The logic of matchmaking?
2. Matching two or more of the same class into the same team against a team who has two or more of a different class. Wouldn’t be better to put one in each team? And no, I’m not talking about cases when people queue up together while being on the same class.
Third one could be explained by low population, but not the other two.
Second one can be explained perfectly fine with low population. If you have a new ele + a pro ele vs 2 average guards, it’s fairer to put the 2 eles on the same team than to screw up the skill level difference.
Svanir Appreciation Society [SAS]
2. Matching two or more of the same class into the same team against a team who has two or more of a different class. Wouldn’t be better to put one in each team? And no, I’m not talking about cases when people queue up together while being on the same class.
Third one could be explained by low population, but not the other two.
Second one can be explained perfectly fine with low population. If you have a new ele + a pro ele vs 2 average guards, it’s fairer to put the 2 eles on the same team than to screw up the skill level difference.
Yeah, but there aren’t only 4 people in the queue. I’m pretty sure it could be worked around differently than stacking classes on teams. Also, if this goes on the population will stay low. It’s been worse and worse.
How many threads about matchmaking do we need until ANET does something? Even the old system was better than what we have now.
How many threads about matchmaking do we need until ANET does something? Even the old system was better than what we have now.
ANet can’t do anything about a small number of players in the “pool” waiting for a good match, when there just isn’t one, for everybody.
How many threads about matchmaking do we need until ANET does something? Even the old system was better than what we have now.
ANet can’t do anything about a small number of players in the “pool” waiting for a good match, when there just isn’t one, for everybody.
I honestly think that even with lower population there are some things that could be improved and fixed.
3. Matching experienced people with unexperienced players.
Third one could be explained by low population, but not the other two. This seems to happen very often. It makes me feel like there’s something seriously wrong with the matchmaking, which is not affected by players’ behaviour. My question is why this happens.
I’m starting to wonder if people are simply unexperienced, or if people are actually knowing how to play on capture points.
Typically my last game, opponent had a bunker guard sitting middle all the game. We managed to cap far point meanwhile, and getting points advantage until the unbeliveable happened. Ranger on far went to lord, he died 2v1, and far got lost 3v2. Our engineer was sitting home not on the point, and he got it decapped. We were tricapped. Then, people kept trying to 1v1 the guard on mid, and it was lost…