The problem with Taunt

The problem with Taunt

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Posted by: Wildfang.3271

Wildfang.3271

Another post due to forum bug.

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Posted by: Wolfey.3407

Wolfey.3407

With the exception of 2-3 people who are contributing and making a good points… the majority of this thread seems to be along the lines of:

My build I got from YouTube or Twitch doesn’t work anymore against rangers!

or

My build I got from ____ WTS champion isn’t working as well against rangers!!!

or

I can’t afk smash rangers by pressing 1 (or 2 for some classes) any more! ranger be broken and op!


There are some legitimate issues that need to be addressed, but in no way does this make ranger OP…. the tournaments alone prove time after time (sings a song) that Rangers aren’t OP….

There does need to be a mechanism to dodge or counter it. Maybe even decrease the range of Taunt by a few points.

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

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Posted by: Dolt.2731

Dolt.2731

Seriously? This has been beaten to death in the ranger forums. If you can’t avoid the tiny range you are either not paying attention, or are already in the middle of a combo which you should have gotten out of in the first place. It is not hard to avoid a pet.

Try playing a ranger and getting taunt to land exactly when you want it to.

Pets immediately root themselves when upon activating f2. So if the pet is sitting in your lap you deserve it, or the ranger deserves the reward of setting it up to where it can be successfully landed.

It’s a new ability, and it’s not going anywhere. Adapt and profit.

And if you’re really that concerned about it, just kill the kittening pet, it is the only GM trait in the game that can be completely taken away from a class in a fight.

Or I dunno… kite away from it. Not a hard thing to do with the HORRIFIC pathing in place.

Ebenezer Smee, Ranger SBI

(edited by Dolt.2731)

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Posted by: Zev.3407

Zev.3407

Theres more than just rangers getting taunt now, but i actually have never had an issue with pets taunting me lol(i didnt even though they could)

Rev gets taunt too and i love it lol, some people just have issues when things are new and they don’t know how to counter yet.

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Posted by: Dolt.2731

Dolt.2731

Warrior will have access to taunt as well.

Ebenezer Smee, Ranger SBI

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Posted by: alemfi.5107

alemfi.5107

With the exception of 2-3 people who are contributing and making a good points… the majority of this thread seems to be along the lines of:

My build I got from YouTube or Twitch doesn’t work anymore against rangers!

or

My build I got from ____ WTS champion isn’t working as well against rangers!!!

or

I can’t afk smash rangers by pressing 1 (or 2 for some classes) any more! ranger be broken and op!


There are some legitimate issues that need to be addressed, but in no way does this make ranger OP…. the tournaments alone prove time after time (sings a song) that Rangers aren’t OP….

There does need to be a mechanism to dodge or counter it. Maybe even decrease the range of Taunt by a few points.

I think the range is short enough as is. 240 is about the radius of an engineer bomb which was brought up from 180 if I recall correctly. Really, the only thing that needs to be changed is that it shouldn’t pull you out of evades. They fixed the issue of it pulling people out of invulnerable (or at least for renewed focus). Unblockable skills exist, so pulling people out of blocks is fine, as long as on the trait it describes it as “Unblockable”. I would not mind more counterplay against stuff like Shelter. It just needs to be clarified. Going through blinds… I haven’t personally done enough tests with other skills that are similar to comment on this (aoe CC like Fear Me, etc.)

Pulling out of evades is what makes the skill completely broken though, as the main reactive defensive mechanic a player can use is dodging, and not being able to proactively react to a skill that you know is coming (eg. pet swap F2) is annoying. Sure you can save a stunbreak/instant condition cleanse, but the effects of beastly warden taunt application just do not seem to adhere to the rest of gw2’s combat design.

Theres more than just rangers getting taunt now, but i actually have never had an issue with pets taunting me lol(i didnt even though they could)

Rev gets taunt too and i love it lol, some people just have issues when things are new and they don’t know how to counter yet.

I will probably need to test around with Jallis more, but I believe the application of this taunt can be avoided through conventional means (dodge roll, block etc.), which I will probably be able to now that Mallyx is dead.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

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Posted by: Quadox.7834

Quadox.7834

My main gripe with taunt is that it forces your targeting on the taunter, which currently means Ranger pets. In that sense I’d say it is better than stun.

Yes but it’s much harder to land than most of the stuns in this game since it relies on an npc with terrible pathing to land it.

It is much easier to land than most stuns in the game since neither dodge nor blind works*

There are a ton of stuns, immobilize, etc. that can be activated from stealth giving you no warning what so ever. All you have to do to avoid beastly warden is be moving…. that’s it… you can literally avoid all damage from ranger pets by moving your character. This is especially easy to do in PvP where almost every point has small ledges or obstacles that a player can jump over but the pets will spend 20 minutes trying to get around.

Players have spent the past 3 years ignoring ranger pets because they were nerfed in PVP and there crappy ai, terrible pathing, and lack of cleave make it so they rarely hit anything. Well now you are forced to pay attention to them. Once you start doing that taunt becomes much less of a problem.

No, with beastmastery the pets are monsters that deal more damage than the ranger and are quick. Ranger needs teamplay buffs (teamfights, mobility) not the taunt which is overpowered in duels by far. I would prefer the taunt to be much bigger radius but trigger at the end of the pet f2 skill (so you can’t cancel cast it).

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The problem with Beastly Warden is, that people only notice, if they get hit by the taunt “out of nowhere”, but don’t notice, if they are avoiding the taunt “accidentially” by moving arround. Which leads to this “completely unavoidable” feeling.

And the instant nature of this trait is basically the only thing, which makes it usefull. Ranger has already enough pet CC with long casttimes, it would be useless to add another one.

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Posted by: dominik.9721

dominik.9721

Warrior will have access to taunt as well.

With the difference that warriors taunt can be blinded, evaded etc.
Rangers taunt is just bugged.

Grimkram [sS]

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Posted by: LunarNacht.8913

LunarNacht.8913

People just need to adapt. It’s a fast stun followed by the pets F2 ability. Stunbreak and dodge or take the hit. After that try to abuse the pets pathing for the rest of the match. If you’re tanking the pet all the time anyway, you shouldn’t be suprised to be hit by its abilities and if you stay clear of it the taunt doesn’t affect you.

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Posted by: Puck.9612

Puck.9612

My main gripe with taunt is that it forces your targeting on the taunter, which currently means Ranger pets. In that sense I’d say it is better than stun.

Yes but it’s much harder to land than most of the stuns in this game since it relies on an npc with terrible pathing to land it.

It is much easier to land than most stuns in the game since neither dodge nor blind works*

There are a ton of stuns, immobilize, etc. that can be activated from stealth giving you no warning what so ever. All you have to do to avoid beastly warden is be moving…. that’s it… you can literally avoid all damage from ranger pets by moving your character. This is especially easy to do in PvP where almost every point has small ledges or obstacles that a player can jump over but the pets will spend 20 minutes trying to get around.

Players have spent the past 3 years ignoring ranger pets because they were nerfed in PVP and there crappy ai, terrible pathing, and lack of cleave make it so they rarely hit anything. Well now you are forced to pay attention to them. Once you start doing that taunt becomes much less of a problem.

No, with beastmastery the pets are monsters that deal more damage than the ranger and are quick. Ranger needs teamplay buffs (teamfights, mobility) not the taunt which is overpowered in duels by far. I would prefer the taunt to be much bigger radius but trigger at the end of the pet f2 skill (so you can’t cancel cast it).

So you think pets deal more damage than rangers, they are fast, and rangers lack mobility……. riiiiiight…. You haven’t spent too much time playing a ranger have you?

Jim Hunter when my other account isn’t suspended

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Posted by: Quadox.7834

Quadox.7834

My main gripe with taunt is that it forces your targeting on the taunter, which currently means Ranger pets. In that sense I’d say it is better than stun.

Yes but it’s much harder to land than most of the stuns in this game since it relies on an npc with terrible pathing to land it.

It is much easier to land than most stuns in the game since neither dodge nor blind works*

There are a ton of stuns, immobilize, etc. that can be activated from stealth giving you no warning what so ever. All you have to do to avoid beastly warden is be moving…. that’s it… you can literally avoid all damage from ranger pets by moving your character. This is especially easy to do in PvP where almost every point has small ledges or obstacles that a player can jump over but the pets will spend 20 minutes trying to get around.

Players have spent the past 3 years ignoring ranger pets because they were nerfed in PVP and there crappy ai, terrible pathing, and lack of cleave make it so they rarely hit anything. Well now you are forced to pay attention to them. Once you start doing that taunt becomes much less of a problem.

No, with beastmastery the pets are monsters that deal more damage than the ranger and are quick. Ranger needs teamplay buffs (teamfights, mobility) not the taunt which is overpowered in duels by far. I would prefer the taunt to be much bigger radius but trigger at the end of the pet f2 skill (so you can’t cancel cast it).

So you think pets deal more damage than rangers, they are fast, and rangers lack mobility……. riiiiiight…. You haven’t spent too much time playing a ranger have you?

Thousands of damage from pets is not uncommon to see in duels (if they use a bird). Ranger sucks in teams, not in duels, where the taunt is absolutely ridiculous.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

My main gripe with taunt is that it forces your targeting on the taunter, which currently means Ranger pets. In that sense I’d say it is better than stun.

Yes but it’s much harder to land than most of the stuns in this game since it relies on an npc with terrible pathing to land it.

It is much easier to land than most stuns in the game since neither dodge nor blind works*

There are a ton of stuns, immobilize, etc. that can be activated from stealth giving you no warning what so ever. All you have to do to avoid beastly warden is be moving…. that’s it… you can literally avoid all damage from ranger pets by moving your character. This is especially easy to do in PvP where almost every point has small ledges or obstacles that a player can jump over but the pets will spend 20 minutes trying to get around.

Players have spent the past 3 years ignoring ranger pets because they were nerfed in PVP and there crappy ai, terrible pathing, and lack of cleave make it so they rarely hit anything. Well now you are forced to pay attention to them. Once you start doing that taunt becomes much less of a problem.

No, with beastmastery the pets are monsters that deal more damage than the ranger and are quick. Ranger needs teamplay buffs (teamfights, mobility) not the taunt which is overpowered in duels by far. I would prefer the taunt to be much bigger radius but trigger at the end of the pet f2 skill (so you can’t cancel cast it).

So you think pets deal more damage than rangers, they are fast, and rangers lack mobility……. riiiiiight…. You haven’t spent too much time playing a ranger have you?

Thousands of damage from pets is not uncommon to see in duels (if they use a bird). Ranger sucks in teams, not in duels, where the taunt is absolutely ridiculous.

Pets, even birds, do less than a third of the ranger’s total damage output at best.

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Posted by: Puck.9612

Puck.9612

My main gripe with taunt is that it forces your targeting on the taunter, which currently means Ranger pets. In that sense I’d say it is better than stun.

Yes but it’s much harder to land than most of the stuns in this game since it relies on an npc with terrible pathing to land it.

It is much easier to land than most stuns in the game since neither dodge nor blind works*

There are a ton of stuns, immobilize, etc. that can be activated from stealth giving you no warning what so ever. All you have to do to avoid beastly warden is be moving…. that’s it… you can literally avoid all damage from ranger pets by moving your character. This is especially easy to do in PvP where almost every point has small ledges or obstacles that a player can jump over but the pets will spend 20 minutes trying to get around.

Players have spent the past 3 years ignoring ranger pets because they were nerfed in PVP and there crappy ai, terrible pathing, and lack of cleave make it so they rarely hit anything. Well now you are forced to pay attention to them. Once you start doing that taunt becomes much less of a problem.

No, with beastmastery the pets are monsters that deal more damage than the ranger and are quick. Ranger needs teamplay buffs (teamfights, mobility) not the taunt which is overpowered in duels by far. I would prefer the taunt to be much bigger radius but trigger at the end of the pet f2 skill (so you can’t cancel cast it).

So you think pets deal more damage than rangers, they are fast, and rangers lack mobility……. riiiiiight…. You haven’t spent too much time playing a ranger have you?

Thousands of damage from pets is not uncommon to see in duels (if they use a bird). Ranger sucks in teams, not in duels, where the taunt is absolutely ridiculous.

Yeah I used to have a problem with taking damage from pets in 1v1’s too until I found this really helpful tactic. I put my fingers on the wasd keys and started pressing them, suddenly it was like the pets could barely hit me! You should try it out, it’s almost broken how well it works against pets.

Anet please nerf moving, it’s a hard counter to a pretty big chunk of ranger damage.

Jim Hunter when my other account isn’t suspended

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Posted by: Quadox.7834

Quadox.7834

My main gripe with taunt is that it forces your targeting on the taunter, which currently means Ranger pets. In that sense I’d say it is better than stun.

Yes but it’s much harder to land than most of the stuns in this game since it relies on an npc with terrible pathing to land it.

It is much easier to land than most stuns in the game since neither dodge nor blind works*

There are a ton of stuns, immobilize, etc. that can be activated from stealth giving you no warning what so ever. All you have to do to avoid beastly warden is be moving…. that’s it… you can literally avoid all damage from ranger pets by moving your character. This is especially easy to do in PvP where almost every point has small ledges or obstacles that a player can jump over but the pets will spend 20 minutes trying to get around.

Players have spent the past 3 years ignoring ranger pets because they were nerfed in PVP and there crappy ai, terrible pathing, and lack of cleave make it so they rarely hit anything. Well now you are forced to pay attention to them. Once you start doing that taunt becomes much less of a problem.

No, with beastmastery the pets are monsters that deal more damage than the ranger and are quick. Ranger needs teamplay buffs (teamfights, mobility) not the taunt which is overpowered in duels by far. I would prefer the taunt to be much bigger radius but trigger at the end of the pet f2 skill (so you can’t cancel cast it).

So you think pets deal more damage than rangers, they are fast, and rangers lack mobility……. riiiiiight…. You haven’t spent too much time playing a ranger have you?

Thousands of damage from pets is not uncommon to see in duels (if they use a bird). Ranger sucks in teams, not in duels, where the taunt is absolutely ridiculous.

Yeah I used to have a problem with taking damage from pets in 1v1’s too until I found this really helpful tactic. I put my fingers on the wasd keys and started pressing them, suddenly it was like the pets could barely hit me! You should try it out, it’s almost broken how well it works against pets.

Anet please nerf moving, it’s a hard counter to a pretty big chunk of ranger damage.

Now can we talk about taunt again? Great. It absolutely cannot be undodeable. This is my stance, what’s yours?

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

My main gripe with taunt is that it forces your targeting on the taunter, which currently means Ranger pets. In that sense I’d say it is better than stun.

Yes but it’s much harder to land than most of the stuns in this game since it relies on an npc with terrible pathing to land it.

It is much easier to land than most stuns in the game since neither dodge nor blind works*

There are a ton of stuns, immobilize, etc. that can be activated from stealth giving you no warning what so ever. All you have to do to avoid beastly warden is be moving…. that’s it… you can literally avoid all damage from ranger pets by moving your character. This is especially easy to do in PvP where almost every point has small ledges or obstacles that a player can jump over but the pets will spend 20 minutes trying to get around.

Players have spent the past 3 years ignoring ranger pets because they were nerfed in PVP and there crappy ai, terrible pathing, and lack of cleave make it so they rarely hit anything. Well now you are forced to pay attention to them. Once you start doing that taunt becomes much less of a problem.

No, with beastmastery the pets are monsters that deal more damage than the ranger and are quick. Ranger needs teamplay buffs (teamfights, mobility) not the taunt which is overpowered in duels by far. I would prefer the taunt to be much bigger radius but trigger at the end of the pet f2 skill (so you can’t cancel cast it).

So you think pets deal more damage than rangers, they are fast, and rangers lack mobility……. riiiiiight…. You haven’t spent too much time playing a ranger have you?

Thousands of damage from pets is not uncommon to see in duels (if they use a bird). Ranger sucks in teams, not in duels, where the taunt is absolutely ridiculous.

Yeah I used to have a problem with taking damage from pets in 1v1’s too until I found this really helpful tactic. I put my fingers on the wasd keys and started pressing them, suddenly it was like the pets could barely hit me! You should try it out, it’s almost broken how well it works against pets.

Anet please nerf moving, it’s a hard counter to a pretty big chunk of ranger damage.

Now can we talk about taunt again? Great. It absolutely cannot be undodeable. This is my stance, what’s yours?

Make the pet capable of pathing to its target without getting stuck to a wall for 10 seconds, and we can talk about nerfs. Until then, it’s still a clumsy, broken mechanic on a profession with zero tournament viability and zero dungeon desirability on top of that, and therefore making it weaker in any way really isn’t improving game balance the slightest bit.

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Posted by: Predator.9214

Predator.9214

Well, all discussion is pointless since Grouch just a minute ago wrote on OE’s stream that the undodgeable taunt will be getting a fix.
Rest in pieces rangers, hope you enjoyed your broken condition while it lasted.

Mistwarden Lara (Herald)
Assassin Stef (Daredevil)
Snow Crows (SC) | Seafarer’s Rest

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

Well, all discussion is pointless since Grouch just a minute ago wrote on OE’s stream that the undodgeable taunt will be getting a fix.
Rest in pieces rangers, hope you enjoyed your broken condition while it lasted.

Do you have anything constructive to say, or are you just here to be an kitten towards those who happened to choose the wrong profession?

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Posted by: Predator.9214

Predator.9214

There is no constructive discussion to be had.
Taunt is the only condition / skill that is not dodgeable and it will get a fix, according to Grouch’s post and rightfully so.
Your ranger tears are the ones digressing from the subject. Not a discussion about rangers, but a taunt.

Don’t cry too much though, maybe Druid will be good for you rangers. If they even release it at all. Huehuehue

Mistwarden Lara (Herald)
Assassin Stef (Daredevil)
Snow Crows (SC) | Seafarer’s Rest

(edited by Predator.9214)

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Posted by: Amityel.5324

Amityel.5324

thief complaining about taunt……….man I will kill you even without it easily……and druid? well something tells me it will be certainly better than daredevil, dragonhunter and tempest altogether………hello Karl

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

There is no constructive discussion to be had.
Taunt is the only condition / skill that is not dodgeable and it will get a fix, according to Grouch’s post and rightfully so.
Your ranger tears are the ones digressing from the subject. Not a discussion about rangers, but a taunt.

Don’t cry too much though, maybe Druid will be good for you rangers. If they even release it at all. Huehuehue

lol have your dodge , i don’t give two monkeys we have ways to punish those that dodge too much Rangers are the Kings of Mobility CC dodge away , it makes no difference to the good rangers.

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Posted by: coax.2951

coax.2951

Taunt being unevadeable is certainly not how it’s supposed to work, think everybody in their right mind would agree.
Also fix the Resistance bug already.

Concerning the ranger taunt: I’d love to keep the unblockable part of it, maybe increase the cooldown a bit so it’s not as spammable, that shouldn’t hurt too much.

I’d rather see rangers getting some actually viable stuff instead of having to use broken mechanics to be at least a bit competitive. The amount of bugs & useless traits/skills for rangers is amazing.

Sukkla
Probably still playing ranger.

(edited by coax.2951)

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Posted by: Seifer Thalaen.7869

Seifer Thalaen.7869

Is that it’s a psychological one.

Does psychological mean that is supposed to go trough evades?

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Posted by: Quadox.7834

Quadox.7834

My main gripe with taunt is that it forces your targeting on the taunter, which currently means Ranger pets. In that sense I’d say it is better than stun.

Yes but it’s much harder to land than most of the stuns in this game since it relies on an npc with terrible pathing to land it.

It is much easier to land than most stuns in the game since neither dodge nor blind works*

There are a ton of stuns, immobilize, etc. that can be activated from stealth giving you no warning what so ever. All you have to do to avoid beastly warden is be moving…. that’s it… you can literally avoid all damage from ranger pets by moving your character. This is especially easy to do in PvP where almost every point has small ledges or obstacles that a player can jump over but the pets will spend 20 minutes trying to get around.

Players have spent the past 3 years ignoring ranger pets because they were nerfed in PVP and there crappy ai, terrible pathing, and lack of cleave make it so they rarely hit anything. Well now you are forced to pay attention to them. Once you start doing that taunt becomes much less of a problem.

No, with beastmastery the pets are monsters that deal more damage than the ranger and are quick. Ranger needs teamplay buffs (teamfights, mobility) not the taunt which is overpowered in duels by far. I would prefer the taunt to be much bigger radius but trigger at the end of the pet f2 skill (so you can’t cancel cast it).

So you think pets deal more damage than rangers, they are fast, and rangers lack mobility……. riiiiiight…. You haven’t spent too much time playing a ranger have you?

Thousands of damage from pets is not uncommon to see in duels (if they use a bird). Ranger sucks in teams, not in duels, where the taunt is absolutely ridiculous.

Yeah I used to have a problem with taking damage from pets in 1v1’s too until I found this really helpful tactic. I put my fingers on the wasd keys and started pressing them, suddenly it was like the pets could barely hit me! You should try it out, it’s almost broken how well it works against pets.

Anet please nerf moving, it’s a hard counter to a pretty big chunk of ranger damage.

Now can we talk about taunt again? Great. It absolutely cannot be undodeable. This is my stance, what’s yours?

Make the pet capable of pathing to its target without getting stuck to a wall for 10 seconds, and we can talk about nerfs. Until then, it’s still a clumsy, broken mechanic on a profession with zero tournament viability and zero dungeon desirability on top of that, and therefore making it weaker in any way really isn’t improving game balance the slightest bit.

It isn’t improving profession balance, no, but it IS however improving the game. When you balance in a PvP environment, two of the most important things to consider are these:
-How fun something is to play.
-How fun something is to play against.

Taunt fails extremely hard in the second category. Keep in mind i am all for ranger buffs in other areas and traitlines. Also keep in mind i just suggest things based on making the game better. I know Anet probably won’t improve other traitlines based on my suggestions anyways, so nerfing taunt would kinda kitten over ranger even harder which sucks. But then again, i don’t think they will nerf taunt based on my suggestions either! =)

PS. i know the AI is annoying as a mesmer myself. It was worse for mesmer in the past than it is now, though.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Amityel.5324

Amityel.5324

funny part is they fix taunt but not d/d eles

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Posted by: apharma.3741

apharma.3741

Only problem I have is when people cast then cancel to be able to taunt multiple times.

I still want to see a ranger taunt my Mesmer with mirror of anguish causing both the mesmer and the pet to run towards each other attacking =D

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Posted by: Predator.9214

Predator.9214

thief complaining about taunt……….man I will kill you even without it easily……and druid? well something tells me it will be certainly better than daredevil, dragonhunter and tempest altogether………hello Karl

Complaining? Are you blind or just plain illiterate? I was not complaining at any point about rangers. You might want to read my post once again. Rangers are irrelevant to me in this subject, nor in general. In fact, rangers are pretty much thief’s food in 5v5 ranked matches. So stop trying to talk about your profession in general, as no one cares and it’s not what this discussion is about.

The subject being discussed here is taunt going through evades. Which is a bug, without any arguments to discard that. Grouch himself confirmed so.

P.S. I’d like to see you try.

Mistwarden Lara (Herald)
Assassin Stef (Daredevil)
Snow Crows (SC) | Seafarer’s Rest

(edited by Predator.9214)

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I can probably count on one hand the number of times I’ve been hit with Taunt.

I agree that going through dodges is a stupid design decision and it’s definitely a powerful thing to have on your side.

On the other hand, how are people getting hit by this so often? It’s incredibly easy to avoid Ranger pets and the AOE in which the Taunt is effective is very small… Unless you’re immobilized, you shouldn’t be consistently getting hit by Taunts unless you’re basically standing still.

Kite, move around, don’t just strafe left to right all the time, lol.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: striker.3704

striker.3704

The only issue is taunt working through dodge. With how core a mechanic dodging is, nothing in PvP should go through it. Only PvE enemies should have skills that work through dodge.

Taunt really isn’the that different from stun or fear otherwise.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: zone.1073

zone.1073

Is that it’s a psychological one.

Does psychological mean that is supposed to go trough evades?

You mean like guardian’s pull?

It’s intended.

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Posted by: Puck.9612

Puck.9612

The only issue is taunt working through dodge. With how core a mechanic dodging is, nothing in PvP should go through it. Only PvE enemies should have skills that work through dodge.

Taunt really isn’the that different from stun or fear otherwise.

I guarantee 90% of the people complaining here would still be qq’ing even if it didn’t go through dodge. For some reason they choose to ignore the slow moving pet meandering towards them and then complain about the “insta cast”.

If they are paying that little attention to the pet the dodge will only save them if they are randomly dodging and get lucky.

Jim Hunter when my other account isn’t suspended

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Posted by: striker.3704

striker.3704

The only issue is taunt working through dodge. With how core a mechanic dodging is, nothing in PvP should go through it. Only PvE enemies should have skills that work through dodge.

Taunt really isn’the that different from stun or fear otherwise.

I guarantee 90% of the people complaining here would still be qq’ing even if it didn’t go through dodge. For some reason they choose to ignore the slow moving pet meandering towards them and then complain about the “insta cast”.

If they are paying that little attention to the pet the dodge will only save them if they are randomly dodging and get lucky.

I think it’s more that, in order to win the fight you have to go past the pet to get to the ranger, so avoiding the taunt entirely really isn’the possible. It needs to be instant cast with how pets work (I main MM I would know) but I can understand the frslustration. The lack of available counter play is obnoxious.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: apocalypso.4895

apocalypso.4895

Taunt doesnt work through dodges, it goes through evades. And that can surely be fixed, and before anything else, since so many 4 rangers teams are dominating tournaments atm.

Ranger

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Posted by: bhagwad.4281

bhagwad.4281

People here are getting confused between “Taunt” and “Ranger”. Wanting taunt to work correctly is an entirely different issue from buffing/nerfing ranger. If taunt is bugged, then it’s bugged. The fact that only rangers use taunt right now is irrelevant.

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Posted by: Seifer Thalaen.7869

Seifer Thalaen.7869

Is that it’s a psychological one.

Does psychological mean that is supposed to go trough evades?

You mean like guardian’s pull?

It’s intended.

At least you can dodge the first part tho ._.

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Posted by: Dolt.2731

Dolt.2731

The only issue is taunt working through dodge. With how core a mechanic dodging is, nothing in PvP should go through it. Only PvE enemies should have skills that work through dodge.

Taunt really isn’the that different from stun or fear otherwise.

I guarantee 90% of the people complaining here would still be qq’ing even if it didn’t go through dodge. For some reason they choose to ignore the slow moving pet meandering towards them and then complain about the “insta cast”.

If they are paying that little attention to the pet the dodge will only save them if they are randomly dodging and get lucky.

I think it’s more that, in order to win the fight you have to go past the pet to get to the ranger, so avoiding the taunt entirely really isn’the possible. It needs to be instant cast with how pets work (I main MM I would know) but I can understand the frslustration. The lack of available counter play is obnoxious.

If you can’t figure out a way to get past a very slow dumb ai then the problem is not with the ranger or their pet.

Ebenezer Smee, Ranger SBI

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

My main gripe with taunt is that it forces your targeting on the taunter, which currently means Ranger pets. In that sense I’d say it is better than stun.

Yes but it’s much harder to land than most of the stuns in this game since it relies on an npc with terrible pathing to land it.

It is much easier to land than most stuns in the game since neither dodge nor blind works*

There are a ton of stuns, immobilize, etc. that can be activated from stealth giving you no warning what so ever. All you have to do to avoid beastly warden is be moving…. that’s it… you can literally avoid all damage from ranger pets by moving your character. This is especially easy to do in PvP where almost every point has small ledges or obstacles that a player can jump over but the pets will spend 20 minutes trying to get around.

Players have spent the past 3 years ignoring ranger pets because they were nerfed in PVP and there crappy ai, terrible pathing, and lack of cleave make it so they rarely hit anything. Well now you are forced to pay attention to them. Once you start doing that taunt becomes much less of a problem.

No, with beastmastery the pets are monsters that deal more damage than the ranger and are quick. Ranger needs teamplay buffs (teamfights, mobility) not the taunt which is overpowered in duels by far. I would prefer the taunt to be much bigger radius but trigger at the end of the pet f2 skill (so you can’t cancel cast it).

So you think pets deal more damage than rangers, they are fast, and rangers lack mobility……. riiiiiight…. You haven’t spent too much time playing a ranger have you?

Thousands of damage from pets is not uncommon to see in duels (if they use a bird). Ranger sucks in teams, not in duels, where the taunt is absolutely ridiculous.

Yeah I used to have a problem with taking damage from pets in 1v1’s too until I found this really helpful tactic. I put my fingers on the wasd keys and started pressing them, suddenly it was like the pets could barely hit me! You should try it out, it’s almost broken how well it works against pets.

Anet please nerf moving, it’s a hard counter to a pretty big chunk of ranger damage.

Now can we talk about taunt again? Great. It absolutely cannot be undodeable. This is my stance, what’s yours?

Make the pet capable of pathing to its target without getting stuck to a wall for 10 seconds, and we can talk about nerfs. Until then, it’s still a clumsy, broken mechanic on a profession with zero tournament viability and zero dungeon desirability on top of that, and therefore making it weaker in any way really isn’t improving game balance the slightest bit.

It isn’t improving profession balance, no, but it IS however improving the game. When you balance in a PvP environment, two of the most important things to consider are these:
-How fun something is to play.
-How fun something is to play against.

Taunt fails extremely hard in the second category. Keep in mind i am all for ranger buffs in other areas and traitlines. Also keep in mind i just suggest things based on making the game better. I know Anet probably won’t improve other traitlines based on my suggestions anyways, so nerfing taunt would kinda kitten over ranger even harder which sucks. But then again, i don’t think they will nerf taunt based on my suggestions either! =)

PS. i know the AI is annoying as a mesmer myself. It was worse for mesmer in the past than it is now, though.

To be honest, mesmer AI works because it’s expendable. If one of them gets stuck on a wall or blown away by AoEs, it isn’t a big deal because you don’t need to wait 20-60 seconds to replace it.

As for the taunt, maybe it should be changed in order to be dodgeable. But there are plenty of things that need more immediate attention.

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Posted by: Archon.6480

Archon.6480

Taunt is no better than a stun…

Except that it is much better than stun.

I’m not even talking about how taunt goes through all defensive measures.

Here’s a list of things taunt potentially does that stun doesn’t
- generates additional damage for Torment and Confusion
- Triggers Retaliation and “on block” effects.
- Waste charges for things like Venoms and Assassins Signet
- Dynamically re-position your foe into traps/AoE’s/Environmental effects, off of points, and generally out of position

The only real potential downside to Taunt as compared to a stun is that your target isn’t standing still (which would make churning earth kind of hard to hit, I guess), and simply eating AA might be somewhat beneficial to your target (leeching venoms, sigil of blood, etc), but that’s a skill thing – you could just as easily make them waste those venoms by blocking/evading the attacks.

So yeah, Taunt is potentially much more dangerous that stun without considering the fact that it goes through all of these defenses.

Ha ha. Oh yes! Please ANet, make it a 2s stun… That would be so much more fair!

List of deadly things stun does that Taunt does not do:

1. Proc’s Moment of Clarity for Insta-Death Maul.

Yes please, taunt OP. Change it to stun.

Edit: Moment of Clarity

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

(edited by Archon.6480)

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Rev and berserker will get a lot of taunt once HoT hits. If you defend the unavoidable taunt with narrow mind thought simply because of ranger’s vulnerability, then you’re in for a big surprise.

Change taunt to be evade-able/blind-able and compensate ranger for other soft CC (eg. 2s chill/slow etc) along with taunt to make pet more useful.

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Posted by: Dolt.2731

Dolt.2731

Rev and berserker will get a lot of taunt once HoT hits. If you defend the unavoidable taunt with narrow mind thought simply because of ranger’s vulnerability, then you’re in for a big surprise.

Change taunt to be evade-able/blind-able and compensate ranger for other soft CC (eg. 2s chill/slow etc) along with taunt to make pet more useful.

Most rangers here aren’t debating on whether it should be blind-able/ evaded, as most use combo’s to set it up in the first place. We are sick of hearing of how it’s a faceroll skill that requires nothing more than the bat of an eye to land.

Play a ranger and go pvp. Try and get it to consistently land EXACTLY when you want it to w/o using some sort of prior cc, or getting in face-tank range/ pet swap to land it.

Ebenezer Smee, Ranger SBI

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Posted by: Archon.6480

Archon.6480

Rev and berserker will get a lot of taunt once HoT hits. If you defend the unavoidable taunt with narrow mind thought simply because of ranger’s vulnerability, then you’re in for a big surprise.

Change taunt to be evade-able/blind-able and compensate ranger for other soft CC (eg. 2s chill/slow etc) along with taunt to make pet more useful.

As if that would sway us. The other classes have always had better skills than us. They can and always could do everything ranger does, only better. Look at the bright side, at least you can see the pet get close to you. You can’t do anything against instant mesmer shatter form stealth or guardian virtue (burn) activation.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Quadox.7834

Quadox.7834

Rev and berserker will get a lot of taunt once HoT hits. If you defend the unavoidable taunt with narrow mind thought simply because of ranger’s vulnerability, then you’re in for a big surprise.

Change taunt to be evade-able/blind-able and compensate ranger for other soft CC (eg. 2s chill/slow etc) along with taunt to make pet more useful.

Most rangers here aren’t debating on whether it should be blind-able/ evaded, as most use combo’s to set it up in the first place. We are sick of hearing of how it’s a faceroll skill that requires nothing more than the bat of an eye to land.

Play a ranger and go pvp. Try and get it to consistently land EXACTLY when you want it to w/o using some sort of prior cc, or getting in face-tank range/ pet swap to land it.

You can’t balance around bad players

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Cynz.9437

Cynz.9437

i love how taunt goes through invul even lol

All is Vain~
[Teef] guild :>

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Posted by: Puck.9612

Puck.9612

i love how taunt goes through invul even lol

Which invulnerable? I know it doesn’t go through renewed focus, elixer s (which according to wiki is supposed to be an evade), or mistform.

Jim Hunter when my other account isn’t suspended

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Posted by: Cynz.9437

Cynz.9437

i love how taunt goes through invul even lol

Which invulnerable? I know it doesn’t go through renewed focus, elixer s (which according to wiki is supposed to be an evade), or mistform.

it goes through mist form, just happend to me last match

All is Vain~
[Teef] guild :>

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Posted by: Puck.9612

Puck.9612

i love how taunt goes through invul even lol

Which invulnerable? I know it doesn’t go through renewed focus, elixer s (which according to wiki is supposed to be an evade), or mistform.

it goes through mist form, just happend to me last match

I have never seen that happen, and I have tried it on several occasions.

Jim Hunter when my other account isn’t suspended

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Posted by: Cynz.9437

Cynz.9437

i love how taunt goes through invul even lol

Which invulnerable? I know it doesn’t go through renewed focus, elixer s (which according to wiki is supposed to be an evade), or mistform.

it goes through mist form, just happend to me last match

I have never seen that happen, and I have tried it on several occasions.

well my word vs yours, i know for fact i was in mist form, had taunt icon and was unable to move…

All is Vain~
[Teef] guild :>

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Posted by: Puck.9612

Puck.9612

i love how taunt goes through invul even lol

Which invulnerable? I know it doesn’t go through renewed focus, elixer s (which according to wiki is supposed to be an evade), or mistform.

it goes through mist form, just happend to me last match

I have never seen that happen, and I have tried it on several occasions.

well my word vs yours, i know for fact i was in mist form, had taunt icon and was unable to move…

Any conditions applied before you go into mist form keep ticking away. Only thing I can figure is his taunt went off the same time you activated mist form and it worked like every other condition in the game.

Jim Hunter when my other account isn’t suspended

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Posted by: The Wizland.8435

The Wizland.8435

The issues with Taunt have nothing to do with Ranger. The issue is that several ways of countering other CC simply does not apply to Taunt. It is undodgable, unblindable, etc. It just happens that Ranger has the most access to Taunt.

Jesusmancer

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Posted by: Supreme.3164

Supreme.3164

i love how taunt goes through invul even lol

Which invulnerable? I know it doesn’t go through renewed focus, elixer s (which according to wiki is supposed to be an evade), or mistform.

It doesn’t get through stances, obsidian flesh, distortion also….many claims about Taunt are pure lies but I do admit that Taunt goes through dodges