Thieves Last refuge broken: heres a fix
I agree. This has frustratingly gotten me killed many times. Not only is the stealth instantly lost, but I then waste initiative on CnD trying to restealth, only to have it not work.
I would like to see an option to disable unhelpful minor traits. Despite Anet’s best efforts, there are a few minor traits in mandatory lines for several professions that simply do more harm than good.
Another way to fix this would be to not have mandatory lines, but that’s more difficult.
Switch Last Refugee to the Adept Trait that “When u enter Stealth in 3s, you remove 1 conditions”. That would help Thief Survivability goes up dramatically. And gives Last Refugee as the Options for those who want it.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
anet is to busy doing lines of coke on their servers with your money to be troubled fixing obvious trait flaws
/Agree
I died more through that trait as it saved me.
Pls change it or add something that make it more useful in this situation.
-Charr Thief-
It’s good to be bad!
Whatever not even going to bother arguing with you, have fun.