Things That Needs to be changed

Things That Needs to be changed

in PvP

Posted by: Patchi.9061

Patchi.9061

I am bored at work so what I am about to say might be redundant but I believe it is of importance to BALANCE the following:

- Air/Fire/Doom/Intel/Blood/Geomancy/Hydromancy sigils. (Emphasis on air/fire and geo/doom).

- Vampirism rune – Made thief easy mode and a class that is most likely able to beat every other match up.

- Improvisation – The reset on every Utility is just out of line in my opinion, I believe the trait should rather reduce the cooldowns of said Utility by Half. (Removes SOME of the random factor and adds more skill factor to managing your cooldowns.)

- Shout Warrior – Increadibly easy class, has high impact in solo q as it can pretty much carry a team as it offers aoe condi clears, fury, and a very annoying and pesky person to kill that even coordinated teams take time to take down.

- Celestial Engineer – It’s gonna be nerfed after patch so I am not too worried about it.

- Auto Attacks – What I mean by that is no class should have powerful procs on Auto attacks. It frustrates people more than anything to be dropped down from 70% ~ 5% Health by a series of unfortunate procs. (This all related to the procs I mentioned above.)

- Update Spinal shivers so that they can only proc if your are using Death shroud skills. Spinal shivers should be a luxury skill, and it is one of the biggest bursts for the Power necros. It is only fair that you offer some sort of counter play to that. My suggestion is to make Spinal shivers proc on any skill in deathshroud. This way people will learn not to ignore necromancers and make sure they are always low on lifeforce. That would NOT remove the 1 shot potential a necro has (after all most of their damage comes from the traits that are for Deathshroud.) Last but not least, would balance downstate and makes it less of an “outplay” to die to someone who is already basically…dead.

I don’t want to put too much on ANet as I know they have a filled up schedule. I would be more than happy to know that you guys at least take my suggestions into consideration today and hopefully we can come to an agreement that what I posted will be balanced and/or changed.

(edited by Patchi.9061)

Things That Needs to be changed

in PvP

Posted by: ChoChoBo.6503

ChoChoBo.6503

- Air/Fire/Doom/Intel/Blood/Geomancy/Hydromancy sigils. (Emphasis on air/fire and geo/doom).

How would you balance these? Lower/Higher chance to proc? Longer/shorter cooldowns? Its general amount of damange? Balancing/nerfing these feels like you want to just get rid of crit/ferocity builds.

- Vampirism rune – Made thief easy mode and a class that is most likely able to beat every other match up.

Vamp runes are used to counter high burst classes like the thief, so users had a chance to disengage from an ambush

- Improvisation – The reset on every Utility is just out of line in my opinion, I believe the trait should rather reduce the cooldowns of said Utility by Half. (Removes SOME of the random factor and adds more skill factor to managing your cooldowns.)

If you don’t like it, don’t use it. Personally, I think its fine the way it is, if I don’t like the rng, I go Dag Training or duel skills.

- Shout Warrior – Increadibly easy class, has high impact in solo q as it can pretty much carry a team as it offers aoe condi clears, fury, and a very annoying and pesky person to kill that even coordinated teams take time to take down.

This is a pretty overpowered build. Ya, needs a nerf. But how would you go about doing it? In PvP, skills have different cooldowns from WvW/PvE, do you just increase the cooldowns? Decrease the boon duration?

- Celestial Engineer – It’s gonna be nerfed after patch so I am not too worried about it.

I don’t know about this one, Cele Engi’s and Ele’s are powerful yes, but I don’t think they need a nerf atm.

- Auto Attacks – What I mean by that is no class should have powerful procs on Auto attacks. It frustrates people more than anything to be dropped down from 70% ~ 5% Health by a series of unfortunate procs. (This all related to the procs I mentioned above.)

Sounds like you just hate thieves.

- Update Spinal shivers so that they can only proc if your are using Death shroud skills. Spinal shivers should be a luxury skill, and it is one of the biggest bursts for the Power necros. It is only fair that you offer some sort of counter play to that. My suggestion is to make Spinal shivers proc on any skill in deathshroud. This way people will learn not to ignore necromancers and make sure they are always low on lifeforce. That would NOT remove the 1 shot potential a necro has (after all most of their damage comes from the traits that are for Deathshroud.) Last but not least, would balance downstate and makes it less of an “outplay” to die to someone who is already basically…dead.

I can see this

Things That Needs to be changed

in PvP

Posted by: Terrorsquad.4802

Terrorsquad.4802

- Improvisation – The reset on every Utility is just out of line in my opinion, I believe the trait should rather reduce the cooldowns of said Utility by Half. (Removes SOME of the random factor and adds more skill factor to managing your cooldowns.)

The trait is so oRNG its not even reliable. Even when just using SR as utility and using steal, there’s only 25% chance for you to get back SR.

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