melee Combat with Aoes, Cleaves, CC’s, and The mass amounts of Aoe Condi spam. It’s embarrassingly bad how little access to these BASIC, vital, and necessary survivability skills we have!

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

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Posted by: Dahkeus.8243

Dahkeus.8243

Nerf the hard hitters and then give them more gap closers, conditions protection and CC.

All the kitten like hundred blades and such is just dragging warriors down, because as long as theoretically they can do like 12k bursts every 8 seconds, they can’t really be buffed.

Slash the theoretical output by 30% and then add more NON-DAMAGING abilities to either sustain himself longer or control the fight more.

^ Agreed with this. I know it seems counter-intuitive to nerf the damage on a class that is in need of help, but I think that if warriors are given more of a line-backer role with more cc and damage reduction (besides, if any class could survive a dps nerf in PvE, it’s warriors, lol). I know doing this could make them more similar to Guardians, but if done right, I don’t think it should. Here’s how I would have the two classes defined in a perfect world with the right balance:

Unique Guardian strengths – Defensive boons, barrier-type CC/AoE CC, projection reflection, healing
Unique Warrior strengths – Boon hate, Offensive boons, Retribution-based damage reflection, direct knockdowns and stuns

Both classes should have high defense with medium damage (warrior slightly higher), but neither should be able to do the insane dps that warriors currently do.

(edited by Dahkeus.8243)

The current state of the warrior

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Posted by: Blackjack.2083

Blackjack.2083

All I know is I hop on my Ranger that I never play….pulled some spec out off my kitten for him….and do 10X better then I do on my Warrior. I play my warrior ALL the time too…..though I must admit I pretty much wrote playing with him in sPvP off long ago. The devs response time on “fixing” this class is plain horrible. I would bet my next paycheck that the community would vote warrior as the “weakest” by a good margin today…..even after the last round of changes they implemented. Worried about making an unstoppable juggernaut??? LOL you guys are so far from having that I wouldn’t worry too much. For the record whomever is in charge of development for warrior…..well take my advice and don’t mention it on your resume because you wouldn’t be qualified to make coffee.

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Posted by: Phaeton.9582

Phaeton.9582

Well here,s the truth i REFUSE to take warriors on my tpvp team (

REALLY

as an inactive-but-still-rank-50-warrior I am (I was) happy with the balance between defence and offence at least for pure burst specs, however I’d like to see more counter play. If abilities such as the 2 skill counterblow on the mace could be sped up, and possibly the addition of this mechanic to a utility.

I’m reluctant to use the term ‘raise the skill cap’ because as any good player knows to use them in tpvp effectively already comes with it a very high skill cap. However abilities that are reactionary; that reward players who know their opposing classes abilities rather than it being simply a dps race, would make the class much more fun to play, as well as more useful outside specific team fight burst scenarios.

basically: low level war will always be a sort of dps faceroll class unsuited to tpvp. At high levels I would like to see a duellist class with effective counters against enemy skills provided the wielder knows how and when they will hit.

p


Phaatonn, London UK

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Posted by: PowerBottom.5796

PowerBottom.5796

I was kinda disappointed by CN’s Warrior Build, because it made no Sense whatsoever to me.

If you run 100b, you either need Frenzy, or a very reliable Immobilize; “R O M” didn’t run any of that.

It’s still baffling to me that no1 tries Sword/Shield + GS with Burst Mastery, it’s IMHO one of the best and most solid War-builds out there (although the MU is very important and the Team-Setup as well), but the current Meta favours the build quite a bit, cuz lots of builds have problems getting out of the Immobilize:

- Mesmer that run GS instead Staff (against Staff-Mesmers, the build has much more Problems as a DD)
- Ele’s with only 1 Stunbreaker that doesn’t even negate the Immobilize
- HGH-Engis: If they’ve used their Elexirs, they get 1-shotted and even if they have 1-2 Elexirs to get rid of Immobilize, they take a lot of DMG
- Bunker-Rangers: They can evade in the Immobilize, but at least you get rid of potential Dodges.
- Bunker-Ele’s: Once they’ve used up their Cantrips, you can simply spike them each time they switch to Water and deal lots of DPS, especially good for spiking with 1+ additional Players, because often, you can even prevent them to use their dodge-heal on Water.
- Guardians: Pretty decent DD/Support to bring down a Guardian.
- Bomb-Engi: Really useful against them, you should run some sort of stability though.

The current state of the warrior

in PvP

Posted by: pot.6805

pot.6805

I was kinda disappointed by CN’s Warrior Build, because it made no Sense whatsoever to me.

If you run 100b, you either need Frenzy, or a very reliable Immobilize; “R O M” didn’t run any of that.

It’s still baffling to me that no1 tries Sword/Shield + GS with Burst Mastery, it’s IMHO one of the best and most solid War-builds out there (although the MU is very important and the Team-Setup as well), but the current Meta favours the build quite a bit, cuz lots of builds have problems getting out of the Immobilize:

- Mesmer that run GS instead Staff (against Staff-Mesmers, the build has much more Problems as a DD)
- Ele’s with only 1 Stunbreaker that doesn’t even negate the Immobilize
- HGH-Engis: If they’ve used their Elexirs, they get 1-shotted and even if they have 1-2 Elexirs to get rid of Immobilize, they take a lot of DMG
- Bunker-Rangers: They can evade in the Immobilize, but at least you get rid of potential Dodges.
- Bunker-Ele’s: Once they’ve used up their Cantrips, you can simply spike them each time they switch to Water and deal lots of DPS, especially good for spiking with 1+ additional Players, because often, you can even prevent them to use their dodge-heal on Water.
- Guardians: Pretty decent DD/Support to bring down a Guardian.
- Bomb-Engi: Really useful against them, you should run some sort of stability though.

I use sword/shield and gs myself. The level 2 or 3 flurry allows me to get my full HB out way more then a bulls rush does.

BeeGee
Beast mode

The current state of the warrior

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

I was kinda disappointed by CN’s Warrior Build, because it made no Sense whatsoever to me.

If you run 100b, you either need Frenzy, or a very reliable Immobilize; “R O M” didn’t run any of that.

It’s still baffling to me that no1 tries Sword/Shield + GS with Burst Mastery, it’s IMHO one of the best and most solid War-builds out there (although the MU is very important and the Team-Setup as well), but the current Meta favours the build quite a bit, cuz lots of builds have problems getting out of the Immobilize:

- Mesmer that run GS instead Staff (against Staff-Mesmers, the build has much more Problems as a DD)
- Ele’s with only 1 Stunbreaker that doesn’t even negate the Immobilize
- HGH-Engis: If they’ve used their Elexirs, they get 1-shotted and even if they have 1-2 Elexirs to get rid of Immobilize, they take a lot of DMG
- Bunker-Rangers: They can evade in the Immobilize, but at least you get rid of potential Dodges.
- Bunker-Ele’s: Once they’ve used up their Cantrips, you can simply spike them each time they switch to Water and deal lots of DPS, especially good for spiking with 1+ additional Players, because often, you can even prevent them to use their dodge-heal on Water.
- Guardians: Pretty decent DD/Support to bring down a Guardian.
- Bomb-Engi: Really useful against them, you should run some sort of stability though.

I use sword/shield and gs myself. The level 2 or 3 flurry allows me to get my full HB out way more then a bulls rush does.

with Burst Mastery, I can literally dish out a level 3 Sword F1+Full 100b every 8 seconds….. So good for longer teamfights with 2-3 Players (on most Maps, it gets annoying for a Warrior if there are more Players, because he’s Melee-only)

This is the build I currently use btw.

http://gw2skills.net/editor/?fIAQNAR8ejcOFvNPCPMxBA7BjuMgiJ1D7qLOA-TsAg0CtIKSVkrITRyisFNsYZxuAA

The current state of the warrior

in PvP

Posted by: pot.6805

pot.6805

I was kinda disappointed by CN’s Warrior Build, because it made no Sense whatsoever to me.

If you run 100b, you either need Frenzy, or a very reliable Immobilize; “R O M” didn’t run any of that.

It’s still baffling to me that no1 tries Sword/Shield + GS with Burst Mastery, it’s IMHO one of the best and most solid War-builds out there (although the MU is very important and the Team-Setup as well), but the current Meta favours the build quite a bit, cuz lots of builds have problems getting out of the Immobilize:

- Mesmer that run GS instead Staff (against Staff-Mesmers, the build has much more Problems as a DD)
- Ele’s with only 1 Stunbreaker that doesn’t even negate the Immobilize
- HGH-Engis: If they’ve used their Elexirs, they get 1-shotted and even if they have 1-2 Elexirs to get rid of Immobilize, they take a lot of DMG
- Bunker-Rangers: They can evade in the Immobilize, but at least you get rid of potential Dodges.
- Bunker-Ele’s: Once they’ve used up their Cantrips, you can simply spike them each time they switch to Water and deal lots of DPS, especially good for spiking with 1+ additional Players, because often, you can even prevent them to use their dodge-heal on Water.
- Guardians: Pretty decent DD/Support to bring down a Guardian.
- Bomb-Engi: Really useful against them, you should run some sort of stability though.

I use sword/shield and gs myself. The level 2 or 3 flurry allows me to get my full HB out way more then a bulls rush does.

with Burst Mastery, I can literally dish out a level 3 Sword F1+Full 100b every 8 seconds….. So good for longer teamfights with 2-3 Players (on most Maps, it gets annoying for a Warrior if there are more Players, because he’s Melee-only)

This is the build I currently use btw.

http://gw2skills.net/editor/?fIAQNAR8ejcOFvNPCPMxBA7BjuMgiJ1D7qLOA-TsAg0CtIKSVkrITRyisFNsYZxuAA

Nice, haven’t really messed with the new burst mastery too much (except in certain Longbow builds). Gonna give it a try. But I just love the sword man. The mobility and the flurry is invaluable against a lot of specs now. I do miss the burst from Axe and the CC from Mace but I always go back to the sword.

BeeGee
Beast mode

The current state of the warrior

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

I was kinda disappointed by CN’s Warrior Build, because it made no Sense whatsoever to me.

If you run 100b, you either need Frenzy, or a very reliable Immobilize; “R O M” didn’t run any of that.

It’s still baffling to me that no1 tries Sword/Shield + GS with Burst Mastery, it’s IMHO one of the best and most solid War-builds out there (although the MU is very important and the Team-Setup as well), but the current Meta favours the build quite a bit, cuz lots of builds have problems getting out of the Immobilize:

- Mesmer that run GS instead Staff (against Staff-Mesmers, the build has much more Problems as a DD)
- Ele’s with only 1 Stunbreaker that doesn’t even negate the Immobilize
- HGH-Engis: If they’ve used their Elexirs, they get 1-shotted and even if they have 1-2 Elexirs to get rid of Immobilize, they take a lot of DMG
- Bunker-Rangers: They can evade in the Immobilize, but at least you get rid of potential Dodges.
- Bunker-Ele’s: Once they’ve used up their Cantrips, you can simply spike them each time they switch to Water and deal lots of DPS, especially good for spiking with 1+ additional Players, because often, you can even prevent them to use their dodge-heal on Water.
- Guardians: Pretty decent DD/Support to bring down a Guardian.
- Bomb-Engi: Really useful against them, you should run some sort of stability though.

I use sword/shield and gs myself. The level 2 or 3 flurry allows me to get my full HB out way more then a bulls rush does.

with Burst Mastery, I can literally dish out a level 3 Sword F1+Full 100b every 8 seconds….. So good for longer teamfights with 2-3 Players (on most Maps, it gets annoying for a Warrior if there are more Players, because he’s Melee-only)

This is the build I currently use btw.

http://gw2skills.net/editor/?fIAQNAR8ejcOFvNPCPMxBA7BjuMgiJ1D7qLOA-TsAg0CtIKSVkrITRyisFNsYZxuAA

Nice, haven’t really messed with the new burst mastery too much (except in certain Longbow builds). Gonna give it a try. But I just love the sword man. The mobility and the flurry is invaluable against a lot of specs now. I do miss the burst from Axe and the CC from Mace but I always go back to the sword.

Sword is soooo good and Burst Mastery just puts it over the Top together with 100b.

Which build (not only Warrior, but in general) has such a good Combo like Sword F1+100b (about 10k DMG) every 8 Seconds that is so hard to get out of for many classes?
It’s basically by far the biggest and most solid single-target-DPS-output a Char can have.

Also, the build is decent against conditions, has high movement, decent Utilities and isn’t too glassy.

Again, the only 2 big Problems I see in this build are:

1) Against some builds, you won’t get off the Sword F1+100b combo (Mesmer with Staff and S/D-Thief for example)
2) It’s Melee-only, which can get extremely annoying on certain Nodes where your prime Targets (HGH-Nade-Engi, Shortbow-Spamming Thief, Necro) can Position themselves on for the Warrior very hard to reach places. Also, on most narrow Points, another Melee-Char besides Guardian (and sometimes Mesmer or Ele when they spike in Melee-Range) is really bad, cuz you’ll just eat way too much AoE…

—> That’s why I like this build so much on Foefire: Less Places for Ranged-Spammers to hide and big enough Nodes for several Melees to coexist without being doomed into really balled up and bad Positioning.

The current state of the warrior

in PvP

Posted by: Forestgreen.7981

Forestgreen.7981

I honestly find that warrior has really pitiful damage unless they trait for it sacraficing everything else for it. I once went into melee with a necro (necro was using axe) who just stood there taking all the hits from my axe autoattack, funny thing I’ve noticed that by the time I downed him I had 10% hp left and all he did was autoattack me standing still and didn’t dodge a kitten thing.

I honestly think the only real dps is from 100b, and the issue with 100b is the amount of setting up you need to do; You need to drain ANY stunbreaks or condition removal before using it otherwise and also use stability if they have CC. Not to mention if its a team fight I need to use endure pain on top of this to make sure I don’t die since I can’t move. If you want to look at it, I had to take bullcharge, endure pain, balanced stance and blow all my utilities just make sure it connects. Warriors need help, alot of it.

The current state of the warrior

in PvP

Posted by: Fourth.1567

Fourth.1567

i would argue that everything else needs to be brought to the warriors level. in fact, all these posts here describe how a warrior is basically what other classes should have been: good telegraphing moves, good damage, lacking some important aspect (such as cc or condi remove) that another class could provide for it. you know, teamplay. istead of each class being sulf-sufficient and completely removing any need to coordinate with your team during a fight.

This is what I have always argued. The problem with warriors is other classes have very reliable damage. This causes the necessity for large amounts of active defense which ends up affecting warriors the most due to their damage being more telegraphed.

Warriors are the best designed having the most interaction with their opponent but are also the least viable. The way the game has gone is just frankly boring. Most classes don’t require paying close attention to their opponents to make sure their damage gets through.

The current state of the warrior

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

I honestly think the only real dps is from 100b, and the issue with 100b is the amount of setting up you need to do; You need to drain ANY stunbreaks or condition removal before using it otherwise and also use stability if they have CC. Not to mention if its a team fight I need to use endure pain on top of this to make sure I don’t die since I can’t move. If you want to look at it, I had to take bullcharge, endure pain, balanced stance and blow all my utilities just make sure it connects. Warriors need help, alot of it.

That’s why I like Sword F1(Burst Mastery) so much; it’s really the only Utility you need to get off a full 100b (okay, you need at least 10% increased Condition-duration, but you can easily accomplish that) and you can inevst the rest into whatever else you want (Utilities, survival etc.) and you get the combo every 8 seconds, which means that even in moderately long fights, you can easily drain most Chars of their defensive CD’s and by the second or third combo, he’ll likely eat tons of DMG from 100b. Sword is also very good for mevement (LeapMovement skills break immobilize) and does good pressure-DPS.

Let’s take a look at what the most common Builds have to get out of the Combo:

- DD Arcane-Ele: Basically just the mistform if you catch them in waterform.
- Cabtrip-Ele: 3 CD’s when you catch them in waterform – quite a lot, but it’s a tank after all and as an offensive roamer, it’s likely that they’ve already burned 1-2 CD’s by the time you get there to kill him.
- HGH-Engi: They can cast the Elexirs, but it’s likely that they’ll have to activate more than 1 to get out of the immobilize and often, they use the Elexirs so offensively, that they can’t get out of it very easily.
- BM-Ranger: They have the dodges and the Signet; again not the easiest target to kill, but no tank is for almost any class.
- Shatter-Mesmer: If they run GS, Immobilize is very very strong, if they run the staff, you need to catch them when they switch out of the staff or when they’ve used up “Staff 2”
- Thief: Most Thiefs will be quite hard to catch with this build, they either have the melee smoke-field, tons of teleports/dodges, the heal that gets rid of Immobilize and so on, but you can deal lots of DMG just with cleave and stuff like that.
- Necro: Most likely 1 CD to get out of it, so a very nice target for the War.
- Guardian: Quite a few CD’s, but with another Teammate that deals Condition-DMG, they need to burn through them quite quickly, so it’s a good pressure-DD against Guards as well.

The current state of the warrior

in PvP

Posted by: Forestgreen.7981

Forestgreen.7981

I honestly think the only real dps is from 100b, and the issue with 100b is the amount of setting up you need to do; You need to drain ANY stunbreaks or condition removal before using it otherwise and also use stability if they have CC. Not to mention if its a team fight I need to use endure pain on top of this to make sure I don’t die since I can’t move. If you want to look at it, I had to take bullcharge, endure pain, balanced stance and blow all my utilities just make sure it connects. Warriors need help, alot of it.

That’s why I like Sword F1(Burst Mastery) so much; it’s really the only Utility you need to get off a full 100b (okay, you need at least 10% increased Condition-duration, but you can easily accomplish that) and you can inevst the rest into whatever else you want (Utilities, survival etc.) and you get the combo every 8 seconds, which means that even in moderately long fights, you can easily drain most Chars of their defensive CD’s and by the second or third combo, he’ll likely eat tons of DMG from 100b. Sword is also very good for mevement (LeapMovement skills break immobilize) and does good pressure-DPS.

Let’s take a look at what the most common Builds have to get out of the Combo:

- DD Arcane-Ele: Basically just the mistform if you catch them in waterform.
- Cabtrip-Ele: 3 CD’s when you catch them in waterform – quite a lot, but it’s a tank after all and as an offensive roamer, it’s likely that they’ve already burned 1-2 CD’s by the time you get there to kill him.
- HGH-Engi: They can cast the Elexirs, but it’s likely that they’ll have to activate more than 1 to get out of the immobilize and often, they use the Elexirs so offensively, that they can’t get out of it very easily.
- BM-Ranger: They have the dodges and the Signet; again not the easiest target to kill, but no tank is for almost any class.
- Shatter-Mesmer: If they run GS, Immobilize is very very strong, if they run the staff, you need to catch them when they switch out of the staff or when they’ve used up “Staff 2”
- Thief: Most Thiefs will be quite hard to catch with this build, they either have the melee smoke-field, tons of teleports/dodges, the heal that gets rid of Immobilize and so on, but you can deal lots of DMG just with cleave and stuff like that.
- Necro: Most likely 1 CD to get out of it, so a very nice target for the War.
- Guardian: Quite a few CD’s, but with another Teammate that deals Condition-DMG, they need to burn through them quite quickly, so it’s a good pressure-DD against Guards as well.

I’ve seen the sonic boon thing you’re talking about, while it looks good on paper I’ve fought a few myself and completely destroyed them. The key problem with this is that usually they catch u with u facing each other meaning they are very very prone to interrupts and the chain itself is long. Sword burst is a rather long channel and add 100b on top of that, you got amp time to stun and just stop it completely. Not to mention you do this to most classes has alot of escapes and this relies heavily on full adrenaline bar since your immoloblize duration is based on how much adrenaline u got.

Or maybe I fought a few bad apples, haven’t tried it myself but using a sword means I need condition damage, and a GS is heavily reliant on crit + raw damage. In a way you’re gimping one or the other, seems a bola is the better substitute.

The current state of the warrior

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

I’ve seen the sonic boon thing you’re talking about, while it looks good on paper I’ve fought a few myself and completely destroyed them. The key problem with this is that usually they catch u with u facing each other meaning they are very very prone to interrupts and the chain itself is long. Sword burst is a rather long channel and add 100b on top of that, you got amp time to stun and just stop it completely. Not to mention you do this to most classes has alot of escapes and this relies heavily on full adrenaline bar since your immoloblize duration is based on how much adrenaline u got.

Or maybe I fought a few bad apples, haven’t tried it myself but using a sword means I need condition damage, and a GS is heavily reliant on crit + raw damage. In a way you’re gimping one or the other, seems a bola is the better substitute.

You know you don’t have to hit the full Sword-F1, but only 1 Hit to get the full Immobilize, right?

But true, it surely isn’t a very great 1v1-build and stability can be pretty important, but it doesn’t need to be a 1v1 build and theres room enough to fit stability in there somewhere.