The problem with conditions:

The problem with conditions:

in PvP

Posted by: Nova Stiker.8396

Nova Stiker.8396

I’ve seen too many condition threads regarding this issue with all the wrong answers.

The current problem with conditions is that there is to much condition removal.


If you take away a lot of the condition removal, then that means condition spamming, classes landing 4-5 different conditions in a single auto attack hit would have to go away as well.

Eliminating the need for meta builds to bring so much condition removal to survive every meta GW2 ever had (prior to Dhuumfire destroying the PvP community).


Even though conditions are flawed in every aspect in GW2, worthless in PvE, overpowered in WvW thanks to foods and a constant balance struggle in PvP, maybe one day ArenaNet would wake up and revamp conditions altogether.

But for right now, an easy fix would to reduce the amount of condition removal and condition proc’ing.

(edited by Nova Stiker.8396)

The problem with conditions:

in PvP

Posted by: Shieldbash.5304

Shieldbash.5304

Yea, as I see it I like sword for bleeding, it would be nice to have it stack less often but be harder to cleanse.

The problem with conditions:

in PvP

Posted by: Nova Stiker.8396

Nova Stiker.8396

Yea, as I see it I like sword for bleeding, it would be nice to have it stack less often but be harder to cleanse.

And increase the damage, decrease the duration. Not all sword attacks for warrior must deal bleeding.

Make it hurt rather than make it stack.

Don’t get me started on staff for Mesmer, Chaos Orbs random Vulnerability proc is there ONLY to hinder the staffs damage output :\

That’s not balance, that’s punishment.

The problem with conditions:

in PvP

Posted by: roamzero.9486

roamzero.9486

Im not complaining against fighting condition builds here, but I think a good QoL change to pvp conditions damage would be to see a portion your life bar greyed out a little to indicate how much damage conditions (currently on you) can potentially do if not cleansed. (Confusion would need it’s own indicator which would indicate how much life would be taken per action).

With that they could tone down the cleansing a little since players could more clearly see when they should cleanse and when not to, instead of condition clearing being spammed all the time.

(edited by roamzero.9486)

The problem with conditions:

in PvP

Posted by: BlackBeard.2873

BlackBeard.2873

Yea, GW2’s devs, rather than nerf things down to a level that was more sane, just buffed everything to levels that are unreasonably high. They have kind of achieved an unstable equilibrium point, however, and I feel the littlest thing could sent the meta spiraling into something rediculous.

A lot of things need nerfs:
- Sustain across the board (which is currently necessary)
- Damage across the board (this is why sustain needs to be so high)
- Random procs (this is why damage is too high, why there are too many condis, etc.)

It used to be, a condi necro did a lot of auto-attacking with scepter, and went through his other skills to get a good condi spread and cover his bleeds. Now, condi necro is just a pressure nightmare that poops out multiple conditions on many attacks. Conditions not only apply DoT, but also burst through applications of many at one time. (This isn’t just true of necro, that was just an example).

Most conditions aren’t really thoughtfully applied anymore (let me cripple this guy so I can kite some…I need to poison him so he is pressured to not heal…etc.) Instead, low-cd procs like IP, Doom sigils, geomancy sigils, rune procs, and other traits just make the conditions happen while you press buttons.

And all this ties back to the ideas of counterplay. Get rid of the current systems that are brainless/lack counterplay and get to a place where you deliberately use skills to achieve a desired result.

The problem with conditions:

in PvP

Posted by: Klinch.2964

Klinch.2964

Most conditions aren’t really thoughtfully applied anymore (let me cripple this guy so I can kite some…I need to poison him so he is pressured to not heal…etc.) Instead, low-cd procs like IP, Doom sigils, geomancy sigils, rune procs, and other traits just make the conditions happen while you press buttons.

This is my biggest complaint with condies, and in some aspect boons. It is just a big spamfest with them.

The problem with conditions:

in PvP

Posted by: Supreme.3164

Supreme.3164

Get rid of the current systems that are brainless/lack counterplay and get to a place where you deliberately use skills to achieve a desired result

This^ +100

The problem with conditions:

in PvP

Posted by: Nova Stiker.8396

Nova Stiker.8396

Get rid of the current systems that are brainless/lack counterplay and get to a place where you deliberately use skills to achieve a desired result

This^ +100

Conditions and boons are simply an old system, it barely changed since beta.

Traits are also a problem, don’t get me wrong, they aren’t broken or completely worthless but the mechanics are constantly fighting eachother. X spams condi, X spams boons, X spams condition removal and is really lacking in creativity.

Once again, it’s a system that is two years old and needs a major upgrade and there are many unique and creative ways out there to refine the system.

The problem with conditions:

in PvP

Posted by: RashanDale.3609

RashanDale.3609

Completely agree with you, OP.

Would love to see overall less but more powerful application/cleanse of conditions.
Same for boons probably.

So you dont have to bury your enemy with tons of cover conditions all the time.

overpowered in WvW thanks to foods

while the food is kittening awful and shouldve been nerfed to kitten ages ago, they cancel each other out, so the food doesnt make them overpowered (unless youre looking at it in terms of food cost)

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)