Pistol thieves right now are a realy rare sight in tpvp, and that has good reasons.
The main reasons is that Pistol thief doesnt do anything better than any other class, the key role of Condition pressure in teamfights is already taken by the HGH engi, who does a lot better at it. Also Pistol/Pistol thieves within the set have no way to mitigate dmg or disengage. I’d say this makes them easier targets to focus, but a Pistol/Pistol thief is like a fly attacking an elephant, insignificant.
Copy-pasta aside. While we’re talking about state of professions what about state of Weapons. P/P and P/D are both sloppy from day one. Since Shadow strike was given the limitation of melee range it might as well have a 30s cooldown considering you’ll only use it in the most niche of situations whether you are power spec’d or condi spec’d you’re better off doing CnD+1 all day every day for simply 2 more initiative.
The P/D weapon set basically uses two skills for it’s life-span unless heinously forced to do otherwise such as being inside a guardian circle ward with nukes coming in. Mind you after doing that he has no reason to Shadow strike again. It’s not just the effectivity people feel in hot-joins spamming 5-1, that the ideal situation for P/D 99% of the time is spamming 5-1 is a terrible shame. Not to mention that Caltrops frequently gets used as a crutch because even for Sneak attacks strength, the weapon set is still quite forgettable save one bandaid utility. When Haste was such a bandaid that it made S/P and S/D capable it got nerfed and threw them farther from favor until S/D got it’s tweak. We still have bandaid utils because the weapon sets are disgraceful srs. I bring up P/D simply because P/P usually gets the hit but P/D is disgusting itself. You telling me however I spec’d, 5-1 will do all I need, cover most of my condi-removal, healing and other defensive means and out-damage basically any other rotation I could possibly do in any circumstance since the combo only starts becoming negligible on targets with 25 bleed stacks?. Lol wot? Not to mention being only 1 condi so that despite it’s vast linearity in offensive skills, the delivery of the damage is shallow and easily countered?
How long till P/D gets it’s tweak?
How long till P/P gets the tweak.
P/P The duck set. No mobility whatsoever, not that P/D’s is wonderful considering melee range and it stopping for a mere bump on the road like a mesmers Phase retreat with only greater limitations.
P/P barely moves, Black Powder isn’t ground-targetted, so it’s defensive against other range assault is essentially non-existing, and so for basically having no defense, it’s utility isn’t valuable enough for a util set. As a damage set, the damage isn’t practical enough or high enough to make up for the overall lack of defense of the set itself. As a hybrid of utility and damage? It still flops because the only extra utility it’s bringing is vulnerability. It has a 300 range benefit over Inf strike which otherwise S/P is bringing basically everything you could want of P/P, for a small price to pay of 300 range.
All this solved by the January update of 10% instead of 5% on Pistol mastery? Of course not. P/P Is basically a single target damage spec with some util thrown in, where slot 2 is mediocre in pvp and niche in pve. With it’s main benefit being comboing with Black Powder to apply 1 blind. Or being a cover condition (covering what exactly? I don’t know. Not anything he himself applied). Slot 5 is a pbaoe field that is negated by proper spacing (which is fine) for a ranged set and can’t give it real tangible defense considering overall lack of defense in contrast to D/P and S/P which have defensive capabilities thrown from skills 2-5 instead of just 4 and 5.
So this patch is all bug fixes.
When will we see Pistol/X thief? June? I don’t doubt that someone can pull off niche strats with full team composition building around that thief.
But why would they want to, and why should any weapon set be simply niche? If that is what we’re stepping away from in comparison to gw1.
The devs certainly have time to give the Pistol thieves some love for Junes patch.
Imo. You can start by checking caltrops bleed. Then establishing P/P and P/D as something proper on their own merits. John Peters said P/P has a lot of util, and just had low damage. P/P has util but does it work? If that’s how he feels than they’re pushing it more towards an all-or-nothing damage set with sorrowful defenses (which is fine) in which case, it still doesn’t hit hard enough in general not just Unload.
(edited by ensoriki.5789)