Things that need to happen.

Things that need to happen.

in PvP

Posted by: BoB.6082

BoB.6082

Mesmer is good for boon stripping, burst damage/pull shatter, and portal running the normal shatter build 20/20/0/0/30 (Yes the one we saw when the game first came out). Any other build isn’t worth taking into team q (Condition, phantasm, etc). Currently the only role it can claim for itself are the portal plays.

Necro does the boon strip very efficiently, and a thief does the burst just as well or better, and has a pull shatter with no cd (shortbow 2). Both of the classes are better at 1v1’s. Thief has an op amount of mobility which is comparable to the portal on a mesmer. Currently the only thing a thief should lose to are engis and an occasional warrior. The only thing a necro should lose to is maybe an occasional warrior. Mesmer has a lesser chance of beating a necro post patch along with the thief. Mesmers can’t random dodge op stealth openers from thief, and the lyssa nerf hurts us against fighting necros.

Currently there is nothing a mesmer can fight and know he can win but there are classes he knows he can’t beat. Generally every fight is in the other classes favor 60 to 40. Mesmer is one of the more balanced classes with actual animations that you can see even if that mesmer is an asuran (Sword 3/Sword 2/GS 4/ GS 2/ Focus 5). The only thing i would change is to show an animation on a clone when it’s queued to shatter. Depending on which shatter you chose the clone would have a different animation. Very easy to see animations also. Focus 4 can only be evaded if it’s random dodge maybe it stayed on the ground for 1-2 sec then it pulled. It would be a nerf but i’d be okay with it if the rest of the classes power creep got toned down as well. Not saying that mesmer has any power creep.

Necro has very very very hard animations to see or they’re instant. Necro staff is almost as bad as engi nades when it comes to bad animations. Engi nades are easy to see when they’re thrown through the air but when they’re thrown at their feet it’s impossible to skillfully dodge them. Necro staff inflicts chill/fear/bleeds/poison without an animation. The scepter 1 inflicts poison and bleeding with no projectile. DS has a no animation fear that allows them to follow up with dark path (bleeding and more chill). They have a utility that inflicts every condition in the game onto one person including 15sec of weakness. They can spread any condi they want through the use of epidemic that will for sure hit unless the victim random dodges. With the nightmare changes the amount of instant fear they have is just ridiculous.

Engineer | Mesmer | Thief

Things that need to happen.

in PvP

Posted by: BoB.6082

BoB.6082

Now onto another cancer class thieves. Stealth is op. Thieves can do whatever they want with no punishment. The only thing that would fix the class are cooldowns. If you look at their skills they’re just as good or sometimes better than other classes skills. Ranger weapon evades < Thief weapon evades. Ele/Mes/Guard/Necro teleports < Thief teleports. Any application of poison < Thief application of poison. Stealth from any other class < Thief stealth from pistol 5. Thief shadow refuge > Mesmer elite mass invis. Mesmer interrupts >= Thief interrupts > any other interrupts. Thief can just interrupt non stop is why i put the = sign in. Now you can’t buff other classes to be as good as what the thief is proficient at and you can’t nerf the thief to the point of other classes, but you can tone it down a little.

Now on to my main the engi. The engi nades are op. They can’t be skillfully dodged at short range, and they have very low cds. Bombs are balanced because you can just walk out of them or dodge. They can’t beat necros. I think the only way to fix nades is if the thrower changed color depending on what he was throwing or maybe got a symbol over his head. Ik the color thing sounds silly but i’m just trying to make it so it can be skillfully dodged. The symbol would look like the signet of spites activation and would appear over the engis head as soon as he initiated the cast. The explosion animations need to be toned down a little bit more. When i’m fighting an asuran and throwing nades at them it is hard to see animations. It would also help in making team fights less of a cluster.

Warrior asurans animations are hard to see when i’m damaging them and numbers are appearing everywhere. It would be nice if we had the option to make all of the numbers smaller or make them disappear completely. It would help in seeing animations of any race if you did that.

Ranger. The amount of bleed stacks they can get are insane ask jin. It’s op. Some of the ranger shortbow/longbow skills are hard to see. I’m getting tired of typing so i’m not going to go into detail.

Elementalists have zero counterplay bursts. That’s just silly. Other then that i can’t say anything about them until i fight more of them. I don’t know how this patch is really affecting them. They are stronger though.

Guardians. Dps guards destroy every other power class. When the guardians aren’t skillfully dodging they are hitting their opponent with retal. Lightning+Fire has insane burst potential with sword 3. Scepter 3 is pretty unavoidable.
!!!!!!!!!!!FINALLY I"M DONE!!!!!!!!!!!!

-Toad

Engineer | Mesmer | Thief

Things that need to happen.

in PvP

Posted by: BoB.6082

BoB.6082

I should mention that spvp maps should be symmetrical.

Engineer | Mesmer | Thief

Things that need to happen.

in PvP

Posted by: BoB.6082

BoB.6082

In team queues it should also show damage done/damage taken. It should show the damage done with condition damage and the damage done with power damage.

Engineer | Mesmer | Thief