Bad Elementalist
Things Healthy For The Game
I do like the idea of replacing amulets with stats for individual pieces of armor to allow use to mix and match. +1
hmm
so you want pvp to have less restriction regarding personal character composition but more restriction regarding team composition
the 1st i agree with, apart from putting silly things like dire and nomad in pvp, cuz thats just gonna make another balancing nightmare.
but the 2nd.. well… even riot refuses to allow such a restrictive teambuilding process in league because while the meta is established theres no reason a different method cant work. and stifling the off-meta/countermeta creativity is akin to a lobotomy.
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hmm
so you want pvp to have less restriction regarding personal character composition but more restriction regarding team composition
the 1st i agree with, apart from putting silly things like dire and nomad in pvp, cuz thats just gonna make another balancing nightmare.
but the 2nd.. well… even riot refuses to allow such a restrictive teambuilding process in league because while the meta is established theres no reason a different method cant work. and stifling the off-meta/countermeta creativity is akin to a lobotomy.
The second suggestion is soloq only. Teams can play whichever classes they want.
Bad Elementalist
what soloq
head here to discuss wvw without fear of infractions
what soloq
When queueing for unranked/ranked alone.
Bad Elementalist
what soloq
When queueing for unranked/ranked alone.
matchmaking already prioritizes placing different classes with each other in a team
the only reason you see 3-4 of 1 class on a team is cuz of the dailies
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