Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.
All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.
There can only be five.
From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.
All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.
There can only be five.
come on ts :P
People really think thieves aren’t going to be meta?
Thief problem wasn’t damage, it was being able to go into the “cluster kitten”. We got more damage, wonderful. How do we deal with 14 conditions and perma cc?
no offense but what are u smoking? i want some.
season 1: i see legendary division DH, druid, tempest, reaper, scrapper, chronomancer, and herald. 7 class out of 9. thief and war weakest link. (not all but most)
season 2: i can predict DD, herald, scrapper, reaper, druid, DH. 6 out of 9. tempest, chrono, and war as weakest link.
Reaper, scrapper, druid, herald, thief
People really think thieves aren’t going to be meta?
It will completely depend on the rules. If they force 5 unique classes, maybe you’ll see thieves. If the rules are 4 unique classes, then most likely top teams will run:
Rev, Reaper, Scrapper, and Druid. The final spot will then be a rev or a druid depending on the team.
Don’t get me wrong. You’ll still see some of the other classes, but they won’t be as prevalent.
From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.
All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.
There can only be five.
Tempest over thief? WTF!
It is interesting, if there are 5 unique professions with this balance, what will happen is team comps will be:
Reaper, scrapper, druid, rev, and X
Now this X will ALWAYS be the weak link, and games will come down to who can best rotate around and exploit the X to victory. In teamfights, X will almost always be the first thing trained down. It might appear like there will be more diversity, but in reality everyone will understand that the X is only ever played b/c they aren’t allowed to run another real class.
In a way, it kind of becomes a game of “protect the lord,” where a player is the relatively weak lord.
From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.
All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.
There can only be five.
Tempest over thief? WTF!
There is a really strong sustain ele build that does good damage. You will be surprised if you haven’t seen it yet.
From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.
All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.
There can only be five.
Tempest over thief? WTF!
There is a really strong sustain ele build that does good damage. You will be surprised if you haven’t seen it yet.
Whats the build?
From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.
All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.
There can only be five.
Tempest over thief? WTF!
There is a really strong sustain ele build that does good damage. You will be surprised if you haven’t seen it yet.
Whats the build?
Same boring d/f Mender or Cleric shout elementalist.
From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.
All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.
There can only be five.
Tempest over thief? WTF!
There is a really strong sustain ele build that does good damage. You will be surprised if you haven’t seen it yet.
Whats the build?
Most certainly a sage/mender d/f earth tank that kills nothing within a day fight..at least nothing that can dodge/strife and press AA…
I think we’ll see a double reap, rev, scrap, druid team. Gonna happen.
Thought was no multi classes? Which btw is bad. I think we will see Scrap Paladin, Berserk Mercenary, Mercenary or Viper Reaper, Viper Revenant, and Mender Druid. Personally.
From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.
All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.
There can only be five.
Disagree, there can only be one and thats SCRAPPER. Everything else is up for grabs.
Scrapper, Daredevil, Reaper, Tempest, druid
From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.
All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.
There can only be five.
Tempest over thief? WTF!
There is a really strong sustain ele build that does good damage. You will be surprised if you haven’t seen it yet.
I called this one first and people were laughing at me.
Thief problem wasn’t damage, it was being able to go into the “cluster kitten”. We got more damage, wonderful. How do we deal with 14 conditions and perma cc?
Signed of Agility, Shadowstep, and Hide in Shadows/Withdraw. That’s two stun breaks and 7 conditions
yeah, I don’t see the “tempest over thief” being a crazy thing. I still think a thief is needed for mobility and tempest isn’t the replacement, yet tempests can either roam or bunker depending on build. Personally I think the thieves are the most squishable class atm and have to rely on their ability to escape to be able to perform.
yeah, I don’t see the “tempest over thief” being a crazy thing. I still think a thief is needed for mobility and tempest isn’t the replacement, yet tempests can either roam or bunker depending on build. Personally I think the thieves are the most squishable class atm and have to rely on their ability to escape to be able to perform.
I like your enthusiasm, your passion….but it’s time to face reality
No matter what you try, the ele essentially it’s still the same thing and players still go through the same strategic process : stack as much defense as possible and try to outsustain your enemy, basically the same gameplay seen since Sept 2012 when GW2 released.
The elementalist is an horribly designed class or rather I’d say that the design is outdated and pointless, in direct conflict with the rest of the game, everything has been held together with the inclusion of few overbearing traits.
Healbot tank support..that’s all.
Yes sage/mender earth tank with stone earth + 1 cantrip/2shouts …dozen of players reached the same conclusion weeks ago even before the 26th jan
The questions and answers are still the same:
-can you roam? …No, you get outrunned by revs/thieves/druids/scrappers
-can you bunker?…No, you won’t hold vs 2 decent players for more than few secs without losing the point
-can you far assault?….No, your dmg it’s too low to kill anything within 20/30s ( time before thief/rev reach its home point)
-will ele be used this coming ESL?…Hell no..you won’t even see a single one
-what about leagues? ..If you win it’s because your team good to start with, you won’t carry anybody and your presence is never necessary
Thief may be squishier when using marauder but…it has far easier time getting away from danger where you ele will have to facetank dmg and hope your team will kill anything before your invulnerability run off and all your shout/heal are on CD…because then you will go down as sorely you won’t be able to run away ( assuming you have an “useful d/f build” anything else will have to disengage and run the sec it get focused)
I could be like you..keep playing an earth tank sage/mender and pretend everything is fine..but really what’s the point, it can only get worst unless players(ele) wise up and start to make precise and concise demands while dropping the class
Yes, I’m talking about a profession boycott , you can either keep playing an earth tank and pretend everything is fine or drop the profession entirely to send a clear/strong message to the devs, that the class needs reevaluation.
yeah, I don’t see the “tempest over thief” being a crazy thing. I still think a thief is needed for mobility and tempest isn’t the replacement, yet tempests can either roam or bunker depending on build. Personally I think the thieves are the most squishable class atm and have to rely on their ability to escape to be able to perform.
I like your enthusiasm, your passion….but it’s time to face reality
No matter what you try, the ele essentially it’s still the same thing and players still go through the same strategic process : stack as much defense as possible and try to outsustain your enemy, basically the same gameplay seen since Sept 2012 when GW2 released.
The elementalist is an horribly designed class or rather I’d say that the design is outdated and pointless, in direct conflict with the rest of the game, everything has been held together with the inclusion of few overbearing traits.
Healbot tank support..that’s all.
Yes sage/mender earth tank with stone earth + 1 cantrip/2shouts …dozen of players reached the same conclusion weeks ago even before the 26th janThe questions and answers are still the same:
-can you roam? …No, you get outrunned by revs/thieves/druids/scrappers
-can you bunker?…No, you won’t hold vs 2 decent players for more than few secs without losing the point
-can you far assault?….No, your dmg it’s too low to kill anything within 20/30s ( time before thief/rev reach its home point)
-will ele be used this coming ESL?…Hell no..you won’t even see a single one
-what about leagues? ..If you win it’s because your team good to start with, you won’t carry anybody and your presence is never necessaryThief may be squishier when using marauder but…it has far easier time getting away from danger where you ele will have to facetank dmg and hope your team will kill anything before your invulnerability run off and all your shout/heal are on CD…because then you will go down as sorely you won’t be able to run away ( assuming you have an “useful d/f build” anything else will have to disengage and run the sec it get focused)
I could be like you..keep playing an earth tank sage/mender and pretend everything is fine..but really what’s the point, it can only get worst unless players(ele) wise up and start to make precise and concise demands while dropping the class
Yes, I’m talking about a profession boycott , you can either keep playing an earth tank and pretend everything is fine or drop the profession entirely to send a clear/strong message to the devs, that the class needs reevaluation.
I don’t understand, are you trying to tank and roam with the same build? your comment is based on the premise that eles can only do one thing … “stack as much defense as possible and try to outsustain your enemy” which is certainly not truth hence the rest of the comment holds no value.
There is a viable roaming build I am using that doesn’t get overruned by any of the mentioned class … not saying it’s invincible… depends mostly on build rather than class.
As of the ele as bunker part…. I don’t think anyone can say “my ele is a tank because I have invulnerabilities” … they are far from reliable with the long CD’s … most use I give them is to negate damage on clear focuss (with cc) or to disable all DH traps. You can only say you can bunker something if you can hold a point undefinitively to a 1v1, 1v2 and sometimes a 1v3… still affected by builds of oponents… what bunker can survive a cc chain while being hit?
Scrapper and Reaper that’s all you need.
Problem is that Rev is still too strong. In ESL games theres only a 4 unique classes required, whereas in challenger league you need 5 unique classes.
And the best of all, ranked queues have ZERO limitation. all in all you’re probably best off running 3 revs a druid and a scrapper.
The way i see it, is you break it down into categories. Power / condi / bunker, then from there you break each one down into sub categories and how they perform compared to each other. Rev still has #1 mobility, damage, cc break, self sustain. (keep in mind you can play revs as glass power, paladins, or mercenary all with the same spec just a couple of trait changes and they’re all equally as viable.
Scrapper, does the most damage while being able to take as many hits it possibly can, has ridiculous CC, 2 stun breaks, damage mitigation, double rez potential via function gyro, and can potentially 1v2 for a sustained amount of time.
Druid, has the most heals while being the most mobile AND tanky. Has the new “kitten you” ability to rez people from 1200 range away….(wtf why?) and can literally pull bodies through kittening walls and buildings. besides this if they’re running longbow they can hold their own in a 1v1 due to sheer knockback and immobilization accessibility (potential decap / cap ) and in teamfights can use FULL shout builds to mitigate 50% of damage taken AOE FOR HIS TEAM, and aoe stun break + taunt.
These are the #1 bullkitten classes right now. And i main all of them, i’m not biased.
- Reaper=> the ultime class actually. A lot of condi spam, thanks for weakness and chill. The condi and direct damage are insane. Plus the tones of pets and the shroud. I have played game against 3-4 reapers. But it´s fine.
- Druid/scrapper=> pretty good! Good damage, cc, heal, mobility. But reapers with the condi spam and corrupt eat them.
- Rev/thief=> beautiful classes, well played they can kill everybody, but they need more skill. They can play an important role in a team.
- Berserk/DH=> insane damage!!! There are some marvelous berserk/Dh, they really surprised me. I think those 2 need a support and cc team.
- Tempest/mesmer=> there was so great in the previous season but now the game play is different. They can support and outdamage everybody. They have to go in dps/cc role!
So reaper first >> all
Then it depend on the player skill rev, thief, druid, scrapper
If there is a good team build herald, berserk, tempest, chrono.
Scrapper, Druid, Thief, Revenant, Reaper/Tempest (depending on the team strategy)
Reaper/Tempest why there’s not so much condi damage builds in the game and that make the reaper weaker than the past season. Without condi damage to send back his damage has been reduced (in teamfight). But the reaper is really good to corrupt boons. There’s also the fact that the revenant can also corrupt boond, then there can be him in that role, doing better damage (expecially why don’t depend from Life Force) and with better survivability.
Tempest why is still viable in different builds, Diamond Skin is still a really Powerfull trait (expecially in 1vs1) against any class, expecially condition classes, also against a reaper (evade the first condi spam and scepter 3 or RS5, then simply heal to stay over 75% and kill the reaper easy). And the Tempest can output a really high damage and heal/support the team at the same time, with just a little lesser survavibility than before. (but need a good tempest)
Scrapper, Druid, Thief, Revenant, Reaper/Tempest (depending on the team strategy)
Reaper/Tempest why there’s not so much condi damage builds in the game and that make the reaper weaker than the past season. Without condi damage to send back his damage has been reduced (in teamfight). But the reaper is really good to corrupt boons. There’s also the fact that the revenant can also corrupt boond, then there can be him in that role, doing better damage (expecially why don’t depend from Life Force) and with better survivability.
Tempest why is still viable in different builds, Diamond Skin is still a really Powerfull trait (expecially in 1vs1) against any class, expecially condition classes, also against a reaper (evade the first condi spam and scepter 3 or RS5, then simply heal to stay over 75% and kill the reaper easy). And the Tempest can output a really high damage and heal/support the team at the same time, with just a little lesser survavibility than before. (but need a good tempest)
Thief is not going to be taken because it cant win the 1v1 fights against scrapper, and it cant adequately participate in the 4v4 fights. The steamroll meta wont allow it.
Even worse. What is a thief gonna do if it turns into a 5v5? Rotate away and decap while their team wipes in the 4v5?
(edited by Daniel Handler.4816)
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