Theives need a SERIOUS nerf...
I don’t have a problem witht heir damage, hell they can revert the nerf on heartseeker, I wont care…Just please nerf the stealth. I’ts impossible to kill a thief with half a brain if they want to get away.
Their stealth skills are on wayyyy too short of a cooldown.
I can agree with this, only because it seems like latency issues allow some players to take advantage of stealth times.
And this would not affect PVE as much, so it wins for Anet as well, who is trying to keep the two in harmony without having to separate too much.
Thief damage isn’t nearly as bad as glitchy stealth problems + the burst.
Oh look, this thread again.
You are #23894740956230456034756 post this week about Thief and its OP stealth.
I don’t have a problem witht heir damage, hell they can revert the nerf on heartseeker, I wont care…Just please nerf the stealth. I’ts impossible to kill a thief with half a brain if they want to get away.
Their stealth skills are on wayyyy too short of a cooldown.
I can agree with this, only because it seems like latency issues allow some players to take advantage of stealth times.
And this would not affect PVE as much, so it wins for Anet as well, who is trying to keep the two in harmony without having to separate too much.
Thief damage isn’t nearly as bad as glitchy stealth problems + the burst.
Depends how much. Stealth is how I don’t die in Orre. Especially with those Risen Putrifiers pulling me all over the place.
Part-time Kittenposter
Blinding Powder: 3 second stealth 40 second CD
Cloak and Dagger: 3 second stealth, 6 initiative cost, requires melee range
Hide in Shadows: 3 second stealth, 30 second CD
Shadow Refuge: 10 second stealth, 60 second CD, requires the thief to sit inside it for the full 5 second duration
Which is these is OP again?
I don’t have a problem witht heir damage, hell they can revert the nerf on heartseeker, I wont care…Just please nerf the stealth. I’ts impossible to kill a thief with half a brain if they want to get away.
Their stealth skills are on wayyyy too short of a cooldown.
Why not unlink the thief from the culling algorithm ( too many perhaps? ) or adding some reveal skill to pretty much all class?
Mesmer would like and appreciate it’s Mass Invisibility animation buffed with also a sided reveal effect.
Necro could get it’s Mark of Horror buffed to be trigged by the stealth aggressor.
Guardian would likely to have it’s Shield of Absorption reveal the noob who’s hitting it.
Ranger will likely to recive a new Spirt able to auto-attack who’s in stealth while also dealing 50% more damage.
Engineer could recive one shiny new turrets called Thermal Scan, which does nothing but reveal whos in it’s range.
Elementalist will have their Arcane Shield reveal thier stealth agressor while it will also put 5 stack of confusion to whom broke it’s bubble while steathed.
Warrior will get a shout so loud that who’s in stealth will daze out for the next 4 second!.
Thief? nothing sorry! just kidding u can have Assassin’s Signet buffed to reveal who’s hitted by those next 5 attack!
just saying.. ahah.
(edited by Tekla.2139)
Blinding Powder: 3 second stealth 40 second CD
Cloak and Dagger: 3 second stealth, 6 initiative cost, requires melee range
Hide in Shadows: 3 second stealth, 30 second CD
Shadow Refuge: 10 second stealth, 60 second CD, requires the thief to sit inside it for the full 5 second durationWhich is these is OP again?
Mutiply those numbers x2 for the culling and there’s real stealth numbers
Blinding Powder: 3 second stealth 40 second CD
Cloak and Dagger: 3 second stealth, 6 initiative cost, requires melee range
Hide in Shadows: 3 second stealth, 30 second CD
Shadow Refuge: 10 second stealth, 60 second CD, requires the thief to sit inside it for the full 5 second durationWhich is these is OP again?
Mutiply those numbers x2 for the culling and there’s real stealth numbers
Weren’t people saying the culling patch worked in sPvP/tPvP? Also it’s not a multiplication, it’s an addition if culling’s still an issue.
Part-time Kittenposter
Blinding Powder: 3 second stealth 40 second CD
Cloak and Dagger: 3 second stealth, 6 initiative cost, requires melee range
Hide in Shadows: 3 second stealth, 30 second CD
Shadow Refuge: 10 second stealth, 60 second CD, requires the thief to sit inside it for the full 5 second durationWhich is these is OP again?
shadow refuge and CnD. thanks.
I do not think the CD on these skills should be nerfed, but reduce max stealth cap to 8 seconds instead of 14.
Blinding Powder: 3 second stealth 40 second CD
Cloak and Dagger: 3 second stealth, 6 initiative cost, requires melee range
Hide in Shadows: 3 second stealth, 30 second CD
Shadow Refuge: 10 second stealth, 60 second CD, requires the thief to sit inside it for the full 5 second durationWhich is these is OP again?
All of them actually, and if I recall correctly you’re underexaggerating those numbers. You do realize by the time you cycle through that entire rotation, your hide in shadows and blinding powder are back up again?
Now If you were using these stealth skills back to back of course, you would run out of stealth, but any theif with half a skull would space out his cooldowns along w/ dodge allows him to stealth heal to full stealth again stealth again stealth again, all the while your bleeding to death.
Now im not complaining about thieves as a whole, beacuse 9 times out of 10 ill destroy a thief 1v1, its just really annoying how they are able to have that many stealth abilities combined with their mobility makes them an impossible opponent to kill. The other day I fought a thief for a good 5 minutes in wvw (literally) until I just gave up and ran away, its pretty stupid how I can severely outplay him and he just stealths and it starts over again…
Blinding Powder: 3 second stealth 40 second CD
Cloak and Dagger: 3 second stealth, 6 initiative cost, requires melee range
Hide in Shadows: 3 second stealth, 30 second CD
Shadow Refuge: 10 second stealth, 60 second CD, requires the thief to sit inside it for the full 5 second durationWhich is these is OP again?
shadow refuge and CnD. thanks.
Far from a comprehensive list, here are some more to add:
Can also trait to add one second to stealth skills, trait to stealth on steal, can steal a stealth ability, can trait to stealth/blind when receiving more than 20% damage, HS through blackpowder (6 init-pistol skill) for free stealth, can use C&D on pets etc for stealth, heartseeker through smokescreen (30 sec cd) for stealth, shadow trap (30 sec CD), trait for stealth under 25% health (60 sec CD).
Oh look, this thread again.
You are #23894740956230456034756 post this week about Thief and its OP stealth.
And what does this tell us?
You do realize by the time you cycle through that entire rotation, your hide in shadows and blinding powder are back up again?
You know that noone in s-tpvp (Dunno wvsw and i don’t care, because this is spvp forum and we give a fk bout wvsw crap) set up utilities just for stealth right? Have you ever played a thief? Wtf does it mean “cycle through that entire rotation”? For example the only stealth skill i have with my S/D-P build it’s shadow refuge…usually D/D have 2 stealth skills on the bar (Considering C&D)…..others have one, and if you read hide in shadows carefully you’ll notice it’s probably the worse healing skill you can use, 30 secs cd for a bad healing and a couple of seconds stealth? No thanks…and please, stop those wvsw-copy paste skills from wiki bs trolling discussions…seriously.
And again WvsW IS NOT spvp…WvsW uses pve skills and gears, so go whine on wvsw forum and leave us alone….we don’t know about thief’s problems in wvsw and WE DON’T CARE at all….here ppl are not meant to simply zerg around ganking low level stuff 30vs10 without brains with uber power pve gear, maybe also considering themselves pro….
(edited by Archaon.6245)
Oh look, this thread again.
You are #23894740956230456034756 post this week about Thief and its OP stealth.
And what does this tell us?
that are a lot of players who doesn’t like to l2p.
if you force a thief to go away = you won the fight
if you force a thief to go in a long stalth = you cap the point
there are a lot of thieves who write some thread about countering the profession.
still better whine on forum about thief op. right?
Oh look, this thread again.
You are #23894740956230456034756 post this week about Thief and its OP stealth.
And what does this tell us?
that are a lot of players who doesn’t like to l2p.
if you force a thief to go away = you won the fight
if you force a thief to go in a long stalth = you cap the pointthere are a lot of thieves who write some thread about countering the profession.
still better whine on forum about thief op. right?
i was going to post the same answer…it tells me that so many ppl are wasting so much time whining on forums instead of l2p properly…
Oh look, this thread again.
You are #23894740956230456034756 post this week about Thief and its OP stealth.
And what does this tell us?
that are a lot of players who doesn’t like to l2p.
if you force a thief to go away = you won the fight
if you force a thief to go in a long stalth = you cap the pointthere are a lot of thieves who write some thread about countering the profession.
still better whine on forum about thief op. right?
i was going to post the same answer…it tells me that so many ppl are wasting so much time whining on forums instead of l2p properly…
Annd why exactly do you think you know the game and all the different MU’S and various situations inn which the Thief is very clearly OP, better than all the ppl disagreeing with your clearly biased opinion?
Blinding Powder: 3 second stealth 40 second CD
Cloak and Dagger: 3 second stealth, 6 initiative cost, requires melee range
Hide in Shadows: 3 second stealth, 30 second CD
Shadow Refuge: 10 second stealth, 60 second CD, requires the thief to sit inside it for the full 5 second durationWhich is these is OP again?
shadow refuge and CnD. thanks.
Far from a comprehensive list, here are some more to add:
Can also trait to add one second to stealth skills, trait to stealth on steal, can steal a stealth ability, can trait to stealth/blind when receiving more than 20% damage, HS through blackpowder (6 init-pistol skill) for free stealth, can use C&D on pets etc for stealth, heartseeker through smokescreen (30 sec cd) for stealth, shadow trap (30 sec CD), trait for stealth under 25% health (60 sec CD).
Oh look even more stealth skills, looks like you were lying you dumbkitten. Stop trying to justify a broken class more nerfs are on the way so be prepared to go back to your 1600 wow team
Oh look, this thread again.
You are #23894740956230456034756 post this week about Thief and its OP stealth.
And what does this tell us?
that are a lot of players who doesn’t like to l2p.
if you force a thief to go away = you won the fight
if you force a thief to go in a long stalth = you cap the pointthere are a lot of thieves who write some thread about countering the profession.
still better whine on forum about thief op. right?
i was going to post the same answer…it tells me that so many ppl are wasting so much time whining on forums instead of l2p properly…
Annd why exactly do you think you know the game and all the different MU’S and various situations inn which the Thief is very clearly OP, better than all the ppl disagreeing with your clearly biased opinion?
Just ask any decent player around, you know…those ppl doing tons of tpvp, paids, high ranked, playing more than one class at a good level, QPnts…stuff like that….you’ll get your answer…
You do realize by the time you cycle through that entire rotation, your hide in shadows and blinding powder are back up again?
You know that noone in s-tpvp (Dunno wvsw and i don’t care, because this is spvp forum and we give a fk bout wvsw crap) set up utilities just for stealth right? Have you ever played a thief? Wtf does it mean “cycle through that entire rotation”? For example the only stealth skill i have with my S/D-P build it’s shadow refuge…usually D/D have 2 stealth skills on the bar (Considering C&D)…..others have one, and if you read hide in shadows carefully you’ll notice it’s probably the worse healing skill you can use, 30 secs cd for a bad healing and a couple of seconds stealth? No thanks…and please, stop those wvsw-copy paste skills from wiki bs trolling discussions…seriously.
And again WvsW IS NOT spvp…WvsW uses pve skills and gears, so go whine on wvsw forum and leave us alone….we don’t know about thief’s problems in wvsw and WE DON’T CARE at all….here ppl are not meant to simply zerg around ganking low level stuff 30vs10 without brains with uber power pve gear, maybe also considering themselves pro….
WvWvW actually does have a lot of PvP in it besides zergs. Do we play the same game? You must be having WoW flashbacks or something. Stop trying to justify thieves more nerfs are coming in a few weeks so be prepared to return to your 1600 wow arena team.
You do realize by the time you cycle through that entire rotation, your hide in shadows and blinding powder are back up again?
You know that noone in s-tpvp (Dunno wvsw and i don’t care, because this is spvp forum and we give a fk bout wvsw crap) set up utilities just for stealth right? Have you ever played a thief? Wtf does it mean “cycle through that entire rotation”? For example the only stealth skill i have with my S/D-P build it’s shadow refuge…usually D/D have 2 stealth skills on the bar (Considering C&D)…..others have one, and if you read hide in shadows carefully you’ll notice it’s probably the worse healing skill you can use, 30 secs cd for a bad healing and a couple of seconds stealth? No thanks…and please, stop those wvsw-copy paste skills from wiki bs trolling discussions…seriously.
And again WvsW IS NOT spvp…WvsW uses pve skills and gears, so go whine on wvsw forum and leave us alone….we don’t know about thief’s problems in wvsw and WE DON’T CARE at all….here ppl are not meant to simply zerg around ganking low level stuff 30vs10 without brains with uber power pve gear, maybe also considering themselves pro….
WvWvW actually does have a lot of PvP in it besides zergs. Do we play the same game? You must be having WoW flashbacks or something. Stop trying to justify thieves more nerfs are coming in a few weeks so be prepared to return to your 1600 wow arena team.
Omg another one….i really don’t know how ppl can’t get it..
WvsW = PvE Skills – PvE Gears – PvE Levels – PvE Gold – PvE Reward Items
SPvP = PvP Skills – PvP Gears – All same level – Glory – PvP Chests – Ranks
Anet itself divides GW2 into sPvP AND WvsW/PvE
…so….please…you hate thieves in wvsw? Fine…go whine in wvsw’s forums…
btw i never played wow, but you can take a look into my gw1’s guilds…
(edited by Archaon.6245)
If thieves didn’t have heartseeker to kill fast, or stealth to survive, what would they do? No one would ever play them as they’d be useless.
Why always thief? Why noone complains about the warrior’s 100b or mesmer’s illusions?
People need to stop with this nerfing suggestions for thieves, stealth is basically the tank for this class, without these skills thief would die in seconds in any combat.
If thieves didn’t have heartseeker to kill fast, or stealth to survive, what would they do? No one would ever play them as they’d be useless.
well…actually heartseeker is plain crap, only (sometimes) good to finish ppl with very low health, nothing more…
Why always thief? Why noone complains about the warrior’s 100b or mesmer’s illusions?
People need to stop with this nerfing suggestions for thieves, stealth is basically the tank for this class, without these skills thief would die in seconds in any combat.
You already die in seconds if specced glass cannon, stealth or not…that’s why gc thieves are pretty much useless in good teams, everyone can kill you and you can’t kill a kitten because good players are going to counter all your bursts (Talkin bout tpvp off course) Not even considering hot join, because it’s already a mindless 8vs8 (btw 5vs5 hot join it’s better) zergfest…and doesn’t require so much skills…
Oh look, this thread again.
You are #23894740956230456034756 post this week about Thief and its OP stealth.
And what does this tell us?
that are a lot of players who doesn’t like to l2p.
if you force a thief to go away = you won the fight
if you force a thief to go in a long stalth = you cap the pointthere are a lot of thieves who write some thread about countering the profession.
still better whine on forum about thief op. right?
i was going to post the same answer…it tells me that so many ppl are wasting so much time whining on forums instead of l2p properly…
Annd why exactly do you think you know the game and all the different MU’S and various situations inn which the Thief is very clearly OP, better than all the ppl disagreeing with your clearly biased opinion?
Just ask any decent player around, you know…those ppl doing tons of tpvp, paids, high ranked, playing more than one class at a good level, QPnts…stuff like that….you’ll get your answer…
All players that is convincing himself or others, that the Thief isn’t clearly OP, are kidding themselves.
But clearly there is no talking to you. I guess numerous Threads about Thiefs being OP, nearly every Top-Team running at least one Thief and the fact that the Thief excells almost every other class in DPS, Movement, Teamfight-potential, while also being very hard to kill (although he’s running full glass-cannon gear), isn’t enough for you.
Srsly: How many games in sPvP do you have with other classes than Thief and how many builds other than Backstab did you even play on the Thief? I’d guess that my knowledge of the different classes is far beyond yours, having at least 100 games with every class in sPvP and with Hot-joins combined, I probably have 200+ with every class. Besides that, I do a whole lot of theorycrafting and I test out tons of stuff and talk to good players about builds and 1v1 with them to test them out (yes, good as in Top-50 in QP’s).
Why always thief? Why noone complains about the warrior’s 100b or mesmer’s illusions?
Okay, perfect example, lets compare the Thief with the Warrior:
- The Thief is much faster moving around the Map, with his shadowsteps
- The Thief’s combo is much easier to hit, because he does his DMG basically on one single hit, while the Warrior does his DMG over a bigger peroid of time.
- The Warrior actually needs to use offensive Utilities to make his Combo powerful – you need a knockdown/Immobilize, most Warriors use Frenzy etc. All of them are clearly linked to the Power of his Burst and have a rather long CD.
- The Warrior has no stealth, which negates most of the DPS, has to use Utilities offensively and his combo actually has a huge drawback if he uses Frenzy, making it possible to punish the Warrior after or during his combo.
Just compare BS on the Thief with Pistol-Whip, because I actually think PW is balanced – you also need to use utilities (quickness, maybe an additional immobilize) for the combo to be effective, which have Coodlowns comparable to the ones on other Burst-Classes and it’s easier to evade the combo and to return some DMG.
And Mesmer has the same Problems as the Thief: They can stay too classy and still get enough survivability, their combo has too low of a CD and is hard to punish and on top of all the DPS, you also remove boons, get might and evade the whole time during the spike.
All other classes either have to invest heavily in Sustain (valk-amu for Ele, which reduces DPS by A LOT), have much longer CD’s on their Spikes (true for both War and Ele), or have to use up their Utilities for Skills that grant them more DPS or a better chance for the Combo to land (Ele needs Instant Arcane-Spells for decent spikes and Warrior needs Frenzy and Bulls Charge).
(edited by PowerBottom.5796)
Actually i have to say that top teams MUST have at last one GUARDIAN and one MESMER…but there are many with no thieves….strange uh? Not really…
And just for you to know i actually play D/D full condition, P/P condition, S/P Balanced Roamer, D/D Healing/Cond Roamer….and, brace yourself, i don’t play any glass cannon spec….OMG can you believe that???
(edited by Archaon.6245)
Yup, portal mes and bunker guard is a must. Also d/d eles are way stronger than thieves.
I hope those will get fixed. Thief shouldn’t be changed in any way.
Yup, portal mes and bunker guard is a must. Also d/d eles are way stronger than thieves.
I hope those will get fixed. Thief shouldn’t be changed in any way.
How does a D/D-Ele come even close in DPS to a Thief?
And yes, he has decent sustain and team-support, but that stuff happens if you don’t equip and trait your char to be a pure glass-cannon. Thief has very good sustain (Stealth), Teamsupport (AoE-Stealth, Incredibly strong AoE-Poison-field, good overall ranged AoE), Movement (Shadowsteps) without having to give up ANY trait or equipment for it; they can go full glasscannon!
I have to agree though, that it’s really hard to make a decent Thief with good sustain if you want to more or less not run stealth or the Death-Blossom (don’t even get me started on that one…)
I feel like the visible-to-invisible ratio is perfectly fine. The reason that stealth may seem a bit overpowered is because it’s used so often due to the fact that Thieves only have two things to rely on for self-defense: stealth and evasion.
It really doesn’t help that their only methods of healing also produce stealth…
Blinding Powder: 3 second stealth 40 second CD
Cloak and Dagger: 3 second stealth, 6 initiative cost, requires melee range
Hide in Shadows: 3 second stealth, 30 second CD
Shadow Refuge: 10 second stealth, 60 second CD, requires the thief to sit inside it for the full 5 second durationWhich is these is OP again?
shadow refuge and CnD. thanks.
Far from a comprehensive list, here are some more to add:
Can also trait to add one second to stealth skills, trait to stealth on steal, can steal a stealth ability, can trait to stealth/blind when receiving more than 20% damage, HS through blackpowder (6 init-pistol skill) for free stealth, can use C&D on pets etc for stealth, heartseeker through smokescreen (30 sec cd) for stealth, shadow trap (30 sec CD), trait for stealth under 25% health (60 sec CD).
Oh look even more stealth skills, looks like you were lying you dumbkitten. Stop trying to justify a broken class more nerfs are on the way so be prepared to go back to your 1600 wow team
You are the dumb one. WIth things listed first it takes all utility slots allready. Since when do we as thieves got unlimited utility slots. And since when we all spec into defencive trees( for stealth on 25% or stealth taking more then 20% hp in 1 hit, or stealth on steal).
The best thief spec with stealth out there is probably 0/30/30/10/0
It can stealth 50-60% of time. However it has way less damage then any other spec.
If you are stealthed for 50% of time you dont do damage for 50% of time too.
Withouth stealth thief cant possibly kill a warrior.
According to tests: Warrior downed, his random attack downed hits 1500-2k dmg
I got 14k hp. With his interrupt and autoattack damage he kills me faster then i can finish him. His vengeance goes up and he stomps me.
I feel like the visible-to-invisible ratio is perfectly fine. The reason that stealth may seem a bit overpowered is because it’s used so often due to the fact that Thieves only have two things to rely on for self-defense: stealth and evasion.
It really doesn’t help that their only methods of healing also produce stealth…
Yepp, even much of their condition-removal is more or less directly connected with stealth (either it’s the heal itself that stealths you that has just better condi-removal, or you remove conditions while in stealth).
I’ve actually enjoyed toying around with various Thief-Builds, that use more defensive Equip and Traits and don’t rely on stealth so much and I’ve run into Problems with condition-removal, being easy to kill (even though I had valk-amu and several traits that gave me better selfheal). It’s really hard to make a decent sustain-build as a Thief if you don’t rely on Stealth or death Blossom.
But the potential for viable sustain Builds with decent DMG (a middle-ground between DPS and sustain, like it’s possible on the Ele) is definitely there:
- 100% Crit-Chance in stealth (would allow you to still have BS as a heavy Damage-Burst, even if you spec the other traits more defensive and use defensive gear with low-precision)
- Possibility of lots of dodging with nice effects.
- Several Self-Heals that aren’t used as often (Assassin’s Reward, Pain Response, Slowed Pusle) but maybe just need to be used in the right build or team-setup (or maybe a little buff)
- Decent Armor (although low health-pool, but armor is more important on sustain/balanced-builds)
- Good Movement, Teamfight-Skills etc. would mostly still be there even with less DPS-oriented Equip/Traits.
But with all the builds I’ve tried so far, I’ve always felt it would be more efficient in every way to go for the vanilla BS… Why do I need Armor when I can be stealthed, why do I need to dodge when I can be stealthed? What do I do against Condition-builds, with most Condi-removal being bound to stealth AND with my Armor not helping me against them etc….
It’s hard, but I’m having fun trying stuff out, because if it wasn’t for BS and Death-Blossom, the Thief could be a great class thats fun to play with and against and there are tons of builds out there that haven’t been explored at all, just because vanilla-thief is so strong.
(edited by PowerBottom.5796)
How does a D/D-Ele come even close in DPS to a Thief?
Ever met a D/D glass cannon ele? Pretty much same dps but aoe, still having much more survivability that thief…or you’re trying to say that a thief is harder to beat than an ele? Are you trying to say that? Are you sure?
You already die in seconds if specced glass cannon, stealth or not…that’s why gc thieves are pretty much useless in good teams, everyone can kill you and you can’t kill a kitten because good players are going to counter all your bursts (Talkin bout tpvp off course) Not even considering hot join, because it’s already a mindless 8vs8 (btw 5vs5 hot join it’s better) zergfest…and doesn’t require so much skills…
Seriously dude , u are in the same skill lvl as me ?
Why Paid tournaments team take BS Thiefs then , if all players can counter them ?
Seriously ….
Blinding Powder: 3 second stealth 40 second CD
Cloak and Dagger: 3 second stealth, 6 initiative cost, requires melee range
Hide in Shadows: 3 second stealth, 30 second CD
Shadow Refuge: 10 second stealth, 60 second CD, requires the thief to sit inside it for the full 5 second durationWhich is these is OP again?
shadow refuge and CnD. thanks.
Far from a comprehensive list, here are some more to add:
Can also trait to add one second to stealth skills, trait to stealth on steal, can steal a stealth ability, can trait to stealth/blind when receiving more than 20% damage, HS through blackpowder (6 init-pistol skill) for free stealth, can use C&D on pets etc for stealth, heartseeker through smokescreen (30 sec cd) for stealth, shadow trap (30 sec CD), trait for stealth under 25% health (60 sec CD).
Oh look even more stealth skills, looks like you were lying you dumbkitten. Stop trying to justify a broken class more nerfs are on the way so be prepared to go back to your 1600 wow team
There are quite a few stealth skills, yes. The poster you are referring to mentioned the main ones however. But in a solid stealth build, you wouldn’t even take all these, only three:
Hide in Shadows – heal (30 sec CD)
Shadow Refuge – utility slot (60 sec CD)
Cloak and Dagger – weapon utility (6 ini)
Sure you could take more, but you would be gimping yourself.
On topic, stealth-based thieves are my favourite class to fight against. I love the cat and mouse game they play. It is a gameplay experience that you cannot get fighting any other class. Predicting their movement and getting to know each individuals’ playstyle during the fight makes for a battle of wits and attrition. Good mesmers offer similar gameplay. It’s a cerebral battle. You need to play smart.
So much more fun than playing ‘Kite the dumb warrior who thinks the best way to counter you is to keep running at you over and over again while crippled’
How does a D/D-Ele come even close in DPS to a Thief?
Ever met a D/D glass cannon ele? Pretty much same dps but aoe, still having much more survivability that thief…or you’re trying to say that a thief is harder to beat than an ele? Are you trying to say that? Are you sure?
Much same dps but aoe… ur from NA !!! 100 % sure i can’t find a d/d ele that does same DPS as me (Damage per second)
maybe ele has a little more sustained dps/healing. but not the instant burst a thief has.
and btw, we talking about stealth cd… and instead of making stealth cd higher, make the stealth duration less of cnd and blind power, make it 1,5 sec or 2 sec so you don’t have to panic for 3 seconds. and if its 1.5 sec or 2 sec. and u make the reveal 3 second. i think thats eneugh.
Hello,
as we have created a special thread in order to enable you to voice your opinions on thief gameplay, we would like you to focus your feedback on this thread in order to enable us to gather your feedback efficiently.
The thread I’m talking about is found here.
Therefore this thread is hereby closed.
Thanks for your understanding.