Thief compared to other classes

Thief compared to other classes

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Posted by: Mapisto.2154

Mapisto.2154

Just wanted to share with you and hear your thoughts about this.

I have a thief as main class for 3 yeas and I love the class.
I played a lot of matches with my thief and got really good at it. It took me a really long time to control this class in PvP and win, also I took my time figuring out builds and tactics and studied this class a lot.
I started with the ascension achievement – so I needed to win ranked matches with other classes.
Heard two weeks ago about a site called metabattle that posts the ‘meta’ builds for the season – so I made a meta druid and meta warrior just to get on with this achievement.
I had no experience whatsoever with warrior and druid in pvp, and yet I never lost a match.
Also I had the highest rank in all of them.

The months of effort I put in getting good at thief was concluded to 10 minutes in metabattle with druid and warrior.
Also the ‘meta’ thief build that’s in this site is equally challenging to all my previous thief builds.

It was absurdly easy to win 1 vs many with bunker druid, or guard a point with war. No challenge whatsoever.

My conclusions are:
A. Thief is an inferior class. You can practice a lot with thief and get really good, and still it is very plausible that you will lose to a player that plays meta druid with little experience. Other classes are just too easy to win with. Gets you wondering why would you play thief in pvp.

B. Meta buids ruin the game. When I played with the meta classes, I noticed that a majority of my opponents are running the same builds. No diversity, not creative, not surprising – boring.

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Posted by: alchemyst.2165

alchemyst.2165

As a thief main since beta I have to disagree with you.

Thief is harder than some of the other builds like druid or warrior, but that’s kinda the point. You offer different rewards to your for playing better (high risk, high reward). Thief is perfectly effective when the job is done correctly.

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Posted by: Mapisto.2154

Mapisto.2154

I didn’t say you can’t win with thief. I said other classes are ridiculously easier. Try to play bunker druid and you’ll see what I mean.

edit: Also, I don’t get what’s the high reward? You get the same pips if you play different classes.

(edited by Mapisto.2154)

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Posted by: Crinn.7864

Crinn.7864

Valkyrie staff thief isn’t exactly hard to play either.

Making gross generalizations about a class(es) is silly.

Sanity is for the weak minded.
YouTube

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Posted by: Kolly.9872

Kolly.9872

As a thief main since beta I have to disagree with you.

Thief is harder than some of the other builds like druid or warrior, but that’s kinda the point. You offer different rewards to your for playing better (high risk, high reward). Thief is perfectly effective when the job is done correctly.

That is exactly the point OP is talking about. Other classes are too easy to play and to have success with, compared to thief and this is not balanced at all. Even if tasks are different, this is not an excuse for makinga class accomplish its task in an easier way than thieves.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: akaCryptic.2389

akaCryptic.2389

A. Yes thief is harder to pull off than other classes.

B. I disagree that meta builds ruin the game. You say its not surprising and therefore boring. But when I encounter some SB + LB ranger in wvw that is using a “creative” build it is not any more entertaining to fight. Weak spec = no challenge = boring. Meta builds will always exist, and you can play its variations to surprise the enemy without hurting your performance. For instance, when roaming i run invoc rev with dual swords and some people I dueled said that they didnt expect sword OH / didnt know animations. Or pvp where I go wanderers ammy and curses instead of carrion spite signets with my necro.

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Posted by: Urejt.5648

Urejt.5648

Totally agree that thief is weak class. Even if mastered, thief is medicore at best. I main thief from the begining, but it was unplayable before rev nerf, it is unplayable now because of dh.

I hope they add another +50% autoatack dmg. Otherwise i have to take a break after few games on symbol guard.

Yo Hooj Jest Pole

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Posted by: Cynz.9437

Cynz.9437

OP, i have a question. What are you trying to accomplish with it?

Community hates the class regardless how weak or strong it is due to class mechanic (trying to fight slippery target that can run away any time is annoying and dissatisfying, at least for a lot of players; thieves are also big liability so people prefer not to have them on team – hence the constant harassment).
Devs couldn’t care less whether the class is doing fine or not as long as they can slap another nerf on the thief class to please wvw crowd for another month or so.

I think making posts like this is pointless – you might have better chance to make a wall talk than change community/balancing team view.

All is Vain~
[Teef] guild :>

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Posted by: Kuya.6495

Kuya.6495

I think what thf needs is more viable builds that allow it go beyond just a decap/+1 role. But for that you need to find a way to provide tools for that without buffing the decapper thf.

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Posted by: Kolly.9872

Kolly.9872

I think what thf needs is more viable builds that allow it go beyond just a decap/+1 role. But for that you need to find a way to provide tools for that without buffing the decapper thf.

Thief is not a decapper. Any class can decap a free node. +1 also is not a role. Any class can +1 a fight.
Guardian, Druids, Engies, also Warriors are much better decapper than thief and they can also provide a better support in a 2 vs 1 fight.
Please stop giving as an excuse for thief nerfs the simple fact they can decap a free node. If thieves only decap free nodes is just because they cannot do anything else.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Zelulose.8695

Zelulose.8695

You really need to start playing a dodge loaded thief power or condition. (the best would be power). Thief is extremely strong right now. The only complaint I have in thief favor are two fold. 1) They need more base hp. 2) They need DH burst nerf asap.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Cynz.9437

Cynz.9437

I think what thf needs is more viable builds that allow it go beyond just a decap/+1 role. But for that you need to find a way to provide tools for that without buffing the decapper thf.

They wouldn’t do it. Decapping/+1 is what Anet wanted from thieves, they don’t see anything beyond that for the class. Thief used to be a threat in 1v1 fights in first years but Anet made sure that it is not the case anymore. Now you supposed to be 10 times better than your opponent and his passives, if you want to win a fight on thief.

I also don’t think we will ever see anything creative (different role, builds, better viability) for thieves given how Anet effectively deleted the class for first 2 seasons to make room for revs and encourage HoT sales.

All is Vain~
[Teef] guild :>

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Posted by: Kuya.6495

Kuya.6495

I think what thf needs is more viable builds that allow it go beyond just a decap/+1 role. But for that you need to find a way to provide tools for that without buffing the decapper thf.

Thief is not a decapper. Any class can decap a free node. +1 also is not a role. Any class can +1 a fight.
Guardian, Druids, Engies, also Warriors are much better decapper than thief and they can also provide a better support in a 2 vs 1 fight.
Please stop giving as an excuse for thief nerfs the simple fact they can decap a free node. If thieves only decap free nodes is just because they cannot do anything else.

What in the world are you going on about?

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Posted by: Kuya.6495

Kuya.6495

Nvm, just watched never lucky vs. denial. thf sucks pls buff.

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Posted by: Prince Vingador.8067

Prince Vingador.8067

Thief is fine , if u are one of the five players that can play it, yes thats right imo only 5 players in this game can play thief, i mean really play.
If u not then ofc its going to be hard for u, u just gonna die 10 times per game and ask for nerfs, i believe that to play thief u need to have a very good awereness and rotations skills and keep tags on all players and positions at all times.
Ofc most thievs cant do this and insta die to aoe or spend whole time 1v1 far in their point just to die.
Thief has all the tools to desingage , so u really shouldnt be dying that much but thats not what happen atm in solo q.
A few classes have so many passive blocks or invuls that makes them look better than thief , but the reason is because its hard to play thief, but make no mistakes in the right hands thievs are as usefull or better than any other class.
I see thievs and necros in the same place, they need normal team mates to play , so thief can rotate , if your team perma dies then ofc thief cant rotate well .
Imo these players that play thief and say they are or feel weak , are just not good enough with the class, imo its a class that really needs good awereness.

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Posted by: alchemyst.2165

alchemyst.2165

As a thief main since beta I have to disagree with you.

Thief is harder than some of the other builds like druid or warrior, but that’s kinda the point. You offer different rewards to your for playing better (high risk, high reward). Thief is perfectly effective when the job is done correctly.

That is exactly the point OP is talking about. Other classes are too easy to play and to have success with, compared to thief and this is not balanced at all. Even if tasks are different, this is not an excuse for makinga class accomplish its task in an easier way than thieves.

Classes being harder to play than other isn’t a design problem as long as it reaps unique/better rewards, which, in my experience, is true for the thief. Bad thieves will carry the team you’re playing against, good thieves will carry the team you’re playing for.

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Posted by: Kolly.9872

Kolly.9872

As a thief main since beta I have to disagree with you.

Thief is harder than some of the other builds like druid or warrior, but that’s kinda the point. You offer different rewards to your for playing better (high risk, high reward). Thief is perfectly effective when the job is done correctly.

That is exactly the point OP is talking about. Other classes are too easy to play and to have success with, compared to thief and this is not balanced at all. Even if tasks are different, this is not an excuse for makinga class accomplish its task in an easier way than thieves.

Classes being harder to play than other isn’t a design problem as long as it reaps unique/better rewards, which, in my experience, is true for the thief. Bad thieves will carry the team you’re playing against, good thieves will carry the team you’re playing for.

If for bad do you mean mechanically unskilled, I can reply that unskilled players playing guardians are being carried by class mechanics. That is not the same for thieves. The balance problem lies here

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Cynz.9437

Cynz.9437

Thief is fine , if u are one of the five players that can play it, yes thats right imo only 5 players in this game can play thief, i mean really play.
If u not then ofc its going to be hard for u, u just gonna die 10 times per game and ask for nerfs, i believe that to play thief u need to have a very good awereness and rotations skills and keep tags on all players and positions at all times.
Ofc most thievs cant do this and insta die to aoe or spend whole time 1v1 far in their point just to die.
Thief has all the tools to desingage , so u really shouldnt be dying that much but thats not what happen atm in solo q.
A few classes have so many passive blocks or invuls that makes them look better than thief , but the reason is because its hard to play thief, but make no mistakes in the right hands thievs are as usefull or better than any other class.
I see thievs and necros in the same place, they need normal team mates to play , so thief can rotate , if your team perma dies then ofc thief cant rotate well .
Imo these players that play thief and say they are or feel weak , are just not good enough with the class, imo its a class that really needs good awereness.

Yeahhh that is why every single thief main switched to rev (which fills same role as thief) in pro league.

Also, i love how the guy that afk’s in matches every time he got killed couple times calls other players bad xD

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: alchemyst.2165

alchemyst.2165

As a thief main since beta I have to disagree with you.

Thief is harder than some of the other builds like druid or warrior, but that’s kinda the point. You offer different rewards to your for playing better (high risk, high reward). Thief is perfectly effective when the job is done correctly.

That is exactly the point OP is talking about. Other classes are too easy to play and to have success with, compared to thief and this is not balanced at all. Even if tasks are different, this is not an excuse for makinga class accomplish its task in an easier way than thieves.

Classes being harder to play than other isn’t a design problem as long as it reaps unique/better rewards, which, in my experience, is true for the thief. Bad thieves will carry the team you’re playing against, good thieves will carry the team you’re playing for.

If for bad do you mean mechanically unskilled, I can reply that unskilled players playing guardians are being carried by class mechanics. That is not the same for thieves. The balance problem lies here

Did you read what I said?

Harder to play = bigger rewards. This is true for the thief. A carry build, however, can only carry so far. There comes a point in this game where skill/smarts will simply outmatch a carry build.

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Posted by: Cynz.9437

Cynz.9437

As a thief main since beta I have to disagree with you.

Thief is harder than some of the other builds like druid or warrior, but that’s kinda the point. You offer different rewards to your for playing better (high risk, high reward). Thief is perfectly effective when the job is done correctly.

That is exactly the point OP is talking about. Other classes are too easy to play and to have success with, compared to thief and this is not balanced at all. Even if tasks are different, this is not an excuse for makinga class accomplish its task in an easier way than thieves.

Classes being harder to play than other isn’t a design problem as long as it reaps unique/better rewards, which, in my experience, is true for the thief. Bad thieves will carry the team you’re playing against, good thieves will carry the team you’re playing for.

If for bad do you mean mechanically unskilled, I can reply that unskilled players playing guardians are being carried by class mechanics. That is not the same for thieves. The balance problem lies here

Did you read what I said?

Harder to play = bigger rewards. This is true for the thief. A carry build, however, can only carry so far. There comes a point in this game where skill/smarts will simply outmatch a carry build.

Except really good thief doesn’t bring as much reward as say half-decent scrapper. That is the issue. Also, due to being pushed into +1/decap and nothing else role thief relies heavily on team to not die instantly 24/7 and actually hold points. No other class is so dependent on having non-potato team. Also no other class gets constantly harassed by community for … well existing.

All is Vain~
[Teef] guild :>

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Posted by: Mapisto.2154

Mapisto.2154

I feel like some of you didn’t read or misunderstood what I said.
I love thief I think its the most fun to play class in the game, and yes, I can say I’m a good thief. Don’t have problem winning matches with the highest rank as thief and I don’t need your advice on how to play thief.
The post is about the unbalanced challenge vs reward in PvP for different classes.

I seriously don’t see the “big reward” some of you are buzzing about. Thief that tries his best will get a kill, while other classes that try less will likely get more kills. I know because I played them (as written in the post). Also bad thief and good thief will get the same reward if the team wins so there is no big reward for trying harder. If you wanna get to legendary its easier to do it with other classes.

For all pro thieves that give me advice, please, try playing with other classes in meta build and I promise you’ll get what I mean.

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Posted by: Supreme.3164

Supreme.3164

OP, i have a question. What are you trying to accomplish with it?

Community hates the class regardless how weak or strong it is due to class mechanic (trying to fight slippery target that can run away any time is annoying and dissatisfying, at least for a lot of players; thieves are also big liability so people prefer not to have them on team – hence the constant harassment).
Devs couldn’t care less whether the class is doing fine or not as long as they can slap another nerf on the thief class to please wvw crowd for another month or so.

I think making posts like this is pointless – you might have better chance to make a wall talk than change community/balancing team view.

You’re right..but again every class is hated for something and the community will always oppose buffs to classes in a way or in another, if eles ask for buffs..some thief will say they don’t deserve buffs, in the end it goes both ways.

Still I ask myself why people ask for buffs while comparing their profession to others, when your profession does much better than its intended design..only harsh nerfs will come your way

Thief was designed to be this squishy slippery assassin, anything more and you’re OP and get nerfed…just like ele was designed to be a “could fit everywhere but won’t do a perfect job” sort of thing

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Posted by: Cynz.9437

Cynz.9437

OP, i have a question. What are you trying to accomplish with it?

Community hates the class regardless how weak or strong it is due to class mechanic (trying to fight slippery target that can run away any time is annoying and dissatisfying, at least for a lot of players; thieves are also big liability so people prefer not to have them on team – hence the constant harassment).
Devs couldn’t care less whether the class is doing fine or not as long as they can slap another nerf on the thief class to please wvw crowd for another month or so.

I think making posts like this is pointless – you might have better chance to make a wall talk than change community/balancing team view.

You’re right..but again every class is hated for something and the community will always oppose buffs to classes in a way or in another, if eles ask for buffs..some thief will say they don’t deserve buffs, in the end it goes both ways.

Still I ask myself why people ask for buffs while comparing their profession to others, when your profession does much better than its intended design..only harsh nerfs will come your way

Thief was designed to be this squishy slippery assassin, anything more and you’re OP and get nerfed…just like ele was designed to be a “could fit everywhere but won’t do a perfect job” sort of thing

Except thief is not assassin lol. Assassins do high single target dmg – thief in gw2 does 3k backstabs lel.

All is Vain~
[Teef] guild :>

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Posted by: Zelulose.8695

Zelulose.8695

They need to increase thief damage and add a Duration after dodge where they don’t evade this way they cannot dodge twice in a row. Dodging in a row should be similar to spamming sword/d and sword/p skill 3 you can hit them during a specific interval. I played a no skill dodge spamming thief just to frustrate people in diamond. I’ve 1 vs 3 with it. I say remove dodge spamming by shortening the evade duration. Let thief keep their dodges and increase their damage.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Cynz.9437

Cynz.9437

They need to increase thief damage and add a Duration after dodge where they don’t evade this way they cannot dodge twice in a row. Dodging in a row should be similar to spamming sword/d and sword/p skill 3 you can hit them during a specific interval. I played a no skill dodge spamming thief just to frustrate people in diamond. I’ve 1 vs 3 with it. I say remove dodge spamming by shortening the evade duration. Let thief keep their dodges and increase their damage.

Thief doesn’t need dmg increase – they can deal plenty to squishies. Problem is all that dmg is useless due to abundance of dmg redux, high uptime on heals, blocks, invuls, passives etc. Either Anet needs to nerf defensives or give thief tools to overcome block/invuls etc. Worst part – Anet actually continues to nerf tools that allowed thief to land dmg.

All is Vain~
[Teef] guild :>

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Posted by: Supreme.3164

Supreme.3164

People don’t use squishy builds because of thieves…
We seem to always “forget” the evasiveness, unpredictability of thieves and all the frustration that comes from fighting them.

You can engage and disengage at will like no other profession and nobody can chase you in the end

Other professions have boons, dmg redux etc etc, because they can’t stealth and reset when they feel like, some professions will be fighting to the death whether they like or not.

If you want unblockable ( steal already is…) attacks etc etc..then I want RTL nerfs reverted and Lightning flash on 15s CD with 1500 range for ele, add similar skills to necros maybe give them stealth on top

If you want what other professions have..then other professions should get what thief has and for what they’ve been nerfed before…I remember thieves asking for nerfs on RTL for ele because eles were not supposed to match their class…-_-

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Posted by: Cynz.9437

Cynz.9437

People don’t use squishy builds because of thieves…
We seem to always “forget” the evasiveness, unpredictability of thieves and all the frustration that comes from fighting them.

You can engage and disengage at will like no other profession and nobody can chase you in the end

Other professions have boons, dmg redux etc etc, because they can’t stealth and reset when they feel like, some professions will be fighting to the death whether they like or not.

If you want unblockable ( steal already is…) attacks etc etc..then I want RTL nerfs reverted and Lightning flash on 15s CD with 1500 range for ele, add similar skills to necros maybe give them stealth on top

If you want what other professions have..then other professions should get what thief has and for what they’ve been nerfed before…I remember thieves asking for nerfs on RTL for ele because eles were not supposed to match their class…-_-

In s1 nobody played thieves and yet people played bunkers. Conquest is why people play bunkery builds, not thieves. Stop spreading clueless bs, ty.

All is Vain~
[Teef] guild :>

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Posted by: apharma.3741

apharma.3741

I dunno, if I want to play a power shatter mesmer I have to put in plenty of effort to not die to some revenant randomly attacking or a random dodge from a thief. I certainly have to put in more effort when playing a burst ele.

There are some very easy and forgivable builds for some classes but there are also many builds that are just not viable and many that are definitely not viable because of the same reasons. There’s also a lot of builds that can never be viable while thief is a thing so that’s something to think off.

But then again I also play core classes more than elites and power builds that aren’t technically viable.

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Posted by: Highlie.7641

Highlie.7641

But clueless BS is how they got there professions power creeped while thief’s where nerfed almost every single patch for 3 year’s straight.

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Posted by: Zelulose.8695

Zelulose.8695

The best thief is better than the best of any other class. They are not a noob friendly class. Also thief did get power creeped allot. They were given passive 2 sec evade in aco free dodhes on cc and initiative on dodge and regeneration on dodge and condition removal on dodge. Their dagger auto was buffed their staff hits 10ks man. They have had allot of power creep. If you want them to kill we have to allow them to die. Anet took away their stealth to give them broken evades. The evades are preventing them from making thief more useful in ranked

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

The best thief is better than the best of any other class. They are not a noob friendly class. Also thief did get power creeped allot. They were given passive 2 sec evade in aco free dodhes on cc and initiative on dodge and regeneration on dodge and condition removal on dodge. Their dagger auto was buffed their staff hits 10ks man. They have had allot of power creep. If you want them to kill we have to allow them to die. Anet took away their stealth to give them broken evades. The evades are preventing them from making thief more useful in ranked

Yet the Best Thieves don’t play Thief in the tournaments… Funny how that works

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Posted by: Zelulose.8695

Zelulose.8695

The best thieves I know like 1 vs 1 more than tournaments and are not on a team. In reality team play is based on their synergy moreso than mechanical skill. There are players better than those in tourneys they just don’t have a team because the are class locked. I don’t like where thief is at evade wise. At 50% hp they get 2 seconds of evade on top of their ability to almost constantly evade leaving plenty of wiggle room for active dodging. I feel like the current meta forced thief into a corner where they have to spam evades to stay alive. 33% of my ranked games to legend were on a brain-dead perma evade thief and it definitely worked. Between DH and perma evade thief I got the most wins. Every time I played anything else I started losing because my mmr for these classes were too high. Perhaps I’m salty because they gave thief what they took away from my mesmer main because it was Toxic Mesmer used to dodge for clones and poop conditions. Now thief dodges for damage or conditions. This concept I don’t like. Why nerf it for other mesmer if you want to give dodge damage to thief? It is very simple. Noone likes to miss a target and receive damage for have an attack dodged 5 times. But again I don’t want thief nerfed yet. I want DH instant casts and Druid/engineer self healing nerfed first Then, when these classes are less broken they can tone down thief. after thief I would say they should go about reducing warrior sustain and mesmer healing from the inspiration line. I am not looking narrowly at thief when I say they have broken mechanics because right now allot of classes have brainless game-play as a mesmer main especially I know my class does. During my gameplay as DH and Thief I realized certain things need to be called out.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Supreme.3164

Supreme.3164

The best thieves I know like 1 vs 1 more than tournaments and are not on a team. In reality team play is based on their synergy moreso than mechanical skill. There are players better than those in tourneys they just don’t have a team because the are class locked. I don’t like where thief is at evade wise. At 50% hp they get 2 seconds of evade on top of their ability to almost constantly evade leaving plenty of wiggle room for active dodging. I feel like the current meta forced thief into a corner where they have to spam evades to stay alive. 33% of my ranked games to legend were on a brain-dead perma evade thief and it definitely worked. Between DH and perma evade thief I got the most wins. Every time I played anything else I started losing because my mmr for these classes were too high. Perhaps I’m salty because they gave thief what they took away from my mesmer main because it was Toxic Mesmer used to dodge for clones and poop conditions. Now thief dodges for damage or conditions. This concept I don’t like. Why nerf it for other mesmer if you want to give dodge damage to thief? It is very simple. Noone likes to miss a target and receive damage for have an attack dodged 5 times. But again I don’t want thief nerfed yet. I want DH instant casts and Druid/engineer self healing nerfed first Then, when these classes are less broken they can tone down thief. after thief I would say they should go about reducing warrior sustain and mesmer healing from the inspiration line. I am not looking narrowly at thief when I say they have broken mechanics because right now allot of classes have brainless game-play as a mesmer main especially I know my class does. During my gameplay as DH and Thief I realized certain things need to be called out.

Indeed…Anet has been pummeling on ele for well over one year since June 2015..it’s time for you lot to be nerfed just as hard, they nerfed almost every trait line..save water trait line, nerfed shouts – conjures – they even nerfed warhorn when nobody was even using it in PvP – nerfed overloads – nerfed CD reduction traits..despite ele having the highest CD in game – ele now is nothing but an unworthy shadow of the class I experienced couple of years ago.

Sure most nerfs were justified but…those nerfs were 2x worst because you lot got buffed on top.

You all have been buffed for months, especially warriors with their God like sustain and staff druid near immortal nature, now all of you deserve harsh nerfs…until then I’ll keep playing my other main as I’m not that inclined in playing a high risk/zero reward class.

We reached a point where a zerker ele with pack runes will use a 20s CD skill to deal as much dmg as a thief dagger AA…reason why my ele is now collecting dust.

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Posted by: Solstace.2514

Solstace.2514

you’re comparing thief to 2 classes that are currently at the top of the meta. All things being equal, yes, a thief may be inferior to those 2 classes, but so are most. Im sure Eles and Necros would love to chat with you about who has it worse.

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Posted by: Tomiyou.3790

Tomiyou.3790

After guards are nerfed, thieves are gonna be meta again. Stop whining all the time.

I know this isn’t what OP was talking about, but I know this post is fueled by the fact that thieves aren’t in the best spot right now. Also, Solstace is right. This post is just recurring from class to class, whoever is not in the meta.

(edited by Tomiyou.3790)

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Posted by: Supreme.3164

Supreme.3164

After guards are nerfed, thieves are gonna be meta again. Stop whining all the time.

I know this isn’t what OP was talking about, but I know this post is fueled by the fact that thieves aren’t in the best spot right now. Also, Solstace is right. This post is just recurring from class to class, whoever is not in the meta.

Bloody well said!

Thieves complain way too much, thief is and remains a high risk- high reward class with the highest mobility in the game, the ability to engage/disengage at will and the ability to virtually reset any fight.

Thieves can counter : mesmers-revs-wars from PvP to WvW – take a dump on eles/necro – stall/“Kill” druids and scrappers…wtf more do you want?.

In the WvW mode especially, thieves remain the kings of roaming and the best duellists; if you want to support the team so badly..go play a godkitten ele already and see how fun it is

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Posted by: Supreme.3164

Supreme.3164

It was absurdly easy to win 1 vs many with bunker druid, or guard a point with war. No challenge whatsoever

Huh really? Do you think you can fight any of those 3 classes on a point with an ele? a necro? a rev? a mesmer?

So let me get this straight…. thieves want to :

- Be the fastest ever
- Be the best engager/disengager
- Be able to counter everybody
- Be able to run away from anywhere and anything
- Be able to fight on points, holding them also

Ok got it
https://www.youtube.com/watch?v=A2ugIT68LTs

shall we delete the rest of the classes? it would make no sense to keep them in

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Posted by: Kolly.9872

Kolly.9872

It was absurdly easy to win 1 vs many with bunker druid, or guard a point with war. No challenge whatsoever

Huh really? Do you think you can fight any of those 3 classes on a point with an ele? a necro? a rev? a mesmer?

So let me get this straight…. thieves want to :

- Be the fastest ever
- Be the best engager/disengager
- Be able to counter everybody
- Be able to run away from anywhere and anything
- Be able to fight on points, holding them also

Ok got it
https://www.youtube.com/watch?v=A2ugIT68LTs

shall we delete the rest of the classes? it would make no sense to keep them in

No. We just don’ t want to be pushed out of the meta by every class at the moment. Saying the once guards are nerfed, then thieves will see the light again is pure bs. Mesmers, Warriors, Engies, Druids should be nerfed as well. Other wise explain me why I didn’t see a single thief in the last tournment even if Guardians were not the most used class? Explain me why the best thieves rerolled revenant. Also tell me when thieves were exsctly meta? When I look at the past years, I remember 4 cele team, 4 hambow team, 4 necro team during the dhumfire overbuff and now 4 dh team but never and never 4 thief team, even during the s\d thief time when Sizer was at his best and when every single thief and his mother was playing sizer build.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Tomiyou.3790

Tomiyou.3790

It was absurdly easy to win 1 vs many with bunker druid, or guard a point with war. No challenge whatsoever

Huh really? Do you think you can fight any of those 3 classes on a point with an ele? a necro? a rev? a mesmer?

So let me get this straight…. thieves want to :

- Be the fastest ever
- Be the best engager/disengager
- Be able to counter everybody
- Be able to run away from anywhere and anything
- Be able to fight on points, holding them also

Ok got it
https://www.youtube.com/watch?v=A2ugIT68LTs

shall we delete the rest of the classes? it would make no sense to keep them in

No. We just don’ t want to be pushed out of the meta by every class at the moment. Saying the once guards are nerfed, then thieves will see the light again is pure bs. Mesmers, Warriors, Engies, Druids should be nerfed as well. Other wise explain me why I didn’t see a single thief in the last tournment even if Guardians were not the most used class? Explain me why the best thieves rerolled revenant. Also tell me when thieves were exsctly meta? When I look at the past years, I remember 4 cele team, 4 hambow team, 4 necro team during the dhumfire overbuff and now 4 dh team but never and never 4 thief team, even during the s\d thief time when Sizer was at his best and when every single thief and his mother was playing sizer build.

Comparing meta of the community against meta of pro players? Hold there buddy. Players who play in tournaments have entirely different view on meta than us. I was listening to Helseth, Chaith, Phanta (yes, long time ago) and they said things completely contradictory to what the meta of the community was at the time.
Thief just isn’t build for the sustain comp they use in the tournaments. If they made teef strong enough for tournaments, it would probably be op in the casual meta. If they redesigned him, that would lead to a lot of buffs and also nerfs. Don’t think you can escape nerfs while getting buffed to make thief stronger in other aspects.

This post is about meta of the community. If it were about the pro league, gw2 would have to be very popular for people to bother with meta in tournaments.

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Posted by: Vykoz.7803

Vykoz.7803

Dont worry thief is balanced around the pro top 1% of players, just look at how well it performed at worlds…lol….

it was exactly like a thief in spvp, useless, getting insta gibbed, couldnt join any fights.

The opponents said themselves in interview after, they didnt really care about him, they just played their off point kill game.

So best thieves getting slaughtered and being useless, is what the balance is supposed to be, no wonder lesser players have trouble playing thieves.

Also luls at the eles crying, there were so many eles at worlds, carrying their teams with support, and this is after the nerfs, please wake up.

(edited by Vykoz.7803)

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Posted by: Supreme.3164

Supreme.3164

It was absurdly easy to win 1 vs many with bunker druid, or guard a point with war. No challenge whatsoever

Huh really? Do you think you can fight any of those 3 classes on a point with an ele? a necro? a rev? a mesmer?

So let me get this straight…. thieves want to :

- Be the fastest ever
- Be the best engager/disengager
- Be able to counter everybody
- Be able to run away from anywhere and anything
- Be able to fight on points, holding them also

Ok got it
https://www.youtube.com/watch?v=A2ugIT68LTs

shall we delete the rest of the classes? it would make no sense to keep them in

No. We just don’ t want to be pushed out of the meta by every class at the moment. Saying the once guards are nerfed, then thieves will see the light again is pure bs. Mesmers, Warriors, Engies, Druids should be nerfed as well. Other wise explain me why I didn’t see a single thief in the last tournment even if Guardians were not the most used class? Explain me why the best thieves rerolled revenant. Also tell me when thieves were exsctly meta? When I look at the past years, I remember 4 cele team, 4 hambow team, 4 necro team during the dhumfire overbuff and now 4 dh team but never and never 4 thief team, even during the s\d thief time when Sizer was at his best and when every single thief and his mother was playing sizer build.

By all means nerf all other HoT specs as on ele there is nothing left to nerf..save the name of the class that should be changed to Healbot…

Still if you think thief will keep same levels of dmg as now once the rest get nerfed…you’re in for a huge surprise.

Btw do you guys realize GW2 is a MMO and not a MOBA?
You have a single PvP mode 5vs5 that wants you to hold a small capping area to get pts for your team and you have 9 professions…so what part of “MMO genre” is not clear to you guys?

If you want to be able to nuke it out on a point like a war/dh/druid etc etc….play one of those

Furthermore none of us here is part of an ESL team so wth do you even care what they run in tournaments or what a website list as meta build?

The Thief

Rogues, Assassins (Shadow Dancer) or whatever you call them, the Thiefs specialize in both ranged and melee combat. Some games separate these two specialties to make way for more classes, but know that they all belong to one specific archetype. Thieves used to specialize in daggers only, but are now able to actually wield two swords similar to the Brutes. While the Brutes take damage and hit for double the pain, thieves rely on dodging and evasion due to their incompetence when it comes to vitality. Thieves also have the ability to trigger stealth, making them formidable foes, and just as the name suggests, good robbers.

What part of the description is not correct for GW2 thief?

Here I will let you have a laugh, go and read the thread I’m about to make

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Posted by: Tomiyou.3790

Tomiyou.3790

Dont worry thief is balanced around the pro top 1% of players, just look at how well it performed at worlds…lol….

it was exactly like a thief in spvp, useless, getting insta gibbed, couldnt join any fights.

The opponents said themselves in interview after, they didnt really care about him, they just played their off point kill game.

So best thieves getting slaughtered and being useless, is what the balance is supposed to be, no wonder lesser players have trouble playing thieves.

Thief is useless? Wat.
Thief doesn’t work for coordinated high end pvp tournaments, cause it isn’t build for sustain (which every other class has).
Calling them useless? Bs. Thieves are very good in soloq, especially with their decap potential. I’d rather face a team full of dragonhunters, than a good thief. You can kill or outrotate DHs. A good thief will be putting pressure on 2 or even 3 points at once with its mobility, then decap, then finish ppl, stomp… Just because it’s not in meta due to dragonhunter being such a big counter to thief, doesn’t mean it’s useless.

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Posted by: Vykoz.7803

Vykoz.7803

What does DH have to do with my post or with meta?

So its a l2p issue?

Worlds best thieves cant seem to l2p it…..something seems wrong?

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Posted by: Tomiyou.3790

Tomiyou.3790

The fact that you are saying that thief is useless. I take offense to that.

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Posted by: Vykoz.7803

Vykoz.7803

Go watch worlds, it was exactly what thief was….useless.

Toker had one good match, but that was more due to his team snowballing than him doing decaps.

When vermillion can stand and say they didnt really care about him afterwards, he must have been quite useless and it was sad to watch.

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Posted by: Supreme.3164

Supreme.3164

Dont worry thief is balanced around the pro top 1% of players, just look at how well it performed at worlds…lol….

it was exactly like a thief in spvp, useless, getting insta gibbed, couldnt join any fights.

The opponents said themselves in interview after, they didnt really care about him, they just played their off point kill game.

So best thieves getting slaughtered and being useless, is what the balance is supposed to be, no wonder lesser players have trouble playing thieves.

Thief is useless? Wat.
Thief doesn’t work for coordinated high end pvp tournaments, cause it isn’t build for sustain (which every other class has).
Calling them useless? Bs. Thieves are very good in soloq, especially with their decap potential. I’d rather face a team full of dragonhunters, than a good thief. You can kill or outrotate DHs. A good thief will be putting pressure on 2 or even 3 points at once with its mobility, then decap, then finish ppl, stomp… Just because it’s not in meta due to dragonhunter being such a big counter to thief, doesn’t mean it’s useless.

You can’t give a sustain spec type of brawler spec to thieves..they’d broken AF, we had something similar when s/d set was buffed first time..guardians and eles got deleted from PvP for close to one year and necro was close to it. Most soloq matches were 2-3 thieves per team…a nightmare.

Thieves have Stealth and Initiative, not even counting their mobility, you can’t give them the sustain of say..a revenant

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Posted by: musu.9205

musu.9205

Dont worry thief is balanced around the pro top 1% of players, just look at how well it performed at worlds…lol….

it was exactly like a thief in spvp, useless, getting insta gibbed, couldnt join any fights.

The opponents said themselves in interview after, they didnt really care about him, they just played their off point kill game.

So best thieves getting slaughtered and being useless, is what the balance is supposed to be, no wonder lesser players have trouble playing thieves.

Thief is useless? Wat.
Thief doesn’t work for coordinated high end pvp tournaments, cause it isn’t build for sustain (which every other class has).
Calling them useless? Bs. Thieves are very good in soloq, especially with their decap potential. I’d rather face a team full of dragonhunters, than a good thief. You can kill or outrotate DHs. A good thief will be putting pressure on 2 or even 3 points at once with its mobility, then decap, then finish ppl, stomp… Just because it’s not in meta due to dragonhunter being such a big counter to thief, doesn’t mean it’s useless.

You can’t give a sustain spec type of brawler spec to thieves..they’d broken AF, we had something similar when s/d set was buffed first time..guardians and eles got deleted from PvP for close to one year and necro was close to it. Most soloq matches were 2-3 thieves per team…a nightmare.

Thieves have Stealth and Initiative, not even counting their mobility, you can’t give them the sustain of say..a revenant

agree thieves cant have all fancy stuff .

but mes and engi have stealth as well and current meta engi build has more reliable stealth .thief still has best mobility but rev kinda replaced that role with a mes helping team rotation .

and initiative lol are u trolling ?
that’s just thief’s form of cooldown/rev energy .and lets be honest , apart of shadow bow 5 , headshot and staff 5 ,it has little advantage than normal cooldown. and a clear disadvantage being their weapons share same amount of initiative .

btw superme , ele is in almost every world champion team while u guys kept saying its worst class .its being a healbot and not many like that role, its still in meta for real .and other classes are forced into single build too . so ele players are not that special here.

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Posted by: musu.9205

musu.9205

remember before hot ,SR was considered a great rez tool , now it isnt that great anymore .
thief was considered weak in team fight but it wasnt this weak before .
anet could give thief something for team fight but without giving them sustain . elite stomp seems a experiment . but it failed its purpose due to the overall too much aoe from every class.
maybe a ranged ability to disable all damage done to downed player. or an small aoe trait preventing damage when stomp(still can be interrupted ). give thief better chance in 2v2 ,3v3 .

worst anet would do is adding more damage with more sustain.

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Posted by: Urejt.5648

Urejt.5648

Another argument for thief being trash. Astral used thief and lost 3:1 so they go home.

Yo Hooj Jest Pole

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Posted by: Cynz.9437

Cynz.9437

Nobody wants thieves in soloq, thieves not doing well at all in WTS – meanwhile balancing team continues to spend time on finding ways how to nerf the class. Common sense – what do you eat it with?

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)