PLEASE KEEP THIS HERE DEVS. THIS ISN’T JUST A THIEF TOPIC AND IS MORE ALIGNED WITH THE GOALS OF THE SPVP FORUM.
Alright, so I was meaning to do this at some point, because what seems to be a trend is that a lot of the game’s direction is spearheaded somewhat by the forums and reddit. In addition, there are misconceptions amongst players, and I felt that the forums was an a suitable way of getting rid of these misconceptions and reaching out to the developers. Also sort of inspired by the depth of discussion by Zuko’s post….I guess people can be objective. Anyways…
Yeah, I hate doing this but some credibility so that I don’t get flamed: I played in season 1 proleague, and will be in the challenger cup next week. I’ve been playing thief since beta days, and have played with many of the players in the “pro” scene on a team at some point. Anyways…
Let’s get started. Is thief viable? It is and it isn’t. If you’re queing up, any build can honestly work, as map rotations and awareness is what screws over people, as well as lacking a baseline of mechanical skill. You could run condi or bunker thief with wanderer’s amulet and it will work. I can’t stress this enough, but really, composition is hardly an issue in ques.
The issue at hand is whether thief is competitive and will be seen in proleague. Honestly, probably not. No teams I know of in high-level scrimmages will be running thief in their main composition, but I know some are having it as a backpocket (such as myself) against certain teams. So then why? Didn’t we just get buffed?
Take this with a grain of salt, but imo the class “balance tier” is:
Revenant>Necro>Ele>Engi>Mesmer>Ranger>Guardian>Thief>Warrior
The first issue is mercenary and paladin’s amulet. Anet’s balance philosophy was to maintain the “bunker role”, but reduce its effectiveness in the past patch. The problem is, these new amulets are very strong, and synergize extremely well with the most “broken” classes. Fights are still going on for way too long in scrimmages, but I will concede that there is an improvement. I think most teams will be running 4-5 of these amulets because of their sustainability. Thief can’t break this sustain that so many classes still have.
The second issue is the overtuning of certain classes, rendering thief damage insignificant to compensate for their lack of survivability. There is just a ridiculous amount of AoE in the current meta that a thief will literally die in 2-3 seconds when engaging on point. In addition, shortbow is much weaker due to the number of reflects that classes have access to. To make matters worse, almost every class has multiple “get-out-of-jail-free” cards to make up for poor positioning, such that thief will be hard-pressed to burst anyone down. Even if a thief is able to take someone down, there is still lots of res utility and cross-heals from other teammates to deal with. Stealth utility is rendered insignificant with the massive number of reveals and AoE spam.
These issues cause thief to be lackluster in not just teamfights, but in many 2v2s. So where do we go from here? What balance changes are needed?
Thief does not need to be buffed. Maybe a backstab damage increase or an acrobatics trait rework, but again I think the class is fine.
If I were to address the main issues, it would be revenant and necromancer. Revenant does an insane amount of damage , and it seems much like a thief 2.0. Thus, reducing its damage seems to be the way to go. Sword 2 is obviously very suspect, but I would also argue that equilibrium and phase traversal need to be looked at. Maybe a reversion to the old sword #2 and a decrease to 900 range for phase traversal. The AoE dragon thing on glint I think needs a longer cast time. Stab on dodge is ridiculous. Blocks and invulns need to be reduced, but this may be going too far.
The amount of chill that necromancer has is ridiculous, but I wouldn’t say that this is an issue with a thief running dash. However, necromancer tears apart every other class in teamfights, 1v1s, 2v2s…etc, rendering less support for thief. The tankiness of mercenary amulet allows this class to be make many mistakes and be very forgiving. Honestly, a removal of mercenary amulet and a further decrease in chill damage should be considered. Corrupt boon and the new curses build is beyond ridiculous.
Again, I wouldn’t touch thief too much, as I think the class is in great shape. The issue though, is how powercreeped everything else is, making thief inviable at the moment in top-tier play. But, in ques, anything is viable.
Let me know what you think!
Past member of most teams NA. Retired proleague season 1+2.
http://www.twitch.tv/aeroxe
(edited by Aeroxe.8140)