The problem with the whole pvp
I would say 60% of my losses were because we faced a premade and the rest 40% because people went far. I don’t know why it’s so common to think it’s some amazing strategy to go far and leave your team outnumbered on other nodes. I guess they see streamers and top players doing it, but they don’t realize they need to make sure those people are able to hold nodes while outnumbered and that’s always risky in soloq due to builds/skill/decision making/no voice coms. It always ends up either them dying or getting the node for a bit and dying after cause mid was lost.
It is very frustrating I am sure a lot of the people complaining here too are part of the the category of what I said.
But let’s be honest it’s not all Anet’s fault and a lot of the populace are baddies too.
Please fix the matchmaking.
I have no idea how these people are the same level as me.
It is very frustrating I am sure a lot of the people complaining here too are part of the the category of what I said.
But let’s be honest it’s not all Anet’s fault but a lot of the populace are baddies too.
Not everyone is born to be a good “twitch” player. Most MMOs up to GW2 did not require the same reflexes, strategies and extensive knowledge of so many class mechanics and animations.
It is very frustrating I am sure a lot of the people complaining here too are part of the the category of what I said.
But let’s be honest it’s not all Anet’s fault but a lot of the populace are baddies too.
Not everyone is born to be a good “twitch” player. Most MMOs up to GW2 did not require the same reflexes, strategies and extensive knowledge of so many class mechanics and animations.
That is the point.
PvE oblivious players should be matched with PvE oblivious players
The matchmaking is making everyone’s experiences bad.