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The greatest is back
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The “meta” is tipping more towards control/burst at the moment, but even the worst players are starting to realise that skill makes builds viable and as such there is a great variety to what can and is effective.
You’ll see complaints about everything being OP on the forums now rather than just thief heartseeker spam or whatever it was 5 months ago.
No idea about the rest.
Welcome back.
Cool to see a mesmer come back, supcutie and xee both rolled theif, and xeph quit.
I still main mesmer, but I only hotjoin/yoloq.
Hypercrushed
AFAIK, Helseth runs 20/20/0/0/30 with Halting Strike and Illusionary Elasticity instead of whatever else was there in the old build and Staff instead of Sword/x.
The meta is bunker guardian, almost any kind of warrior, condi necro, and maybe spirit ranger and S/D thief. You will see some engies, and shatter mesmers but they’re less common. People still yolo queue with ele because they love the class, but nobody wants them on a team and there were zero at the last cash prize tournament. Ele does have a cheese S/D double arcane burst build that you need to watch out for if you are running zerker.
The scene is mostly inactive right now. The last cash prize tournament was won by Denial E-Sports without bothering to practice before hand.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
^^ Don’t forget the top 2 teams had a dc so 4v5’s lost them the matches.
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
Main mesmer changes (from memory anyway, apologies if I miss anything):
- Illusionary Celerity is now a grandmaster trait, so builds that didn’t have 25 in illusions have been hit, mainly in terms of utility. This was quite a big change.
- Blurred Frenzy has an extra 2 seconds CD and is a dodge, not invunerable. (retal triggers so you can take a lot of damage from that, also ele lightning shield now interrupts blurred)
- Focus pull (4) now has a short time delay between the placement and the pull.
- Traited iDuelist is no longer a 100% combo finisher.
- A few new traits added for interupts. Halting strike does more damage.
- Prismatic Understanding (chaos 30 stealth trait) applies one boon per second.
- Scepter block now applies 5 stacks of torment (new condi, 75% of a bleed tick, does double damage while target moves) and the block damage was reduced to compensate.
- Chaos armor from staff 4 now longer auto applies protection. Chaos armor now works as intended and correctly applies all the boons/condis, with a 1s icd.
- Few bugfixes, still many annoying bugs though.
Necro’s were dominant for a while due to a burn proc trait which was slighly toned down in pvp only, but the condi spam is still tedious to deal with on a mesmer. Mesmers were used less as a result, for example no mesmers in PAX finals, only 1 (Helseth) in MLG. Warriors sustain overbuffed and now have crazy passive regen as well as the usual mobility, mesmers counter them well atleast.
- John Smith
(edited by Asuka Shikinami.5462)
Main mesmer changes (from memory anyway, apologies if I miss anything):
- Illusionary Celerity is now a grandmaster trait, so builds that didn’t have 25 in illusions have been hit, mainly in terms of utility. This was quite a big change.
- Blurred Frenzy has an extra 2 seconds CD and is a dodge, not invunerable. (retal triggers so you can take a lot of damage from that, also ele lightning shield now interrupts blurred)
- Focus pull (4) now has a short time delay between the placement and the pull.
- Traited iDuelist is no longer a 100% combo finisher.
- A few new traits added for interupts. Halting strike does more damage.
- Prismatic Understanding (chaos 30 stealth trait) applies one boon per second.
- Scepter block now applies 5 stacks of torment (new condi, 75% of a bleed tick, does double damage while target moves) and the block damage was reduced to compensate.
- Chaos armor from staff 4 now longer auto applies protection. Chaos armor now works as intended and correctly applies all the boons/condis, with a 1s icd.
- Few bugfixes, still many annoying bugs though.Necro’s were dominant for a while due to a burn proc trait which was slighly toned down in pvp only, but the condi spam is still tedious to deal with on a mesmer. Mesmers were used less as a result, for example no mesmers in PAX finals, only 1 (Helseth) in MLG. Warriors sustain overbuffed and now have crazy passive regen as well as the usual mobility, mesmers counter them well atleast.
There were 2 mesmers in the last MLG tourney.
Hypercrushed
nice thanks for all the info. does anyone have a link to the pax video. i havnt been able to find it.
I will make mesmer viable again.
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fuark
I remember you and your endless kitteny yet funny posts when I was just starting to really get into pvp
stay based
really bad engineer
I will make mesmer viable again.
Your arrogance is addictive, and just got a fan. I main mesmer, and followed your phantasm builds. GL brah
+1
Hypercrushed
2 mesmers however the team with the mesmer won the tourney. Representation <> viability.
I will make mesmer viable again.
Can Helseth come calm his 7i7s?
@divinity ty man.
the tournament was great today reminded me why im coming back to play.
glad to see 16 teams
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Who?
more characters are needed to post this.
meow.
^ you make me 0R6@5M