Things that annoy me in sPvP (pointing system and other)
“SPECIALLY WHEN YOU CAN’T TOUCH THEM WHILE STEALTHED”
you can still beat on them when stealthed. you just dont see numbers.
the creeps and treb was brought up during beta discussion, and you have some points there, but in general its to prevent teams from camping hardcore once they get 2 points, which is very possible given that some classes excel at point holding to the point where they could hold against double numbers indefinitely.
trust me, it would be more frustrating to lose because you have 5 mesmers/guardians/engineers sitting at 2 points for 500 points and your entire team cant kill 3 of them given the down mechanics.
My mistake, then. Thank you.
Few things about what annoys me in sPvP. Anyone else agree?
1) Whoever rushes the two bosses on that one map (Chieftain and the ice mob— forgot their names) and gets them first is pretty much bound to win. (lolwhatstrategy?) if they get the two bosses, you might as well drop out because you aren’t going to win.
2) You can completely dominate a team PvP-wise and go for the capture points, but apparently you have to defend to get the most points? Capturing and PvPing won’t let you win in “structured PLAYER VS. PLAYER?” this is the thing that annoys me the most. Our team’s points when you press ‘b’ were way superior to the other team’s points, yet we still lost. It just goes to show that you can claim a victory here without including winning PvP in your strategy, if you can call it that.
3)PvE in a PvP area = no. Learn from Aion and other multiple games. no. no. no. no. I don’t want to engage in PvP just to train myself with 5 sharks underwater. Pisses me off.
4) The kitten trebuchet in Clocktower needs to be removed. Nothing like fighting in bunched together and have a treb hit you and take out 80% of your HP and lose in PvP because of the stupid flaw.
5) Thieves and Mesmers (I think Mesmers have an invisibility skill) This is incredibly OP. BEING ABLE TO STEALTH IN COMBAT IS JUST PLAIN WRONG, ESPECIALLY WHEN YOU CAN’T TOUCH THEM WHILE STEALTHED. Since when does invisibility mean invincibility? Thieves can burst you, go into hide, have their dots do a lot of damage, and come back and burst you again when their CD’s are back up.
I can’t think of others off the top of my head. I’m bored at work and just learned the forums were up so I wrote this.
Please tell me your joking….please. The whole idea of having alternative scoring objectives (NPCs) and obstacles (trebuchet, sharks, etc.) is to create a PvP environment that involves actual coordination, strategy, and teamwork. Your team must plan on assualting the trebuchet if you hope to take the middle as well as prevent it from being repaired. In regards to the Forest map, there is never a guarntee that whoever kills both of the NPCs at the start is going to win. Yeah, that team just got a point boost, but if your team sent anyone to the other two nodes, you will catch up in no time.
A better observation would be that whatever team is bad enough to let the other team kill both NPCs at the start of the match…is more than likely not going to have the coordination or skill to successfully win the match.
(edited by Strand the Man.9261)