The need for a new paradigm.
You have to consider few things with creeps and lanes. They are there to lv up your champion and gain gold to buy all sort of items to customize your champion. Now in GW2 that would be pointless since you are already at max level and you have all skills unlocked ergo eliminating the need and point of creeps alltogether.
Different thing it would be if you would actually lvl up in a match and unlock either preselected traits/skills or be able to choose them as you lv up. But that would require quite alot of code rework.
But if we are hypothesising then to the difference to other games you could have a urban area map; instead of wards you could hire spoters to sit in certain buildings and fire a red smoke should they see someone approaching; instead of neutral monsters, you could have robbers and thugs in the “dark alleys”…
Different mode definitely but I dont think MOBA-style is the way to go. GW1 gvg was fun and had a good design, but then again gw1 was designed as a pvp game and GW2 as a mmorpg. Thats why you can do just fine by rolling your forehead across the keyboard in GW2
am i the only one who can’t un-see MOBAs as the bad warcraft III mod it will always be?
Oh look! Another we need more game modes thread!
http://www.twitch.tv/parisalchuk
The MOBA bit was just a consistent idea that I’ve heard echoed across high-level PvP circles. More of a suggestion than anything.
Oh look! Another we need more game modes thread!
There’s a reason there are so many. If people want it, then it must be a fairly universal desire.
The rate of development is so slow new game modes seem unreasonable.
The rate of development is so slow new game modes seem unreasonable.
This game is going to choke on itself if we don’t get more game modes. Who wants to watch top teams do the same nonsense over and over again? Using the same builds, same class configurations.
Balancing is only going to affect the meta so much, we need different game modes so the players can actually explore and push the boundaries of the game.
Well there’s another map coming, but guess what? It’s cap point.
The sad truth may be that they fully invested into Cap Point and nobody told them it was a bad idea. Now they have their entire combat and balance set up around it and don’t want to bail on it.
If ArenaNet is serious about its spvp mode, it won’t show with custom arenas and spectator mode. It will show when they admit a mistake and go a new direction, one that points away from Cap Point.
Can someone please create a sticky with “Tell us what you want for GW2 sPvP”.
Would make everything so much easier for us and developers.
So mods?
The problem with modes is that when you have a lot of modes, it can be hard to really focus your resources on developing depth in any of those modes. The issue with GW2 is the particular game mode we have right now isn’t terribly exciting or popular, but ArenaNet insists on staying the course with it. I wish they’d wake up and see that the Conquest mode just doesn’t compel many people and make something different.
I started a thread asking for a new development team for PvP. Essentailly a vote of no confidence.
They released lacking infastructure like spectator, match making, leader boards.
They took a year to release buggy dissatisfying and innefectual versions of those.
They ignored the flood of feedback telling them that we wanted more game modes because they didn’t want to lose their ‘esport potential’ by splitting the community — their esport potential is now lost because nobody plays their pvp that isn’t fun, which we told them from the beginning.
I have no confidence in this teams ability to make good decisions, because they’ve made so many bad ones despite such overwhelming council from their beta testers and fan base.
Please find and support that thread, hopefully the new guys (or gals) will consider a moba style game. I personally haven’t put much thought into how that would look, but admit to playing MOBAs (DotA2) and I’d love to see GW2 include that style of play if they think they can do so well.
Mostly though, I want something inspired by GW1. I think it’s good and healthy to include flavors of ‘fun’ found in modern popular games — bug I bought this game because I wanted a flavor of ‘fun’ found in Guild Wars 1. I feel lied to.
So go play Dota2 and gtfo.
I understand people want different game modes but Moba?
If you like Moba go download one. In gw2? Screw that.
If you’re going to copy-paste, there’s enough modes in gw1 to do so.
That being said, if theres a paradigm shift, I hope it is in how they design maps.
(edited by ensoriki.5789)
ensoriki:
The problem I have is that right now, anet is saying:
If you liked Guild Wars 1 PvP then gtfo.
The two games really have nothing in common except lore. The element of fun is… gone. It’s like turning an rts into a fps. They took away strategy and team composition and replaced it with spam and clutter.
No intricate deck building, just a couple of decent choices for each class on boringly simple map rotation.
This game has no depth. These Devs should be replaced.
ensoriki:
The problem I have is that right now, anet is saying:
If you liked Guild Wars 1 PvP then gtfo.
The two games really have nothing in common except lore. The element of fun is… gone. It’s like turning an rts into a fps. They took away strategy and team composition and replaced it with spam and clutter.
No intricate deck building, just a couple of decent choices for each class on boringly simple map rotation.
This game has no depth. These Devs should be replaced.
Easy there, buddy. The game is excellent. But it can be better.