The illusion of choice

The illusion of choice

in PvP

Posted by: Nofe.7269

Nofe.7269

When I first heard about and got excited for GW2, I was under the impression that your class decided your flavour and your traits and skills decided your role. This is mostly true, but I find that current PvP balance forces classes into one specific spec that excels significantly better than the others.

I first started this game as a guardian because I thought spirit weapons would be cooler than they are. I was never a support player so I thought it would be OK because I would have a defensive alternative. 80 levels and a bunch of sPvP later I find that Guardian is heavily pigeon holed into support roles, as I had feared at one point. I won’t extensively list why I think that is, suffice it to say that I believe too many Guardian skills have support functions built into them.

I’ve learned since then and played a few different classes in PvP, an engineer and mesmer. I’ve found similar things in those classes, a dominant build that gives heavy incentive to play one spec. Is it that much of a problem? No, not really. It’s a bummer that I don’t use my main character to PvP with anymore, but I was just hoping for more. I would love to see arena net get into more aggressive tweaking to open up more options for all the classes, though.

The illusion of choice

in PvP

Posted by: Jadda.1753

Jadda.1753

I agree do some degree. Guardian is very strong offensive so I dont see why you cant do that. Mesmers, I think is the only class that can pretty much fill any role there is.

The illusion of choice

in PvP

Posted by: fallconn.6480

fallconn.6480

When I first heard about and got excited for GW2, I was under the impression that your class decided your flavour and your traits and skills decided your role. This is mostly true, but I find that current PvP balance forces classes into one specific spec that excels significantly better than the others.

I first started this game as a guardian because I thought spirit weapons would be cooler than they are. I was never a support player so I thought it would be OK because I would have a defensive alternative. 80 levels and a bunch of sPvP later I find that Guardian is heavily pigeon holed into support roles, as I had feared at one point. I won’t extensively list why I think that is, suffice it to say that I believe too many Guardian skills have support functions built into them.

I’ve learned since then and played a few different classes in PvP, an engineer and mesmer. I’ve found similar things in those classes, a dominant build that gives heavy incentive to play one spec. Is it that much of a problem? No, not really. It’s a bummer that I don’t use my main character to PvP with anymore, but I was just hoping for more. I would love to see arena net get into more aggressive tweaking to open up more options for all the classes, though.

I completely disagree. My main is a mesmer and I have found MULTIPLE builds which I have used successfully based on what I want to do in PVP. I had a heavy defensive build for guarding points, a dps clone build and am now enjoying a high condition dmg build. Each build has it’s up and down points and really depends on who you are fighting AGAINST as well.

I also took some time to try out guardian since I originally felt that the guardian was too defensively focused to be successful in gaining points in pvp. I WAS WRONG. I have found some builds that have allowed my guardian to be extremely successful in pvp. The more I dig in and understand the mechanics of the game the more ways I find to create new builds.

I suggest that you take some time to try something completely different than what you’ve been trying on your guardian and you might find some surprising results.