The reason we are Mad: We're Average

The reason we are Mad: We're Average

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Posted by: Thiefz.3695

Thiefz.3695

Looking at what Anet has posted and looking at the debacle that is Amber at the moment, the reason that most of us are mad is because our MMR is average. As stated by Evan, all new players start with average MMR.

So the scenario at the moment is that you have average PvP’rs who are “Ok” but know their rotations and you have average MMR PvP’rs who have NO idea what to do and believe that this is death match.

So if you are on a loss streak, it’s probably that there are a bunch of newbies as well as a bunch of averages and the sorting hat is putting most of the new players on your team. As others have said, you have people that don’t know their builds and don’t know the meta, and don’t know rotations. You also have bad class stacking. On my teams I saw multiple DH (4 at one point), thieves, warriors, mesmers and on the other team I saw a balanced group of rev, necro, engi, thief, druid. Party balance is also key to winning.

What I will say, it must mean that the PvP is actually healthy at the moment but the question then becomes: If this experience is what we are giving new players out of the box, is it really an experience that they are going to come back to or after 10-15 losses will they just quit or go back to PvE.

I think that ANet really needs to review the idea that MMR should begin for new players at average and lower it ALOT so they can be matched with similar skill sets.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

well, the thing with PvP is that, if they cannot take 10-15 losses then they are not fit for pvp.

true PvP players will keep on playing and will become better eventually.

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Posted by: Wolfric.9380

Wolfric.9380

well, the thing with PvP is that, if they cannot take 10-15 losses then they are not fit for pvp.

true PvP players will keep on playing and will become better eventually.

I also would say so, but in reality most can´d stand many losses….

also:
Before playing ranked players have to play unraked and hopefully learn basics?

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Posted by: cosmicegg.8502

cosmicegg.8502

lol not even close to the truth, true pvp players will play other games that aren’t so kittened up after so many mismatches, when you solo or duo q , which happens to be what most people do, and you have 3 people with no points in the end of the match then that match is an outlier. But if its repeated continually then that’s indicative of the system. This degree of failure cant be random but systemic.

Lea Moonbow
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Posted by: Ruru.1302

Ruru.1302

Isn’t matchmaking based off of leagues and not MMR at the moment? I might be wrong, idk.

mag
[Mada] Apocryfia

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Posted by: Thiefz.3695

Thiefz.3695

Personally, I think that they need a better tutorial. They need to teach people how to rotate and they need to teach them about map mechanics.

Think about it this way, in PvE they have instanced content. There is no reason to not require people to enter an instance where they have 4 other classes with them to fight against 5 other AI builds just to learn splits and rotations. The classes you fight in HoTM are no where near as aggressive or demanding as players so they don’t really know what they are in for when facing real players.

The truth is that fighting the lord in HoTM is probably closer to a real fight than anything else in that map. Give them a PvP achievement for going through the tutorial with a nice skin and then let them play.

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Posted by: Wolfric.9380

Wolfric.9380

Clear

1 You start at average MMR. Get the three newbies that are set to average by default.
2 You lose.
3 MMR goes down as the newbie MMR also does.
4 System pairs you according MMR again. (Within same ranking)
5 Woot more subpar players.
6 you loose
7 Goto 3

So as long as you don´t win and get pip´s you are going down…

(edited by Wolfric.9380)

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Posted by: Malediktus.9250

Malediktus.9250

Clear

1 You start at average MMR. Get the three newbies that are set to average by default.
2 You lose.
3 MMR goes down as the newbie MMR also does.
4 System pairs you according MMR again. (Within same ranking)
5 Woot more subpar players.
6 you loose
7 Goto 3

So as long as you don´t win and get pip´s you are going down…

Seems to be like that. I keep having loss streaks of 5+ games. Win 1-2 then back to loss streaks.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Clear

1 You start at average MMR. Get the three newbies that are set to average by default.
2 You lose.
3 MMR goes down as the newbie MMR also does.
4 System pairs you according MMR again. (Within same ranking)
5 Woot more subpar players.
6 you loose
7 Goto 3

So as long as you don´t win and get pip´s you are going down…

8. MMR goes to low enough value that your team can defeat the enemy. At this point, players well above your skill level are outside of your pip search range.

9. win match and MMR goes up some.

10. Player wins some more and eventually gets to level in which they cannot win guaranteed.

11. lose match and MMR drops some.

12. Wins or lose next few matches, MMR is stable. You are at your intended rank equal to your skill level.

13. System is working as intended. return to step 10.

K Pop
The Warrior, The Necro, The F1 Connoisseur
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Posted by: Jourdelune.7456

Jourdelune.7456

Clear

1 You start at average MMR. Get the three newbies that are set to average by default.
2 You lose.
3 MMR goes down as the newbie MMR also does.
4 System pairs you according MMR again. (Within same ranking)
5 Woot more subpar players.
6 you loose
7 Goto 3

So as long as you don´t win and get pip´s you are going down…

8. MMR goes to low enough value that your team can defeat the enemy. At this point, players well above your skill level are outside of your pip search range.

9. win match and MMR goes up some.

10. Player wins some more and eventually gets to level in which they cannot win guaranteed.

11. lose match and MMR drops some.

12. Wins or lose next few matches, MMR is stable. You are at your intended rank equal to your skill level.

13. System is working as intended. return to step 10.

False for your step 8.

Now, your enemy team got more MMR than you. So you are still losing.

The new system find random on your MMR but the enemy team is random.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
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Posted by: Fluffball.8307

Fluffball.8307

It is hopefully clear by definition to new players that ranked games are going to be more intense, and progressing will mean going up against harder and harder opponents. If I were a new Star Craft player I would not hop into competitive play and expect to climb the ladder; I’d get slaughtered.

Thus: unranked (and practice/hotjoin for wehatever that is worth.)

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Posted by: Wolfric.9380

Wolfric.9380

You have to think this happens to average or above average players. They go down with the rookies for nothing then grief …. And going up can become slow an painful since all left in amber might be weak players and win´s are far from guranteed even if you are a ruby skilled player, because you have no functioning team.
The only way out would be to build solid premade teams. Solo players that did not start on top get slaped in their faces and dumped.

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Posted by: vulneraria.4865

vulneraria.4865

yes if you start to lose this system bring you to probably lose more.
every member of team have similar mmr but the system select a random team for the matchmaking.
so if you start to lose mmr you probably lose again and again…till all this team with 0 mmr are left at zero pips, then you will have a fair match, you win (yes 2 pips!) and then at 2 pips you gonna probably lose again
they need to remove random team matchmaking, they need to have similar mrr avarage as possible.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

yes if you start to lose this system bring you to probably lose more.
every member of team have similar mmr but the system select a random team for the matchmaking.
so if you start to lose mmr you probably lose again and again…till all this team with 0 mmr are left at zero pips, then you will have a fair match, you win (yes 2 pips!) and then at 2 pips you gonna probably lose again
they need to remove random team matchmaking, they need to have similar mrr avarage as possible.

no, that would just go back to the season 1 model of bad players being able to advance to legendary because they’re farming worse players.

at least this new system ensures that the people that are legendary/diamond actually deserve it.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: cosmicegg.8502

cosmicegg.8502

Just did a match with no traits sigil and amulet selected on a class I seldom play and still finished on top of points. Same outcome, players with no points at the end zero contribution. Working as intended I guess.

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Posted by: vulneraria.4865

vulneraria.4865

yes if you start to lose this system bring you to probably lose more.
every member of team have similar mmr but the system select a random team for the matchmaking.
so if you start to lose mmr you probably lose again and again…till all this team with 0 mmr are left at zero pips, then you will have a fair match, you win (yes 2 pips!) and then at 2 pips you gonna probably lose again
they need to remove random team matchmaking, they need to have similar mrr avarage as possible.

no, that would just go back to the season 1 model of bad players being able to advance to legendary because they’re farming worse players.

at least this new system ensures that the people that are legendary/diamond actually deserve it.

no, is not my case, but if you lose the first match you are paired with all the first match loser against random team that are probably first match winner….
then you lose again, so your team go down in skill and enemy is chosen random, and you go down again, and again…and someone luck in the first few matches have every time better team.
that don’t works the teams mmr must be similar not random.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Clear

1 You start at average MMR. Get the three newbies that are set to average by default.
2 You lose.
3 MMR goes down as the newbie MMR also does.
4 System pairs you according MMR again. (Within same ranking)
5 Woot more subpar players.
6 you loose
7 Goto 3

So as long as you don´t win and get pip´s you are going down…

8. MMR goes to low enough value that your team can defeat the enemy. At this point, players well above your skill level are outside of your pip search range.

9. win match and MMR goes up some.

10. Player wins some more and eventually gets to level in which they cannot win guaranteed.

11. lose match and MMR drops some.

12. Wins or lose next few matches, MMR is stable. You are at your intended rank equal to your skill level.

13. System is working as intended. return to step 10.

False for your step 8.

Now, your enemy team got more MMR than you. So you are still losing.

The new system find random on your MMR but the enemy team is random.

This is how the system works. Whether or not you believe it is up to you.

The gap in your understanding is that you are not always the lower MMR team. The MMR grouping is done by team, but that does not mean that the 2 teams have to have different MMR.

This is the Key.

Search by pip range, refine by MMR grouping. In a couple days, matches will be more even because the pip range and MMR range within that pip level should be synonymous.

Example: Of the system in say a week’s time.

Amber tier 2 player ques up. Search is +/- 15 pips for players.
finds 9 other people centered around amber tier 2.
At this point because most “stronger players” have pushed out of amber tier 2, the MMR of the 10 players in this pool is close.
Team one may average 1020 and team two may average 980. Small Small deviation from from 1000 average value at that tier.

Thus even matches.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: vulneraria.4865

vulneraria.4865

This is how the system works. Whether or not you believe it is up to you.

The gap in your understanding is that you are not always the lower MMR team. The MMR grouping is done by team, but that does not mean that the 2 teams have to have different MMR.

This is the Key.

Search by pip range, refine by MMR grouping. In a couple days, matches will be more even because the pip range and MMR range within that pip level should be synonymous.

Example: Of the system in say a week’s time.

Amber tier 2 player ques up. Search is +/- 15 pips for players.
finds 9 other people centered around amber tier 2.
At this point because most “stronger players” have pushed out of amber tier 2, the MMR of the 10 players in this pool is close.
Team one may average 1020 and team two may average 980. Small Small deviation from from 1000 average value at that tier.

Thus even matches.

why you think mmr is close? here is the problem, actually tons of ppl are in amber so all are eligible for match, and if I have low mmr i’m teamed with low mmr and the result is? lose again, lose mmr and repeat.
team must have similar mmr as possible, not picked random.

sUk Clan

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Posted by: Thiefz.3695

Thiefz.3695

Just a thought.

When you start playing, there is no +/- 15 pips. There is only +15 pips. So that means it is going to be harder to climb if by default there is no one below you to help boost you up. It basically means you MUST duo/team queue to get out of the pits of amber.

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Posted by: cosmicegg.8502

cosmicegg.8502

It does not make match’s ever get more even if your brought down by losses from poor teammates. As long as there is bad players coming to do dailys or any other kitten then your stuck in that pool like you were last season. Now we face premades and we cant even tell they are premade. Just faced 4 necros and an engie cant see they’re in a group anymore because you’ve hidden it. WHat did hiding this solve? This system sucks as bad as last system. Match’s are off the charts lopsided. WHY CANT YOU GUYS MAKE SOMETHING THAT ACTUALLY WORKS RIGHT! You guys are like the government.

Lea Moonbow
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Posted by: Vague Memory.2817

Vague Memory.2817

well, the thing with PvP is that, if they cannot take 10-15 losses then they are not fit for pvp.

true PvP players will keep on playing and will become better eventually.

You make it sound like one person wins a team match. If you are personal scoring high all the time, what difference does getting better make in teams that loses 250-500.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

This is how the system works. Whether or not you believe it is up to you.

The gap in your understanding is that you are not always the lower MMR team. The MMR grouping is done by team, but that does not mean that the 2 teams have to have different MMR.

This is the Key.

Search by pip range, refine by MMR grouping. In a couple days, matches will be more even because the pip range and MMR range within that pip level should be synonymous.

Example: Of the system in say a week’s time.

Amber tier 2 player ques up. Search is +/- 15 pips for players.
finds 9 other people centered around amber tier 2.
At this point because most “stronger players” have pushed out of amber tier 2, the MMR of the 10 players in this pool is close.
Team one may average 1020 and team two may average 980. Small Small deviation from from 1000 average value at that tier.

Thus even matches.

why you think mmr is close? here is the problem, actually tons of ppl are in amber so all are eligible for match, and if I have low mmr i’m teamed with low mmr and the result is? lose again, lose mmr and repeat.
team must have similar mmr as possible, not picked random.

The key is in a couple days. All the racers are at the starting line. You need to give the speeders a chance to get ahead in order for it to work correctly every time.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Malediktus.9250

Malediktus.9250

I think most people play for fun and not for #eSports. So why should they accept days of getting crushed so some arbitrary system starts to work?
You could say all the bad and mediocre players should not play the first 1-2 weeks, but then the “racers” as you call them cant speed through. Not to mention people will loose MMR if they get farmed by those “racers” and get worse and worse people in their team. The whole system is a bad joke, I would even consider it a doom-loop for soloQ players. You loose because of average players on your team to “racers”, your MMR drops. You get worse people on your team. You start loosing to teams you normally would win against. Your MMR keeps dropping. The ocassional win here and there wont outweight the 75-85% loss rate you get in this terribad system.

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Posted by: cosmicegg.8502

cosmicegg.8502

I think most people play for fun and not for #eSports. So why should they accept days of getting crushed so some arbitrary system starts to work?
You could say all the bad and mediocre players should not play the first 1-2 weeks, but then the “racers” as you call them cant speed through. Not to mention people will loose MMR if they get farmed by those “racers” and get worse and worse people in their team. The whole system is a bad joke, I would even consider it a doom-loop for soloQ players. You loose because of average players on your team to “racers”, your MMR drops. You get worse people on your team. You start loosing to teams you normally would win against. Your MMR keeps dropping. The ocassional win here and there wont outweight the 75-85% loss rate you get in this terribad system.

And as you move up, you take scrubs with you and the next division is now the as bad or worse as the first because all the “good” have now moved on forcing you to group again with scrubs. Its obvious that the Devs want you to teamup otherwise why would they hide premades

Lea Moonbow
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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

I think most people play for fun and not for #eSports. So why should they accept days of getting crushed so some arbitrary system starts to work?
You could say all the bad and mediocre players should not play the first 1-2 weeks, but then the “racers” as you call them cant speed through. Not to mention people will loose MMR if they get farmed by those “racers” and get worse and worse people in their team. The whole system is a bad joke, I would even consider it a doom-loop for soloQ players. You loose because of average players on your team to “racers”, your MMR drops. You get worse people on your team. You start loosing to teams you normally would win against. Your MMR keeps dropping. The ocassional win here and there wont outweight the 75-85% loss rate you get in this terribad system.

There is no rating/ranking system on this planet that does not start with some volatility.
I am sorry that this is happening to players but a system simply cannot predict your skill level without some information.
It is an unfortunate byproduct. All I can say is give it some time and do not lose hope.
Treat it like a shooter game, sometimes you get a kill and other times you get spawn camped.

K Pop
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Posted by: MadRabbit.3179

MadRabbit.3179

It’s kind of like this in every ladder system to some extent. Like in Hearthstone, seasons end every month and ladder gets reset. Players retain some rankings based on their rank in the previous season, but it’s substantially lower and not indicative of the player’s actual rank.

If you are a casual player or a guy who likes arena and just plays ranks to mess around with gimmicky decks, you just learn to wait a week to let all the tryhards get to the higher ranks.

Better resources on how to rotate are a great suggestion. I’ve always been kind of amazed at how little there is out there. People reference rotating as a fact of life, but don’t offer much in the way of explaining what that is.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

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Posted by: cosmicegg.8502

cosmicegg.8502

Better resources on how to rotate are a great suggestion. I’ve always been kind of amazed at how little there is out there. People reference rotating as a fact of life, but don’t offer much in the way of explaining what that is.

If you want to learn go play unranked. Learn to look at your mini map. Look for matchups that you can make a difference at. Look for caps that you can take, Look for places you can tie up more then one player for a while. Its not that hard, people go into ranked that don’t even know the mechanics of the total match and mess it up for players that want to compete. Don’t learn in ranked.

Lea Moonbow
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Posted by: Pyriall.1683

Pyriall.1683

Clear

1 You start at average MMR. Get the three newbies that are set to average by default.
2 You lose.
3 MMR goes down as the newbie MMR also does.
4 System pairs you according MMR again. (Within same ranking)
5 Woot more subpar players.
6 you loose
7 Goto 3

So as long as you don´t win and get pip´s you are going down…

You deserve all of that for spelling lose as “loose”.

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Posted by: Malediktus.9250

Malediktus.9250

I think most people play for fun and not for #eSports. So why should they accept days of getting crushed so some arbitrary system starts to work?
You could say all the bad and mediocre players should not play the first 1-2 weeks, but then the “racers” as you call them cant speed through. Not to mention people will loose MMR if they get farmed by those “racers” and get worse and worse people in their team. The whole system is a bad joke, I would even consider it a doom-loop for soloQ players. You loose because of average players on your team to “racers”, your MMR drops. You get worse people on your team. You start loosing to teams you normally would win against. Your MMR keeps dropping. The ocassional win here and there wont outweight the 75-85% loss rate you get in this terribad system.

There is no rating/ranking system on this planet that does not start with some volatility.
I am sorry that this is happening to players but a system simply cannot predict your skill level without some information.
It is an unfortunate byproduct. All I can say is give it some time and do not lose hope.
Treat it like a shooter game, sometimes you get a kill and other times you get spawn camped.

It can use information from previous games. I have a few thousand games played. I dont get why it should not take them into account more.

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Posted by: MadRabbit.3179

MadRabbit.3179

Better resources on how to rotate are a great suggestion. I’ve always been kind of amazed at how little there is out there. People reference rotating as a fact of life, but don’t offer much in the way of explaining what that is.

If you want to learn go play unranked. Learn to look at your mini map. Look for matchups that you can make a difference at. Look for caps that you can take, Look for places you can tie up more then one player for a while. Its not that hard, people go into ranked that don’t even know the mechanics of the total match and mess it up for players that want to compete. Don’t learn in ranked.

That’s cool. What does that have to do with the pros and merits of having official resources that explain the strategic elements of PvP in greater detail before you set foot into unranked or ranked?

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

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Posted by: displacedTitan.6897

displacedTitan.6897

It does not make match’s ever get more even if your brought down by losses from poor teammates. As long as there is bad players coming to do dailys or any other kitten then your stuck in that pool like you were last season. Now we face premades and we cant even tell they are premade. Just faced 4 necros and an engie cant see they’re in a group anymore because you’ve hidden it. WHat did hiding this solve? This system sucks as bad as last system. Match’s are off the charts lopsided. WHY CANT YOU GUYS MAKE SOMETHING THAT ACTUALLY WORKS RIGHT! You guys are like the government.

At the end of the match you can see who was grouped together. Dont blame the game for a problem with your eyes. That line that connects players at the end of the match?? THATS THE GROUPS!

The OP is totally right about why people are mad but doesn’t go far enough with it. The reason people are actually mad is they think of themselves as great players but are in reality mediocre. The difference between expectations and reality is disappointment.

In regards to people in the thread saying that these players will go play another game and feel better… like what? You gonna go and play Dota2 or LoL and try complaining about your low MMR and that it isnt your fault? Players in those games will kitten all over you for being a scrub. To be honest it would be in ANets best interest to tell us what our MMR actually is so people know where they truly stand, although that leads to even more salt and kitten feelings.

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Posted by: Artaz.3819

Artaz.3819

I think most people play for fun and not for #eSports. So why should they accept days of getting crushed so some arbitrary system starts to work?
You could say all the bad and mediocre players should not play the first 1-2 weeks, but then the “racers” as you call them cant speed through. Not to mention people will loose MMR if they get farmed by those “racers” and get worse and worse people in their team. The whole system is a bad joke, I would even consider it a doom-loop for soloQ players. You loose because of average players on your team to “racers”, your MMR drops. You get worse people on your team. You start loosing to teams you normally would win against. Your MMR keeps dropping. The ocassional win here and there wont outweight the 75-85% loss rate you get in this terribad system.

And as you move up, you take scrubs with you and the next division is now the as bad or worse as the first because all the “good” have now moved on forcing you to group again with scrubs. Its obvious that the Devs want you to teamup otherwise why would they hide premades

This

Except one MAJOR problem, why should I be forced to have a premade to have any remote fun? Why can’t I just log on and not have to wait for the friends list to fill in order to PvP competitively?

And when I do have said premade group created, why am I basically always pounding the snot out of everything for a week+ until team pip balances (maybe) and still not having fun until then because the other team afks as soon as any 100+ point lead happens? No challenge so it doesn’t mean anything.

(edited by Artaz.3819)

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Posted by: Jak Shadow.2864

Jak Shadow.2864

I think most people play for fun and not for #eSports. So why should they accept days of getting crushed so some arbitrary system starts to work?
You could say all the bad and mediocre players should not play the first 1-2 weeks, but then the “racers” as you call them cant speed through. Not to mention people will loose MMR if they get farmed by those “racers” and get worse and worse people in their team. The whole system is a bad joke, I would even consider it a doom-loop for soloQ players. You loose because of average players on your team to “racers”, your MMR drops. You get worse people on your team. You start loosing to teams you normally would win against. Your MMR keeps dropping. The ocassional win here and there wont outweight the 75-85% loss rate you get in this terribad system.

This. The current system is the worst fun I have had in PvP ever.

EDIT: And then I get matched against 4 necros. Until other players switches so 5. Anet you have really lost the plot.

(edited by Jak Shadow.2864)

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Posted by: Cynz.9437

Cynz.9437

tbh current system is less discouraging that moronic 50% winrate algorithm based on mmr that we had before

that algorithm forced you into losing matches if you won more than 50% of your matches, so basically you sat for 10-20 min in queue just to sit another 10 min in a match you weren’t ment to win from begin with

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Current system is the best system imo. I bet in like 3 weeks all complaints will stop.

K Pop
The Warrior, The Necro, The F1 Connoisseur
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Posted by: shrek.1046

shrek.1046

What I will say, it must mean that the PvP is actually healthy at the moment but the question then becomes: If this experience is what we are giving new players out of the box, is it really an experience that they are going to come back to or after 10-15 losses will they just quit or go back to PvE.

Good post and this is really the salient point. Are wavering players really going to put up with this until it settles down and thats if it settles down. Heck my experience has been exactly as you described and it has me questioning whether its worth it.

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Posted by: Cynz.9437

Cynz.9437

Current system is the best system imo. I bet in like 3 weeks all complaints will stop.

^^this

since everyone started in same division it will take bit time till players get spread across divisions according to their skills/wins you name it

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Posted by: shrek.1046

shrek.1046

The OP is totally right about why people are mad but doesn’t go far enough with it. The reason people are actually mad is they think of themselves as great players but are in reality mediocre. The difference between expectations and reality is disappointment.

Nope I know I’m average, but I don’t even get teamed with players on my level. I continually got teamed with players who don’t know how to rotate, don’t know how to rez, don’t know how to stomp, don’t know how to play the secondary objectives.

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Posted by: Jak Shadow.2864

Jak Shadow.2864

Nope I know I’m average, but I don’t even get teamed with players on my level. I continually got teamed with players who don’t know how to rotate, don’t know how to rez, don’t know how to stomp, don’t know how to play the secondary objectives.

Agreed. I might be average, but some of the players I have been teamed with have clearly never played before.

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Posted by: Bob F It.5701

Bob F It.5701

Clear

1 You start at average MMR. Get the three newbies that are set to average by default.
2 You lose.
3 MMR goes down as the newbie MMR also does.
4 System pairs you according MMR again. (Within same ranking)
5 Woot more subpar players.
6 you loose
7 Goto 3

So as long as you don´t win and get pip´s you are going down…

ELO hell in a nutshell.

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Posted by: cosmicegg.8502

cosmicegg.8502

A big problem was that they placed the rank 20 players in the center of the bell curve with all the “non-Pro players” with little differentiation between them and the players that understand the maps and objectives but aren’t top tier, thus creating this kittene. Maybe they were afraid to let them fend for themselves and instead forced the players that have some experience to teach them drag them along. The game is full of new free to play players and the horrible swings are the result.

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Posted by: style.6173

style.6173

If you are losing 10-15 in a row, you aren’t average. Look yourself in the mirror and then get better.

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Posted by: cosmicegg.8502

cosmicegg.8502

If you are losing 10-15 in a row, you aren’t average. Look yourself in the mirror and then get better.

you missed my point completely way to read and comprehend !

Lea Moonbow
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Posted by: Laserbolt.6731

Laserbolt.6731

If you are losing 10-15 in a row, you aren’t average. Look yourself in the mirror and then get better.

Correction: if the TEAMS you are placed on all lose, for 15 times in a row, watch how they are losing. Are teammates standing in a corner? Look at the health bars of your team at the upper left corner: are the usually low or dead? Do they rotate properly? Do they run into 1v3s right out of base after dying? Do they wait to group again? Do they defend what they cap, at least for a while?

Scrapper: “Frank from Research”

(edited by Laserbolt.6731)

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Posted by: Torafugu.1087

Torafugu.1087

well, the thing with PvP is that, if they cannot take 10-15 losses then they are not fit for pvp.

true PvP players will keep on playing and will become better eventually.

Taking 10-15 losses actually make their situation worse. the logical thing to do is.
1. 5 men pre
2. make another account.
3. wait.

Do not play, don’t listen to people who want to farm you.

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Posted by: Anomaly.7612

Anomaly.7612

yes if you start to lose this system bring you to probably lose more.
every member of team have similar mmr but the system select a random team for the matchmaking.
so if you start to lose mmr you probably lose again and again…till all this team with 0 mmr are left at zero pips, then you will have a fair match, you win (yes 2 pips!) and then at 2 pips you gonna probably lose again
they need to remove random team matchmaking, they need to have similar mrr avarage as possible.

no, that would just go back to the season 1 model of bad players being able to advance to legendary because they’re farming worse players.

at least this new system ensures that the people that are legendary/diamond actually deserve it.

Yes because being spoon fed artificial win streaks due to the luck of the six shining down upon you at the beginning of the season is definitely representative of them “deserving diamond.”

Of course people on on win streaks aren’t going to complain. A friend of mine who’s a new player of three weeks using a necro was carried to a higher MMR by good players. He soloQ’s into winstreaks. This person also had no idea that reaper shroud 3 gave stability and an AoE fear. They didn’t know where stillness or tranquility are or what times they show up. Do they deserve to be in sapphire or ruby? I don’t think so, but the broken matchmaker seems to.

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Posted by: StinkyLord.7950

StinkyLord.7950

well, the thing with PvP is that, if they cannot take 10-15 losses then they are not fit for pvp.

true PvP players will keep on playing and will become better eventually.

PvP is based on teamplay not 1 vs 1

eventually they will never get better even they keep having blowout match against better enemies

1 person can make a difference while the other can make the opposite

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Posted by: Unfortunately.5940

Unfortunately.5940


WHY CANT YOU GUYS MAKE SOMETHING THAT ACTUALLY WORKS RIGHT! You guys are like the government.

..this made me lol

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Posted by: hotcarl.8621

hotcarl.8621

well, the thing with PvP is that, if they cannot take 10-15 losses then they are not fit for pvp.

true PvP players will keep on playing and will become better eventually.

You make it sound like one person wins a team match. If you are personal scoring high all the time, what difference does getting better make in teams that loses 250-500.

Funny you should ask that.

Well, FYFI,

I just finished a match where we lost 485 to 500… all because this piece of human trash ele decided to go beast at start AND DIED TO IT. Fighting outnumbered, my team still managed to down 3 of the enemy team and finished off one of them in the first teamfight at mid. The rest of the match they were feeding the enemy points and bringing our team down. We probably would’ve done better if they were afk, and we certainly would’ve won IF THEY COULD SOLO THE kittenING CHIEFTAIN.

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Posted by: zaced.7948

zaced.7948

gw2 just isn’t for soloquers. get a full team or gtfo.
in a system where one single bad player can mess up the whole match you’re just not supposed to play with rng strangers.
soloq only works in games where you have roles like a carry that can compensate the mistakes of others.
you’re playing a game 99% based on team coordination without a team. isn’t the result kinda obvious?

i do have sympathy with the one or other person frustrated by this, tho. i have had enough matches with people that seemed like they play pvp for the first time in their life even in ruby. it stops in diamond, tho. take this with a grain of salt, i did this on a smurf since my main acc mmr has flattened out over so many years/matches.

the best advice i can give:
if you want to play pvp get a team. if you can’t leave for greener pastures and spare yourself the stress and misery.