The spvp User Interface horror.

The spvp User Interface horror.

in PvP

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I like GW2. A lot. I like to spvp a lot too. But there are some things you cannot go easy on. Like the horrid UI/UX pitfalls I’m forced to deal with every game.

Kings of the hill in this matter:

1. ninja cursor. Everyone knows this. Your top streamers use 3rd party custom cursor software, that says something.
2. The grayed out non-functional “No” button. Is this game really made in America? You know..land of freedom?
3. …and the forced wait that goes with it.
4. the mini-map misleading ally/enemy icon color scheme.

You play in blue team all’s fine -your teammates are always blue, be they downed/dead/standing.

You play in red – you’re in for some Mesmer level deception. If it’s red – is it teammate or enemy? And when it’s downed and red/blue – which the hell is it?
Yes I know the answers but they’re not intuitive. When making split second decisions, you have no time to remember mini map color scheme intricacies!

5. the miliscule exit button in the right bottom corner. This thing should be smack dab in the middle of the screen, right under match statistics. I shouldn’t have to go play precision clicks to leave a game that’s already done.

The idea of pvp game is for players to fight vs other players on equal ground.
Not for players to fight with the UI, and resort to 3rd party software solutions to get intuitive, unobtrusive and reliable interaction with the interface!

4 years a-net, high time someone did something about it.

The spvp User Interface horror.

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I would add the mini map can’t be placed near the party health bar. When you see someone in trouble it would bea lot more efficient to have the Two next to each other. In gw1 you could move any part of the UI where you wanted it.