The easiest way to fix leagues

The easiest way to fix leagues

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Posted by: Bearded.6485

Bearded.6485

Instabilities!

you could start with emerald and have maybe 10% of the match have some sort of instability. And then by the diamond every match would have one maybe 2.

Imagine how this loss of boons on dodge would effect the meta. Or traps provide enemy stability, or enemy explode on stomp.

These could be targeted at the meta to make players learn there class and it would make your league championship way more interesting.

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Posted by: Sykper.6583

Sykper.6583

I don’t know you.

I don’t know what you were thinking, but let’s be clear. In a competitive environment like SPvP, the rules and standards for each and every game must be the same, a map will play out exactly the same way without outside interference, the only factors being the players and what they bring.

Putting any sort of RNG effect based on how each player is performing in SPvP as a whole, is detrimental to what a competitive environment is.

So no. Your idea is wrong. Thank you for your input though.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Bearded.6485

Bearded.6485

This would be no different than snow, wind, or rain in a football game.

Also I’m not sure what you mean by competitive enviroment. As the only thing this league is about is the top 2 tiers using ambers and free at accounts to farm pips from emeralds and sapphires.

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Posted by: Bearded.6485

Bearded.6485

What about toughness reduced by 50%?

Or

Condition damage provides boons?

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Posted by: Sykper.6583

Sykper.6583

This would be no different than snow, wind, or rain in a football game.

Also I’m not sure what you mean by competitive enviroment. As the only thing this league is about is the top 2 tiers using ambers and free at accounts to farm pips from emeralds and sapphires.

It’s quite different as snow, wind or rain at a football game affects everyone equally, whereas implementing an RNG dependent effect based on your rank, which may give you a handicap, is utterly broken and unbalanced.

Just because the current state of SPvP is in a poor shape doesn’t mean we should be tossing out ideas that go contrary against the purpose of the gamemode.

So no dice.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Bearded.6485

Bearded.6485

No no. This wouldn’t apply to invidual players but to everyone in the match.

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Posted by: Sykper.6583

Sykper.6583

No no. This wouldn’t apply to invidual players but to everyone in the match.

You’re missing the point of your own suggestion.

In fact, your suggestion can be interpreted in two ways:

- Each player gets their own RNG on whether they get the instability or not, based on their rank. This means that the higher the rank you are, the more likely you are to get an instability which changes how you yourself play, compared to other players who won’t have it. This isn’t normal competitive play, and the same exact players with the same exact ranks on the same exact map with the same exact instability, might get a different amount of players with the instability than before. That literally makes each game nonstandard and kills any competitive normalcy.

- The RNG is the same across the board, averaged based on the ranks playing, meaning everyone gets the same chance for having an instability affect their play. Once again, the mere fact that something RNG affects the very onset of playing a map breaks the competitive standard, as the same match repeated 100x times can have different outcomes on who does and does not get an instability.

Lastly, instabilities affect balance, things like your conditions last 50% more or less can make some builds broken beyond belief.

Your suggestion doesn’t ‘fix’ anything.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Bearded.6485

Bearded.6485

It would solve everything. It would increase the competitive enviroment by increasing build diversity, and forcing people to run something other than the current meta. Top players would adapt quickly, and have builds for every situation. The lower levels wouldn’t need to deal with the issue, as it wouldn’t effect them.

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Posted by: Bearded.6485

Bearded.6485

We could also randomize professions. Or some matches certain classes wouldn’t be allowed

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Posted by: PowerBottom.5796

PowerBottom.5796

yeah, why not create a blue shell that randomly spawns and fly’s to the winning teams players and instakills them…. -.-°

just a very very bad idea.

Easiest way is to split solo- and team-Q.

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Posted by: lloydst.6985

lloydst.6985

it would destroy balance even more instead of “fixing”

roaming/havoc commander of FTF

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Posted by: Bearded.6485

Bearded.6485

You mean like Tranquility on the Temple of Silent Storms, where you cap it every point turns the color of the team that capped it. Or sky hammer, or the treb on Khylo?

(edited by Bearded.6485)