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Posted by: OGDeadHead.8326

OGDeadHead.8326

Lol! I mean, wtf?

Just lol!

Thieves and mesmers are dominating spvp when it comes to how many of them you see.

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Posted by: google.3709

google.3709

LOL poor necro, ranger and guard.. now they have no backs

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Posted by: Engels.8537

Engels.8537

/bow to the necro

PvP has always been infested with thieves. Now maybe a bit more since everyone wanna try the new flanking strike.
If I see a match with 5+ thieves/mes/rangers I just leave and join a new one, no biggie.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

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Posted by: Obly.9243

Obly.9243

haha, that screenly looks like we back in the first 2 months of PvP after launch,,:P

wtf…skyham….all is vain

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Posted by: Archaon.6245

Archaon.6245

Flanking strikes everywhere…too bad the only one playing it at a very good level i’ve seen till now is suldaris…others just spam it randomly, well timed cc + aoe and they’re gone…as usual good builds (And i don’t really think flanking strike is really as good as many think..but that’s just a personal opinion) don’t turn you into a good player…aswell as good players can make “not so good” builds working better than many “op” ones..

(edited by Archaon.6245)

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Posted by: Black Teagan.9215

Black Teagan.9215

Lol! I mean, wtf?

Just lol!

Thieves and mesmers are dominating spvp when it comes to how many of them you see.

Sweet, but for a few days I have played on a Server with 11 Guardians, so where is the different?

Oh and a Question`: How old is this pic?

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Oh and a Question`: How old is this pic?

It’s about… two hours old!

:D

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Sweet, but for a few days I have played on a Server with 11 Guardians, so where is the different?

The difference is, that loads and loads of thieves is a far more common sight than 11 guardians.

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Posted by: Romek.4201

Romek.4201

thief have toooo much “press 1 button and beam magical to the target and hit it with over 9000 and steal him booons + make this and ……..”

cant understand how this can even be possible in a game^^

(edited by Romek.4201)

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Posted by: SmoothHussler.6387

SmoothHussler.6387

People and thier flavour of the month classes. Thieves are rangers make up the majority of hotjoin these days. Its kinda sad really.

Maguuma: Thug Life: [DERP][ME][PYRO] and other assorted dead guilds.

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Posted by: Zenith.7301

Zenith.7301

Even Phantaram complained that flanking strike thief wasn’t balanced. They are just dumb, with pretty big spike and boon removal in addition to being much harder to peel unlike their D/P variants.

Flanking Strike is hitting ridiculously hard on players. It’s fine in PvE, but it does too much damage in PvP for just 4 initiative.

Shadow Return from infiltrator’s strike should have a larger initiative cost. You can’t CC them much at the current state.

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Posted by: GankSinatra.2653

GankSinatra.2653

They buff thieves when they want more people to get into pvp.

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Posted by: Arheundel.6451

Arheundel.6451

Even Phantaram complained that flanking strike thief wasn’t balanced. They are just dumb, with pretty big spike and boon removal in addition to being much harder to peel unlike their D/P variants.

Flanking Strike is hitting ridiculously hard on players. It’s fine in PvE, but it does too much damage in PvP for just 4 initiative.

Shadow Return from infiltrator’s strike should have a larger initiative cost. You can’t CC them much at the current state.

^This!

Flanking strike and shadow return all day long

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Posted by: Mrbig.8019

Mrbig.8019

Flanking strikes everywhere…too bad the only one playing it at a very good level i’ve seen till now is suldaris…others just spam it randomly, well timed cc + aoe and they’re gone…as usual good builds (And i don’t really think flanking strike is really as good as many think..but that’s just a personal opinion) don’t turn you into a good player…aswell as good players can make “not so good” builds working better than many “op” ones..

I spent 3 weeks trying to re-learn S/D thief simply to understand it was not effective, went back to D/P and spent 2 weeks AGAIN to RE-LEARN it, since it’s still the only way to be useful in a team ( since we’re definitely bottom tier currently) and i was too used teleporting everywhere.

S/D brings nothing to the table when compared to D/P : less burst, less DPS ( dagger 1 spam has more DPS than the whole sword set), no interrupts, no support ( no blind field).

You can steal boons. WOOOO.

OH dagger sucks ball, you bring nothing to your team : why stealing ele boons when i can simply oneshot him after calling for a blowout ? ( read: unbreakable stun).

Suldaris is simply skilled, he could even play D/D condi 33333 spam and make it look effective: as soon as he realizes S/D is not good, he wil come back to D/P, like all of us who still want to play a thief in tPvP.

Even Phantaram complained that flanking strike thief wasn’t balanced. They are just dumb, with pretty big spike and boon removal in addition to being much harder to peel unlike their D/P variants.

Flanking Strike is hitting ridiculously hard on players. It’s fine in PvE, but it does too much damage in PvP for just 4 initiative.

Shadow Return from infiltrator’s strike should have a larger initiative cost. You can’t CC them much at the current state.

Tell me again about the ele who complained about his boons being stolen.

What’s next ? a HGH engi complaining about its 25 might stacks being stolen and asking for nerfs ?

S/D thieves are ineffective in high end play: saying they’re OP is kinda like saying phantasm mesmers are OP.

There is a serious L2 kitten ue in this thread, and i’m not referring to the OP( who simply said thieves are getting more popular since everybody want to try the new S/D build) but to those bandwagoners immediatly calling for nerfs when S/D thief needs SERIOUS BUFFS ( like any other thief build, aside D/P MAYBE, and i still wouldn’t be so sure) in order to be competitive.

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Posted by: Arheundel.6451

Arheundel.6451

Flanking strikes everywhere…too bad the only one playing it at a very good level i’ve seen till now is suldaris…others just spam it randomly, well timed cc + aoe and they’re gone…as usual good builds (And i don’t really think flanking strike is really as good as many think..but that’s just a personal opinion) don’t turn you into a good player…aswell as good players can make “not so good” builds working better than many “op” ones..

I spent 3 weeks trying to re-learn S/D thief simply to understand it was not effective, went back to D/P and spent 2 weeks AGAIN to RE-LEARN it, since it’s still the only way to be useful in a team ( since we’re definitely bottom tier currently) and i was too used teleporting everywhere.

S/D brings nothing to the table when compared to D/P : less burst, less DPS ( dagger 1 spam has more DPS than the whole sword set), no interrupts, no support ( no blind field).

You can steal boons. WOOOO.

OH dagger sucks ball, you bring nothing to your team : why stealing ele boons when i can simply oneshot him after calling for a blowout ? ( read: unbreakable stun).

Suldaris is simply skilled, he could even play D/D condi 33333 spam and make it look effective: as soon as he realizes S/D is not good, he wil come back to D/P, like all of us who still want to play a thief in tPvP.

Even Phantaram complained that flanking strike thief wasn’t balanced. They are just dumb, with pretty big spike and boon removal in addition to being much harder to peel unlike their D/P variants.

Flanking Strike is hitting ridiculously hard on players. It’s fine in PvE, but it does too much damage in PvP for just 4 initiative.

Shadow Return from infiltrator’s strike should have a larger initiative cost. You can’t CC them much at the current state.

Tell me again about the ele who complained about his boons being stolen.

What’s next ? a HGH engi complaining about its 25 might stacks being stolen and asking for nerfs ?

S/D thieves are ineffective in high end play: saying they’re OP is kinda like saying phantasm mesmers are OP.

There is a serious L2 kitten ue in this thread, and i’m not referring to the OP( who simply said thieves are getting more popular since everybody want to try the new S/D build) but to those bandwagoners immediatly calling for nerfs when S/D thief needs SERIOUS BUFFS ( like any other thief build, aside D/P MAYBE, and i still wouldn’t be so sure) in order to be competitive.

I believe for thief players anything below 4k dmg for hit is considered “UP”, do pls tell us how a thief can be considered UP when he deals 2-3k dmg with that sword and without using a burst build, you’ve been living in lala land for too long, so long that you lost sight of what real numbers are.
I can’t fathom how a build with constant dodging + teleports , immobilize,blind, poisons, chill, boon stealing and 2-3k average dmg ( every 3-4s) can be considered UP.

But now..you even go and say a high tier ele need to l2p?! Are you for real dude?

Can you pls show us a single video of you playing ele and owning left and right without ever die? Now you can’t even use anymore the ‘old’ “bunker S tier” crap as your excuse, so really pls come with your videos and teach us ele how to play, because apparently when we win is because we’re OP and when we lose it’s because we need to l2P

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Posted by: Mrbig.8019

Mrbig.8019

Flanking strikes everywhere…too bad the only one playing it at a very good level i’ve seen till now is suldaris…others just spam it randomly, well timed cc + aoe and they’re gone…as usual good builds (And i don’t really think flanking strike is really as good as many think..but that’s just a personal opinion) don’t turn you into a good player…aswell as good players can make “not so good” builds working better than many “op” ones..

I spent 3 weeks trying to re-learn S/D thief simply to understand it was not effective, went back to D/P and spent 2 weeks AGAIN to RE-LEARN it, since it’s still the only way to be useful in a team ( since we’re definitely bottom tier currently) and i was too used teleporting everywhere.

S/D brings nothing to the table when compared to D/P : less burst, less DPS ( dagger 1 spam has more DPS than the whole sword set), no interrupts, no support ( no blind field).

You can steal boons. WOOOO.

OH dagger sucks ball, you bring nothing to your team : why stealing ele boons when i can simply oneshot him after calling for a blowout ? ( read: unbreakable stun).

Suldaris is simply skilled, he could even play D/D condi 33333 spam and make it look effective: as soon as he realizes S/D is not good, he wil come back to D/P, like all of us who still want to play a thief in tPvP.

Even Phantaram complained that flanking strike thief wasn’t balanced. They are just dumb, with pretty big spike and boon removal in addition to being much harder to peel unlike their D/P variants.

Flanking Strike is hitting ridiculously hard on players. It’s fine in PvE, but it does too much damage in PvP for just 4 initiative.

Shadow Return from infiltrator’s strike should have a larger initiative cost. You can’t CC them much at the current state.

Tell me again about the ele who complained about his boons being stolen.

What’s next ? a HGH engi complaining about its 25 might stacks being stolen and asking for nerfs ?

S/D thieves are ineffective in high end play: saying they’re OP is kinda like saying phantasm mesmers are OP.

There is a serious L2 kitten ue in this thread, and i’m not referring to the OP( who simply said thieves are getting more popular since everybody want to try the new S/D build) but to those bandwagoners immediatly calling for nerfs when S/D thief needs SERIOUS BUFFS ( like any other thief build, aside D/P MAYBE, and i still wouldn’t be so sure) in order to be competitive.

I believe for thief players anything below 4k dmg for hit is considered “UP”, do pls tell us how a thief can be considered UP when he deals 2-3k dmg with that sword and without using a burst build, you’ve been living in lala land for too long, so long that you lost sight of what real numbers are.
I can’t fathom how a build with constant dodging + teleports , immobilize,blind, poisons, chill, boon stealing and 2-3k average dmg ( every 3-4s) can be considered UP.

But now..you even go and say a high tier ele need to l2p?! Are you for real dude?

Can you pls show us a single video of you playing ele and owning left and right without ever die? Now you can’t even use anymore the ‘old’ “bunker S tier” crap as your excuse, so really pls come with your videos and teach us ele how to play, because apparently when we win is because we’re OP and when we lose it’s because we need to l2P

What kind of argument is that ?

Do you know this is a team game ?

It’s obvious that an ele will complain about S/D thieves, since eles rely on boons and S/D thieves will steal them, just like a HGH engi relies on might stacks and S/D thief will steal them as well: this doesn’t make that build “strong”.

S/D thieves lack team utility, have less sustained damage than equivalent dagger builds and bring NOTHING to a team, nothing that a D/P build wouldn’t bring while also bringing interrupts, blind fields and burst.

There’s a reason why mesmers run shatter instead of phantasm, there’s a reason why necros run condi instead of minions, there’s a reason why mesmers bring IoL and portal instead of double stunbreaker + signet of inspiration etc etc etc.

THIS IS A TEAM GAME.

An ele can make a sustain build because it brings damage, heals, condi removal, AoE boons and CCs: a thief can’t because it brings nothing more than damage, so you would be far better off with D/P ( which also brings CCs and damage mitigations via blinds, something S/D doesn’t.).

The trade off is poor.

Simply because a build is annoying ( and S/D is nothing more than annoying) it doesn’t mean that build is also effective ( read: let’s also complain about P/D condi thief “LOL THEY NEVER DIE, ALWAYS IN STEALTH I CAN DO NO DAMAGE PLS ANET NERF”).

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Lol! I mean, wtf?

Just lol!

Thieves and mesmers are dominating spvp when it comes to how many of them you see.

Hey! We got great game balance… it is gonna be esports!

Any smart game developer should realize:
high reward & high risk = good design
low reward & low risk = good design
high reward & low risk = bad design

Thieves and mesmers are the most obvious high reward, low risk professions for spvp.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: Archaon.6245

Archaon.6245

Lol! I mean, wtf?

Just lol!

Thieves and mesmers are dominating spvp when it comes to how many of them you see.

Hey! We got great game balance… it is gonna be esports!

Any smart game developer should realize:
high reward & high risk = good design
low reward & low risk = good design
high reward & low risk = bad design

Thieves and mesmers are the most obvious high reward, low risk professions for spvp.

Obviously you never ever went tpvp with a thief (Or never went tpvp at all)….low risk yeah, just make a thief and go for a tpvp midfight and see how thieves are so low risk….you’re going to die even before you realize something happened…this is not stupid wsvw you don’t have a zerg covering your back so you can just go here and there killing random nubs with maybe 30 levels less than you…thief is the most killable prof and the one that needs the best positioning and timing in order to survive..you have no cond removal, you have crap armor and healing..all you can do is going stealth but ppl are not so dumb to not spamming aoes killing you anyway…decent players actually know where the thief is even if he went stealth..or you’re one of those who think that ppl in stealth just vanish and you can’t get them until they’re visible again?

(edited by Archaon.6245)

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Posted by: Zenith.7301

Zenith.7301

As if that didn’t happen to the class that just got gibbed by a thief.

Go into the midfight as a necro and find the mesmer and thief looking your way and proceeding to down you in about 5 seconds flat.

Everyone takes a risk going into midfight if they’re not bunker. Because this games’s burst from some classes (thief and mesmer and s/d burst ele and warrior) is ridiculous.

When was the last time you saw someone running a celestial amulet or balanced build?

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Posted by: Archaon.6245

Archaon.6245

As if that didn’t happen to the class that just got gibbed by a thief.

Go into the midfight as a necro and find the mesmer and thief looking your way and proceeding to down you in about 5 seconds flat.

5 seconds is a pretty long time for 2 glass cannons to down a focused non bunker target, necro or not..problem with thief is that you can go down in 3 seconds or less when focused by one glass cannon or just walking on random aoes, necro’s wells, traps and stuff…pretty much everything is going to kill you in seconds if you don’t pay extreme attention on your surroundings…

When was the last time i saw someone running a celestial amulet or balanced build? 20 mins ago our ranger and ele where both hybrid…

(edited by Archaon.6245)

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Posted by: Zenith.7301

Zenith.7301

As if that didn’t happen to the class that just got gibbed by a thief.

Go into the midfight as a necro and find the mesmer and thief looking your way and proceeding to down you in about 5 seconds flat.

5 seconds is a pretty long time for 2 glass cannons to down a focused non bunker target…

It’s not if you figure in all the defensives popped and granting the generous scenario that I wasn’t distracted and didn’t let myself be CC’d.

Otherwise the necro goes down faster than a prom dress. Now compare that against the thief or mesmer or ele that just took a little stunbreaker port a few yards away and then proceeded to stealth.

I’ll trade you DS and all that HP for actual mobility and the ability to port back to safety into a ledge by abusing terrain teleports and have nobody outside a mesmer or thief be able to chase you.

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Posted by: Archaon.6245

Archaon.6245

As if that didn’t happen to the class that just got gibbed by a thief.

Go into the midfight as a necro and find the mesmer and thief looking your way and proceeding to down you in about 5 seconds flat.

5 seconds is a pretty long time for 2 glass cannons to down a focused non bunker target…

That’s why you see many necros leaving a flesh wurm on a safe spot when going for a teamfight

It’s not if you figure in all the defensives popped and granting the generous scenario that I wasn’t distracted and didn’t let myself be CC’d.

Otherwise the necro goes down faster than a prom dress. Now compare that against the thief or mesmer or ele that just took a little stunbreaker port a few yards away and then proceeded to stealth.

I’ll trade you DS and all that HP for actual mobility and the ability to port back to safety into a ledge by abusing terrain teleports and have nobody outside a mesmer or thief be able to chase you.

That’s why you see many good necros leaving flesh wurm on a safe spot before entering a teamfight..it’s called tactic aka playing with brains..

(edited by Archaon.6245)

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Posted by: Numot.3965

Numot.3965

Thief: because its ok if they dodge, you don’t have to manage cool downs.

Personally I liked thieves back in beta were spam meant you had no initiative. They actually needed to manage skills and their usage like other professions. I understand that hampered pve however.

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Posted by: Zenith.7301

Zenith.7301

As if that didn’t happen to the class that just got gibbed by a thief.

Go into the midfight as a necro and find the mesmer and thief looking your way and proceeding to down you in about 5 seconds flat.

5 seconds is a pretty long time for 2 glass cannons to down a focused non bunker target…

That’s why you see many necros leaving a flesh wurm on a safe spot when going for a teamfight

It’s not if you figure in all the defensives popped and granting the generous scenario that I wasn’t distracted and didn’t let myself be CC’d.

Otherwise the necro goes down faster than a prom dress. Now compare that against the thief or mesmer or ele that just took a little stunbreaker port a few yards away and then proceeded to stealth.

I’ll trade you DS and all that HP for actual mobility and the ability to port back to safety into a ledge by abusing terrain teleports and have nobody outside a mesmer or thief be able to chase you.

That’s why you see many good necros leaving flesh wurm on a safe spot before entering a teamfight..it’s called tactic aka playing with brains..

Yeah, as if most bring a flesh wurm. You’ve got 3 utility slots. Epidemic and signet of undeath are not optional, and neither is corrupt boon.

You drop any of those 3, you might as well bring no necro to the team as they’ll be useless.

It’s like asking a thief to switch to pistol/pistol to stay alive or just shrotbow all day long. You’re removing what makes them desirable to a team.

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Posted by: Mathias.9657

Mathias.9657

This is actually very rare… I haven’t seen this in a really long time. More anecdotal evidence please.

Back to WoW, make GW2 fun please.

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Posted by: BlusterWolf.2103

BlusterWolf.2103

Thief: because its ok if they dodge, you don’t have to manage cool downs.

Personally I liked thieves back in beta were spam meant you had no initiative. They actually needed to manage skills and their usage like other professions. I understand that hampered pve however.

This!

Forty Milliseconds…rangers who remember…know…

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Posted by: Nuka Cola.8520

Nuka Cola.8520

at least 70% of ppl you see in wvw are on thiefs too so not much is different.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: style.6173

style.6173

Nice! A lot of easy kills on that server.

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Hey! We got great game balance… it is gonna be esports!

Any smart game developer should realize:
high reward & high risk = good design
low reward & low risk = good design
high reward & low risk = bad design

Thieves and mesmers are the most obvious high reward, low risk professions for spvp.

Obviously you never ever went tpvp with a thief

Note that I wrote spvp, not tpvp. ;-) Yes, there is a difference. But balancing the entire game based on tpvp, like the developers are doing right now (they balance even pve based on tpvp), is downright stupid.

Arenanet wants this game to be esports. Now we finally have the observer mode, leaderboards etc.

But still couple of mandatory things are missing:
1. Beginner Friendly
I cannot emphasize this too much. Now imagine a new player joins spvp. He sees a lot of thieves and mesmers (and soon probably a lot of rangers, when people realize that Anet went overboard by buffing the ranger). The new players insta gibbed several times. Instead of targeting the real mesmer, he wastes time hitting the clones. Probably two things will happen: he also rerolls into a thief or mesmer, or never does spvp again. We need a rapidly growing player base, not a shrinking one.
2. Better rewards
Pvp should offer better rewards. New skins, maybe also chance to get account bound items like Black Lion keys from winning in pvp. Also real life money from tournaments.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: sorrow.2364

sorrow.2364

Obviously you never ever went tpvp with a thief (Or never went tpvp at all)….low risk yeah, just make a thief and go for a tpvp midfight and see how thieves are so low risk….you’re going to die even before you realize something happened…this is not stupid wsvw you don’t have a zerg covering your back so you can just go here and there killing random nubs with maybe 30 levels less than you…thief is the most killable prof and the one that needs the best positioning and timing in order to survive..you have no cond removal, you have crap armor and healing..all you can do is going stealth but ppl are not so dumb to not spamming aoes killing you anyway…decent players actually know where the thief is even if he went stealth..or you’re one of those who think that ppl in stealth just vanish and you can’t get them until they’re visible again?

Who plays D/D glass cannon these days?
S/D is one of the most played build and they are far from squishy or easy to kill.

Fact is that Thieves have only to put 20 trait points either in Acrobatics or Shadow Arts to have incredibly effective defenses. Plus, S/D is a defensive set by itself.
Feline Grace + Vigor on healing + Withdraw are more than enough to grant amazing defenses. Same is for Meld with Shadows + Cloak and Dagger + Shadow’s Embrace + Infusion of Shadow.
I wonder which profession, excluding Thief, is capable to get good defenses only by spending some traitpoints in a specific traitline.

Don’t lie saying that thieves are squishy. The time when people ran full glass cannon with 0 defenses are past. Now thieves still run berserker, but at least they now know that they have to spend some points into defensive traitlines.

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Posted by: Mathias.9657

Mathias.9657

Obviously you never ever went tpvp with a thief (Or never went tpvp at all)….low risk yeah, just make a thief and go for a tpvp midfight and see how thieves are so low risk….you’re going to die even before you realize something happened…this is not stupid wsvw you don’t have a zerg covering your back so you can just go here and there killing random nubs with maybe 30 levels less than you…thief is the most killable prof and the one that needs the best positioning and timing in order to survive..you have no cond removal, you have crap armor and healing..all you can do is going stealth but ppl are not so dumb to not spamming aoes killing you anyway…decent players actually know where the thief is even if he went stealth..or you’re one of those who think that ppl in stealth just vanish and you can’t get them until they’re visible again?

Who plays D/D glass cannon these days?
S/D is one of the most played build and they are far from squishy or easy to kill.

Fact is that Thieves have only to put 20 trait points either in Acrobatics or Shadow Arts to have incredibly effective defenses. Plus, S/D is a defensive set by itself.
Feline Grace + Vigor on healing + Withdraw are more than enough to grant amazing defenses. Same is for Meld with Shadows + Cloak and Dagger + Shadow’s Embrace + Infusion of Shadow.
I wonder which profession, excluding Thief, is capable to get good defenses only by spending some traitpoints in a specific traitline.

Don’t lie saying that thieves are squishy. The time when people ran full glass cannon with 0 defenses are past. Now thieves still run berserker, but at least they now know that they have to spend some points into defensive traitlines.

This is partly true, landing a C&D on a skilled opponent is hard as hell. I miss half of mine in tpvp when I don’t have a closer up then if I get CC’d I’m dead instantly, thieves only have great defense vs bad players. Our defense is trash, I’d much MUCH rather a source of protection than relying on stealth 24/7.

Back to WoW, make GW2 fun please.

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Posted by: Avead.5760

Avead.5760

s/d is nothing like d/p or d/d ..hardly the squishyness with the infinite dodging and evade on first part of 3 ..plus it has like the most ridulous ways to reset the fight..
I mean come on anet sword 2 has infinite range only bound by a fairly long timer and stunbreak??!! :O
No class should be so slippery imo cause it makes it a very frustrating experience for the rest and also thats why death match wont work in gw2 ..
Btw i hate the sound of flanking strike more than heartseeker now :P

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Posted by: Destiny.6738

Destiny.6738

s/d is nothing like d/p or d/d ..hardly the squishyness with the infinite dodging and evade on first part of 3 ..plus it has like the most ridulous ways to reset the fight..
I mean come on anet sword 2 has infinite range only bound by a fairly long timer and stunbreak??!! :O
No class should be so slippery imo cause it makes it a very frustrating experience for the rest and also thats why death match wont work in gw2 ..
Btw i hate the sound of flanking strike more than heartseeker now :P

ironic on * yes , sure nerf thieves – they are too strong ! *ironic off

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Posted by: Archaon.6245

Archaon.6245

As if that didn’t happen to the class that just got gibbed by a thief.

Go into the midfight as a necro and find the mesmer and thief looking your way and proceeding to down you in about 5 seconds flat.

5 seconds is a pretty long time for 2 glass cannons to down a focused non bunker target…

That’s why you see many necros leaving a flesh wurm on a safe spot when going for a teamfight

It’s not if you figure in all the defensives popped and granting the generous scenario that I wasn’t distracted and didn’t let myself be CC’d.

Otherwise the necro goes down faster than a prom dress. Now compare that against the thief or mesmer or ele that just took a little stunbreaker port a few yards away and then proceeded to stealth.

I’ll trade you DS and all that HP for actual mobility and the ability to port back to safety into a ledge by abusing terrain teleports and have nobody outside a mesmer or thief be able to chase you.

That’s why you see many good necros leaving flesh wurm on a safe spot before entering a teamfight..it’s called tactic aka playing with brains..

Yeah, as if most bring a flesh wurm. You’ve got 3 utility slots. Epidemic and signet of undeath are not optional, and neither is corrupt boon.

You drop any of those 3, you might as well bring no necro to the team as they’ll be useless.

It’s like asking a thief to switch to pistol/pistol to stay alive or just shrotbow all day long. You’re removing what makes them desirable to a team.

Oh well…welcome to mesmer’s life in tpvp…you can’t bring what you like, you bring what you need…for you and your team (Expec the second one)

(edited by Archaon.6245)

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Posted by: sorrow.2364

sorrow.2364

Oh well…welcome to mesmer’s life in tpvp…you can’t bring what you like, you bring what you need…for you and your team (Expec the second one)

At least, you deal damage.

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Posted by: Archaon.6245

Archaon.6245

Oh well…welcome to mesmer’s life in tpvp…you can’t bring what you like, you bring what you need…for you and your team (Expec the second one)

At least, you deal damage.

Sure because shatter is a dps spec…necro is a full support class and that’s why you’re the first target in teamfights, a necro can ruin a teamfight is you leave him up and running for too much..

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Posted by: sorrow.2364

sorrow.2364

This is partly true, landing a C&D on a skilled opponent is hard as hell. I miss half of mine in tpvp when I don’t have a closer up then if I get CC’d I’m dead instantly, thieves only have great defense vs bad players. Our defense is trash, I’d much MUCH rather a source of protection than relying on stealth 24/7.

I don’t know which build do you run, but if you’re running on Sword mainhand, you hardly fall to CC. You have a freaking stunbreaker on 1 initiative (2 as the opener)… How can you fall to CC?

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Posted by: OGDeadHead.8326

OGDeadHead.8326

(and soon probably a lot of rangers, when people realize that Anet went overboard by buffing the ranger)

Please point me to the buffs you are talking about. Specifics, please, not some random rant.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

landing a C&D on a skilled opponent is hard as hell

Well, be glad there are rangers out there, or rather, ranger pets. Easy targets for cnd abuse!

;)

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Posted by: Zenith.7301

Zenith.7301

Obviously you never ever went tpvp with a thief (Or never went tpvp at all)….low risk yeah, just make a thief and go for a tpvp midfight and see how thieves are so low risk….you’re going to die even before you realize something happened…this is not stupid wsvw you don’t have a zerg covering your back so you can just go here and there killing random nubs with maybe 30 levels less than you…thief is the most killable prof and the one that needs the best positioning and timing in order to survive..you have no cond removal, you have crap armor and healing..all you can do is going stealth but ppl are not so dumb to not spamming aoes killing you anyway…decent players actually know where the thief is even if he went stealth..or you’re one of those who think that ppl in stealth just vanish and you can’t get them until they’re visible again?

Who plays D/D glass cannon these days?
S/D is one of the most played build and they are far from squishy or easy to kill.

Fact is that Thieves have only to put 20 trait points either in Acrobatics or Shadow Arts to have incredibly effective defenses. Plus, S/D is a defensive set by itself.
Feline Grace + Vigor on healing + Withdraw are more than enough to grant amazing defenses. Same is for Meld with Shadows + Cloak and Dagger + Shadow’s Embrace + Infusion of Shadow.
I wonder which profession, excluding Thief, is capable to get good defenses only by spending some traitpoints in a specific traitline.

Don’t lie saying that thieves are squishy. The time when people ran full glass cannon with 0 defenses are past. Now thieves still run berserker, but at least they now know that they have to spend some points into defensive traitlines.

This is partly true, landing a C&D on a skilled opponent is hard as hell. I miss half of mine in tpvp when I don’t have a closer up then if I get CC’d I’m dead instantly, thieves only have great defense vs bad players. Our defense is trash, I’d much MUCH rather a source of protection than relying on stealth 24/7.

The defensive traitline gives you a shadowstep everytime you get CC’d. The last traitline gives you stealth and aoe blind upon hitting a certain threshold.

All escape mechanisms much better than other classes get when trained.

The problem with thieves is that they want full uptime on targets despite having the highest single target spike in game.

In any game where a team doesn’t train the thief, the thief by himself can gib any of the players unless they are bunker.

As if that didn’t happen to the class that just got gibbed by a thief.

Go into the midfight as a necro and find the mesmer and thief looking your way and proceeding to down you in about 5 seconds flat.

5 seconds is a pretty long time for 2 glass cannons to down a focused non bunker target…

That’s why you see many necros leaving a flesh wurm on a safe spot when going for a teamfight

It’s not if you figure in all the defensives popped and granting the generous scenario that I wasn’t distracted and didn’t let myself be CC’d.

Otherwise the necro goes down faster than a prom dress. Now compare that against the thief or mesmer or ele that just took a little stunbreaker port a few yards away and then proceeded to stealth.

I’ll trade you DS and all that HP for actual mobility and the ability to port back to safety into a ledge by abusing terrain teleports and have nobody outside a mesmer or thief be able to chase you.

That’s why you see many good necros leaving flesh wurm on a safe spot before entering a teamfight..it’s called tactic aka playing with brains..

Yeah, as if most bring a flesh wurm. You’ve got 3 utility slots. Epidemic and signet of undeath are not optional, and neither is corrupt boon.

You drop any of those 3, you might as well bring no necro to the team as they’ll be useless.

It’s like asking a thief to switch to pistol/pistol to stay alive or just shrotbow all day long. You’re removing what makes them desirable to a team.

Oh well…welcome to mesmer’s life in tpvp…you can’t bring what you like, you bring what you need…for you and your team (Expec the second one)

Last time I checked mesmer has distortion every 2 secs, a short cd stunbreak teleport on staff, chaos armor and chaos storm for aoe daze.

Portal, Illusion of Life, and then the third option is either blink or null field. Not even close a comparison to necro, who has to facetank everything despite lacking the bunker’s recovery tools to do so successfully.

(edited by Zenith.7301)

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Posted by: Mathias.9657

Mathias.9657

Well I wasn’t speaking for S/D I do still play D/D even if inferior I hate to be a lemming.

Just waiting for ANet to bring all other sets up to par, maybe in a few years if we’re lucky.

Back to WoW, make GW2 fun please.

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Posted by: Daecollo.9578

Daecollo.9578

replaces all icons with guardians

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