(edited by Outstanding.1284)
Thief head Shot
Yes, the sigil of para nerf wasn’t really for the sigil specifically, it affects stuns/dazes being rounded up to the nearest second.
Pistol daze used to round up to 1 sec, now it’s actually .5, from what I understand.
Its actually a 1/4 second which is just stupid tbh made the skill worthless now in my eyes but ty for your reply wish they would clarify it in patch notes
With same init cost…obviously….after dd another skill to add to the “Do not use” list…
This is a huge nerf for PvE. Against the flamethrower p3 cof it was cool. Now almost useless.
The same garbage fs. Fs near useless for pve.
This is a huge nerf for PvE. Against the flamethrower p3 cof it was cool. Now almost useless.
The same garbage fs. Fs near useless for pve.
kitten cares about cof
Its actually a 1/4 second which is just stupid tbh made the skill worthless now in my eyes but ty for your reply wish they would clarify it in patch notes
It still functions as an interrupt which is it’s main purpose.
If you want to see broke look at PW.
Yep headshot and pw both got hit.
Undercoverism [UC]
I was just wondering if the Daze on thief 4 skill with pistol(Head shot) was reduced since the last patch because I remember testing out the duration alone and with +condi duration before patch and it was waaaaay longer then it is now. I pop head shot now and it insta comes off pretty much worthless now unless u really pay attention to rupt a healing skill.
Is this because of the Sigil of Paralyzation nerf?
I can’t seem to find a change on p. notes……maybe im missing something. Am I alone on this or has someone else noticed this as well.
Headshot shouldn’t be affected by condi duration, only CC duration. When testing mesmer and thief daze/stuns before, headshot seemed to be around 1 second(just like traited steal) but paralyzation and rune of mesmer never affected the duration of HS noticeably. On the other hand, traited steal did go to 2 seconds with rune/sigil meaning dazes and stuns were rounded to whole numbers. Headshot would not double round up to 2 seconds, it would always be 1 with or without modifiers. If durations are now fixed and headshot was supposed to be 1/4 second, 15% won’t change anything.