The results are in - necro is underpowered

The results are in - necro is underpowered

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Hi peeps, henry here again, how we all doing?

Anyway, down to business, i did a study of games with necros in and games without them. I found necros lose more than they win. Clear evidence for necro sustain buffs.

You cant argue because its science.

please post 3 ways to buff necros so we can give anet some feedback. If everyone did their bit for the community like i do then maybe the world and gw2 would be in a better place.

Thanks,

Henry.

Disclaimer : i do not favour any particular class in my studies.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

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Posted by: xeonage.1253

xeonage.1253

1. delete it
2. cancel it
3. forgot it

The results are in - necro is underpowered

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Just want to add that i will run the numbers on what people suggest as buffs and post the best 3 in the OP after a few days.

May take a little while to run the numbers but it should be doable.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Sarrs.4831

Sarrs.4831

Replace Soul Comprehension with literally anything else. Death Magic with another solid Minor trait would likely be an exceptional option for Necro survival.

Nalhadia – Kaineng

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Posted by: Ross Biddle.2367

Ross Biddle.2367

1. Give them DH block spam
2. Give them Rev evasion spam
3. Give them Druid healing spam

That’s what everybody else does.

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Posted by: Spartacus.3192

Spartacus.3192

And no one will care because ANET has its own data…..

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Rickster.8752

Rickster.8752

If the results are in it should be buffed

Official winner of solo queue MMR leaderboards – EU

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Posted by: Exedore.6320

Exedore.6320

Nercos don’t need buffs; they need nerfs. They just need less nerfs than other OP stuff.

Kirrena Rosenkreutz

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Posted by: Rarnark.5623

Rarnark.5623

Necro is in a good spot balance wise. Some people don’t like the idea of necro being a nuke class that requires support, but it fills an interesting niche. Necro can be incredibly challenging to deal with when it is combined with a support. It is a monster in even fights with ele and when spite necro outnumbers fights it is almost impossible to stall the node.

Necros weaknesses are being vulnerable to outnumbers/power bursts (with moa especially) but i feel like this is mostly fair. If necro proves to be too weak in competitive i feel like it would be better to tone down the classes that are best at pressuring/ccing necro into a position where it’s difficult for them to get their damage off without positioning mistakes (thief, mesmer, guardian, rev).

Spirit Bae
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark

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Posted by: Silv.9207

Silv.9207

Sorry, but there’s a single class in this game that is not a super one supported by an elementalist? (or any kind of support class/build)

The necromancer have a medium damage, his best build is condition simply because lack of stability, movement or defensive skills to be able to use any direct damage weapon properly. A dps necro with the axe (or the GS, that is the new shining dps weapon of the reaper but is also one of the worst PvP weapon of the game as it is designed now) can do way much damage than a condi one and have more burst, but simply can’t survive in a team fight and if you interrupt him once or twice he lose all his damaging skills and is useless. That make him unable to be truly a dps class.

The necromancer is leaved totally alone if you talk about defensive skills. He have “two health bar” but 2 sec of block can stop more damage than 20k of Hp when the enemy team chose to burst you; also making you lesser desiderable to focus, just because you can protect yourself for x seconds as every other class can do.

The thing that always made the necromancer unbalanced is the Life Force issue. With no Lf you can’t fight, with full LF you can win a lot of 1v1 (not in this meta…) and with 50% you can stand against the enemy and hope to have a chance. For 3 years necromancers asked for a balance in that and ANet used all these suggestions to make the Revenant… Wow, amazing…

The necromancer was insanely strong against condition builds because was able to reflect the condi damage to it’s source, killing the enemy with his damage, also granting the Only high source of damage of the necromancer. Now with the amount of evade/block/immunity/resistance/clean skills theres a lot of situations when you send back all the conditions and nothing happen, while in few seconds the enemy is already able to unleash a high burst of condition damage (warrior or mesmer for example).

Also, there’s no more a condi meta and 80% of the enemy players use direct damage, also classes that can use condis sometimes chose to use direct damage because in a lot of situation (when you have high mobility and range or high defensive skills and stability) is way better than condition just because you burst the enemy down faster and in this meta who kill faster win faster. And also for the things I wrote above about the condi clean and resistance.

The necromancer, then, don’t have any defensive skill or any one that can make you avoit the enemy attacks. Is better if you can Block 8k of damage than if you can adsorb it as a sponge, just because you also become immune to all the other side effects (stun, damaging conditions and cc conditions, for example). There’s nothing that stop the enemy to make you a pounchingball, inflicting you tons of cc. That is why the necromancer is the easiest class to kill of this game.

At last, the necromancer is good only if supported by his team, expecially if there’s only one of it. In a good team that know how a necromancer can be useful and fight as a team, focusing target by target and ressing the necro every 10 seconds to make him able to debuff the target with his AA and signets, then necromancer can be a real pain for the enemy.
But now the ranked is a Solo/Duo Ranked! And that kill the only strong necromancer build (if supported), making him kitten ed to be slaughtered by almost every single enemy hi find on his way, unless he don’t find a team with some brain or a mercyful player that follow him to ress him all the time.

Also, about the necro+ele, the necromancer is the Worst class to pair to an elementalist, just because when the necro enter in the Shroud (his only true source of damage, a state where the necromancer want to stay much longer as possible) all the external healing skills are useless, making the elementalist waste all his healing skills on an ally that is unable to heal and the only good thing he can do is cc the enemy and clean some conditions from the necro (just because when the necro enter the shroud he lose all his defensive skills, if he ad any kind of…)

In this meta, the necromancer is doomed to be the worst class for shure, a nightmare to balance (if ANet don’t make some serious rework on how the Life Force and the Shroud works) and an unwanted ally for a lot of players.