Things I would like to see different in PvP

Things I would like to see different in PvP

in PvP

Posted by: Seiishizo.7162

Seiishizo.7162

The rewards
Currently the rewards are worth nothing.. it’s some RNG thingy which most SPvP players don’t need and PvE players are not interested in. This way PvE players will never come to SPvP. Only the baltazhar backpack was interesting for everyone because it was a new skin for PvP only. At that point I thought ArenaNet finally got the hang of it and would make more of those… wrong… There should be more rewards like that. Or even maybe tracks that can give way better rewards with way more tiers. Like precursors maybe? with like 40 tiers instead of 8? We don’t need dungeon tracks that give items most of us already have for over a year and a half.

Statistics
Almost EVERY game that has PvP shows which player made how many kills, assists, dmg, healing, deaths and so on. Why doesn’t have guildwars this? Without these statistics how can new players see if they are doing it good or bad or what they need to change in their gameplay? Or how is it even possible to get E-sports without these?

Asura’s
These little things are just not made correctly… Their advantage is way to big

Asura Ele dagger dagger skill 2
http://postimg.org/image/svzv1c1ex

Human Ele dagger dagger skill 2
http://postimg.org/image/tk8pka04p

The animation of the asura (second picture comes halfway and still hits…. that’s just stupid)

Transforms
simply why doesn’t a transform has the same timer indication as a boon?
http://postimg.org/image/ahlc19xe9/
As you can see here. Stability is halfway and good to see but the transform(plague in this case) is also halfway but there is no way to see it unless u hover your mouse on the icon. Like you have time for that during a battle. Also some people say you can see the timer by your stability. But what if someone else gives you more time of stability or removes the boon…

Necro second HP bar
There is currently no way to see if a necro is in deathshroud or not. this is very hard for his own team and the enemy team.
http://postimg.org/image/fz6dtar2j/
Simple fix for targeted bar. Do something like that in the party UI as well. (yes I know I’m like the worst person with paint and I’m proud of it
Numbers in HP bar
Why should I have to guess how much HP someone has? If you play a lot you can guess it by their build/class but that’s just stupid and very hard for new people that just started playing SPvP.

Leaderboards
This just works completely stupid. Lots of people (including myself) which are high rated in the leaderboards only play 1 or 2 games each couple of days. Why? simply because it’s not worth it. If we win we hardly go up. If we lose we lose a lot. Combined with it taking about ~10min each queue when you’re not in primetime makes it really lame. Also dropping out of leaderboards for not playing is kinda lame. I drop from #5 soloQ to #100 within 1 week. And when I play 1 game I’m around #5 again… That’s just a lame way. As last for leaderboards: It shouldn’t be possible to get an account with like 11 wins into top 10 right away…It should take way longer to reach the top and not just 11 games.

Leaderboards character bound instead of account
I’m into SoloQ top 25 with necromancer. There is no way for me to learn other classes or builds now, unless I want to waste my rating or get a second account… This is just stupid.

Matchmaking
Because PvP is not that interesting anymore and more stuff(like the above) makes it that matchmaking takes forever and somehow top 100 players end up with people not even in top 1000 or even players that are new PvP…. This only makes frustration from both sides… Top 100 playes rage because they play with “noobs”. And the new players or the less good can’t have a normal casual game without being yelled at.

Skyhammer
said enuff

New PvP modes
Yes we finally got a deathmatch map…. but its hotjoin only… no wait not even hotjoin its custom arena only… So you have to pay big money to play deathmatch… wait what? and it’s not even in ranked matches….

4v5 matches
A match shouldn’t be able to start 4v5…. Lots of ways to fix this like accepting the match start and more stuff like that.

Distance to target
Almost every game shows how far you are away from your target. This is very use full specially for new players. No clue why guildwars 2 doesn’t show it.

TP/bank in HotM
Its just QoL

Replace hotjoin with a SoloQ without ranking
Currently new pvp players will see hotjoin as first thing they play. Which means they will get into a lot of 4v5 matches, people using autobalacing tricks and people of way higher MMR. This is not really fair. There should be a leaderboardless soloQ mode where people can learn there way around in pvp without all those downsides to hotjoin.

Thank you for reading and have a nice day

Feel free to post more suggestions, I might add them to the list.

Owner and creator of http://www.gw2score.com
Btw: It’s Sey-Shi-zo ^.^

(edited by Seiishizo.7162)

Things I would like to see different in PvP

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Posted by: Mrbig.8019

Mrbig.8019

listen to dis guy guise, he plays powa nec so he knows his kitten.

Seriously, this should be stickied till they fix everything has been said in the OP.

Things I would like to see different in PvP

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Posted by: Jekkt.6045

Jekkt.6045

congratulations you are the first… no wait..

the whole pvp community has been waiting on updates. 2 years with the same game mode? really?

and yes i agree, when i want to play with my power ranger it usually destroys my leaderboard ranking. a non rated soloQ would help here too instead of character leaderboards.

the sad thing is, there is no word from the devs if they’re working on something, no word of a new balance/pvp patch just Point of Interest and Living Story 2 crap.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Things I would like to see different in PvP

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Posted by: MrJackk.2417

MrJackk.2417

Lets hope they do something about it… Specially with the upcoming events. This is the time to show that they want to improve PvP.

Things I would like to see different in PvP

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Posted by: Abazigal.3679

Abazigal.3679

Things i would like to see different :
- meta builds : it’s too much about condition/sustain and isn’t fun at all( i.e engineers). You’re forced to run similar builds, and have as many players as opponent do running similar builds
- leaderboards/matchmaking : making it less volatile and with a minimum/maximum range would fix hurting 4v5 loses and there wouldn’t be top10 with 15 games played

Things I would like to see different in PvP

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Posted by: Wolf.5816

Wolf.5816

Some to add to the list

I would love to see more ways to experiment in The Mists. For example:
-More Svanir’s & Chieftain’s.
-A mob that uses predominately Conditions to fight.
-A mob that uses predominately power. Ect
-An Orb to practice running.
-A megalazer from Skyhammer to practice gunning.
Ect.

A profession specific Rank. For example:
-Being Rank 80 and being very competitive with fighting “same level” players but then out of curiosity wanting to try a new profession but still fighting opponents that are Rank 80. in short you should be able to ease into learning new professions with other players who are still learning these mechanics.

A specific animation for a boon/conditions being removed. For Example:

-When a player gains stability and it is removed by hostile source the Stability boon should glimmer (red?) for a quick few moments under their characters UI. This would show players old and new that they have just had a boon removed making this mechanic more rewarding and easier to understand. The inverse could be removed harmful effects could glimmer (blue?) briefly Particularly with passive mechanics that have the above mentioned effect.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

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Posted by: Martein.5613

Martein.5613

It has some really valid points, to bad ArenaNet doesn’t give any response…

Things I would like to see different in PvP

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Posted by: The Primary.6371

The Primary.6371

The rewards
Currently the rewards are worth nothing.. it’s some RNG thingy which most SPvP players don’t need and PvE players are not interested in. This way PvE players will never come to SPvP. Only the baltazhar backpack was interesting for everyone because it was a new skin for PvP only. At that point I thought ArenaNet finally got the hang of it and would make more of those… wrong… There should be more rewards like that. Or even maybe tracks that can give way better rewards with way more tiers. Like precursors maybe? with like 40 tiers instead of 8? We don’t need dungeon tracks that give items most of us already have for over a year and a half.

Statistics
Almost EVERY game that has PvP shows which player made how many kills, assists, dmg, healing, deaths and so on. Why doesn’t have guildwars this? Without these statistics how can new players see if they are doing it good or bad or what they need to change in their gameplay? Or how is it even possible to get E-sports without these?
Asura’s
These little things are just not made correctly… Their advantage is way to big
http://s7.postimg.org/nqfjptk9z/gw181.jpg
http://s7.postimg.org/4zi7tef3b/gw182.jpg
The animation of the asura (second picture comes halfway and still hits…. that’s just stupid)

Transforms
simply why doesn’t a transform has the same timer indication as a boon?
http://postimg.org/image/ahlc19xe9/
As you can see here. Stability is halfway and good to see but the transform(plague in this case) is also halfway but there is no way to see it unless u hover your mouse on the icon. Like you have time for that during a battle. Also some people say you can see the timer by your stability. But what if someone else gives you more time of stability or removes the boon…

Necro second HP bar
There is currently no way to see if a necro is in deathshroud or not. this is very hard for his own team and the enemy team.
http://postimg.org/image/fz6dtar2j/
Simple fix for targeted bar. Do something like that in the party UI as well. (yes I know I’m like the worst person with paint and I’m proud of it
Numbers in HP bar
Why should I have to guess how much HP someone has? If you play a lot you can guess it by their build/class but that’s just stupid and very hard for new people that just started playing SPvP.

Leaderboards
This just works completely stupid. Lots of people (including myself) which are high rated in the leaderboards only play 1 or 2 games each couple of days. Why? simply because it’s not worth it. If we win we hardly go up. If we lose we lose a lot. Combined with it taking about ~10min each queue when you’re not in primetime makes it really lame. Also dropping out of leaderboards for not playing is kinda lame. I drop from #5 soloQ to #100 within 1 week. And when I play 1 game I’m around #5 again… That’s just a lame way. As last for leaderboards: It shouldn’t be possible to get an account with like 11 wins into top 10 right away…It should take way longer to reach the top and not just 11 games.

Leaderboards character bound instead of account
I’m into SoloQ top 25 with necromancer. There is no way for me to learn other classes or builds now, unless I want to waste my rating or get a second account… This is just stupid.

Matchmaking
Because PvP is not that interesting anymore and more stuff(like the above) makes it that matchmaking takes forever and somehow top 100 players end up with people not even in top 1000 or even players that are new PvP…. This only makes frustration from both sides… Top 100 playes rage because they play with “noobs”. And the new players or the less good can’t have a normal casual game without being yelled at.

Skyhammer
said enuff

New PvP modes
Yes we finally got a deathmatch map…. but its hotjoin only… no wait not even hotjoin its custom arena only… So you have to pay big money to play deathmatch… wait what? and it’s not even in ranked matches….

4v5 matches
A match shouldn’t be able to start 4v5…. Lots of ways to fix this like accepting the match start and more stuff like that.

Well that’s all for now. Let’s hope ArenaNet does something about it. But they seem not to care that much about SPvP….
And don’t tell me I’m wrong about that because we have seen this video: https://www.youtube.com/watch?v=wH6pVBl7zUs !!!!!!!!7 MONTHS !!!!!!! ago and skyhammer is still here and we don’t have any kinds of new modes.

Thank you for reading and have a nice day

Funny how all transformations have wonderfully long kitten cool downs when they can be so easily countered (apart from moa, needs to be deleted or over hauled).

Things I would like to see different in PvP

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Posted by: Paragon.5479

Paragon.5479

i can’t agree more,if you change only 2 things from all that he listed above population will jump 10 fold.U wanted feedback here take it and do something.I wanna thank Seiishizo for taking his time to make this list,i hope other people bump this

(edited by Paragon.5479)

Things I would like to see different in PvP

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Posted by: Zietlogik.6208

Zietlogik.6208

when i want to play with my power ranger it usually destroys my leaderboard ranking

I tend to have the most success when running power ranger in queue o.O

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Things I would like to see different in PvP

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Posted by: Seiishizo.7162

Seiishizo.7162

Added 1 more about distance to target.

Owner and creator of http://www.gw2score.com
Btw: It’s Sey-Shi-zo ^.^

Things I would like to see different in PvP

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Posted by: Seiishizo.7162

Seiishizo.7162

Added 1 more about hotjoin

Owner and creator of http://www.gw2score.com
Btw: It’s Sey-Shi-zo ^.^

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Posted by: uberkingkong.8041

uberkingkong.8041

They need to have a starcraft like endgame score, showing damage output, people you’ve finished, kills, revivals, captures, neuting nodes, buffs you’ve applied, conditions you’ve applied. Pretty much starcraft showed everything, this game needs to do same at the end.

What they could do to asura’s is make little characters have smaller range in attacks, and bigger characters have bigger range in attacks. That way big characters you easily see them attack but the pro is that they have larger range, and for smaller characters its hard to see them attack but the con is that they have smaller range.

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Posted by: Geiir.7603

Geiir.7603

+1

Please Anet, listen to the feedback!

Melder – Thief

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Posted by: Martein.5613

Martein.5613

I really love the idea of the removal of hotjoin.

Just keep custom arena’s and than make a normal soloQ, Ranked solo Q and team Q. And don’t let it be based on MMR to much so we dont have the stupid 10min+ queues

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

If it’s not based on MMR, people will kitten about unbalanced matches. You can increase the rate at which it spreads the net, but that will encounter similar problems.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

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Posted by: Martein.5613

Martein.5613

you can do MMR system but just don’t hang on to it 2much if less people are queuing. That speeds up the queues,

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

You need a balance between the importance of short queue times and fair matches. That balance is expressed in how fast the net spreads. If the net spreads faster, you will have shorter queue times, but you will also have more unbalanced matches. It’s possible that ArenaNet is already tweaking this fairly frequently without informing us, but I don’t think so. But, yeah, I’ve had matches that are way too unbalanced with the current set up. If they decrease queue times, that will happen more frequently. Then there will be a kittenstorm of threads complaining about their PuG getting matched up against APeX Prime or Outplayed by Children.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

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Posted by: Vile.5678

Vile.5678

The rewards
Replace hotjoin with a SoloQ without ranking
Currently new pvp players will see hotjoin as first thing they play. Which means they will get into a lot of 4v5 matches, people using autobalacing tricks and people of way higher MMR. This is not really fair. There should be a leaderboardless soloQ mode where people can learn there way around in pvp without all those downsides to hotjoin.

So… Basically you’d make Hotjoin again except with a queue… You are never going to find this happy balance land where all the newbies come together and learn at an equal pace. People will ragequit out of your nonranked queue too, you can’t fix it, and your suggestion is bad and would waste development time while fixing nothing. Just let Hotjoin be Hotjoin.

Warrior – Whrawl
Thief – Radderic
Mesmer – Smash Kablooey

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Posted by: Kyson.5289

Kyson.5289

+1

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Posted by: Duran.3196

Duran.3196

Almost all the author has said:

YES YES YES AND YES!

As for hot joins i wouldnt completely delete them just keep em as fun maps.

I’d really appriciate unrated SoloQ and maybe even TeamQ , so you can test your builds tactics and so on real matches

#ELEtism