Thief Is Blatantly Overpowered

Thief Is Blatantly Overpowered

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Posted by: Sabre.1275

Sabre.1275

This is a class that can stealth repeatedly, choose its opponent, and always escape a losing battle. I have seen a build where the player is nearly permanently stealthed, only popping out of stealth for about two seconds at a time, in which he cripples you, puts poison on you, and takes down about half your life. He can also call in a thief npc to do even more damage while hes invisible. There is no counter to stealth. It is a broken mechanic. It is no coincidence that mesmers are also one of the best classes in the game due to stealth. Thief are particularly overpowered in 1on1 engagements and in hot join pvp, and are slightly more balanced in 5on5 tournament pvp but are still a top tier class even there. They need to make serious changes to how stealth works or pvp will be even more dead then it is now.

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Posted by: urinfamousr.7631

urinfamousr.7631

This is a class that can stealth repeatedly, choose its opponent, and always escape a losing battle. I have seen a build where the player is nearly permanently stealthed, only popping out of stealth for about two seconds at a time, in which he cripples you, puts poison on you, and takes down about half your life. He can also call in a thief npc to do even more damage while hes invisible. There is no counter to stealth. It is a broken mechanic. It is no coincidence that mesmers are also one of the best classes in the game due to stealth. Thief are particularly overpowered in 1on1 engagements and in hot join pvp, and are slightly more balanced in 5on5 tournament pvp but are still a top tier class even there. They need to make serious changes to how stealth works or pvp will be even more dead then it is now.

imo let the game die, on a good night there might be 25-30 instances running and the 5v5 are almost always dead and by comparison to the 8v8 non existent. imo move on to another game like many already have. ESO coming soon but not soon enough :/

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Posted by: AnemoneMeer.7182

AnemoneMeer.7182

Mesmer has only three sources of stealth, two on long cooldowns, and one with a long cast that demands we sacrifice timewarp. And one that sets a blatant AoE on the ground and doesn’t last long at all. Don’t go lumping us in with thieves on this.

That being said, I agree completely about thieves being overpowered. Even if they don’t win every fight ever (and they don’t), the amount of skill required to do well as a thief is so abysmally small. Being balanced for perfect, zero lag play isn’t fun for everyone else, especially when the thief requires much less skill to play perfectly on alot of their builds.

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Posted by: SoPP.7034

SoPP.7034

The issue is AoE apparently, not thief’s, didn’t you get the memo?

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: MaXi.3642

MaXi.3642

The issue is AoE apparently, not thief’s, didn’t you get the memo?

because spvp is focused on team fights where all 5 ppl from both teams are in, right? oh wait…

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Posted by: Liewec.2896

Liewec.2896

i hate to bring up the “WoW” qliche, but their stealth was decent.
you could spot the thief if they went to close infront of you,
and once they hit you they’d have to get out of combat to restealth again,
or use a 2 minute cooldown that let them restealth in combat.

it makes more sense from a realism stand point,
once someones attacked you you’re going to know they’re there.
and it makes more sense from a gameplay standpoint,
because swiping at the air is’nt fun.

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Posted by: Rika.7249

Rika.7249

Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.

Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.

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Posted by: Dee Jay.2460

Dee Jay.2460

Thieves might not be fun to fight against but they are not any more overpowered than Elementalists, Mesmers or Guardians.

In fact they’d lose many straight-up 1v1 against those classes.

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Posted by: Archaon.6245

Archaon.6245

Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.

Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.

Wasted words…too hard to understand..

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Posted by: Khyras.8021

Khyras.8021

Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.

Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.

A lot of people did move on to other games.Have fun on empty servers.

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Posted by: urinfamousr.7631

urinfamousr.7631

Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.

Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.

u dont need high armor and hp on a thief cuz u can always go ranged after popping invis if they start aoeing so ur point is invalid

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Posted by: Thrills.3974

Thrills.3974

I just came back but I really need to learn how to deal with stealth and mesmer’s images. I wish there was a “target nearest enemy PLAYER” in the ui so I could instantly re target after they pop images. I can’t call anyone overpowered at the moment since I’m still new but those two classes are really frustrating to fight.

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Posted by: Chi Malady.2015

Chi Malady.2015

In other news, the sky is blue.

@Thrill: bind “target next enemy” so you can quickly cycle through targets until you find the real mesmer (it’s the one with all the boons/conditions and possibly a glory booster icon).

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Posted by: daydream.2938

daydream.2938

I just came back but I really need to learn how to deal with stealth and mesmer’s images. I wish there was a “target nearest enemy PLAYER” in the ui so I could instantly re target after they pop images. I can’t call anyone overpowered at the moment since I’m still new but those two classes are really frustrating to fight.

Yap. These classes have the steepest learning curve to fight. Once you learn though u can deal with alot of there stuff.

If you want to win 1on1s roll a ranger or ele. and once you master those classes youll pretty much trash any thief or mesmer in a solo fight.

Also with theifs you want to watch for shadowstep as thats likely there backstab so if they port to you -dodge or use an invul.
Vs mesmers the clones dont have the offhand weapon in there apperance and they likely have less buffs, a sigil boost from a weapon is a dead giveaway.

(edited by daydream.2938)

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Posted by: Schwahrheit.4203

Schwahrheit.4203

People that are still complaining about Thieves are definitely close to below 1000-negative ELO. Its the same people complaining about Eve for god sake.

Nothing is going to get balanced around you, sorry. Only reason Thieves got nerfed is because of “statistics” on ANET’s database. I don’t think ANET ever made balancing decisions based on people who didn’t have the decency to explore the game.

Since people are negative about nerfs, how about we buff to balance then?

(edited by Schwahrheit.4203)

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Posted by: Gallifreyan.1467

Gallifreyan.1467

I recently started playing GW2. I have pvp’d a lot in other games 1000s of hours.

The stealth mechanic in this game is just a lot different at first you just feel overwhelmed by it but if you quickly adapt to understanding how it works the feeling of being overwhelmed isn’t there anymore.

dont forget you can still do attacks without a target, they just stealthed they did not become invulnerable.

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Posted by: Waffler.1257

Waffler.1257

The issue is AoE apparently, not thief’s, didn’t you get the memo?

But Anet told us that AoE is the counter to thief stealth.

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Posted by: scerevisiae.1972

scerevisiae.1972

Well I play a thief (plus Ele plus necro) and IMO all the things I thought were a bit OP before I made my thief I still think are a bit OP after as well:

  • heartseeker is skill-less and does way too much damage considering it’s a gap closer and it’s spammable and it’s a leap finisher
  • spammable C&D → stealth is a bit ridiculous with the number of shadowsteps already available.

On the flip-side:

  • backstab is fine
  • pistol needs a little love
  • traps and venomshare could stand getting some love too
downed state is bad for PVP

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Posted by: Arekai.5698

Arekai.5698

Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.

Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.

Typical thief player.
Tell’s everyone they’re wrong and even better, tells them to play another game.

I hope you realize that everyone is already doing that right? Why do you think the game is getting emptier and emptier every month?

“If this game is horribly unbalanced, play another game”. I hate people like you, seriously.

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Posted by: urinfamousr.7631

urinfamousr.7631

imo boost stealth to 5 sec and the debuff to 3sec give them hvy armor and boost their heals and lets all move to ESO !!

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Posted by: daydream.2938

daydream.2938

Strange, given how ‘op’ thiefs are , its wierd that there are top teams that dont even run one.
How do they compete?

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Posted by: Slan.5496

Slan.5496

Thieves might not be fun to fight against but they are not any more overpowered than Elementalists, Mesmers or Guardians.

In fact they’d lose many straight-up 1v1 against those classes.

Yeah but those are currently the top 4 classes aren’t they? What if you ignore those three and imagine the thief vs. warriors, rangers, necroes and engis?

Personally I think thieves in gw2 are the most stupidly stupidly unbalanced stealth class I’ve seen in an MMO. Particulary if you’ve ever fought a good thief that’s using the class to it’s full potential. The thief shortbow with spammable teleport is really off the hook.

However, they really aren’t that tough. You can burst them down and the more organized your team is, the less effective the thief is going to be.

IMO the focus at this stage should not be further nerfing of the thief class, but buffing the classes that are underperforming and promoting more build variety overall.

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Posted by: urinfamousr.7631

urinfamousr.7631

Strange, given how ‘op’ thiefs are , its wierd that there are top teams that dont even run one.
How do they compete?

because they can all communicate with one another, thief is OP but less op’d when ur in a coordinated group vs hot join 3-4 BS thieves and clone war mesmers in a pug group u cant communicate with….

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Posted by: daydream.2938

daydream.2938

Thats my point about the nerf thief threads. thieves are annoying wvw, and hotjoin. I get that, but if u nerf em they would become underpoewred in proper tourny play.

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Posted by: Rika.7249

Rika.7249

Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.

Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.

Typical thief player.
Tell’s everyone they’re wrong and even better, tells them to play another game.

I hope you realize that everyone is already doing that right? Why do you think the game is getting emptier and emptier every month?

“If this game is horribly unbalanced, play another game”. I hate people like you, seriously.

So you took the liberty of black-whiting my post AND claim to call me a “typical thief player.” I could stop here because you’re already making kittenumptions, but I feel like I should crush you a wee bit more than you just did yourself, so I shall take the liberty to do so.

So basically, what you’re saying is that Thieves are the sole reason that servers are “empty” and that people are actively leaving the game.

All because of Thieves! Holy cow!

This is OBVIOUSLY a Mesmerguardianengirangernecroelewarrior response gasp

Typical x-player! Nothing’s ever balanced until you can practically call it a free kill, is it!?

I hate people like you! Thinking a single class is the root of all evil! I mean, it’s not like thieves are easy enough to kill already, you REALLY want that free-kill label on EVERY thief’s head!

end of sarcasm.
Also, find another game. You’re clearly not good at this if you find stealth an issue.

In case this is difficult for your mind to grasp, you can actually perform various abilities without having a target. I know, it’s weird, who would’ve known!? So like, imagine what you can do, just by predicting where the thief is going? I mean, you could like, kill him in stealth quicker than you could kill a rabbit with frenzy+100b!

I lied. Sarcasm wasn’t off until now.

Adapt or GTFO.

In your case, I prefer the latter.

Rather have a small playerbase in a game with great balance than have a large playerbase in a game with no balance at all.

See League of Legends for an example of the latter.

u dont need high armor and hp on a thief cuz u can always go ranged after popping invis if they start aoeing so ur point is invalid

And thieves also does a lot of damage at range. No wait, they don’t.

Woops. Your point is now invalid.

Continue?

3

2

1

GAME OVER.

You cannot win this discussion. If the thief goes ranged combat, you won’t take any damage at all, hence he’s not a threat, hence you should ignore him.

Gee, what an overpowered class that needs to flee after taking 2 hits, because it’s designed to be murdered by any mean look. Nerf its ability to flee, it should clearly not be able to avoid the third mean look that will down him.

So OP.

To put it bluntly so everyone can understand:

There’s no reason to nerf stealth. Literally none. You can’t damage people while in stealth, you’re very able to take damage while in stealth, and you’re VERY likely to do so.

I will however give you this: The odd 2 second delay on unstealth needs to be fixed. Cuz then we’re actually talking about being able to damage while in stealth. And THAT’S OP.

(edited by Rika.7249)

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Posted by: scerevisiae.1972

scerevisiae.1972

Thats my point about the nerf thief threads. thieves are annoying wvw, and hotjoin. I get that, but if u nerf em they would become underpoewred in proper tourny play.

then the design is broken, pure and simple.

downed state is bad for PVP

(edited by scerevisiae.1972)

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Posted by: Mrbig.8019

Mrbig.8019

Thats my point about the nerf thief threads. thieves are annoying wvw, and hotjoin. I get that, but if u nerf em they would become underpoewred in proper tourny play.

then the design is broken, pure and simple.

We can argue about this ( and i would approve).

But saying the thief is overpowered, when it’s clearly one of the most ( if not THE MOST) pigeon holed class in the game, well, it’s ridicolous.

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Posted by: Rika.7249

Rika.7249

Thats my point about the nerf thief threads. thieves are annoying wvw, and hotjoin. I get that, but if u nerf em they would become underpoewred in proper tourny play.

then the design is broken, pure and simple.

Pretty much.

Arenanet believes thieves are effective at flanking and assisting through traps, while delivering massive single target burst.

Thieves can only do that one thing, massive single target burst.

I’d like to see some more dirt-fighting pirate style rather than being made of explosive paper.

So you could have a thief who can participate in a team fight and actually stay alive for a while, of course at the cost of damage.

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Posted by: Arheundel.6451

Arheundel.6451

Thats my point about the nerf thief threads. thieves are annoying wvw, and hotjoin. I get that, but if u nerf em they would become underpoewred in proper tourny play.

then the design is broken, pure and simple.

Pretty much.

Arenanet believes thieves are effective at flanking and assisting through traps, while delivering massive single target burst.

Thieves can only do that one thing, massive single target burst.

I’d like to see some more dirt-fighting pirate style rather than being made of explosive paper.

So you could have a thief who can participate in a team fight and actually stay alive for a while, of course at the cost of damage.

Hmm…I believe you can already do that perfectly by equipping a soldier amulet ( like the “OP” bunkers) rather than a berseker amulet….

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Posted by: Nuka Cola.8520

Nuka Cola.8520

why are people crying about clones? easy to kill and deal bs damage, stop crying for something that minor.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Rika.7249

Rika.7249

Thats my point about the nerf thief threads. thieves are annoying wvw, and hotjoin. I get that, but if u nerf em they would become underpoewred in proper tourny play.

then the design is broken, pure and simple.

Pretty much.

Arenanet believes thieves are effective at flanking and assisting through traps, while delivering massive single target burst.

Thieves can only do that one thing, massive single target burst.

I’d like to see some more dirt-fighting pirate style rather than being made of explosive paper.

So you could have a thief who can participate in a team fight and actually stay alive for a while, of course at the cost of damage.

Hmm…I believe you can already do that perfectly by equipping a soldier amulet ( like the “OP” bunkers) rather than a berseker amulet….

That will make you able to take a single blow more.

That won’t exactly make you stay alive.

I’m talking a trait, perhaps one that incorporates sword in mainhand, that reduces damage taken significantly. And sword, well, we all know sword damage is horrible anyway.

Our current and only role is: Jump in, backstab HSHSHS get out before you’re squished.

What I’d like is an option to have another role: The jump in, fight fight fight fight fight fight no need to leave cuz you die instantly fight fight fight.

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Posted by: Raytek.6193

Raytek.6193

This is a class that can stealth repeatedly, choose its opponent, and always escape a losing battle. I have seen a build where the player is nearly permanently stealthed, only popping out of stealth for about two seconds at a time, in which he cripples you, puts poison on you, and takes down about half your life. He can also call in a thief npc to do even more damage while hes invisible. There is no counter to stealth. It is a broken mechanic. It is no coincidence that mesmers are also one of the best classes in the game due to stealth. Thief are particularly overpowered in 1on1 engagements and in hot join pvp, and are slightly more balanced in 5on5 tournament pvp but are still a top tier class even there. They need to make serious changes to how stealth works or pvp will be even more dead then it is now.

There are only a few stealth skills and they all have high cool downs. Cloak and Dagger requires you to be in melee range and has a high initiative cost. “Thief are particularly overpowered in 1on1 engagements” you have to be joking. Thieves lose 1v1 to pretty much every single class. “It is no coincidence that mesmers are also one of the best classes in the game due to stealth.” No, Mesmers are good because of portal which allows you to guard a node without being there and timewarp which is AoE quickness for team fights. Not because they have 2 skills that stealth them.

I have no idea how this super Thief you were fighting was able to get back to back cloak and daggers while running into melee range, eating all the AoE. He must be a glass cannon if he’s taking 50% your health away every 5 seconds.

TL;DR: OP needs to L2P instead of crying on the forums.

Also FYI many top tier players consider thief to be lackluster and most teams don’t even use one.

(edited by Raytek.6193)

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Posted by: Mrbig.8019

Mrbig.8019

Thats my point about the nerf thief threads. thieves are annoying wvw, and hotjoin. I get that, but if u nerf em they would become underpoewred in proper tourny play.

then the design is broken, pure and simple.

Pretty much.

Arenanet believes thieves are effective at flanking and assisting through traps, while delivering massive single target burst.

Thieves can only do that one thing, massive single target burst.

I’d like to see some more dirt-fighting pirate style rather than being made of explosive paper.

So you could have a thief who can participate in a team fight and actually stay alive for a while, of course at the cost of damage.

Hmm…I believe you can already do that perfectly by equipping a soldier amulet ( like the “OP” bunkers) rather than a berseker amulet….

And what will the thief be able to do in tourneys when equipped like that ?

A thief doesn’t have boons stacking like the ele, neither great support options like eles and mesmers, neither condition spreadt like the necro, neither control like a mesmer or a guardian ( altough we had it, but aNet wisely decided to nerf the only decent alternative to dagger burst into oblivion, because HEY, LET’S ALL BE NUKED BY THIEVES, IT WILL BE FUN).

We only have damage, all our good abilities are focused on damage: the rest is worthless, starting from weapons to arrive into traits.

Seriously, any decent thief knows he won’t be able to do anything else aside burst, even Lowell, who before used to play a venom share thief ( before the nerf to venoms, because HEY, BEING NUKED BY A THIEF IS FUN YA KNOW) had to reroll to burst in order to compete.

All thief options are sub-par ASIDE burst, and that’s the only reason why certain top teams use a thief.

Nothin more.

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Posted by: Avead.5760

Avead.5760

i dont think any serious fan of the thef class like how they are pigeonholed into this stupid backstab build and the rest of us dont like playing against it..so why does this stay in the game?What is the benefit of having this 1 shot build still in tourneys and even worse hot join.
Try play a hot join agaisnt 5 bs thieves and tell me if its wotrh your time.Just cause its countered in tourneys and you can manage it with team coordination doesnt mean it doesnt do big damage to the game..
And really i cant get how thief players wouldnt want the nerf of it (and of course buff of other playstyles)

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Posted by: Arheundel.6451

Arheundel.6451

Thats my point about the nerf thief threads. thieves are annoying wvw, and hotjoin. I get that, but if u nerf em they would become underpoewred in proper tourny play.

then the design is broken, pure and simple.

Pretty much.

Arenanet believes thieves are effective at flanking and assisting through traps, while delivering massive single target burst.

Thieves can only do that one thing, massive single target burst.

I’d like to see some more dirt-fighting pirate style rather than being made of explosive paper.

So you could have a thief who can participate in a team fight and actually stay alive for a while, of course at the cost of damage.

Hmm…I believe you can already do that perfectly by equipping a soldier amulet ( like the “OP” bunkers) rather than a berseker amulet….

And what will the thief be able to do in tourneys when equipped like that ?

A thief doesn’t have boons stacking like the ele, neither great support options like eles and mesmers, neither condition spreadt like the necro, neither control like a mesmer or a guardian ( altough we had it, but aNet wisely decided to nerf the only decent alternative to dagger burst into oblivion, because HEY, LET’S ALL BE NUKED BY THIEVES, IT WILL BE FUN).

We only have damage, all our good abilities are focused on damage: the rest is worthless, starting from weapons to arrive into traits.

Seriously, any decent thief knows he won’t be able to do anything else aside burst, even Lowell, who before used to play a venom share thief ( before the nerf to venoms, because HEY, BEING NUKED BY A THIEF IS FUN YA KNOW) had to reroll to burst in order to compete.

All thief options are sub-par ASIDE burst, and that’s the only reason why certain top teams use a thief.

Nothin more.

Did you try it personally? Like timing skills with somebody else?
A venom share/trap build is viable..for me personally, because I can see where others may come in and apply secondary effects….

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Posted by: daydream.2938

daydream.2938

Thats my point about the nerf thief threads. thieves are annoying wvw, and hotjoin. I get that, but if u nerf em they would become underpoewred in proper tourny play.

then the design is broken, pure and simple.

Pretty much.

Arenanet believes thieves are effective at flanking and assisting through traps, while delivering massive single target burst.

Thieves can only do that one thing, massive single target burst.

I’d like to see some more dirt-fighting pirate style rather than being made of explosive paper.

So you could have a thief who can participate in a team fight and actually stay alive for a while, of course at the cost of damage.

Hmm…I believe you can already do that perfectly by equipping a soldier amulet ( like the “OP” bunkers) rather than a berseker amulet….

And what will the thief be able to do in tourneys when equipped like that ?

A thief doesn’t have boons stacking like the ele, neither great support options like eles and mesmers, neither condition spreadt like the necro, neither control like a mesmer or a guardian ( altough we had it, but aNet wisely decided to nerf the only decent alternative to dagger burst into oblivion, because HEY, LET’S ALL BE NUKED BY THIEVES, IT WILL BE FUN).

We only have damage, all our good abilities are focused on damage: the rest is worthless, starting from weapons to arrive into traits.

Seriously, any decent thief knows he won’t be able to do anything else aside burst, even Lowell, who before used to play a venom share thief ( before the nerf to venoms, because HEY, BEING NUKED BY A THIEF IS FUN YA KNOW) had to reroll to burst in order to compete.

All thief options are sub-par ASIDE burst, and that’s the only reason why certain top teams use a thief.

Nothin more.

Did you try it personally? Like timing skills with somebody else?
A venom share/trap build is viable..for me personally, because I can see where others may come in and apply secondary effects….

if people arent winning paid tournaments doing it, and consistantly, then its not really top end viable.

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Posted by: urinfamousr.7631

urinfamousr.7631

Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.

Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.

Typical thief player.
Tell’s everyone they’re wrong and even better, tells them to play another game.

I hope you realize that everyone is already doing that right? Why do you think the game is getting emptier and emptier every month?

“If this game is horribly unbalanced, play another game”. I hate people like you, seriously.

So you took the liberty of black-whiting my post AND claim to call me a “typical thief player.” I could stop here because you’re already making kittenumptions, but I feel like I should crush you a wee bit more than you just did yourself, so I shall take the liberty to do so.

So basically, what you’re saying is that Thieves are the sole reason that servers are “empty” and that people are actively leaving the game.

All because of Thieves! Holy cow!

This is OBVIOUSLY a Mesmerguardianengirangernecroelewarrior response gasp

Typical x-player! Nothing’s ever balanced until you can practically call it a free kill, is it!?

I hate people like you! Thinking a single class is the root of all evil! I mean, it’s not like thieves are easy enough to kill already, you REALLY want that free-kill label on EVERY thief’s head!

end of sarcasm.
Also, find another game. You’re clearly not good at this if you find stealth an issue.

In case this is difficult for your mind to grasp, you can actually perform various abilities without having a target. I know, it’s weird, who would’ve known!? So like, imagine what you can do, just by predicting where the thief is going? I mean, you could like, kill him in stealth quicker than you could kill a rabbit with frenzy+100b!

I lied. Sarcasm wasn’t off until now.

Adapt or GTFO.

In your case, I prefer the latter.

Rather have a small playerbase in a game with great balance than have a large playerbase in a game with no balance at all.

See League of Legends for an example of the latter.

u dont need high armor and hp on a thief cuz u can always go ranged after popping invis if they start aoeing so ur point is invalid

And thieves also does a lot of damage at range. No wait, they don’t.

Woops. Your point is now invalid.

Continue?

3

2

1

GAME OVER.

You cannot win this discussion. If the thief goes ranged combat, you won’t take any damage at all, hence he’s not a threat, hence you should ignore him.

Gee, what an overpowered class that needs to flee after taking 2 hits, because it’s designed to be murdered by any mean look. Nerf its ability to flee, it should clearly not be able to avoid the third mean look that will down him.

So OP.

To put it bluntly so everyone can understand:

There’s no reason to nerf stealth. Literally none. You can’t damage people while in stealth, you’re very able to take damage while in stealth, and you’re VERY likely to do so.

I will however give you this: The odd 2 second delay on unstealth needs to be fixed. Cuz then we’re actually talking about being able to damage while in stealth. And THAT’S OP.

cant go dmg from range? lawl pistal 1 out of invis 3k easy #3 for me 6k+ from 900 comfy range idk wtf u talking about maybe its a L2P issue for you

Thief Is Blatantly Overpowered

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Posted by: SteepledHat.1345

SteepledHat.1345

Mesmer stealth has nothing on thief. Nothing.

“Failure to remain calm is the sign of a weak mind.”

Thief Is Blatantly Overpowered

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Posted by: Mrbig.8019

Mrbig.8019

Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.

Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.

Typical thief player.
Tell’s everyone they’re wrong and even better, tells them to play another game.

I hope you realize that everyone is already doing that right? Why do you think the game is getting emptier and emptier every month?

“If this game is horribly unbalanced, play another game”. I hate people like you, seriously.

So you took the liberty of black-whiting my post AND claim to call me a “typical thief player.” I could stop here because you’re already making kittenumptions, but I feel like I should crush you a wee bit more than you just did yourself, so I shall take the liberty to do so.

So basically, what you’re saying is that Thieves are the sole reason that servers are “empty” and that people are actively leaving the game.

All because of Thieves! Holy cow!

This is OBVIOUSLY a Mesmerguardianengirangernecroelewarrior response gasp

Typical x-player! Nothing’s ever balanced until you can practically call it a free kill, is it!?

I hate people like you! Thinking a single class is the root of all evil! I mean, it’s not like thieves are easy enough to kill already, you REALLY want that free-kill label on EVERY thief’s head!

end of sarcasm.
Also, find another game. You’re clearly not good at this if you find stealth an issue.

In case this is difficult for your mind to grasp, you can actually perform various abilities without having a target. I know, it’s weird, who would’ve known!? So like, imagine what you can do, just by predicting where the thief is going? I mean, you could like, kill him in stealth quicker than you could kill a rabbit with frenzy+100b!

I lied. Sarcasm wasn’t off until now.

Adapt or GTFO.

In your case, I prefer the latter.

Rather have a small playerbase in a game with great balance than have a large playerbase in a game with no balance at all.

See League of Legends for an example of the latter.

u dont need high armor and hp on a thief cuz u can always go ranged after popping invis if they start aoeing so ur point is invalid

And thieves also does a lot of damage at range. No wait, they don’t.

Woops. Your point is now invalid.

Continue?

3

2

1

GAME OVER.

You cannot win this discussion. If the thief goes ranged combat, you won’t take any damage at all, hence he’s not a threat, hence you should ignore him.

Gee, what an overpowered class that needs to flee after taking 2 hits, because it’s designed to be murdered by any mean look. Nerf its ability to flee, it should clearly not be able to avoid the third mean look that will down him.

So OP.

To put it bluntly so everyone can understand:

There’s no reason to nerf stealth. Literally none. You can’t damage people while in stealth, you’re very able to take damage while in stealth, and you’re VERY likely to do so.

I will however give you this: The odd 2 second delay on unstealth needs to be fixed. Cuz then we’re actually talking about being able to damage while in stealth. And THAT’S OP.

cant go dmg from range? lawl pistal 1 out of invis 3k easy #3 for me 6k+ from 900 comfy range idk wtf u talking about maybe its a L2P issue for you

Double pistol noob here, nothing to see, we can move along.

If you think double pistol is viable, you won’t last even 5 secs in a free tourney against any half competent player.

The only one who needs to L2p is you .

Did you try it personally? Like timing skills with somebody else?
A venom share/trap build is viable..for me personally, because I can see where others may come in and apply secondary effects….

I don’t want to start the “learn2thief” argument again.

Take a look at my posting history to find out why you can’t build a thief that way.

People should really play other proffs at least for a decent amount of time before making senseless assumptions like “LULZ TRAP THIEVES ARE VIABLE”, and maybe try them in paids/free against good teams.

(edited by Mrbig.8019)

Thief Is Blatantly Overpowered

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Posted by: urinfamousr.7631

urinfamousr.7631

This is a class that can stealth repeatedly, choose its opponent, and always escape a losing battle. I have seen a build where the player is nearly permanently stealthed, only popping out of stealth for about two seconds at a time, in which he cripples you, puts poison on you, and takes down about half your life. He can also call in a thief npc to do even more damage while hes invisible. There is no counter to stealth. It is a broken mechanic. It is no coincidence that mesmers are also one of the best classes in the game due to stealth. Thief are particularly overpowered in 1on1 engagements and in hot join pvp, and are slightly more balanced in 5on5 tournament pvp but are still a top tier class even there. They need to make serious changes to how stealth works or pvp will be even more dead then it is now.

There are only a few stealth skills and they all have high cool downs. Cloak and Dagger requires you to be in melee range and has a high initiative cost. “Thief are particularly overpowered in 1on1 engagements” you have to be joking. Thieves lose 1v1 to pretty much every single class. “It is no coincidence that mesmers are also one of the best classes in the game due to stealth.” No, Mesmers are good because of portal which allows you to guard a node without being there and timewarp which is AoE quickness for team fights. Not because they have 2 skills that stealth them.

I have no idea how this super Thief you were fighting was able to get back to back cloak and daggers while running into melee range, eating all the AoE. He must be a glass cannon if he’s taking 50% your health away every 5 seconds.

TL;DR: OP needs to L2P instead of crying on the forums.

Also FYI many top tier players consider thief to be lackluster and most teams don’t even use one.

what u talking about thief can burst u down in 1v1 with 3 skills all from invis lol or maybe 4 toss in a HS just for kicks to see the numbers go off :P

Thief Is Blatantly Overpowered

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Posted by: urinfamousr.7631

urinfamousr.7631

Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.

Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.

Typical thief player.
Tell’s everyone they’re wrong and even better, tells them to play another game.

I hope you realize that everyone is already doing that right? Why do you think the game is getting emptier and emptier every month?

“If this game is horribly unbalanced, play another game”. I hate people like you, seriously.

So you took the liberty of black-whiting my post AND claim to call me a “typical thief player.” I could stop here because you’re already making kittenumptions, but I feel like I should crush you a wee bit more than you just did yourself, so I shall take the liberty to do so.

So basically, what you’re saying is that Thieves are the sole reason that servers are “empty” and that people are actively leaving the game.

All because of Thieves! Holy cow!

This is OBVIOUSLY a Mesmerguardianengirangernecroelewarrior response gasp

Typical x-player! Nothing’s ever balanced until you can practically call it a free kill, is it!?

I hate people like you! Thinking a single class is the root of all evil! I mean, it’s not like thieves are easy enough to kill already, you REALLY want that free-kill label on EVERY thief’s head!

end of sarcasm.
Also, find another game. You’re clearly not good at this if you find stealth an issue.

In case this is difficult for your mind to grasp, you can actually perform various abilities without having a target. I know, it’s weird, who would’ve known!? So like, imagine what you can do, just by predicting where the thief is going? I mean, you could like, kill him in stealth quicker than you could kill a rabbit with frenzy+100b!

I lied. Sarcasm wasn’t off until now.

Adapt or GTFO.

In your case, I prefer the latter.

Rather have a small playerbase in a game with great balance than have a large playerbase in a game with no balance at all.

See League of Legends for an example of the latter.

u dont need high armor and hp on a thief cuz u can always go ranged after popping invis if they start aoeing so ur point is invalid

And thieves also does a lot of damage at range. No wait, they don’t.

Woops. Your point is now invalid.

Continue?

3

2

1

GAME OVER.

You cannot win this discussion. If the thief goes ranged combat, you won’t take any damage at all, hence he’s not a threat, hence you should ignore him.

Gee, what an overpowered class that needs to flee after taking 2 hits, because it’s designed to be murdered by any mean look. Nerf its ability to flee, it should clearly not be able to avoid the third mean look that will down him.

So OP.

To put it bluntly so everyone can understand:

There’s no reason to nerf stealth. Literally none. You can’t damage people while in stealth, you’re very able to take damage while in stealth, and you’re VERY likely to do so.

I will however give you this: The odd 2 second delay on unstealth needs to be fixed. Cuz then we’re actually talking about being able to damage while in stealth. And THAT’S OP.

cant go dmg from range? lawl pistal 1 out of invis 3k easy #3 for me 6k+ from 900 comfy range idk wtf u talking about maybe its a L2P issue for you

Double pistol noob here, nothing to see, we can move along.

If you think double pistol is viable, you won’t last even 5 secs in a free tourney against any half competent player.

The only one who needs to L2p is you .

i dont play thief all that much so ur probabyl right but then again if i was in a tpvp then i would also have a group and just stay range picking people off. its really not that big a deal even if i dont pop in hit #3 2-3 times in 3 sec and do 15-20k on ur team. it doesnt have to be a face roll build just a burst and move on. i do it all the time in wvw and spvp when i feel like seeing the BIG numbers… but thx for the dumb reply keep’em coming

Thief Is Blatantly Overpowered

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Posted by: Mrbig.8019

Mrbig.8019

cant go dmg from range? lawl pistal 1 out of invis 3k easy #3 for me 6k+ from 900 comfy range idk wtf u talking about maybe its a L2P issue for you

Double pistol noob here, nothing to see, we can move along.

If you think double pistol is viable, you won’t last even 5 secs in a free tourney against any half competent player.

The only one who needs to L2p is you .[/quote]

i dont play thief all that much so ur probabyl right but then again if i was in a tpvp then i would also have a group and just stay range picking people off. its really not that big a deal even if i dont pop in hit #3 2-3 times in 3 sec and do 15-20k on ur team. it doesnt have to be a face roll build just a burst and move on. i do it all the time in wvw and spvp when i feel like seeing the BIG numbers… but thx for the dumb reply keep’em coming

that’s exactly what thieves do.

And no, against competent players, they won’t let you do it .

And no, you can’t fight 1vs1 against anybody, a thief is mostly like to lose any 1vs1 unless you get the edge on him, or bait stunbreaks, hoping he won’t have more than 1, or totally outplay him.

Maybe thief burst is too much, but the thief is NOT OVERPOWERED and the class has literally no other way to be played.

A thief is not a faceroll class at high level of play, a thief needs good comunication to be used correctly in a team,

Ask for overhaul if you want something: saying the thief is OP is just BS.

Thief Is Blatantly Overpowered

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Posted by: Arekai.5698

Arekai.5698

Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.

Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.

Typical thief player.
Tell’s everyone they’re wrong and even better, tells them to play another game.

I hope you realize that everyone is already doing that right? Why do you think the game is getting emptier and emptier every month?

“If this game is horribly unbalanced, play another game”. I hate people like you, seriously.

Give me a tl;dr of it and i will read through that wall of rage.

Thief Is Blatantly Overpowered

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Posted by: daydream.2938

daydream.2938

Statistically:

Theif is OP: Hot join player, free tourny pugger.
Thief isn’t op: premade tourny player, paid players.

Hmmmm

Thief Is Blatantly Overpowered

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Posted by: NewTrain.7549

NewTrain.7549

Stealth still does not equal invulnerability, and thieves cannot gain much more than 20k HP, and a laughable armor – meaning they also sacrifice pretty much all their damage.

Simply put: If stealth is what’s bothering you the most about thieves, find another game. Refusing to adapt is not the game’s fault. Refusing to think is not the game’s fault either.

Typical thief player.
Tell’s everyone they’re wrong and even better, tells them to play another game.

I hope you realize that everyone is already doing that right? Why do you think the game is getting emptier and emptier every month?

“If this game is horribly unbalanced, play another game”. I hate people like you, seriously.

So you took the liberty of black-whiting my post AND claim to call me a “typical thief player.” I could stop here because you’re already making kittenumptions, but I feel like I should crush you a wee bit more than you just did yourself, so I shall take the liberty to do so.

So basically, what you’re saying is that Thieves are the sole reason that servers are “empty” and that people are actively leaving the game.

All because of Thieves! Holy cow!

This is OBVIOUSLY a Mesmerguardianengirangernecroelewarrior response gasp

Typical x-player! Nothing’s ever balanced until you can practically call it a free kill, is it!?

I hate people like you! Thinking a single class is the root of all evil! I mean, it’s not like thieves are easy enough to kill already, you REALLY want that free-kill label on EVERY thief’s head!

end of sarcasm.
Also, find another game. You’re clearly not good at this if you find stealth an issue.

In case this is difficult for your mind to grasp, you can actually perform various abilities without having a target. I know, it’s weird, who would’ve known!? So like, imagine what you can do, just by predicting where the thief is going? I mean, you could like, kill him in stealth quicker than you could kill a rabbit with frenzy+100b!

I lied. Sarcasm wasn’t off until now.

Adapt or GTFO.

In your case, I prefer the latter.

Rather have a small playerbase in a game with great balance than have a large playerbase in a game with no balance at all.

See League of Legends for an example of the latter.

u dont need high armor and hp on a thief cuz u can always go ranged after popping invis if they start aoeing so ur point is invalid

And thieves also does a lot of damage at range. No wait, they don’t.

Woops. Your point is now invalid.

Continue?

3

2

1

GAME OVER.

You cannot win this discussion. If the thief goes ranged combat, you won’t take any damage at all, hence he’s not a threat, hence you should ignore him.

Gee, what an overpowered class that needs to flee after taking 2 hits, because it’s designed to be murdered by any mean look. Nerf its ability to flee, it should clearly not be able to avoid the third mean look that will down him.

So OP.

To put it bluntly so everyone can understand:

There’s no reason to nerf stealth. Literally none. You can’t damage people while in stealth, you’re very able to take damage while in stealth, and you’re VERY likely to do so.

I will however give you this: The odd 2 second delay on unstealth needs to be fixed. Cuz then we’re actually talking about being able to damage while in stealth. And THAT’S OP.

cant go dmg from range? lawl pistal 1 out of invis 3k easy #3 for me 6k+ from 900 comfy range idk wtf u talking about maybe its a L2P issue for you

Double pistol noob here, nothing to see, we can move along.

If you think double pistol is viable, you won’t last even 5 secs in a free tourney against any half competent player.

The only one who needs to L2p is you .

i dont play thief all that much so ur probabyl right but then again if i was in a tpvp then i would also have a group and just stay range picking people off. its really not that big a deal even if i dont pop in hit #3 2-3 times in 3 sec and do 15-20k on ur team. it doesnt have to be a face roll build just a burst and move on. i do it all the time in wvw and spvp when i feel like seeing the BIG numbers… but thx for the dumb reply keep’em coming

If you were in a tPvP group, they’d kick your P/P thief and take something more useful. Which means you wouldn’t be in a tPvP group. Oh, the vicious cycle.

Thief Is Blatantly Overpowered

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Posted by: Riox.6129

Riox.6129

I just came back but I really need to learn how to deal with stealth and mesmer’s images. I wish there was a “target nearest enemy PLAYER” in the ui so I could instantly re target after they pop images. I can’t call anyone overpowered at the moment since I’m still new but those two classes are really frustrating to fight.

You have got to be kittenting me right? While we’re at it lets make it so mesmer clones look nothing like us so you can find the real us since we’re too hard to kill while you sit there and nuke us down. /end rant. Not sure why mesmers are considered OP. our illusions are flimsy and clones only do damage through 15sec shatter CDs and staff condition damage. Thieves… Not so much OP as much as I feel that their elites is. The invis I can deal with since I bunker. I can make a thief take half their own hp out with chaos armor. My problem lies within their thieves guild elite. On e they use it I have to hope my distortion isn’t on cd and kite for 30secs or however long they last. Mesmers are by far not OP. there’s a reason were hard to find.. And it’s called a game mechanic. Thread solved /end thread.

Sincerely,
Riox

True wisdom is acknowledging the extent of our ignorance.

Thief Is Blatantly Overpowered

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Posted by: ensoriki.5789

ensoriki.5789

I think thief is the easiest profession to fight.

The great forum duppy.

Thief Is Blatantly Overpowered

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Posted by: phyxx.7425

phyxx.7425

imo glass cannon thief is a joke compared to some of the condition builds. glass cannon just stands out cuz it’s lots of damage quickly every 60sec. d/d with energy sigils, toughness/healing amulet, condition runes, signit of malice and init on weapon swap=near infinite evade and dodges while throwing caltrops everywhere. as far as i’m concerned, glass thief is only good for stealing kills and breaking trebs or keep doors fast. throw some bleeds on them and they die after a few ticks.

Thief Is Blatantly Overpowered

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Posted by: papaganoosh.7908

papaganoosh.7908

Hilarious is all I can say. Never played before and still managed to troll people. 2 button madness.

Thief Is Blatantly Overpowered

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Posted by: Poxxia.1547

Poxxia.1547

@MrBig: I can usually have a sensible “conversation” with you. Last time you referred to a post by TP’s thief, and even if the two of you didn’t exactly agree completely, he at least said quite clearly, that thieves’ burst was OTT. The burst on demand is not even a question of slow reactions; in 0.3s you can deal incredible amount of dmg and given internet-latency and normal reaction-times it is not even possible to counter it.

Just for a second imagine, if matches were deathmatches or AoE wasn’t so abundant. As I have said numerous times: It shouldn’t in a game that claims to require skills be an issue, that you go from 75-0% hp on anything from 3.2k armor and downwards in an instant. How can anyone in their right mind defend it? To top it, it is even easy to set up, easy to home, and if done correctly undetectable. Then comes the dmg from 50/60%-0 that can be taken in close to an instant (depending on what utility you have) on any given time.

Now … I don’t thieves to not be viable. But I can’t see myself playing a game with a silly class like this, that with their really solid mobility can appear anywhere and ruin the fight you were winning in an instant. It feels like you are almost forced into playing their counter if you want the game to be enjoyable (yes, I am talking about ele’s, and I find thieves tears over ele’s to be quite pathetic tbh).
But this is not a healthy solution to the problem. Or any solution really. Could we be constructive about this, or should the mud-throwing continue?