(edited by Twonineone.3490)
The reason why I don't like PvP anymore
#scrubquotes
for shame, people can come from pve and still feel like their contributing (even though if they’re kitten they’re not.), thus increasing the pvp playerbase. If you’re losing to these so called pve players who are good now because of a damage increase, i think you’re the problem.
Snip
In conclusion I know, dear developers, that you have to find a way to keep more players on the game tempting them to buy gems and spend their money, but I think that it’s not a good choice making PvP area so common, letting that all these occasionally players ruin the game to the real PvP fans even knowing that they will go back to PvE at the first occasion, leaving a messy HotM, full of raging and frustrated people. It would be probably better, even to make GW2 a good eSport, keeping the PvP area an elite area, where just people that really want to succed will stay, even if they lose, even if they suck at the beginning, even if they rage with themselves because they are not playing good, that day.
I have faith in you, ANet, and I know that you will fix all, but till that day I’ll just watch the game from far away.
How do you determine who really wants to suceeed and who is just a pveer. How do you determine that someone playing PVE or WvW would not make a good pvper with patience and practice.
Why do you think it is a good idea to promote any kind of elitism in a game that depends on a broad player base.
I have faith in ANET to care about making this game accessible for all not just some random persons ideals of what should and shouldn’t be allowed in PvP.
It is exactly this kind of thinking that drives new blood from PvP. Sorry I want people to play with even if they aren’t up to my same level all the time or I am not up to their level all the time.
if new people are killing you easily im questioning what your upset about. With new and more people coming in there are more people coming in at your level so the matches will be closer in score.
I know im in the wrong game when i win 1 vs 2 fights when against the better players in the game ill lose in 1 vs 1 situations. Your idea on why people rage too is a little different then mine so its hard to agree on this.
Twonineone.3490 reminds me of those self-proclaimed pros from Gw1 who played HA and GvG (mostly HA). They would never allow you to join their team and have fun unless you get rank10 gladiator (or whichever title was needed). Thankfully, those dark times have come to past.
If you are mainly a pvp player and you’re getting beaten by a pve player in pvp it simply means you are a noob.
lol i remember that oulov. i got r6 by running iway, #scrublife.
How do you determine who really wants to suceeed and who is just a pveer. How do you determine that someone playing PVE or WvW would not make a good pvper with patience and practice.
I don’t want to determine who really wants to succeed, the game should do it keeping the difficulty higher. If a plyer don’t succeed at the first time and he/she wants to become a good PvPer he/she will play even if they lose.
But if the game it’s so simple that even a newbie can kill everything just spamming his/her skills, I think that we have a problem.
If you are mainly a pvp player and you’re getting beaten by a pve player in pvp it simply means you are a noob.
I don’t know if you are good with the fact that when you have just ended a fight a player that have probably reached your level thanks to the new “easy-kill patch”, kill you just pushing some keys randomly. There are a lot of examples of this, starting from warriors (with the Juggernaut build I’ve tried to play in the same way a lot of people now play it: using random skills, and I owned 2 or 3 people with no stress) to Mesmers (they just stunlock you and you are dead, stun and attacck, stun and attack), from Necros (that in Lich form take 1/3 of your HP) to Thieves (that just spam HS and your are half dead), from Guardians to Rangers, Eles or Engis (that can stack 12 or 15 fire stack and you are dead before you can say “who am I?”). And want we speak about Eles that can almost refull themselves just using one attunement and 2 skills?
Besides when you you see that 2 fights out of 5 end with all players downed that use even their slippers to kill their enemy, well you could think that all this is really sad…
(edited by Twonineone.3490)
This patch is hands down the biggest disaster the sPvP ever seen. The only thing rewarded in the PvP right now is using a proper build, and, to lesser degree, teamplay. Any kind of quick reactions and timing is overshadowed by spam. It is still possible to outplay some newbies, but it just doesn’t feel rewarding anymore, unless somebody is a fan of arcade games.
But it has always been like this. Your protest amuses me. I posted many times on this forums that thieves with their ridiculous Heartseeker dmg and its spamability paired with constant stealthing is op. Warrior with their insane hammer dmg and CC are op. No dev pays attention or gives a crap.
But it is not only about the skills or people using them. It is the core mechanics.
There was no dodge, no downed state, no skills with insane damage (or at least they were not spamable) and no silly stealth in Guild Wars 1 and everything went just fine.
“You though that using IWAY will always grant you victory? Well, guess what…. we use contagion”
“You though that using bloodspike will always grant you victory? GG wp, we use RTL”
“Ha RTL noobs. We use balanced. Insert coin and try again!”
Gw2 is light-years before Gw1. Don’t count on skill balancing or mentallity change to do the job here.
(edited by Oulov.7913)
But it has always been like this. Your protest amuses me. I posted many times on this forums that thieves with their ridiculous Heartseeker dmg and its spamability paired with constant stealthing is op. Warrior with their insane hammer dmg and CC are op. No dev pays attention or gives a crap.
But it is not only about the skills or people using them. It is the core mechanics.There was no dodge, no downed state, no skills with insane damage (or at least they were not spamable) and no silly stealth in Guild Wars 1 and everything went just fine.
“You though that using IWAY will always grant you victory? Well, guess what…. we use contagion”
“You though that using bloodspike will always grant you victory? GG wp, we use RTL”
“Ha RTL noobs. We use balanced. Insert coin and try again!”Gw2 is light-years before Gw1. Don’t count on skill balancing or mentallity change to do the job here.
you complain about damage and want dodge roll removed? i don’t get you dude
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
If you would read closely to what I have written you would see that I actually complain about both, which is expressed in the sentence:
“There was no dodge, no downed state, no skills with insane damage (or at least they were not spamable) and no silly stealth in Guild Wars 1 and everything went just fine. "
If you would read closely to what I have written you would see that I actually complain about both, which is expressed in the sentence:
“There was no dodge, no downed state, no skills with insane damage (or at least they were not spamable) and no silly stealth in Guild Wars 1 and everything went just fine. "
if you had read correctly what i said you would have read that im confused that you complain about BOTH dodge rolls and high damage. it’s odd to me as the dodge rolls negate the high damage you complain about.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
Try to see a bigger picture, will ya? I know dodge is a countertactic against high damage but I critisize both since it seems (judging by negative opinions of Gw2 players) that both have negative impact on the game, despite complementing each other.
ya’ll just needa get gud
People who are better than you will negate any of the extra damage you throw at them with their traits and dodge rolls. If you are getting beaten by “newbs” you are simply being outplayed or were caught off guard with no cds.
This game has never been about whether you die or not, yes it is always better to stay alive but dieing is unavoidable and in some circumstances dieing isn’t necessarily a bad thing if you manage to make people over rotate or just make bad plays to kill you.
The OP is in the right direction but the problems are much deeper than what he has listed.
Lol. Jeez OP, who took the jam outta your donut? Zee mesmers? This has gotta be a troll post. Sometimes I really can’t tell.
I guess PvP is pretty easy though. Or maybe I get carried a lot. A lot of the time I go on a rampage for no good reason at all. And I’m a skill clicker who plays with a regular kitten $10 mouse and keyboard combo.
PvP as an elite area would suck though. Queue times can be long enough as is, sorry mate.
Twonineone.3490 reminds me of those self-proclaimed pros from Gw1 who played HA and GvG (mostly HA). They would never allow you to join their team and have fun unless you get rank10 gladiator (or whichever title was needed). Thankfully, those dark times have come to past.
If you are mainly a pvp player and you’re getting beaten by a pve player in pvp it simply means you are a noob.
Those were the golden ages…What are you even on about?
GW1 PvP was and remains galaxies away, complete dimensions above this “unworthy” successor, thanks to those restrictions , it was possible to enjoy PvP in its purest form…
Take pvp with a grain of salt. Seriously. Colin already stated this is balance (lol). So find the most OP build and use it. Or “meta” or OP build which is basically meta for its time.
I mean think about it, has there ever been a game to promote itself around balance…of course not….its about finding the most exploitative build and using it. AKA meta…. others will run their favorites. Then these same people will come on the forums and complain. Its the life of gaming these days.
(edited by Helcor.9527)
step 1 go to meta builds. step 2 load in spec, step 3 compete with anyone. no skill involved anymore. GG
step 1 go to meta builds. step 2 load in spec, step 3 compete with anyone. no skill involved anymore. GG
if it was this easy we wouldn’t see so many QQ threads about rampage and being insta gibbed by mesmer, and burning etc. the game is a lot more punishing now and you have to play better than you used to. i like it tbh.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
step 1 go to meta builds. step 2 load in spec, step 3 compete with anyone. no skill involved anymore. GG
This is true if “anyone” is coming from the same pool of people who followed steps 1 and 2. Against those who know what they are doing and are not just unloading skills this won’t work at all.
if it was this easy we wouldn’t see so many QQ threads about rampage and being insta gibbed by mesmer, and burning etc. the game is a lot more punishing now and you have to play better than you used to. i like it tbh.
One of the biggest bullkitten I have ever seen on this forum, excluding obvious trolls.
PvP turned into arcade game, diversity removed, skill floor and ceiling with ,,meta’’ builds is almost equally low, and you can’t be successful without exploiting clearly OP things.
The only people who can be happy here are FoTM rerollers, people who don’t care about competitive side of PvP, and to lesser extent these whose class got ,,blessed’’ for the next few months…
if it was this easy we wouldn’t see so many QQ threads about rampage and being insta gibbed by mesmer, and burning etc. the game is a lot more punishing now and you have to play better than you used to. i like it tbh.
One of the biggest bullkitten I have ever seen on this forum, excluding obvious trolls.
PvP turned into arcade game, diversity removed, skill floor and ceiling with ,,meta’’ builds is almost equally low, and you can’t be successful without exploiting clearly OP things.
The only people who can be happy here are FoTM rerollers, people who don’t care about competitive side of PvP, and to lesser extent these whose class got ,,blessed’’ for the next few months…
well, im still playing engi even though its rife with bugs and bad synergy. it’s much less faceroll than the old cele meta where you could passively tank damage and not get punished hard. i used to be able to win playing on auto pilot neglecting combos and skills. no longer, i gotta make effective use of every tool on my toobelt (just engi puns ;P) and my goodness was it a shock at first. im used to it now and im playing better more consistently because each mistake i dont make is heavily rewarded, because each mistake i make gets me killed. im not playing meta, and im not riding the mesmer ele bandwagon. i will never fotm i willstick by my professions and try make builds that make them work till i stop playing the game.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
I mean think about it, has there ever been a game to promote itself around balance…of course not….its about finding the most exploitative build and using it. AKA meta…. others will run their favorites. Then these same people will come on the forums and complain. Its the life of gaming these days.
And what happen when every profession is uncontrollable or can’t be countered by any other professions? I think that is chaos, battles are win by the fasterer player tha can unload all skills.
I guess PvP is pretty easy though. Or maybe I get carried a lot. A lot of the time I go on a rampage for no good reason at all. And I’m a skill clicker who plays with a regular kitten $10 mouse and keyboard combo.
This is exactly what I was talking about in my OP.
@choovanski
Engi was always a solid class, with many tools making it possible to deal with changing environment. All classes should be balanced like engineer.
You didn’t get magically good since this patch – majority of other builds got nerfed to oblivion by enormous power creep. Engi will be always more or less okay thanks to the good class design.
@choovanski
Engi was always a solid class, with many tools making it possible to deal with changing environment. All classes should be balanced like engineer.You didn’t get magically good since this patch – majority of other builds got nerfed to oblivion by enormous power creep. Engi will be always more or less okay thanks to the good class design.
never said i got magically good homes. just that i have to play better, you know like double blast my f1 water field an all. i didn’t have to do things like that pre patch because i didn’t need the sustain. i need it now, so i have to combo harder. it’s nice.
on the topic of nerfed builds, cele engi got hit hard by the patch. IP was moved out of explosives and and a bunch of other stuff were changed. healing bombs that used to be the base of my old engi build got deleted from the game, and bombs are bugged. i’m running builds that look nothing like what i was running before, and i’ve had to adjust my play a lot. old builds die, but new builds rise such is the nature of a revamp. abandon the old ways and move onto the new. i still see people trying to run old meta and getting owned, ya gotta move on.
engi has mad bugs atm. like bomb kit is unviable because of radius bugs smh
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)
dont compare gw1 pvp with gw2. the only similarities between the two games is the lore and name. gw1 played like a fantastic moba with 8 skills and 8 teamates. gw2 plays like an arpg with team elements.
100% agree with the op.
Anet is creating more and more of these cheese builds, while simultaneously limiting build diversity.
PvP used to be based on skill…. now it boils down to who has the “better build”.
Which is not necessarily such a bad thing…. until you realize that anet keeps leaving some professions in the gutter, while making others broken powerful.
Were you balls at pvp before the patch?
Well roll x profession with x build and its ez mode.
I’m not even really going to bother re-learning whats what in pvp until the new specializations come out…. because they already dropped one bomb on us and its pandemonium…. and there is a much bigger bomb that has still yet to drop (the new specializations). …and some of the stuff happening in pvp atm really needs to be nerfed before anyone who likes to see balanced play enters a match.
(edited by TheBlackLeech.9360)
I played thief and still play thief. According the forums my class was nerfed and I can still do pretty well. About the only times I die often or quick is if I am just not paying as much attention as I should or the other team is just far better than me.
dont compare gw1 pvp with gw2. the only similarities between the two games is the lore and name. gw1 played like a fantastic moba with 8 skills and 8 teamates. gw2 plays like an arpg with team elements.
I feel like Arena net kept the name Guild wars because brand name is a very powerful thing.
I mean guild wars 1 was created to be a PvP only game with PvE adding as a practice for PvP and somehow the PvE became far more success than the PvP section (in terms of revenue). So their focus changed, with PvE driving the game, but unlike gw2, PvP already had a solid base to expand.
if it was this easy we wouldn’t see so many QQ threads about rampage and being insta gibbed by mesmer, and burning etc. the game is a lot more punishing now and you have to play better than you used to. i like it tbh.
One of the biggest bullkitten I have ever seen on this forum, excluding obvious trolls.
PvP turned into arcade game, diversity removed, skill floor and ceiling with ,,meta’’ builds is almost equally low, and you can’t be successful without exploiting clearly OP things.
The only people who can be happy here are FoTM rerollers, people who don’t care about competitive side of PvP, and to lesser extent these whose class got ,,blessed’’ for the next few months…
This^
The skill requirement to be on a similar playing field against experienced players has now shrunk thanks to the ability to spam/exploit certain builds. Burning stacks on guards/rangers, rampage warrior, mesmer with blind/boonrip/(VERY)massive burst/daze/stun in a 2-skill combo… yes you can certainly outplay them but the amount of effort required to do it far exceeds that of someone running these crutch builds. It reminds me of the days when Turret Engineers were utilized by every scrub and some people just went “get gud / L2P / avoid them / etc” without acknowledging the glaring flaws in the build. High-Risk/Effort:High-Reward should be the center of balance in PVP mechanics but with the recent overhaul of the entire trait system and changes to condition (burning), it seems like you’re left with 2 choices: use one of the widely abused OP builds or don’t and work harder to match some imbecile facerolling a Rampage Warrior.
High-Risk/Effort:High-Reward should be the center of balance in PVP mechanics but with the recent overhaul of the entire trait system and changes to condition (burning), it seems like you’re left with 2 choices: use one of the widely abused OP builds or don’t and work harder to match some imbecile facerolling a Rampage Warrior.
This is exactly the problem: ANet removes characteristics from traits (and I still didn’t understand why) to give players more diversity about builds, but the effect was exactly the opposite, reducing this variety considerably.