Thieves after patch
key thing that keeps mesmer viable is phase retreat, which is basically shadow return. if that ever gets nerfed (.25s cast time added), i fear mesmer will be in the same state as S/D thief – completely not viable.
I don’t want staff nerfed anymore than IR but I think it’s worth noting that mesmers can be very effective while slotting 3 stunbreaks. Thieves kitten themselves quite a bit not taking shadow refuge…. so mesmers can handle stuns better and their skill remains safe from THA NERF HAMMMAAAHHH.
Shadow refuge should be nerfed too. Then we’ll see how much value the thief has in GW2
lol it would have no value whatsoever then.
That’s my point.
After mug nerf, thieves were in a ridicolous state where we were sub-par in EVERY ASPECT, still teams carried us.
Shadow refuge was the sole, single reason why thieves were brought.
Now that they’re nerfing the sole single reason why thieves are strong ( S/D, or rather a good, self sustainable build), i guess not even shadow refuge will be enough to justify a thief in your team.
If it is, then Shadow refuge deserves a nerf, and the thief profession the rehaul it needs.
Do you honestly trust Developers who
- feel ditching Sbow for Pistol OH (for ease of stomping, of all things) is a viable strategy for TPvP
- Proposed the IR change in the first place, and completely ignored the feedback from the community regarding the change
- Are reducing a non-stealth thiefs only defense mechanism
- Completely ignored the general issues with P/P and D/D, and the specific issues with P/D and S/P in what was supposed to be a huge balance patch
to rehaul the class effectively?
Cause I sure as kitten don’t.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
D/P sleight of hand will be pretty good, which is a good thing since all other thief specs are “smash your head of the keyboard easy mode”, so I’m glad they’re all on the receiving hand of the nerf hammer.
All these perma stealth and S/D thief tears are so tasty.That’s a joke right d/p taking skill, haha. Unless you run two of the same weapons thief is easy no matter what you use.
Reality is all I see
Hahaha, “omg d/d give me such chalenge so i kan be good thiev” You’re ignorant, not skilled in anyway shape or form but still continue to stream with your 5 viewers and think you’re at a higher level of gameplay. Stick with BF4 will ya’?
key thing that keeps mesmer viable is phase retreat, which is basically shadow return. if that ever gets nerfed (.25s cast time added), i fear mesmer will be in the same state as S/D thief – completely not viable.
I don’t want staff nerfed anymore than IR but I think it’s worth noting that mesmers can be very effective while slotting 3 stunbreaks. Thieves kitten themselves quite a bit not taking shadow refuge…. so mesmers can handle stuns better and their skill remains safe from THA NERF HAMMMAAAHHH.
Shadow refuge should be nerfed too. Then we’ll see how much value the thief has in GW2
lol it would have no value whatsoever then.
That’s my point.
After mug nerf, thieves were in a ridicolous state where we were sub-par in EVERY ASPECT, still teams carried us.
Shadow refuge was the sole, single reason why thieves were brought.
Now that they’re nerfing the sole single reason why thieves are strong ( S/D, or rather a good, self sustainable build), i guess not even shadow refuge will be enough to justify a thief in your team.
If it is, then Shadow refuge deserves a nerf, and the thief profession the rehaul it needs.
Right, it’s not for their mobility, blinds, ability to escape & raw burst damage.
key thing that keeps mesmer viable is phase retreat, which is basically shadow return. if that ever gets nerfed (.25s cast time added), i fear mesmer will be in the same state as S/D thief – completely not viable.
I don’t want staff nerfed anymore than IR but I think it’s worth noting that mesmers can be very effective while slotting 3 stunbreaks. Thieves kitten themselves quite a bit not taking shadow refuge…. so mesmers can handle stuns better and their skill remains safe from THA NERF HAMMMAAAHHH.
Shadow refuge should be nerfed too. Then we’ll see how much value the thief has in GW2
lol it would have no value whatsoever then.
That’s my point.
After mug nerf, thieves were in a ridicolous state where we were sub-par in EVERY ASPECT, still teams carried us.
Shadow refuge was the sole, single reason why thieves were brought.
Now that they’re nerfing the sole single reason why thieves are strong ( S/D, or rather a good, self sustainable build), i guess not even shadow refuge will be enough to justify a thief in your team.
If it is, then Shadow refuge deserves a nerf, and the thief profession the rehaul it needs.
Right, it’s not for their mobility, blinds, ability to escape & raw burst damage.
Of course not.
Burst thieves are horrible and not even deal the highest amount of burst damage, while also being out of the meta from months.
Dunno what you’re talking about.
Thief class is endgame profession in GW2. Highest skillcap, if you can counter every other professions you are a pro. Especially after 10-the dec patch, who will still play as a thief, my respect for you guys.