The flaws of pvp (rage and solutions)

The flaws of pvp (rage and solutions)

in PvP

Posted by: Ario.8964

Ario.8964

1) Why does a system stack matches with 3 revs and no support on 1 team with 2 condi lockdown warriors and a druid on the other? This system stacks classes so much you can almost never play on your main because there will be 2 more of it on your team no matter what you queue with.

2) Who is the idiot who designed a system to force you to a 50% win ratio? I started out the season at a solid 55% and then I found my groove and began win streaking, all teams seemed evenly matched and were solid fights to the end. Then, I get huge loss streaks to force me from the 75% I had climbed to back down to 50%. How did it do this? By rigging every single match i played in to be a blowout where either comp is stacked and nobody on my team is willing to swap (me swapping wouldn’t help because i was the only one playing my specific prof in these matches, otherwise I’m always the first to swap) or rigging it so I’m playing with people who somehow manage to die in less than 2 seconds on a full bunker build under almost no focus fire while I’m the squishiest one on the team and I’m surviving the whole match under extreme focus fire…

The design of the system is trash, the implementation is even worse. To add the terribad balance into the equation makes your entire pvp setting a giant fustercluck of spam builds where nobody can progress to the level they want to if the system decides they have to carry every match.

How to fix a problem like this?
Start with no longer allowing class stacking in any queues (even if it is a premade, they will not be allowed to queue until they remove all duplicate classes) and no longer allowing swapping before a match (it doesn’t solve all of the imbalance in matches but it does help significantly with avoiding blowouts due to complete counter comps). Also implement a class specific mmr so people can learn to play on alts without instantly being forced into their highest level of play.

Then they need to trash whatever it is that forces people to a 50% win percentage, if a player is good enough to win 99% of their matches (I’m not but I’ve met many who are capable of such a thing) then for the love of tyria let them. Don’t rig the game into forcing higher skill players to carry noobs and don’t force new players into an environment where they can’t play because all their opponents are too good for them to handle.

I know the pvp team doesn’t control this but class balance needs to be looked at severely. The amount of powercreep present in every HoT spec is still completely overshadowing all the vanilla classes. Condi is running wild on a few specs while others have power levels that dare i say it feel like they are over 9000. Healthpools should be normalized or at least have the bottom tier pools brought to 15k to match mid tier. Passives need to be removed completely and overperforming sets and traits need to be toned down while underperforming sets and traits need to be brought up.

This is only a small bit of the stuff that needs looking at but even fixing this stuff would take large steps towards fixing this fustercluck of a pvp system.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

The flaws of pvp (rage and solutions)

in PvP

Posted by: Syric.1936

Syric.1936

Love the ideas. And, when you said this:

“Then they need to trash whatever it is that forces people to a 50% win percentage, if a player is good enough to win 99% of their matches (I’m not but I’ve met many who are capable of such a thing) then for the love of tyria let them. Don’t rig the game into forcing higher skill players to carry noobs and don’t force new players into an environment where they can’t play because all their opponents are too good for them to handle.”

So freakin true.

The flaws of pvp (rage and solutions)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

A lot of good thoughts, the biggest issue is them being unwilling to separate PvE and PvP balance, saying it is too hard for their player base to understand, if they implemented that small fix it would do wonders for pvp.