(edited by Robomath.3085)
The state of PvP (in my eyes)
-continued-
sPvP
I hate sPvP’s 8v8! I can’t stand it anymore. It’s a zerg or be zerg game now. The glory system as it stands rewards you for running with the zerg from point to point instead of strategics and defending. I’ve seen people completely ignore the battle around them just to squeeze out more glory in a battle, even if it means loosing the game. The maps aren’t build for 16 people either. There needs to be a change in glory rewarded for defending or holding a point longer or something to that affect. Maybe split the glory from getting a kill if more people “tag” the person that is killed. It’s a joke right now, and I will probably forever be stuck in my rank 20’s because I refuse to play those zerg maps. And tPvP doesn’t reward glory quick enough because there is too much down time.
Maps and Game Types
I know I don’t stand alone in saying we want more maps and game types! I’ve heard people complain about all the attention PvE gets, while PvP sits in the dark. I’d love to see more game types, maps, or even custom rules and tweaks on maps you can host once those come out. I think it would be fun to add an element of randomness in tPvP tourneys as well. Toss in random maps and a few different game types. Then lock players into their class and build once the tourney starts, and weapon sets once the game starts. That would force teams to play well rounded instead of sitting in a particular role.
What are your thoughts? There are mine. Please keep feedback constructive, and feel free to offer ideas. I’d love to see what Anet has to say on some of these topics as well.
I think… that arena.net is a honey badger, and pvp players are just one more snake.
The survivability of bunkers needs to be toned down, as does the burst dmg spikes. Lets bring the game back to not requiring roles and specific builds that is was originally supposed to be.
Regarding balance, for me this has been the main issue with tPvP since the release of the game. A.net needs to fix or at least tweak the bunker/burst DPS mechanics in order to successfully take roles out of the equation.
Its just too boring to play more than a couple times a month..
It just degenerates and becomes too static too fast.
For me the PvP is also getting boring very fast. It feels way to much like a DOTA game. The interaction/team work between classes feels too limited (maybe a side effect of removing the trinity).
It feels that damage overshadows utility/control by way too much in team fights. For me this leads to PvP becoming too ‘zergy’ for my taste…
I have an issue with finding a good guild that actually sets up times to practice and get strategies down. When I enter the sPvP it is either good or bad. Either there is 4 or 5 thieves on the other team or it is somewhat balanced in that there isn’t a butt load of thieves. That is the only thing I have noticed that really kills sPvP for me. I can handle pretty much any other prof. given on my cool downs and how well each of us play.