The new SOLO queue
I’m stuck at work, So I haven’t been able to test it out. As a avid solo-queue r i’m excited about this. Hopefully it’s good at tracking individuals.
I think its just a feature that makes it easier to join for solos, today I played versus 4 guildmembers which shouldnt really occur if its a real soloqueue
Because it’s not the solo queue people have been waiting for.
It’s the same as before, you just no longer have to invite party then submit.
Even if it’s just that, this will make it faster for people that already play to do solo queue, and easier for new players (I think there are still people that thought you need a party for frees).
So, this is a step in the right direction! I’m happy I can finally say that.
It’s the same as before, you just no longer have to invite party then submit.
I think its meant to match solo vs. solo best it can but they reset the MMR and it needs to build up to take affect. This was the idea the jons^2 discussed after the SoTG.
[Eon] – Blackgate
I thought ANet said the match-making system would preferentially match single-queues with other single-queues? If that’s the case then it should be perfectly fine.
I think its very fun.
I thought ANet said the match-making system would preferentially match single-queues with other single-queues? If that’s the case then it should be perfectly fine.
Correct, but it’s only going to appease those in the lower brackets. If you’re a PuGer and you reach a high enough bracket, there might not be enough solo players to pair you with, and you’ll be faced with premades. You’ll hit a wall with nowhere to go.
Until the queues are entirely separated, creating an environment that skilled PuGers can compete fairly in even the highest tier ladders as they do in League of Legends, the system is flawed.
I honestly do not see that as a problem at all. A pug’er will never reach the highest levels of competition because they don’t have the team coodination/chemisty to ever actually get that highly rated. There’s not going to be some super duper skilled pug’er that is in a league of his own where no other pug’er is in his bracket or something, provided of course the playerbase is not abysmally small (which may very well be the case, but then you got much bigger problems than this anyway).
I thought ANet said the match-making system would preferentially match single-queues with other single-queues? If that’s the case then it should be perfectly fine.
Correct, but it’s only going to appease those in the lower brackets. If you’re a PuGer and you reach a high enough bracket, there might not be enough solo players to pair you with, and you’ll be faced with premades. You’ll hit a wall with nowhere to go.
Until the queues are entirely separated, creating an environment that skilled PuGers can compete fairly in even the highest tier ladders as they do in League of Legends, the system is flawed.
I honestly do not see that as a problem at all. A pug’er will never reach the highest levels of competition because they don’t have the team coodination/chemisty to ever actually get that highly rated. There’s not going to be some super duper skilled pug’er that is in a league of his own where no other pug’er is in his bracket or something, provided of course the playerbase is not abysmally small (which may very well be the case, but then you got much bigger problems than this anyway).
You’re misunderstanding.
There would be two ladders:
- Team
- SoloSolo queued players only face other players who queued solo. PuGs vs PuGs.
Team queued players only face other teams who queued team.
That way teams can compete to their hearts content against each other and rise in the team ladder. Individuals can compete against PuGs to their hearts content and rise in the solo ladder.
Players can and should play both. Solo means it’s personal, your ladder ranking is for your player. Team means your ladder ranking is associated with your team.
There would need to be a check to prevent teams from queuing solo queue at the same time and gaming it.
Yeah if the playerbase was sufficiently large that would indeed be the way to go. I think a lot of what ANet has been doing lately is testing different matchmaking systems and seeing how the playerbase responds. I don’t doubt that that may very well end up being the system we end up with if the playerbase ever picks up steam.
tag on soloQ guys anddddddd
I thought ANet said the match-making system would preferentially match single-queues with other single-queues? If that’s the case then it should be perfectly fine.
Correct, but it’s only going to appease those in the lower brackets. If you’re a PuGer and you reach a high enough bracket, there might not be enough solo players to pair you with, and you’ll be faced with premades. You’ll hit a wall with nowhere to go.
Until the queues are entirely separated, creating an environment that skilled PuGers can compete fairly in even the highest tier ladders as they do in League of Legends, the system is flawed.
I honestly do not see that as a problem at all. A pug’er will never reach the highest levels of competition because they don’t have the team coodination/chemisty to ever actually get that highly rated. There’s not going to be some super duper skilled pug’er that is in a league of his own where no other pug’er is in his bracket or something, provided of course the playerbase is not abysmally small (which may very well be the case, but then you got much bigger problems than this anyway).
You’re misunderstanding.
There would be two ladders:
- Team
- SoloSolo queued players only face other players who queued solo. PuGs vs PuGs.
Team queued players only face other teams who queued team.
That way teams can compete to their hearts content against each other and rise in the team ladder. Individuals can compete against PuGs to their hearts content and rise in the solo ladder.
Players can and should play both. Solo means it’s personal, your ladder ranking is for your player. Team means your ladder ranking is associated with your team.
There would need to be a check to prevent teams from queuing solo queue at the same time and gaming it.
Yeah if the playerbase was sufficiently large that would indeed be the way to go. I think a lot of what ANet has been doing lately is testing different matchmaking systems and seeing how the playerbase responds. I don’t doubt that that may very well end up being the system we end up with if the playerbase ever picks up steam.
Playerbase for Solo Q is always sufficiently large. Never a problem for pretty much any game. It is true that Playerbase for Team Q may not be sufficiently large. Team Q may take a long time to pop. But I don’t see why Solo Q people have to be punished because Team Q does not have sufficient Playerbase. PuG stomp by premade do no good to the Playerbase of the game. It just drives ppl away.
I just think the whole “premades stomping on PUGs” issue is overblown if the matchmaking system is implemented well (which remains to be seen). If the solo q playerbase is sufficiently large, then solo q’ers won’t be running into premades anyway.
What you’re really asking is “I’d rather wait longer in the queue instead of going up against a partial premade” or something to that effect. Now sure some people would rather wait, but I don’t think the entire playerbase think that way. Plus I’m sure there are lots of people with just 1 or 2 friends they regularly play with, what game mode do they go to?
The point is if the playerbase is sufficiently large, you don’t need a hardline b/w solo queue and full premades because the matchmaking system should be able to match you up accordingly.
I just think the whole “premades stomping on PUGs” issue is overblown if the matchmaking system is implemented well (which remains to be seen). If the solo q playerbase is sufficiently large, then solo q’ers won’t be running into premades anyway.
What you’re really asking is “I’d rather wait longer in the queue instead of going up against a partial premade” or something to that effect. Now sure some people would rather wait, but I don’t think the entire playerbase think that way. Plus I’m sure there are lots of people with just 1 or 2 friends they regularly play with, what game mode do they go to?
The point is if the playerbase is sufficiently large, you don’t need a hardline b/w solo queue and full premades because the matchmaking system should be able to match you up accordingly.
There is no such thing as " “I’d rather wait longer in the queue instead of going up against a partial premade”. Solo Q should always be fast enough. Just log into to GW1 and check the random arena. It still has <1min Q time.