(edited by Supreme.3164)
These condi bunkers are absurd
I have a solution: stop playing and stop complaining. It’s that simple!
season 3 reapers has been nerfed and is much more balanced now than season 2 reapers.
also, if you focus the reaper in team fights they will go down rather quickly.
I have a solution: stop playing and stop complaining. It’s that simple!
May be interesting if 50%+ of GW2 comunity follow your suggestion
season 3 reapers has been nerfed and is much more balanced now than season 2 reapers.
also, if you focus the reaper in team fights they will go down rather quickly.
I play a MM reaper as an alt in PvP and while they have a ton of tricks, they die in seconds if you focus fire. On my team, we always target the reaper first and then the fight is really easy. Also, if you have an Ele, they can pretty much ignore all our condition skills.
Roaming Troll Warrior: Melee Conditions
GW2 Roleplayers – JOIN US! GW2 RP
season 3 reapers has been nerfed and is much more balanced now than season 2 reapers.
also, if you focus the reaper in team fights they will go down rather quickly.
I get your point but..did you read properly my post? I was talking about multiple reapers with ele support, so how do you focus 3 reapers that are getting healed by a tempest that you can’t even touch as you’re perma crippled/weakened/chilled?
If you think a single ele can give your team enough time to kill anything..think again! reapers alternating condi bomb on ele..even the most skilled ele on earth won’t survive long
ha I forgot to mention that I’m talking about diamond/legend level so no amber reapers that die as they have no clue what deathshroud is
3 reapers, if even one of them is MM, then even your best aoe will be wasted on minions at least 50% of the times.
Now you have the scenario: 3 above average reapers supported by above average tempest..in soloq..no freaking esl of which nobody serious really care and neither it’s a valid example of balance. You can’t expect same level of coordination/knowledge from soloq players who at the contrary of esl players are not people who play 12+ hours a day coordinating spikes together.
Nobody wise enough gives a “dodo” if something can be countered at esl level with highly coordinated spikes, in the past specs were nerfed for much less.
Substituting chill with bleed didn’t make reapers any harder to play.
OP…
I know the feeling.
What’s even worse is if you’re trying to keep a teammate alive with heals, peels etc, while your other teammates just run in, use no defences, go down, or just sit at range doing nothing useful while I’m the only one resurrecting. Of course my teammate dies and so does the rest of my team afterward. And best of all, you’ll be blamed for the wipe, even though you’re the only one who was doing something to prevent it. This is Legendary Division by the way. That’s how bad the players in Legendary are…I so hoped games would get better after Ruby, but they literally got worse!
How about those teammates who instantly go back down after being resed? You know, that Reaper or Berserker who runs Viper’s and then charges into 2+ enemies, expecting to live. It’s just…horrible. I always feel like the guy who tries the absolute hardest in games, only to fail anyway.
Combine my factors with yours and you get a blowout game. FUN!!!!
season 3 reapers has been nerfed and is much more balanced now than season 2 reapers.
also, if you focus the reaper in team fights they will go down rather quickly.
I get your point but..did you read properly my post? I was talking about multiple reapers with ele support, so how do you focus 3 reapers that are getting healed by a tempest that you can’t even touch as you’re perma crippled/weakened/chilled?
If you think a single ele can give your team enough time to kill anything..think again! reapers alternating condi bomb on ele..even the most skilled ele on earth won’t survive long
ha I forgot to mention that I’m talking about diamond/legend level so no amber reapers that die as they have no clue what deathshroud is
3 reapers, if even one of them is MM, then even your best aoe will be wasted on minions at least 50% of the times.
Now you have the scenario: 3 above average reapers supported by above average tempest..in soloq..no freaking esl of which nobody serious really care and neither it’s a valid example of balance. You can’t expect same level of coordination/knowledge from soloq players who at the contrary of esl players are not people who play 12+ hours a day coordinating spikes together.
Nobody wise enough gives a “dodo” if something can be countered at esl level with highly coordinated spikes, in the past specs were nerfed for much less.
Substituting chill with bleed didn’t make reapers any harder to play.
I understand your pain, but in my case I just sort of rolled with the punches.
I build my own reaper specifically dedicated to condi-transfer/cleanse/mitigation. This means Sigils of Generosity and Purity, the trait Plague Sending coupled with Parasitic Contagion, Consume Conditions, Plague Signet, “Suffer!”, Putrid Mark on staff 4, and Deadly Swarm on dagger 4, in addition to some stun-breaks and the shroud’s stability.
So I’m not that great when fighting other power builds, but if I enter a match where I can tell there are going to be a lot of condi’s flying around, I can swap to my reaper and make the enemy eat their own medicine.
I have a solution: stop playing and stop complaining. It’s that simple!
May be interesting if 50%+ of GW2 comunity follow your suggestion
Actually, it may make PVP more competitive…….
Well since HoT and the patch before it if I remember right, everything in this game can be spammed, damage abilities, evades, blocks, conditions, boons and god forbid the perma stealth and some other things like reflects or even revealed in some cases (wvw) but lets not get to that =p
I am mainly wvw player and rarely pvp player but I kinda lost interest in this game due to the unkillable things as power build that you almost deal 0 damage to… ooh and they are considered threat to you, because they deal good amount of damage.
Supreme just relax and find another game or take a break for a while I don’t think they will change anything, maybe you become like some of us, login do gathering at home and take the chest and then logout, and if they changed something, another thing will be OP and people will just play that.
As for Anet how many times did people say separate balance for wvw, pvp and pve?
I’d like the idea of buffing reaper’s 1 v 1 or mobility capabilities somehow, and then nerfing their CC bombs. cause at the moment, reapers fill up teams and just tick everyone off on the opposing team with CC and make the match not fun for the opposing team, and then often make their own team lose cause they have no mobility and are picked off easily.
warriors just need straight nerfs… way overbuffed
As long as thieves exist, bunkers will be a thing.
As long as thieves exist, bunkers will be a thing.
Pretty much this. You can’t nerf bunkers without taking either thieves endless mobility or nerf the damage they put out. The combination from blind, high burst and shadowstepping over the map while still be great for 1v1 makes bunkers the only worth counter.
Piken Square EU, maybe soon on your server.
I play hours on end and I never come across teams which you describe. At most, there’s 3 Reapers on a team. and people often swap out 1 Reaper at that time.
Or there’s rarely 2 condi warriors.
…and most of them are not even that good….
YouTube Channel
It’s sometimes hard for me to understand what people are complaining about because my team is doing exactly the same thing to them.
This maybe more of a matchmaking issue than a class issue. You’re simply being outplayed.
Regarding chronos:
condi = yes
bunker = no.
Especially if you use Viper (I use Viper), which ends up more glassy than glass cannon power builds that tend to default to Demolisher or Marauder…
Only 3 classes play condi atm , necro, warrior and mesmer.
And necro is not a bunker by any means , warrior as more sustain now and yes i think they need a nerf inthe condi application not the bunker part, mesmer can bunk the best of the 3 but will give the capp and itsnot as bad as before.
I know there are other clsses playing condi but these 3 are usualy the ones that i feel are more suitable or optimal in teams for condi.
I think players confuse op stuff with hard counters.
If u ask to a thief whats op he will not answer the same as the warrior , what imtrying to say is atm there is no class that can sustain 1v2 and if u strugling with condi bring condi removal or just rotate some place else.
If i see im running a support build im not going to engage in a 1v1.
I have a solution: stop playing and stop complaining. It’s that simple!
May be interesting if 50%+ of GW2 comunity follow your suggestion
I’d say soo too but at this point in time that might only be like 25 to 30 players tops. :P
But at least I admit it!
PoF guys get ready for PvE joys
condi dmg is passive, and has to go.
(edited by Sezz.3029)
Lol I approve of this outrage. If this doesnt change next season, i think ill just avoid pvp all together perhaps the game as a whole since im exaughsted from the lack of thought that goes into skill balancing. I have no interest in jumping classes to fit into the meta
Doesn’t mean condis have to be useless either, at least just put some intelligence into the design. raising the cap, making condis easier to stack and increasing the damage of all of them all at the same time was not intelligent.
Also confuses me (as a rev) that they would nerf shiro saying “it was too evasive” so i guess scrapper is not too tanky, and thief not too bursty and the sea of clones from condi mesmers is not too much but evades which is the only way to avoid taking too many conditions especially from unblockable marks when there is next to no cleanse in the first place is too much. Lmao
Naming the thread condi bunkers and talking about reapers. Reaper needs to be babysitted by scrappers eles or druids and is just 100 times less bunker than warrior or mesmers
Naming the thread condi bunkers and talking about reapers. Reaper needs to be babysitted by scrappers eles or druids and is just 100 times less bunker than warrior or mesmers
They are slow and slow the game to an absurd level of unfun however.
A slow class does not slow the game. Classes like cleric eles slow the game
A slow class does not slow the game. Classes like cleric eles slow the game
Perma chill slow the game to an unacceptable level.
Naming the thread condi bunkers and talking about reapers. Reaper needs to be babysitted by scrappers eles or druids and is just 100 times less bunker than warrior or mesmers
I admit that my post was written in a moment of pure rage and for that I should apologize, with that said my statement remains ..even if only in part.
I see no benefit in nerfing any profession out of existence, similarly is nobody right to ask the removal of a specific gamestyle, be it condimancer for this occasion.
For me this is more of a mechanic problem and not really profession specific, I believe there is a problem with that unblockable marks; would it not be better for everybody if the “unblockable trait” get removed and the unblockable effect get applied directly only to some marks? like 60% of them?
Something that would promote skillful application of marks over the ridiculous off CD spam that we have now, just an idea.
I get it that wars are tankier than necros, but their condi application is mostly melee, they can be ranged and kited much more easily respect to reapers.
Again I’m not asking for ground breaking nerfs, not even profession specific nerfs…we just need some mechanic changes
Yea because thiefs and revenants cant cleanse it by pooping warriors dont run around with resistence and druids or eles have so less opportunities to cleanse.
You make believe of you would start out of your base with 2minutes chill
They need to increase the Condi damage so players can’t bunker it anymore.
Shhhh….Karl may like this idea….
Rune of Lyssa turns 5 conditions into boons. They’re basically helping you.
season 3 reapers has been nerfed and is much more balanced now than season 2 reapers.
also, if you focus the reaper in team fights they will go down rather quickly.
OP QQ is not about 1 Reaper. It’s about team that stack 4 condition builds.
In 2014, if you did that your team was doing zero damage.
Shoutbow war (or bunker guard) + DD ele was enough to cleanses 4 condi users in team fights.
We need another META build that can AOE cleanses to “even the fields”. So, if you queue and see you only got a Tempest, switch to that new meta build (hint buff shouts on Guardian to cleanses more and put the traits that give HP in the master slot, not grand master).
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
Again I’m not asking for ground breaking nerfs, not even profession specific nerfs…we just need some mechanic changes
We just need another AOE cleanser META class.
Let it be Shoutbow War or Bunker Shout Guard (both need buff) or something else.
Since Guard got nothing META or playable on high end, I think they should be great to AOE cleanses again (with a HP buff of some sort or less reliance on traits and runes for aoe cleanses).
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
Rune of Lyssa turns 5 conditions into boons. They’re basically helping you.
Not everyone run “instant” low cool-down elite skill. 45 sec CD on Lyssa don’t help much.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
Condi dmg is less skilled than direct dmg, mesms and necros can bunk af and everyone is running 1000 CCs per second so they are more spammable than stab, dodges, immus, blocks… Sounds like gw2 forum
Again I’m not asking for ground breaking nerfs, not even profession specific nerfs…we just need some mechanic changes
We just need another AOE cleanser META class..
Reminds me, Druids were once able to do that to an extent with their traited Glyphs each cleansing 2 condis on use before their nerf (though, in a very small area, which was a fair drawback). Maybe they should restore their seeds back to what they once were in that regard?
Guardians could use that sort of cleansing also, but according to Anet, they’re “in a good spot” for some reason :V
Rune of Lyssa turns 5 conditions into boons. They’re basically helping you.
Not everyone run “instant” low cool-down elite skill. 45 sec CD on Lyssa don’t help much.
Maybe it’s just an issue of imagination. People make a build and think it’s fantastic, then get upset because they die. Rather thank try to resolve the weaknesses in their build they blame the system where counters exist.
45 seconds is a long time, but how long do spvp fights last? You can down people in a few seconds with concentrated fire.
If there was a little imagination on how to negate the effects of conditions and conditions stopped being so strong, people would run fewer condition builds.
http://wiki.guildwars2.com/wiki/PvP_Build
2 sigils remove conditions. 2 runes remove conditions. 1 rune reduces condition duration. And this is before traits or utilities.
Rune of Lyssa turns 5 conditions into boons. They’re basically helping you.
Not everyone run “instant” low cool-down elite skill. 45 sec CD on Lyssa don’t help much.
Maybe it’s just an issue of imagination. People make a build and think it’s fantastic, then get upset because they die. Rather thank try to resolve the weaknesses in their build they blame the system where counters exist.
45 seconds is a long time, but how long do spvp fights last? You can down people in a few seconds with concentrated fire.
If there was a little imagination on how to negate the effects of conditions and conditions stopped being so strong, people would run fewer condition builds.
http://wiki.guildwars2.com/wiki/PvP_Build
2 sigils remove conditions. 2 runes remove conditions. 1 rune reduces condition duration. And this is before traits or utilities.
And then again don’t forget that some skills that should apply 2 conditions are able to apply more than 5 conditions through traits and runes/sigils as well on an equal or much lower CD than everything you have listed above. Even if you use that setup you mentioned, you are just prolonging your death because you will eventually be overrun by its CD.
Always look at both sides of the coin.
I see 2 main problems for condi builds:
1. They can be naturally tanky while still having the ability to deal potent DPS compared to power builds.
2. This is a problem for both power and condi builds – Too much AoE
People can argue that power builds should bring cleanses but the rate of condition application tips the balance in favor of those tanky condi builds.
(edited by Kyon.9735)
condi dmg is passive, and has to go.
You’re thinking of Boons actually. Boons are passive in this game. Condi damage is applied the exact same why Direct damage is applied. The only difference is you take Direct damage all at once, and the Condi damage is dealt over a period of time.
season 3 reapers has been nerfed and is much more balanced now than season 2 reapers.
also, if you focus the reaper in team fights they will go down rather quickly.
OP QQ is not about 1 Reaper. It’s about team that stack 4 condition builds.
In 2014, if you did that your team was doing zero damage.
Shoutbow war (or bunker guard) + DD ele was enough to cleanses 4 condi users in team fights.
We need another META build that can AOE cleanses to “even the fields”. So, if you queue and see you only got a Tempest, switch to that new meta build (hint buff shouts on Guardian to cleanses more and put the traits that give HP in the master slot, not grand master).
Well actually 3 Reapers supported by a Tempest. Reapers are still easy to focus down, unless the Tempest is there to support them. So which profession is the real problem here? Makes no sense to nerf the Reaper that is relying on the Tempest for support.
condi dmg is passive, and has to go.
You’re thinking of Boons actually. Boons are passive in this game. Condi damage is applied the exact same why Direct damage is applied. The only difference is you take Direct damage all at once, and the Condi damage is dealt over a period of time.
season 3 reapers has been nerfed and is much more balanced now than season 2 reapers.
also, if you focus the reaper in team fights they will go down rather quickly.
OP QQ is not about 1 Reaper. It’s about team that stack 4 condition builds.
In 2014, if you did that your team was doing zero damage.
Shoutbow war (or bunker guard) + DD ele was enough to cleanses 4 condi users in team fights.
We need another META build that can AOE cleanses to “even the fields”. So, if you queue and see you only got a Tempest, switch to that new meta build (hint buff shouts on Guardian to cleanses more and put the traits that give HP in the master slot, not grand master).
Well actually 3 Reapers supported by a Tempest. Reapers are still easy to focus down, unless the Tempest is there to support them. So which profession is the real problem here? Makes no sense to nerf the Reaper that is relying on the Tempest for support.
Well didn’t OP say that Tempests were optional for total steamrolling which means they aren’t really necessary but are more than welcome to have?
I don’t really understand how it would be easy to focus down 2 or more necros with all the cripple, chill, and weakness spam lying around.
#BasedNecro
Condition damage needs to do as damage as power does without ferocity. Expertise should only affect condi duration on crits.
Large stacks on ranged aoe skills need to be lowered.
Protection needs to be universal in reduction.
Toughness needs to be universal in reduction.
Good condi clear needs to be more accessible via traits that improve utilities.
Until we get a good combination of the above, they will remain an abuse case.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
I played only a few game of pvp this season and I can say my fun to hate ratio of time spent in gw2 has gotten much better…
Even when I’m climbing through divisions in PvP I’m having little to no fun and I’ve basically gone back to 100% PvE while playing WvW on the weekends…
As far as I’m concerned all classes are extremely unbalanced and there are so few viable builds you end up fighting the exact same comp using the exact same builds game after game with the only change being nameplates… I for one suggest abandoning PvP and watching anet scramble as they try to figure out why no one likes that kittenty game mode…
Toughness needs to be universal in reduction.
Not gonna happen since conditions were reintroduced to counter high armor builds. However, it turns out that conditions are good against both high and low armor builds.
Would’ve been awesome if conditions actually dealt damage depending on the target’s armor value but I guess that would totally kill the servers due to more computations (WvW issues).
condi dmg is passive, and has to go.
You’re thinking of Boons actually. Boons are passive in this game. Condi damage is applied the exact same why Direct damage is applied. The only difference is you take Direct damage all at once, and the Condi damage is dealt over a period of time.
season 3 reapers has been nerfed and is much more balanced now than season 2 reapers.
also, if you focus the reaper in team fights they will go down rather quickly.
OP QQ is not about 1 Reaper. It’s about team that stack 4 condition builds.
In 2014, if you did that your team was doing zero damage.
Shoutbow war (or bunker guard) + DD ele was enough to cleanses 4 condi users in team fights.
We need another META build that can AOE cleanses to “even the fields”. So, if you queue and see you only got a Tempest, switch to that new meta build (hint buff shouts on Guardian to cleanses more and put the traits that give HP in the master slot, not grand master).
Well actually 3 Reapers supported by a Tempest. Reapers are still easy to focus down, unless the Tempest is there to support them. So which profession is the real problem here? Makes no sense to nerf the Reaper that is relying on the Tempest for support.
Well didn’t OP say that Tempests were optional for total steamrolling which means they aren’t really necessary but are more than welcome to have?
I don’t really understand how it would be easy to focus down 2 or more necros with all the cripple, chill, and weakness spam lying around.
#BasedNecro
A Reaper being cc’d can’t do any pf that spam you mention, and there is not shortage of AoE cc in the game.
Condition damage needs to do about as power does without ferocity. Expertise should only affect condi duration on crits.
Large stacks on aoe skills need to be lowered.
Protection needs to be universal in reduction.
Toughness needs to be universal in reduction.
Good condi clear needs to be more accessible via traits that improve utilities.Until we get a good combination of the above, they will remain an abuse case.
Scrapper has shown us that they can deal power damage just fine without ferocity. And basically you are asking that condi damage have more counters than power damage. Unless of course you want resistance to negate all direct damage as well, and have condi clears negate a chunk of direct damage too.
Just. Fix. The. Builds.
The bias is strong with this one. Go play power builds and see for yourself. “Fix the builds” meaning go all out on anti-condi traits, runes, and sigils and deal next to no damage while most condi builds can be both tanky and actually deal decent~great damage at the same time?
Scrapper is able to deal high damage because of natural might stacking through hammer AA and very great hammer skills which both act defensively and offensively and are already being QQed by other players as well. Defending a broken build by using another broken build as an example is pointless. Just face it, Scrappers are in a “good spot” just because of how good hammer is and not all classes have that same capability. Scrappers actually need buffs on other areas outside of hammer builds (which are probably gonna get nerfed again).
The bias is strong with this one. Go play power builds and see for yourself. “Fix the builds” meaning go all out on anti-condi traits, runes, and sigils and deal next to no damage while most condi builds can be both tanky and actually deal decent~great damage at the same time?
Scrapper is able to deal high damage because of natural might stacking through hammer AA and very great hammer skills which both act defensively and offensively and are already being QQed by other players as well. Defending a broken build by using another broken build as an example is pointless. Just face it, Scrappers are in a “good spot” just because of how good hammer is and not all classes have that same capability. Scrappers actually need buffs on other areas outside of hammer builds (which are probably gonna get nerfed again).
You actually just verified my point. Yes, Scrapper and other power builds are broken, just as there are broken condi builds. Do we nerf direct damage across the board because of broken power builds? No, we nerf the build.
I am merely suggesting that condi builds receive the same treatment. There are a total of 3 professions out of 9 that are effectively using condi builds in the meta. Instead of being biased against condi damage, just balance the condi application and/or sustain of those 3 professions.
P.S. – My favorite builds to play are Power Rifle Engi, Flamethower Condi Engi, and Power Necro. There is no bias here, sorry to burst that bubble. I just get annoyed by the fact that people push out so much false information concerning condi damage and want it nerfed into oblivion instead of taking the logical approach and balancing the builds that are over-performing. It would suck if my Flamethrower Engi became even more useless than it is now just because other condi professions had too much condi application and sustain.
(edited by Shaogin.2679)
You actually just verified my point. Yes, Scrapper and other power builds are broken, just as there are broken condi builds. Do we nerf direct damage across the board because of broken power builds? No, we nerf the build.
I am merely suggesting that condi builds receive the same treatment. There are a total of 3 professions out of 9 that are effectively using condi builds in the meta. Instead of being biased against condi damage, just balance the condi application and/or sustain of those 3 professions.
P.S. – My favorite builds to play are Power Rifle Engi, Flamethower Condi Engi, and Power Necro. There is no bias here, sorry to burst that bubble. I just get annoyed by the fact that people push out so much false information concerning condi damage and want it nerfed into oblivion instead of taking the logical approach and balancing the builds that are over-performing. It would suck if my Flamethrower Engi became even more useless than it is now just because other condi professions had too much condi application and sustain.
Attachments:
YouTube Channel
Condition damage needs to do as damage as power does without ferocity. Expertise should only affect condi duration on crits.
Protection needs to be universal in reduction.
Toughness needs to be universal in reduction.
Condi clear and Resistance need to go.Until we get a good combination of the above, they will remain an abuse case.
Fixed that for you.
(edited by Urdfexe.9147)
The bias is strong with this one. Go play power builds and see for yourself. “Fix the builds” meaning go all out on anti-condi traits, runes, and sigils and deal next to no damage while most condi builds can be both tanky and actually deal decent~great damage at the same time?
Scrapper is able to deal high damage because of natural might stacking through hammer AA and very great hammer skills which both act defensively and offensively and are already being QQed by other players as well. Defending a broken build by using another broken build as an example is pointless. Just face it, Scrappers are in a “good spot” just because of how good hammer is and not all classes have that same capability. Scrappers actually need buffs on other areas outside of hammer builds (which are probably gonna get nerfed again).
You actually just verified my point. Yes, Scrapper and other power builds are broken, just as there are broken condi builds. Do we nerf direct damage across the board because of broken power builds? No, we nerf the build.
I am merely suggesting that condi builds receive the same treatment. There are a total of 3 professions out of 9 that are effectively using condi builds in the meta. Instead of being biased against condi damage, just balance the condi application and/or sustain of those 3 professions.
P.S. – My favorite builds to play are Power Rifle Engi, Flamethower Condi Engi, and Power Necro. There is no bias here, sorry to burst that bubble. I just get annoyed by the fact that people push out so much false information concerning condi damage and want it nerfed into oblivion instead of taking the logical approach and balancing the builds that are over-performing. It would suck if my Flamethrower Engi became even more useless than it is now just because other condi professions had too much condi application and sustain.
Fact – Condi is balanced around PvE for Fractals and Raids wherein Boss HP and Armor are too high but are incomparable to player characters in PvP. Just look at how they buffed confusion.
It is as you say. Either bring some nerfs on condi or its rate of application for PvP. And yes, scrappers need nerfs on hammer too but they deserve more buffs to other areas. Non-hammer Scrappers are in such a sad state right now with all these CC and projectile hate.
TL;DR – I get that condi builds should be tanky because they are supposed to deal DoT but in reality, their DPS are way too good for their tankiness. Same goes for scrapper hammer.
PS.
Why can’t Anet just separate balancing for condi’s rate of application/dps in PvP? They were able to balance some stuff separately in the past (Ele’s signet of restoration/cleansing wave/healing ripple)
Are Guardians the only class that don’t have issues with condi?
I suppose many classes don’t have Contemplation of Purity’s full cleanse, (x2)Smite Condition, (x2)F2 AoE cleanses, on their skill bar.
Other classes may be able to cleanse themselves well in a 1v1 but they can’t hold their own for very long in a team fight vs Reaper/War/Mes/Ele/Rev comp.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
Are Guardians the only class that don’t have issues with condi?
I suppose many classes don’t have Contemplation of Purity’s full cleanse, (x2)Smite Condition, (x2)F2 AoE cleanses, on their skill bar.
Other classes may be able to cleanse themselves well in a 1v1 but they can’t hold their own for very long in a team fight vs Reaper/War/Mes/Ele/Rev comp.
That’s still not enough!
It’s 3 condi bunkers….but that’s all you see every match, this is the biggest problem that I’d like to see it addressed
The amount of healing mixed with condi sustain have ruined this game for me…
Condition damage needs to do as damage as power does without ferocity. Expertise should only affect condi duration on crits.
Protection needs to be universal in reduction.
Toughness needs to be universal in reduction.
Condi clear and Resistance need to go.Until we get the above, they will remain an abuse case.
Fixed that for you.
I can agree with this as well.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.