Thing from GW1 PvP I would love to see in GW2

Thing from GW1 PvP I would love to see in GW2

in PvP

Posted by: Killyox.3950

Killyox.3950

That is to say I would love to see environments effects in PvP maps. Like Tar causing cripple, Lava giving burn, Ice slowing you down and so on.

It would add yet another dimension to pvp.

Thing from GW1 PvP I would love to see in GW2

in PvP

Posted by: GankSinatra.2653

GankSinatra.2653

NoooOOOOOoooooooOOOOOOoooooo way.

I already get kitten off from trebs, cannons and sharks. No more other disruptive crap pls.

Thing from GW1 PvP I would love to see in GW2

in PvP

Posted by: leman.7682

leman.7682

NoooOOOOOoooooooOOOOOOoooooo way.

I already get kitten off from trebs, cannons and sharks. No more other disruptive crap pls.

Here’s the solution – let’s get rid of trebs, cannons and sharks.
“No one enjoys them, no one finds them fun.”

I’d take tar pits and frozen lake with their environmental effects over trebs and svanirs anytime.

Leman

Thing from GW1 PvP I would love to see in GW2

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Posted by: uncop.5073

uncop.5073

You’re not thinking big enough. I cast my vote for deadly pitfalls. Right next to the central cap point.

Thing from GW1 PvP I would love to see in GW2

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Posted by: Yukishiro.8792

Yukishiro.8792

You’re not thinking big enough. I cast my vote for deadly pitfalls. Right next to the central cap point.

Yeah because that worked out so well in WAR. Oh wait, no.

At the very least if they introduce environmental hazards they’d have to normalize access to knockbacks and stability across classes.