The reason the meta stays the same...
There isn’t a high enough population for people to run things that aren’t FoTM. Like condi medic thief with a spirit ranger owns all but no one knows that because who would dare run a condi thief? There are elementalist, mesmer, ranger, and guardian builds that can own warriors but people don’t use them because they don’t fit in with the rest of their 4 teammates running meta.
And also, a lot of people aren’t great. So they cannot win when they need skill and need a full counter spec instead which just isn’t really possible most of the time.
Am I good?… I’m good.
There isn’t a high enough population for people to run things that aren’t FoTM. Like condi medic thief with a spirit ranger owns all but no one knows that because who would dare run a condi thief? There are elementalist, mesmer, ranger, and guardian builds that can own warriors but people don’t use them because they don’t fit in with the rest of their 4 teammates running meta.
We tried a condi thief a couple months back. It’s not that it was bad. It just was not as viable as what was best/meta. The lack of options and variety in true buildwarsing is just not there. It’s time for the Devs to start adding in more skills and such and modes. I know they are working on new game styles which is exciting. Once we have more variety, I think you will start to see new metas. Right now condi meta is used so much because it works.
The “meta” has not stayed the same for very long at all since launch. The longest stretch was probably tanky dps comps of 1 guardian, 1-2 eles with either cleric or valkyrie for sustain/burst, 1 mesmer, 1-2 teamfight or roaming dps builds (thief, engineer, necro, mesmer). But that hasn’t really been used since spring.
I guess the current “meta” is guard, ranger, warrior, thief, necro/engineer? But it hasn’t been that for very long (since a bit before MLG maybe?) and I don’t think it will stay for very long.
The “meta” has not stayed the same for very long at all since launch. The longest stretch was probably tanky dps comps of 1 guardian, 1-2 eles with either cleric or valkyrie for sustain/burst, 1 mesmer, 1-2 teamfight or roaming dps builds (thief, engineer, necro, mesmer). But that hasn’t really been used since spring.
I guess the current “meta” is guard, ranger, warrior, thief, necro/engineer? But it hasn’t been that for very long (since a bit before MLG maybe?) and I don’t think it will stay for very long.
….really? Meta as in condi has been around for a very long time. Team comp is not what I’m speaking of.
I think on the NA side it’s more about how socially dysfunctional the players are than the game mechanics.
To be honest I’ve seen much more balance in this patch than the summer Necro Spirit Ranger condifest.
There isn’t a high enough population for people to run things that aren’t FoTM. Like condi medic thief with a spirit ranger owns all but no one knows that because who would dare run a condi thief? There are elementalist, mesmer, ranger, and guardian builds that can own warriors but people don’t use them because they don’t fit in with the rest of their 4 teammates running meta.
And also, a lot of people aren’t great. So they cannot win when they need skill and need a full counter spec instead which just isn’t really possible most of the time.
This, this and this..I totally agree.But one reason for this low population aint the boring builds?
The “meta” has not stayed the same for very long at all since launch. The longest stretch was probably tanky dps comps of 1 guardian, 1-2 eles with either cleric or valkyrie for sustain/burst, 1 mesmer, 1-2 teamfight or roaming dps builds (thief, engineer, necro, mesmer). But that hasn’t really been used since spring.
I guess the current “meta” is guard, ranger, warrior, thief, necro/engineer? But it hasn’t been that for very long (since a bit before MLG maybe?) and I don’t think it will stay for very long.
….really? Meta as in condi has been around for a very long time. Team comp is not what I’m speaking of.
Oh, well I’d say the condi craze lasted from about July through September. Sure, certain condition skills still seem a bit over the top (sun spirit, anyone?) but that’s about it. Most teams will run a spirit ranger, but for way more than just condi dump. Some teams run a second condition build.
I think on the NA side it’s more about how socially dysfunctional the players are than the game mechanics.
To be honest I’ve seen much more balance in this patch than the summer Necro Spirit Ranger condifest.
I would have to agree with you on the NA side. I think it’s like that in most games though.
The “meta” has not stayed the same for very long at all since launch. The longest stretch was probably tanky dps comps of 1 guardian, 1-2 eles with either cleric or valkyrie for sustain/burst, 1 mesmer, 1-2 teamfight or roaming dps builds (thief, engineer, necro, mesmer). But that hasn’t really been used since spring.
I guess the current “meta” is guard, ranger, warrior, thief, necro/engineer? But it hasn’t been that for very long (since a bit before MLG maybe?) and I don’t think it will stay for very long.
….really? Meta as in condi has been around for a very long time. Team comp is not what I’m speaking of.
Oh, well I’d say the condi craze lasted from about July through September. Sure, certain condition skills still seem a bit over the top (sun spirit, anyone?) but that’s about it. Most teams will run a spirit ranger, but for way more than just condi dump. Some teams run a second condition build.
The point of this post is…there is not enough variety in build making. If you can’t see that. They are boring and settled in the builds or shall I say, build. There really is not much to go with on making many different builds. As a team. That works. Just as strong. As the strongest.
First off, unless I’m mistaken there weren’t really any significant balance changes except for the Sigil of Paralyzation fix. So why would the meta change?
Second off all, the weapon sets themselves are far too limiting to give players real choices.
First off, unless I’m mistaken there weren’t really any significant balance changes except for the Sigil of Paralyzation fix. So why would the meta change?
Second off all, the weapon sets themselves are far too limiting to give players real choices.
I agree with the weapon set issue. That is one of the things I would like to see happen. More weapons. We need more options. It is the only way to make real meta changes. Or meta counters.
The point of this post is…there is not enough variety in build making. If you can’t see that. They are boring and settled in the builds or shall I say, build. There really is not much to go with on making many different builds. As a team. That works. Just as strong. As the strongest.
Build variety is always good. However, I don’t think three months is particularly long for a certain type of build to be popular. What are we comparing it to?
Also, you should try engineers! They have at least 4 power builds being used by top 100 team or solo players and 4 condi builds that I know of, with quite a bit of variety between them. I’m sure there are others I haven’t seen.
The point of this post is…there is not enough variety in build making. If you can’t see that. They are boring and settled in the builds or shall I say, build. There really is not much to go with on making many different builds. As a team. That works. Just as strong. As the strongest.
Build variety is always good. However, I don’t think three months is particularly long for a certain type of build to be popular. What are we comparing it to?
Also, you should try engineers! They have at least 4 power builds being used by top 100 team or solo players and 4 condi builds that I know of, with quite a bit of variety between them. I’m sure there are others I haven’t seen.
I have to disagree. Three months is long enough. Thing is, it’s been longer than three months. But my real issue is the lack of variety. And yes engis do have variety. But, all classes should have variety. Viable variety. I better clarify that. LOL. And when I say viable, I mean in a team sense. Not a sPvP/random/soloQ sense.
The player makes the build more than the build makes the player tho.
If conventional meta “wisdom” held up, google’s 4 signet Thief build would have been complete trash and they would have been eliminated in the first round 500-100 in both matches since it would be a 4v5 right?
Teamwork > Build
The player makes the build more than the build makes the player tho.
If conventional meta “wisdom” held up, google’s 4 signet Thief build would have been complete trash and they would have been eliminated in the first round 500-100 in both matches since it would be a 4v5 right?
Teamwork > Build
As fancy as that sounds. Options are options and without many…you can only do so much.
I think there aren’t any players left that play better then a potato, and noone cares about PvP anymore, why should you there isn’t any PvP in this game.
I think there aren’t any players left that play better then a potato, and noone cares about PvP anymore, why should you there isn’t any PvP in this game.
That’s also the feel for matchmarking is a mess.
I don’t soloq much, also because when I lose, often it’s because there are really low ranks, or leavers. If we win, I always feel like I just stomped some new players, and I feel bad. So I don’t play much. So I don’t get out from the leaderboards.
Mybe with teamQ things go differently: you fight against organized an motivated teams, right? RIGHT?
I really hope so
because he doesn’t know it himself