Q:
Things That Need Nerfing
As a DH main: kitten this list
As a DH main: kitten this list
very constructive.
your posts don’t work like your profession. you’re gonna have to put some effort in on this one.
Oh i just noticed OP is a thf main. No wonder.
edit: also thf joking about effort, lol
Notice that the thf is focusing on the classes/specs he can’t gank by spamming backstab.
Warrior -
Rousing Resilience is fine where it is since it requires you to be hard CC’d and breaking the stun with a stunbreak to work, and losing cleansing ire means that you’ll have lower Adrenaline gain, unless you hit your Headbutts, which is another thing that synergies with Outbreak or another stunbreak to proc Rousing Resilience.
Arc Divider – Mixed feelings on this one though Arc Divider can be blocked dodged and blinded like other burst skills.
Guardian
Symbols – I’m already predicting some small damage nerfs to sword symbol, though not entirely sure about Smite/Symbol of Punishment.
Purification – Might get a bit of a shaved, though making a heal you can dodge kinda sounds meh. probably forcing people back to shelter because of how unreliable it would be.
Aegis Access – You’ll need to specify exactly what access to aegis you mean, Fragments of Faith? Mace/Shield? The only real passive aegis application is Valorous Defense, and Hunter’s Determination, Virtue of Courage passive is hardly around long enough to get a proc before the active is used.
Renewed Focus is fine where it is.
Druid – The only thing that might be a candidate for nerfs are the the pets like Bristleback and Smokescale. That’s about it.
Daredevil –
2 changes I can think of if you want ideas.
Dash – Getting a ICD on condi removal of impairing conditions, ICD about 3-5s. Though giving them 5% more on the damage reduction.
Bound being classified as a in air.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
Elementalist:
- Ride the Lightning: Range should be reduced to 100 and it should damage the caster when used
- Mist form should apply 18 stacks of poison to yourself
- Ice spike should take 7 seconds before falling down, that way you would have the time to think on how prepare your combo
- Scepter, needs a nerf to Shatterstone and Flamestrike: Range should be reduced to 180.
- Attunements should be affected by Chill… wait…
Guardian:
- Buff the traps damage by 33%s: When someone step on a trap they should instantly die. What’s the point otherwise?
- Needs 1 more blocking ability
- Cooldown on elite trap should be reduced to 18 seconds
Warriors:
Needs more HP: Doesn’t have nearly twice the HP of an elementalist
Mesmer:
- Should have 2 more clones, sometimes you can spot the mesmer
- You should be able to Moa for 25 seconds, some mesmers need more time to 100-0 another player
Rangers:
- Increase range on pewpew to 2000
- Pets should have a 50% buff
- Healing increase to make sure nobody uses the elementalist for healing
Thief:
- Uncertain
Necro:
- Increase chill effect to 100% speed reduction instead of 66%
Rev:
- CoR damage should be doubled. No half measures, it should instantly kill anyone no matter their armor.
Engi:
- needs more button to press
I agree that Rousing Resilience and Arc Divider are too good, because those two things make Power Warrior like an inverse Diamond Skin Ele pre nerf in WvW. Not sure if it is as good in PvP.
Also agree with the bulk nerfs to Smokescale/Bristleback. It’s incredibly hard to kill a Ranger or his pet 1-3v1 in WvW when they run beastmaster sustain.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Notice that the thf is focusing on the classes/specs he can’t gank by spamming backstab.
and whats your main? im guessing something that gets owned by thief a lot. even though backstab has a CD and setting it up in 3 seconds is insanely hard. but yeah those passives your using sure do take a ton of skill.
As a DH main: kitten this list
I second that. kitten this entire kittenty list.
Gee i wonder what my main could possibly be
As a DH main: kitten this list
I second that. kitten this entire kittenty list.
Can I get an amen?
As a DH main: kitten this list
I second that. kitten this entire kittenty list.
Can I get an amen?
Amen my brother, Amen.
Tbh bro, maybe you should just learn from Min Scherzo. He’s the only guy I’ve found who play’s thief that actually kills all of the above specs you mentioned with ease.
Your suggested nerfs are nothing more then voices of the hundreds of casuals who cry about things not dieng when they are just stupid at the game. As a thief, you shouldn’t be a) fighting DH’s, Wars, Rangers alone. b) running anything but d/p, staff in ranked and c) complaining about requiring nerfs when you can perma-cleave for days.
You have essentially named all of the current best specs and their traits/skills that make them the best. However, what you haven’t named are good player’s in top-tier that play them and show you that they are OP.
In casual play, sapphire division and below you will see that these builds destroy people who obviously have no idea what the dodge keys or immobilize is. Outside of that, you will rarely find good power warriors/dh’s/engi’s in upper diamond/legendary division. With this being said, no salt required. It’s time to start learning how-to not rely on your backstab so much and start innovating.
tl;dr OP is probably just another guy who is salty about getting slain on his thief consistently because he is not willing to innovate and adjust to change.
just my 2c
anet has taken a number of steps that have helped push this meta in the right direction, however there are still some clear examples of mechanics that are just outright imbalanced and should be fixed. if you have something to add, please make sure to explain why in a constructive manner.
let me start with the obvious ones:
Beserker:
- Rousing Resilience – lack of ICD, the long duration of each proc (8s), the severity of the trait (1000 toughness, 2.5k heal), combined with warrior’s high-tier armor and access to stunbreaks makes any Beserker running this almost immune to death by power builds. Cleansing Ire does not counter condition specs like Rousing Resilience does power.
- Arc Divider – comes out way too fast given how hard it hits and how deceptively big the range is. at least Skull Grinder’s damage is spread out over time and is single target.
Dragonhunter:
- Symbols (S/F+Sc/Sh) – needs 10-15% damage nerfs.
- Purification – needs rework; make the initial heal and secondary both heal for 3.25k for a total of 7.5k. make the secondary heal only go off if it actually hits a player for damage, not just on activation. I cannot stress how ridiculous it this skill is, especially with Wings of Resolve/Renewed Focus and Monk’s Focus. the fact that it essentially makes DH essentially unbeatable on point is the main source of issue with this profession.
- Aegis access – needs reduction. DH already has a crazy amount of mitigation, and passively getting Aegis just for breathing every 2 seconds is just a spit in the face of players who have to actively expend resources to deal with it.
- Renewed Focus – I leave this for last because if Purification gets properly nerfed this more than likely wouldnt be necessary. increase the CD. this elite in combination with DH Virtues is more or less a full reset.
Scrapper:
- Acid Bomb – stow/swap weapon exploit prevents this from sending the user back, allowing the scrapper to freely maintain further on-point presence while getting the full benefits of the skill.
- Final Salvo – the pulse needs to be removed. these fields linger far too long. Conquest makes this trait too rewarding.
Druid:
- Bristleback/Smokescale – still doing way too much damage for their survivability. part of this problem comes from being able to swap pets whenever they’re in danger. Someone somehow manage to pressure Bristleback to 10% HP? just swap to Smokescale. this is horrible design.
- General – Too much healing across the board, but it’s not nearly as bad as most make it out to be. a 15% overall nerf like Beserker saw to Adrenal Healing might do.
Herald/Chronomancer/Reaper:
- Borderline in need of nerfs but I’m not so sure as to where, because they are relatively tame compared to the above professions.
I play Daredevil exclusively so I’m leaving that out because of bias, however I genuinely can’t think of anything on it that needs nerfing. Tempest was excluded for obvious reasons.
wait wait , i think is better this:
DH:
remove this specialization in spvp even if atm is the worst spvp class (with tempest).
OTHER CLASSES:
buff all the other classes that atm are totally kitten , in the world champion tournment we will probably have 4 dh 1 mesmer comp.
#believe
Tbh bro, maybe you should just learn from Min Scherzo. He’s the only guy I’ve found who play’s thief that actually kills all of the above specs you mentioned with ease.
Your suggested nerfs are nothing more then voices of the hundreds of casuals who cry about things not dieng when they are just stupid at the game. As a thief, you shouldn’t be a) fighting DH’s, Wars, Rangers alone. b) running anything but d/p, staff in ranked and c) complaining about requiring nerfs when you can perma-cleave for days.
You have essentially named all of the current best specs and their traits/skills that make them the best. However, what you haven’t named are good player’s in top-tier that play them and show you that they are OP.
In casual play, sapphire division and below you will see that these builds destroy people who obviously have no idea what the dodge keys or immobilize is. Outside of that, you will rarely find good power warriors/dh’s/engi’s in upper diamond/legendary division. With this being said, no salt required. It’s time to start learning how-to not rely on your backstab so much and start innovating.
tl;dr OP is probably just another guy who is salty about getting slain on his thief consistently because he is not willing to innovate and adjust to change.
just my 2c
Innovate on thief lol
Meanwhile anet keeps nerfing every weapon set almost every single patch
Why don’t other classes get to “innovate”? Why it is always thieves that have to adapt to non-stop nerfs while every other class is literary on auto-pilot?
Why don’t we bring other classes to thief level? Oh wait, suddenly you wouldn’t be able to reach even ruby and talk crap to other posters.
Rarely find good war/dh/engi in upper divisions? I am in diamond right now and there is always multiple wars, engis, druids and dhs in every single match.
[Teef] guild :>
Daredevil: Passive evades need time cut down. When a condi d/d DD comes at you mashing 3, dodging repeatedly, and pops his signet to just dodge more, then dodges even more with signet, it’s absolutely stupid. There is no way to fight that.
Or: Vault spam and bound spam on point. Easy.
Daredevil: Passive evades need time cut down. When a condi d/d DD comes at you mashing 3, dodging repeatedly, and pops his signet to just dodge more, then dodges even more with signet, it’s absolutely stupid. There is no way to fight that.
Or: Vault spam and bound spam on point. Easy.
xD oh my sides
[Teef] guild :>
Daredevil: Passive evades need time cut down. When a condi d/d DD comes at you mashing 3, dodging repeatedly, and pops his signet to just dodge more, then dodges even more with signet, it’s absolutely stupid. There is no way to fight that.
Or: Vault spam and bound spam on point. Easy.
Passive evades? There is only one passive evade on Thief and its in Acro not Daredevil and no one takes it, because no one takes Acro.
All Thief Evades except the one trait in Acro are Active not Passive
Good try though.
And you stop the dodging by using Immobilize or any Daze or any stun, knock down , also an reflect negates the damage same with blocks, and dodges, and cleanses….. And then the big one not standing directly under him and kite him since they lack any semblance of real mobility.
(edited by BlaqueFyre.5678)
anet has taken a number of steps that have helped push this meta in the right direction, however there are still some clear examples of mechanics that are just outright imbalanced and should be fixed. if you have something to add, please make sure to explain why in a constructive manner.
let me start with the obvious ones:
Beserker:
- Rousing Resilience – lack of ICD, the long duration of each proc (8s), the severity of the trait (1000 toughness, 2.5k heal), combined with warrior’s high-tier armor and access to stunbreaks makes any Beserker running this almost immune to death by power builds. Cleansing Ire does not counter condition specs like Rousing Resilience does power.
- Arc Divider – comes out way too fast given how hard it hits and how deceptively big the range is. at least Skull Grinder’s damage is spread out over time and is single target.
Dragonhunter:
- Symbols (S/F+Sc/Sh) – needs 10-15% damage nerfs.
- Purification – needs rework; make the initial heal and secondary both heal for 3.25k for a total of 7.5k. make the secondary heal only go off if it actually hits a player for damage, not just on activation. I cannot stress how ridiculous it this skill is, especially with Wings of Resolve/Renewed Focus and Monk’s Focus. the fact that it essentially makes DH essentially unbeatable on point is the main source of issue with this profession.
- Aegis access – needs reduction. DH already has a crazy amount of mitigation, and passively getting Aegis just for breathing every 2 seconds is just a spit in the face of players who have to actively expend resources to deal with it.
- Renewed Focus – I leave this for last because if Purification gets properly nerfed this more than likely wouldnt be necessary. increase the CD. this elite in combination with DH Virtues is more or less a full reset.
Scrapper:
- Acid Bomb – stow/swap weapon exploit prevents this from sending the user back, allowing the scrapper to freely maintain further on-point presence while getting the full benefits of the skill.
- Final Salvo – the pulse needs to be removed. these fields linger far too long. Conquest makes this trait too rewarding.
Druid:
- Bristleback/Smokescale – still doing way too much damage for their survivability. part of this problem comes from being able to swap pets whenever they’re in danger. Someone somehow manage to pressure Bristleback to 10% HP? just swap to Smokescale. this is horrible design.
- General – Too much healing across the board, but it’s not nearly as bad as most make it out to be. a 15% overall nerf like Beserker saw to Adrenal Healing might do.
Herald/Chronomancer/Reaper:
- Borderline in need of nerfs but I’m not so sure as to where, because they are relatively tame compared to the above professions.
I play Daredevil exclusively so I’m leaving that out because of bias, however I genuinely can’t think of anything on it that needs nerfing. Tempest was excluded for obvious reasons.
Lol nerf everything except thief? I agree with you though, DD definitely needs a nerf. Lets allow DD, and only DD, to cap a point while perma stealthing. And his dodges weren’t quite strong enough, now when he dodges over a downed player it stomps them automatically. That should just about make DD the most balanced class, no?
Daredevil: Passive evades need time cut down. When a condi d/d DD comes at you mashing 3, dodging repeatedly, and pops his signet to just dodge more, then dodges even more with signet, it’s absolutely stupid. There is no way to fight that.
Or: Vault spam and bound spam on point. Easy.
xD oh my sides
I mean Thief does have 1 passive evade but it’s in a traitline that isn’t used alot!
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
Daredevil: Passive evades need time cut down. When a condi d/d DD comes at you mashing 3, dodging repeatedly, and pops his signet to just dodge more, then dodges even more with signet, it’s absolutely stupid. There is no way to fight that.
Or: Vault spam and bound spam on point. Easy.
xD oh my sides
I mean Thief does have 1 passive evade but it’s in a traitline that isn’t used alot!
He specifically said daredevil xD
[Teef] guild :>
“I play Daredevil exclusively”
Will never understand people that never play other classes and then think they have any idea what they’re talking about when demanding nerfs/buffs lol.
I Bought Hot – Revenant | [QQ]
Daredevil: Passive evades need time cut down. When a condi d/d DD comes at you mashing 3, dodging repeatedly, and pops his signet to just dodge more, then dodges even more with signet, it’s absolutely stupid. There is no way to fight that.
Or: Vault spam and bound spam on point. Easy.
Passive evades? There is only one passive evade on Thief and its in Acro not Daredevil and no one takes it, because no one takes Acro.
All Thief Evades except the one trait in Acro are Active not Passive
Good try though.And you stop the dodging by using Immobilize or any Daze or any stun, knock down , also an reflect negates the damage same with blocks, and dodges, and cleanses….. And then the big one not standing directly under him and kite him since they lack any semblance of real mobility.
You stop the dodging… During what window? I’m calling vault and d/d 3 passive btw, because they’re not just raw dodges.
There is no window on some playstyles, but I still crap on scrubby thieves, it’s still a bit ridiculous to have one appear out of nowhere on point and completely slam 4 people for 20k damage without being able to be hit.
Daredevil: Passive evades need time cut down. When a condi d/d DD comes at you mashing 3, dodging repeatedly, and pops his signet to just dodge more, then dodges even more with signet, it’s absolutely stupid. There is no way to fight that.
Or: Vault spam and bound spam on point. Easy.
Passive evades? There is only one passive evade on Thief and its in Acro not Daredevil and no one takes it, because no one takes Acro.
All Thief Evades except the one trait in Acro are Active not Passive
Good try though.And you stop the dodging by using Immobilize or any Daze or any stun, knock down , also an reflect negates the damage same with blocks, and dodges, and cleanses….. And then the big one not standing directly under him and kite him since they lack any semblance of real mobility.
You stop the dodging… During what window? I’m calling vault and d/d 3 passive btw, because they’re not just raw dodges.
There is no window on some playstyles, but I still crap on scrubby thieves, it’s still a bit ridiculous to have one appear out of nowhere on point and completely slam 4 people for 20k damage without being able to be hit.
How is an evade passive if they had to press a button to make it happen… Is Withdraw passive too???
Your hilarious 20k story, if you’re talking about Vault 20k would need like 3 Vaults at least to get that damage on squishy enemies. Vaults which are completely interruptible and blindable as the thief is coming down to the ground. Another thing, a thief that Vaults 3x in a row is out of initiative and will either burn high CDs to escape or die.
I Bought Hot – Revenant | [QQ]
Daredevil: Passive evades need time cut down. When a condi d/d DD comes at you mashing 3, dodging repeatedly, and pops his signet to just dodge more, then dodges even more with signet, it’s absolutely stupid. There is no way to fight that.
Or: Vault spam and bound spam on point. Easy.
Passive evades? There is only one passive evade on Thief and its in Acro not Daredevil and no one takes it, because no one takes Acro.
All Thief Evades except the one trait in Acro are Active not Passive
Good try though.And you stop the dodging by using Immobilize or any Daze or any stun, knock down , also an reflect negates the damage same with blocks, and dodges, and cleanses….. And then the big one not standing directly under him and kite him since they lack any semblance of real mobility.
You stop the dodging… During what window? I’m calling vault and d/d 3 passive btw, because they’re not just raw dodges.
There is no window on some playstyles, but I still crap on scrubby thieves, it’s still a bit ridiculous to have one appear out of nowhere on point and completely slam 4 people for 20k damage without being able to be hit.
Really? The animations for both Vault and Deathblossom are 1/2 sec long the evade is only on the beginning of the animations lasting a whole 1/4 sec leaving more than enough time for the after cast and the precast of the next Vault/Deathblossom for you to cc the Thief. Just saying and every evade except for The one in Acro takes active input, so they are by no means Passives, and if you remove those then all Weapon attacks that provide block and evade on every other class should be removed as well. Since thief isn’t the only one.
Daredevil: Passive evades need time cut down. When a condi d/d DD comes at you mashing 3, dodging repeatedly, and pops his signet to just dodge more, then dodges even more with signet, it’s absolutely stupid. There is no way to fight that.
Or: Vault spam and bound spam on point. Easy.
Passive evades? There is only one passive evade on Thief and its in Acro not Daredevil and no one takes it, because no one takes Acro.
All Thief Evades except the one trait in Acro are Active not Passive
Good try though.And you stop the dodging by using Immobilize or any Daze or any stun, knock down , also an reflect negates the damage same with blocks, and dodges, and cleanses….. And then the big one not standing directly under him and kite him since they lack any semblance of real mobility.
You stop the dodging… During what window? I’m calling vault and d/d 3 passive btw, because they’re not just raw dodges.
There is no window on some playstyles, but I still crap on scrubby thieves, it’s still a bit ridiculous to have one appear out of nowhere on point and completely slam 4 people for 20k damage without being able to be hit.
How is an evade passive if they had to press a button to make it happen… Is Withdraw passive too???
Your hilarious 20k story, if you’re talking about Vault 20k would need like 3 Vaults at least to get that damage on squishy enemies. Vaults which are completely interruptible and blindable as the thief is coming down to the ground. Another thing, a thief that Vaults 3x in a row is out of initiative and will either burn high CDs to escape or die.
Yeah, thieves tend to vault 3-4 times in rapid succession. No, buddy, they’re barely interruptable. When there are two DHs spamming traps on a point, warriors burning crap up and generally flashy effects all over the place, you’re not going to even see the thief until it’s too late, let alone react to interrupt. I’ve had vaults hit 9k on medium armor alone, and I wear menders. It’s not rare or hard. Passive might have been the wrong word but my point stands fairly well.
They’re easy to fight in a 1v1, sure, but their group denial is stupid broken.
(edited by afrocrusade.4253)
That’s another thing that makes thfs super salty about guards. Guards are one of the few classes that can put a lid on all that evade spamming thanks to wards.
Tbh bro, maybe you should just learn from Min Scherzo. He’s the only guy I’ve found who play’s thief that actually kills all of the above specs you mentioned with ease.
Your suggested nerfs are nothing more then voices of the hundreds of casuals who cry about things not dieng when they are just stupid at the game. As a thief, you shouldn’t be a) fighting DH’s, Wars, Rangers alone. b) running anything but d/p, staff in ranked and c) complaining about requiring nerfs when you can perma-cleave for days.
You have essentially named all of the current best specs and their traits/skills that make them the best. However, what you haven’t named are good player’s in top-tier that play them and show you that they are OP.
In casual play, sapphire division and below you will see that these builds destroy people who obviously have no idea what the dodge keys or immobilize is. Outside of that, you will rarely find good power warriors/dh’s/engi’s in upper diamond/legendary division. With this being said, no salt required. It’s time to start learning how-to not rely on your backstab so much and start innovating.
tl;dr OP is probably just another guy who is salty about getting slain on his thief consistently because he is not willing to innovate and adjust to change.
just my 2cInnovate on thief lol
Meanwhile anet keeps nerfing every weapon set almost every single patch
Why don’t other classes get to “innovate”? Why it is always thieves that have to adapt to non-stop nerfs while every other class is literary on auto-pilot?
Why don’t we bring other classes to thief level? Oh wait, suddenly you wouldn’t be able to reach even ruby and talk crap to other posters.
Rarely find good war/dh/engi in upper divisions? I am in diamond right now and there is always multiple wars, engis, druids and dhs in every single match.
I introduce you to the Acro Trick DD staff thief.
That build along with the D/D variant are pretty much an atrocity to what thief should be.
Tbh bro, maybe you should just learn from Min Scherzo. He’s the only guy I’ve found who play’s thief that actually kills all of the above specs you mentioned with ease.
Your suggested nerfs are nothing more then voices of the hundreds of casuals who cry about things not dieng when they are just stupid at the game. As a thief, you shouldn’t be a) fighting DH’s, Wars, Rangers alone. b) running anything but d/p, staff in ranked and c) complaining about requiring nerfs when you can perma-cleave for days.
You have essentially named all of the current best specs and their traits/skills that make them the best. However, what you haven’t named are good player’s in top-tier that play them and show you that they are OP.
In casual play, sapphire division and below you will see that these builds destroy people who obviously have no idea what the dodge keys or immobilize is. Outside of that, you will rarely find good power warriors/dh’s/engi’s in upper diamond/legendary division. With this being said, no salt required. It’s time to start learning how-to not rely on your backstab so much and start innovating.
tl;dr OP is probably just another guy who is salty about getting slain on his thief consistently because he is not willing to innovate and adjust to change.
just my 2c
is Min Scherzo hadi the edgmaster on youtube? cause when i google his name thats all that comes up.ok now i see hadi is not min scherzo so got a link?
(edited by abaddon.3290)
Tbh bro, maybe you should just learn from Min Scherzo. He’s the only guy I’ve found who play’s thief that actually kills all of the above specs you mentioned with ease.
Your suggested nerfs are nothing more then voices of the hundreds of casuals who cry about things not dieng when they are just stupid at the game. As a thief, you shouldn’t be a) fighting DH’s, Wars, Rangers alone. b) running anything but d/p, staff in ranked and c) complaining about requiring nerfs when you can perma-cleave for days.
You have essentially named all of the current best specs and their traits/skills that make them the best. However, what you haven’t named are good player’s in top-tier that play them and show you that they are OP.
In casual play, sapphire division and below you will see that these builds destroy people who obviously have no idea what the dodge keys or immobilize is. Outside of that, you will rarely find good power warriors/dh’s/engi’s in upper diamond/legendary division. With this being said, no salt required. It’s time to start learning how-to not rely on your backstab so much and start innovating.
tl;dr OP is probably just another guy who is salty about getting slain on his thief consistently because he is not willing to innovate and adjust to change.
just my 2cInnovate on thief lol
Meanwhile anet keeps nerfing every weapon set almost every single patch
Why don’t other classes get to “innovate”? Why it is always thieves that have to adapt to non-stop nerfs while every other class is literary on auto-pilot?
Why don’t we bring other classes to thief level? Oh wait, suddenly you wouldn’t be able to reach even ruby and talk crap to other posters.
Rarely find good war/dh/engi in upper divisions? I am in diamond right now and there is always multiple wars, engis, druids and dhs in every single match.
I introduce you to the Acro Trick DD staff thief.
That build along with the D/D variant are pretty much an atrocity to what thief should be.
Funny enough i kill those thieves with some timing. The actual trouble i have vs other dp meta thieves that know wth they are doing.
[Teef] guild :>
Tbh bro, maybe you should just learn from Min Scherzo. He’s the only guy I’ve found who play’s thief that actually kills all of the above specs you mentioned with ease.
Your suggested nerfs are nothing more then voices of the hundreds of casuals who cry about things not dieng when they are just stupid at the game. As a thief, you shouldn’t be a) fighting DH’s, Wars, Rangers alone. b) running anything but d/p, staff in ranked and c) complaining about requiring nerfs when you can perma-cleave for days.
You have essentially named all of the current best specs and their traits/skills that make them the best. However, what you haven’t named are good player’s in top-tier that play them and show you that they are OP.
In casual play, sapphire division and below you will see that these builds destroy people who obviously have no idea what the dodge keys or immobilize is. Outside of that, you will rarely find good power warriors/dh’s/engi’s in upper diamond/legendary division. With this being said, no salt required. It’s time to start learning how-to not rely on your backstab so much and start innovating.
tl;dr OP is probably just another guy who is salty about getting slain on his thief consistently because he is not willing to innovate and adjust to change.
just my 2c
Most of the current “best specs” have a very low skill requirement,they play almost on auto pilot.
For a PvP game that was supposed to be skill based,GW2 has become too much build based and focused.
The difference between running a optimal build,and a normal build,is that of a geared to a non geared player in any other gear based MMO.
It kind of beats the purpose of trying to create a even playing field via normalising gear,only to convert the gear gap to a build gap.
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
That’s a very good analogy. Instead of s gear gap, there’s a build gap.
I agree.
And doesn’t help that balances are on a 3-4 month schedule. And any real changes (shake things up) are once a year.
That’s another thing that makes thfs super salty about guards. Guards are one of the few classes that can put a lid on all that evade spamming thanks to wards.
I legitimately wonder if you’re capable of critical thinking at all. I’m playing a Dragonhunter and I know for sure that it’s unfair. Everyone else knows this too.
It basically boils down to two major problems. Most classes don’t have the utilities needed to deal with the massive amounts of blocking, boons, healing and condition removal that Dragonhunters have. The ones that do get face melted by a full ‘zerker Dragonhunter that’s hiding behind their Shield of Courage because they don’t have to sacrifice damage for tankiness in this meta. You can’t run away either because it would mean crossing the Test of Faith ring.
Obviously, I can’t say this applies to every single battle ever and the Dragonhunter is always going to win, but it’s always going to be tilted heavily in the Dragonhunter’s favour. It’s not a matter of ‘getting good’ when there isn’t any way of dealing with their utility kit for most classes. In the case of Engineers and Druids, the only way they win is by outlasting Dragonhunters, which most classes can’t do right now.
(edited by Dakurus Sunfire.9157)
Well, we’re already complaining about aegis and blocks and traits that have been in the game since 2013, might as well add wards to wambulance too.
Well, we’re already complaining about aegis and blocks and traits that have been in the game since 2013, might as well add wards to wambulance too.
Shield of Courage has been in the game since 2015, last I checked. The situation is completely different to how it was three years ago. The original Guardian traits were designed around Virtues being one off effects which weren’t particularly strong. With the new Dragonhunter Virtues, however, things like Renewed Focus grant far more tankiness than they have any right to. Hell, that trait which recharges my Shield of Courage when I revive or rally is just gravy.
Yea i get what you mean. Hunters fort actually makes an aegis based build functional and viable so guards no longer rely on medis for healing and cleansing.
The scandal
I for one wont rest until guards can only use medis to sustain again.
Yea i get what you mean. Hunters fort actually makes an aegis based build functional and viable.
The scandal
Makes it OP*
Is this the level of arguing throughout the entirety of this forum? Passive aggressive one liners which don’t actually address any arguments at all?
I guess healing on aegis removal and cleansing on block (on a cd) can be considered OP to people who can’t be bothered to check the boons on their targets before they release their bursts.
I guess healing on aegis removal and cleansing on block (on a cd) can be considered OP to people who can’t be bothered to check the boons on their targets before they release their bursts.
Yeah, a one second cooldown. Combine that with being able to crack a Shield of Courage multiple times.
I guess healing on aegis removal and cleansing on block (on a cd) can be considered OP to people who can’t be bothered to check the boons on their targets before they release their bursts.
Yeah, a one second cooldown. Combine that with being able to crack a Shield of Courage multiple times.
Yea twice, and then on a 75s cd until either renewed focus or F3 is back up. But i guess rotating around your target to avoid the frontal cone block is really complicated.
Anet, please make F3 block attacks from above only because i don’t know how to strafe. Help!!11!
I guess healing on aegis removal and cleansing on block (on a cd) can be considered OP to people who can’t be bothered to check the boons on their targets before they release their bursts.
Yeah, a one second cooldown. Combine that with being able to crack a Shield of Courage multiple times.
Yea twice, and then on a 75s cd until either renewed focus or F3 is back up. But i guess rotating around your target to avoid the frontal cone block is really complicated.
Anet, please make F3 block attacks from above only because i don’t know how to strafe. Help!!11!
can you make one sentence without being passive aggressive? high school girls are jealous of you currently.
Speaking of passive aggressive. I’m gonna go run honors and zeal so i can heal with aegiis and make it explode on people at the same time. Make a few more people mad. Brb
Speaking of passive aggressive. I’m gonna go run honors and zeal so i can heal with aegiis and make it explode on people at the same time. Make a few more people mad. Brb
i could honestly care less. im just asking a favor. it helps no one it isnt constructive and is incredibly rude.
(edited by abaddon.3290)
Dragonhunter:
- Symbols (S/F+Sc/Sh) – needs 10-15% damage nerfs.
- Purification – needs rework; make the initial heal and secondary both heal for 3.25k for a total of 7.5k. make the secondary heal only go off if it actually hits a player for damage, not just on activation. I cannot stress how ridiculous it this skill is, especially with Wings of Resolve/Renewed Focus and Monk’s Focus. the fact that it essentially makes DH essentially unbeatable on point is the main source of issue with this profession.
- Aegis access – needs reduction. DH already has a crazy amount of mitigation, and passively getting Aegis just for breathing every 2 seconds is just a spit in the face of players who have to actively expend resources to deal with it.
- Renewed Focus – I leave this for last because if Purification gets properly nerfed this more than likely wouldnt be necessary. increase the CD. this elite in combination with DH Virtues is more or less a full reset.
Are you insane?
- Purification proc on hit? Our secondary heal would Never go off.. you just killed guards viability in ESL with this alone.
- Aegis access? It’s 1 block every what, 15s-20s depending on how fast we blow our cds. One lousy hit from a mosquito will remove it.
- 15% damage nerf on swords… it only need a 5-7% damage nerf.
Not everyone plays a Thief bro. Other classes don’t have as tough of a time with DH like you yall do.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
- Bristleback/Smokescale – still doing way too much damage for their survivability. part of this problem comes from being able to swap pets whenever they’re in danger. Someone somehow manage to pressure Bristleback to 10% HP? just swap to Smokescale. this is horrible design.
I swear to god, as soon as Anet gives us pets actually able to do their job, everyone runs whining and crying to Anet because God forbid pets actually hurt people instead of being completely ignorable.
They’ve already nerfed the bristleback and smokescale multiple times, enough is enough.
Tbh bro, maybe you should just learn from Min Scherzo. He’s the only guy I’ve found who play’s thief that actually kills all of the above specs you mentioned with ease.
Your suggested nerfs are nothing more then voices of the hundreds of casuals who cry about things not dieng when they are just stupid at the game. As a thief, you shouldn’t be a) fighting DH’s, Wars, Rangers alone. b) running anything but d/p, staff in ranked and c) complaining about requiring nerfs when you can perma-cleave for days.
You have essentially named all of the current best specs and their traits/skills that make them the best. However, what you haven’t named are good player’s in top-tier that play them and show you that they are OP.
In casual play, sapphire division and below you will see that these builds destroy people who obviously have no idea what the dodge keys or immobilize is. Outside of that, you will rarely find good power warriors/dh’s/engi’s in upper diamond/legendary division. With this being said, no salt required. It’s time to start learning how-to not rely on your backstab so much and start innovating.
tl;dr OP is probably just another guy who is salty about getting slain on his thief consistently because he is not willing to innovate and adjust to change.
just my 2c
Out of the classes mentioned in the original post, only reapers and revenants are killable alone, unless the players are terrible.
Tbh bro, maybe you should just learn from Min Scherzo. He’s the only guy I’ve found who play’s thief that actually kills all of the above specs you mentioned with ease.
Your suggested nerfs are nothing more then voices of the hundreds of casuals who cry about things not dieng when they are just stupid at the game. As a thief, you shouldn’t be a) fighting DH’s, Wars, Rangers alone. b) running anything but d/p, staff in ranked and c) complaining about requiring nerfs when you can perma-cleave for days.
You have essentially named all of the current best specs and their traits/skills that make them the best. However, what you haven’t named are good player’s in top-tier that play them and show you that they are OP.
In casual play, sapphire division and below you will see that these builds destroy people who obviously have no idea what the dodge keys or immobilize is. Outside of that, you will rarely find good power warriors/dh’s/engi’s in upper diamond/legendary division. With this being said, no salt required. It’s time to start learning how-to not rely on your backstab so much and start innovating.
tl;dr OP is probably just another guy who is salty about getting slain on his thief consistently because he is not willing to innovate and adjust to change.
just my 2cInnovate on thief lol
Meanwhile anet keeps nerfing every weapon set almost every single patch
Why don’t other classes get to “innovate”? Why it is always thieves that have to adapt to non-stop nerfs while every other class is literary on auto-pilot?
Why don’t we bring other classes to thief level? Oh wait, suddenly you wouldn’t be able to reach even ruby and talk crap to other posters.
Rarely find good war/dh/engi in upper divisions? I am in diamond right now and there is always multiple wars, engis, druids and dhs in every single match.
I introduce you to the Acro Trick DD staff thief.
That build along with the D/D variant are pretty much an atrocity to what thief should be.
Funny enough i kill those thieves with some timing. The actual trouble i have vs other dp meta thieves that know wth they are doing.
Unless you are camping stealth you aren’t going to win vs a,good opponent.
If herald is only borderline broken, then all of your list is wrong as all the classes on your list are actually worse than herald.
Notice that the thf is focusing on the classes/specs he can’t gank by spamming backstab.
jesus. stop posting, you’re embarrassing yourself.
“I play Daredevil exclusively”
Will never understand people that never play other classes and then think they have any idea what they’re talking about when demanding nerfs/buffs lol.
i’ve been right about every single major nerf that’s happened in this game. if you’re unable to detach yourself from bias, that’s your problem. i’m an adult, so it’s pretty easy.
Dragonhunter:
- Symbols (S/F+Sc/Sh) – needs 10-15% damage nerfs.
- Purification – needs rework; make the initial heal and secondary both heal for 3.25k for a total of 7.5k. make the secondary heal only go off if it actually hits a player for damage, not just on activation. I cannot stress how ridiculous it this skill is, especially with Wings of Resolve/Renewed Focus and Monk’s Focus. the fact that it essentially makes DH essentially unbeatable on point is the main source of issue with this profession.
- Aegis access – needs reduction. DH already has a crazy amount of mitigation, and passively getting Aegis just for breathing every 2 seconds is just a spit in the face of players who have to actively expend resources to deal with it.
- Renewed Focus – I leave this for last because if Purification gets properly nerfed this more than likely wouldnt be necessary. increase the CD. this elite in combination with DH Virtues is more or less a full reset.
Are you insane?
- Purification proc on hit? Our secondary heal would Never go off.. you just killed guards viability in ESL with this alone.
- Aegis access? It’s 1 block every what, 15s-20s depending on how fast we blow our cds. One lousy hit from a mosquito will remove it.
- 15% damage nerf on swords… it only need a 5-7% damage nerf.
Not everyone plays a Thief bro. Other classes don’t have as tough of a time with DH like you yall do.
1. DH’s healing is unarguably broken. I don’t care where it happens, but you can expect it to be cut. Purification is not balanced, especially in Conquest, and if the entirety of your profession’s ESL viability relies on the most overrewarding heal in the game, it speaks volumes about just how badly this skill is carrying the profession.
2. In conjunction with the sheer multitude of mitigation through other DH mechanics, Aegis is unfairly filling what little vulnerability windows DH actually has. One aegis will easily linger while the DH chains other blocks (Shield of Courage, weapon blocks, Renewed Focus, blinds) to the point where Aegis can pop back to back. taking the extra second or two to further deal with this against a DH is huge when you’re getting hit every second for 1/5th of your health when trying to melee them. this problem is also related to DH healing because if you guys didn’t get to full heal as ridiculously often we wouldnt need as many windows of vulnerability.
3. …I said 10-15% overall nerf. learn to do basic math: 5-7.5% nerf on both S/F and Sc/Sh = 10-15%.
4. the only professions that don’t outright lose/stalemate to DH are Druid and Beserker running RR. using other overpowered professions as justification for where yours is at as never worked well as an argument: two wrongs dont make a right.
I really am “insane” for suggesting a nerf you literally asked for, a shave to the strongest heal in the game, and a slight reduction in blocks to a profession that already has the most in the game.
If herald is only borderline broken, then all of your list is wrong as all the classes on your list are actually worse than herald.
please by all means explain how
because i can make unjustified claims too! the sun is blue. if u disagree ur wrong!!!