Thieves and Pistols...So...

Thieves and Pistols...So...

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

It’s very crap it’s only good in low tier, you give up so much utility and survivability, it will always kill bads, especially ones that don’t know how to use reflects or projectile hate skills.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I was playing around with dueling for mesmer in the past, slotting evasive mirror.

Had one thief killed himself with unload while I was fighting another ele, literally didn’t pay attention to that thief then turn around spotted a downed player.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

^ this lol, Ele, Engie, Mesmer and Warrior make P/P hell

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Posted by: Cecilia.5179

Cecilia.5179

Even Necromancer has the necessary tools to counter unload spam.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

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Posted by: Daishi.6027

Daishi.6027

Dual or MH pistol? No, Not at all. The ramp up in damage is to easy to play around, almost every build has a method to deal with it, and thief being a decent natural counter to mes then dies to meta reflects.

Offhand Pistol especially with dagger, I think would be a better topic of discussion.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Zintrothen.1056

Zintrothen.1056

What I love doing on my Ele and Warrior is popping reflects. That’s called a counter.

It works great against bad P/P thieves who just keep spamming 3. It’s delightful to see the number “10000” appear on my screen for once.

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Posted by: Ragion.2831

Ragion.2831

Even Necromancer has the necessary tools to counter unload spam.

lol why you gotta say it like that

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Hehe, I would be a happy Scrapper if more thieves run p/p.
i just love fighting players who uses reflectable ranged weapons.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: Geiir.7603

Geiir.7603

I have yet to encounter a single thief with P/P in my entire GW2 time. I have only encountered that once in hot-join, but he was just messing around :]

Melder – Thief

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Posted by: Shadowstep.6049

Shadowstep.6049

Assuming you are serious: p/p is noob stomper, doesn’t work vs anyone with half brain.

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Posted by: sephiroth.4217

sephiroth.4217

Most P/P thieves I see unload spam into a bunch of blocks, reflection walls, magnetic auras and so on….

If it works well for you, then keep doing it

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Alright, as a thief main in pvp, I’m curious:

Does anybody else feel like thief pistol dual wield is a little too good? Especially given the removal of the more bunkery pvp trinkets recently, it just feels like a low skill, low interest, high payout ability. Lately I’ve seen not a single thief not equipping double pistol in pvp (yes myself included).

Thank you for opinions, if any

P/p has always been like that tbh

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Wolfric.9380

Wolfric.9380

P/P thief is OK and i like it. But you need brain as thief …. Shooting blindly on a scrapper or if ele is near is suicide. But i play him only ocasional as fun build. Worked surprisingly well but i did a quite strange P/P trapper with traper rune. It´s a full kiting build avoiding melee.

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Posted by: Azukas.1426

Azukas.1426

An intelligent player on thief will know when to unload and when to kite.

I’ve been caught a few times with my pants down (you don’t expect it) but very rarely do I have issues due to the thief’s personal skill level.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

P/P could be pretty competitive if ANet improved Pistol 2 to actually have some kind of utility. Even something like this could completely change the skillset to be really valid:

Ground Shot: 2 initiative. Shoot the ground at your feet, dealing medium AOE damage and executing a blast finisher at your location.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: alain.1659

alain.1659

Pistol pistol build was my favourite fun build to play before richochet nerf. Now it is total crap if your opponent has more than a miniscule brain. I still hope for the return of richochet though.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I find P/P useful for mid fights. When people are not paying attention to you. Try to use P/P against someone looking at you and your dead.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: babazhook.6805

babazhook.6805

I do not PvP but in WvW P/P works fine if you recognize its limitations and use it to supplemnt another set. if all you do is spam the unload , you will burn ini and die to reflect or follow up attacks.

It effective or an OBSERVANT player (ie relect block not up…..unload good) who is willing to use it for those brief damage spikes and Might stacking , then switching off to the other weapon set to use might enhanced attacks.

Obviously given the seeming neccessity for SB alternate for thief in PvP , it would be less usable in PvP for this reason. (altho a might stacked cluster bomb hurts)

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Posted by: suffish.4150

suffish.4150

I have to say, p/p thief is one of the very worst builds in the entire game for pvp. I mean it is really terrible because of how easy it to dodge/block/reflect all of its burst. It is such a bad build that I will actually engage a 1v2 on an enemy point if one of the enemies is a p/p thief and usually win or at least kill the thief and force the decap before he comes back.

Of course an extremely good player could do well with it as with any build which I guess is what the complaint about the build comes from, but they could play d/p instead of p/p and be 100x more effective.

I think most of the complaints about builds like this come from the fact that they are used so infrequently that most players do not even know what the skills do (myself included) so struggle against them more than they should. For example even though warr was totally awful in season 2, I almost always lost against it because I had literally no idea what it’s skills did or what I should dodge. Right now I struggle far more against something like greatsword power necro when played to max potential than I do against meta power Rev played to max potential because I seriously do not know the animations or how much damage everything does.

I group p/p theif with things like condi ranger, power mesmer or condi engi- something I rarely see and when I do see them they are free kills unless the player is very, very good. I mean like world championship level.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

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Posted by: Liewec.2896

Liewec.2896

i love playing full zerker p/p theif in unranked
when you can pull it off it is awesome
but as many have said, you give up a lot of utility,
against higher skill players don’t expect to do much.

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Posted by: Wolfric.9380

Wolfric.9380

I play a P/P on ocasion for fun. It´t fully focused on +1 and move. So what a thief should do. It´s not to fight 1:1 and can be quite nasty.

http://gw2skills.net/editor/?vZAQNAqaVn0MBFmilNBuNB8PhFeCbOB+ArganpfQAgrEkBGBA-TpBFABEcCAA+IAIeZAs3fYhDBAAPAAA

You might ask why traps and trapper…
It´s a lot fun. I don´t need ini for taking a stealth break for repositioning. Ini is for unload, headshot and move with bow… Nothing more. (ok sometimes a poision field)
Basi venom to go through block/reflect. Its often two unload and off again leaving a trap. Also shooting out of stealth makes sense using the short duration cloaks.
No stab and only one stunbreak makes it risky to fight longer but in solo Q it can leave people with tears :-). And it hits hard in a +1 at -50% targets. Unload + headshot in the back (remember impacting disruption + executioner is there)
What i miss is the extra ini from trickery but can´t have it all… Yes acrobatics is powerful with daredevil but this is not an evade build it´s pure hit and run.
Making the +1 second stealth working with traps woudl make me happy and give the underperforming traitline a bit more. Tought about using destroyer amulet but am to bad to handle so low HP and no armor… Maybe i try again but don´t play thief enough.

(edited by Wolfric.9380)

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Posted by: Felwal.9618

Felwal.9618

Even a x/p thief can counter a pewpew thief all you need is headshot + impacting disruption

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Posted by: Wolfric.9380

Wolfric.9380

Well unload shoudl be used smart not blindly …. I main ele and a p/p thief usually dies on my magnetic wave + released rock barrier ….

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Posted by: Yannir.4132

Yannir.4132

I actually run P/P sometimes but I swap out SB instead of D/P. The basic meta build with a few changes, D/P and P/P. But I only play it on small and horizontal maps like Colosseum. With any verticality, SB is just too good to pass up.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Doctor.1905

Doctor.1905

I sometimes use staff pp acro trick daredevil for unranked. It has awesome 1v1 potential but it’s a really slow rotater. I think dp shortbow UC is an overall better build for arenas. Acro staff doesn’t have the burst or speed to really kill a UC teef in a 1v1 unless the UC teef decides to stick around too long in a 1v1.

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Posted by: Doggie.3184

Doggie.3184

P/P could be pretty competitive if ANet improved Pistol 2 to actually have some kind of utility. Even something like this could completely change the skillset to be really valid:

Ground Shot: 2 initiative. Shoot the ground at your feet, dealing medium AOE damage and executing a blast finisher at your location.

Yeah I still find body shot 99% useless. There’s very little reason to ever use it over headshot. When people have condi duration reduction like warriors on it doesn’t even do anything. Wish they’d give it some type of aoe damage skill personally but a finisher beyond projectile could be fun as well~ or both ;s

I’m happy pistols are actually decent now (because gunning down things is the most fun ever) but aside from it’s #2 being one of the worst things to ever exist it has it’s downfall of being completely blocked by minions and like rangers you can interrupt their channel by flanking them and you’ll generally make a thief cancel his attacks to avoid you if you get close so you won’t be taking as much damage~ or they’d just stand there unloading and die in one hit otherwise… Unload and Sneak Attack are channeled so you can see the damage coming easily. Reflect, retaliation and CONFUSION are deadly and can potentially instakill a P/P Thief if he’s not careful. I hate fighting Mesmers in WvW with pistols, lol.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Amaimon.7823

Amaimon.7823

its pretty strong in PvE, but then again, PvE mobs don’t really reflect and survive intelligently. So I guess it’ll work against players who aren’t smarter than PvE mobs..

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Posted by: UBcktieDL.5318

UBcktieDL.5318

Alright, as a thief main in pvp, I’m curious:

Does anybody else feel like thief pistol dual wield is a little too good? Especially given the removal of the more bunkery pvp trinkets recently, it just feels like a low skill, low interest, high payout ability. Lately I’ve seen not a single thief not equipping double pistol in pvp (yes myself included).

Thank you for opinions, if any

As a thief, you should just use your 4 headshot for free interrupts against p/p teefs. If you still have problems, you can always slot dagger storm as elite skill.

I believe necros could actually struggle against p/p teef due to low mobility.