The design process

The design process

in PvP

Posted by: mbh.8301

mbh.8301

Could a dev walk us through the design process of the skyhammer cannon?

That’d be great.
Thanks.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

The design process

in PvP

Posted by: Jzaku.9765

Jzaku.9765

“We wanted Khylo’s trebuchet… but more casual to use so everyone gets the chance to feel important in pvp. Of course, to do so it naturally needed to be undodgeable, otherwise our wide and diverse player base will feel that they are not contributing to the match by not-taking-away-at-least-40%-of-HP-in-a-wide-aoe with every low CD shot. Similarly, requiring to manually aim the weapon is a thing of the past with our patented click-and-fire technology making even the most special of players a deadly force in Skyhammer.”

The design process

in PvP

Posted by: Kultas Sunstrider.9218

Kultas Sunstrider.9218

“We wanted Khylo’s trebuchet… but more casual to use so everyone gets the chance to feel important in pvp. Of course, to do so it naturally needed to be undodgeable, otherwise our wide and diverse player base will feel that they are not contributing to the match by not-taking-away-at-least-40%-of-HP-in-a-wide-aoe with every low CD shot. Similarly, requiring to manually aim the weapon is a thing of the past with our patented click-and-fire technology making even the most special of players a deadly force in Skyhammer.”

hahaha, epic

Kultas / Thief / Desolation [EU]
“Don’t criticize what you can’t understand”