There are no close games

There are no close games

in PvP

Posted by: philheat.3956

philheat.3956

Honestly matchmaking is really terrible, never seen a thing like that. Every game I played is a 500 – getrekthardly, doesn’t matter if you win or not, there is not competition at all, games are always one direction.

I did a lot of games today (not on this account btw) I basically had lose and win streak with a little of win/lost alternance, totally random

Look my last 10 games (all soloque in unranked)

I had only 1 close game in 10 games, the other 3 300+ wasn’t close at all because the enemy team could never react from the initial snowball.

It’s not only matchmaking fault, the actual meta is very fast and you get hardly punished for bad positioning or for a bad movement or if you hold a node against no one like a kitten.

Dont’ get my wrong, bunker meta is a totally kitten and i prefer a lot this meta but it’s really important for matchmaking find a balance with professions and avoid premade vs soloers or is a totally mess.

PS Dont’ play 2 thieves (it’s a miracle if you win with 2 thieves) and don’t play warrior. Never.

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There are no close games

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Posted by: Saiyan.1704

Saiyan.1704

The biggest thing about Conquest PvP in GW2 is, 300 to 500 or 500 to 300 is the average that every single player endures. It’s the expected amount of points a team can obtain when that team loses. It’s completely normal.

Scores of 300 to 500 or vice versa
If a player gets a 10 lose streak, ending in a score of 300 to 500, that’s simply luck of the draw. It’s as simple as their team not winning the initial Node control at the beginning of the game, and/or the team gets out rotated at any part of the game, and it becomes a snowball thereafter because the SoloQ pugs aren’t coordinated enough to come back from this outrotation (players leaving base 1 after the other with little to no strategy)

Losing with a score Less than 300
Just like the above, except you’re on a team composition that’s not very efficient, placing you at a disadvantage from the start. This could due to having classes stacked on a team that’s not very efficient. Druids on a team is (currently) 5x more efficient than 2 Thieves. Same goes for Warriors or even glassy Mesmers. Team viability becomes ever more complicated when you take skill factor and build factor into consideration. The SoloQ experience, especially Unranked Queue, often becomes Build Wars 2; having off meta players like Condi builds vs meta players who can counter X build.

OP, you have 3 games out of 10 that’s below normal. The rest is average and working as intended. Even if you lose ALL 10 games @ a 300 point or more score… that’s still (unforunately) working as intended because it’s a normal score ratio. SoloQ is simply luck of the draw, like it always has been. However, constantly losing with less than 300 points is definitely not normal.

Matchmaking (class balances on a team) definitely has gotten worse since HoT but… it’s gotten better since the last patch.

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There are no close games

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Posted by: philheat.3956

philheat.3956

Honestly after the last patch (I mean the last evan tweak) only queue time is considerably decreased, games are really bad in quality.

I think like i said is because there are more factors, it’s not only a matter of games played and mmr, meta builds have a super huge impact on the game(it’s a true build wars) and coordination in ts for semi-premade (like 3+) make a huge gap.

ESL/Pro league players semi-premade have a super huge impact on the game if you don’t have the same composition on your side, and in general META builds (and it’s not the same to say “profession” in general).

Maybe with a build template system anet could lock a meta build in the matchmaking parameter and in general i think esl/pro league players (most of all in semi premade) should be matched only against other esl pro league players (im not talking about soloqueue but duoqueue+).

In my experience these are the 2 most important factors for a game balance in gw2, anet should really tweak the system (or working on it) to consider these factors in matchmaking.

(edited by philheat.3956)