Things that need to happen.
Now onto another cancer class thieves. Stealth is op. Thieves can do whatever they want with no punishment. The only thing that would fix the class are cooldowns. If you look at their skills they’re just as good or sometimes better than other classes skills. Ranger weapon evades < Thief weapon evades. Ele/Mes/Guard/Necro teleports < Thief teleports. Any application of poison < Thief application of poison. Stealth from any other class < Thief stealth from pistol 5. Thief shadow refuge > Mesmer elite mass invis. Mesmer interrupts >= Thief interrupts > any other interrupts. Thief can just interrupt non stop is why i put the = sign in. Now you can’t buff other classes to be as good as what the thief is proficient at and you can’t nerf the thief to the point of other classes, but you can tone it down a little.
Now on to my main the engi. The engi nades are op. They can’t be skillfully dodged at short range, and they have very low cds. Bombs are balanced because you can just walk out of them or dodge. They can’t beat necros. I think the only way to fix nades is if the thrower changed color depending on what he was throwing or maybe got a symbol over his head. Ik the color thing sounds silly but i’m just trying to make it so it can be skillfully dodged. The symbol would look like the signet of spites activation and would appear over the engis head as soon as he initiated the cast. The explosion animations need to be toned down a little bit more. When i’m fighting an asuran and throwing nades at them it is hard to see animations. It would also help in making team fights less of a cluster.
Warrior asurans animations are hard to see when i’m damaging them and numbers are appearing everywhere. It would be nice if we had the option to make all of the numbers smaller or make them disappear completely. It would help in seeing animations of any race if you did that.
Ranger. The amount of bleed stacks they can get are insane ask jin. It’s op. Some of the ranger shortbow/longbow skills are hard to see. I’m getting tired of typing so i’m not going to go into detail.
Elementalists have zero counterplay bursts. That’s just silly. Other then that i can’t say anything about them until i fight more of them. I don’t know how this patch is really affecting them. They are stronger though.
Guardians. Dps guards destroy every other power class. When the guardians aren’t skillfully dodging they are hitting their opponent with retal. Lightning+Fire has insane burst potential with sword 3. Scepter 3 is pretty unavoidable.
!!!!!!!!!!!FINALLY I"M DONE!!!!!!!!!!!!
-Toad
I should mention that spvp maps should be symmetrical.
In team queues it should also show damage done/damage taken. It should show the damage done with condition damage and the damage done with power damage.