Things to Remember in tPvP
About silent storm and in general you’re mostly right but on Forest you’re not. Especially if the enemy team has a thief.
In a recent tPvP, i went close and then help middle. Saw that our creature was full hp and no one did go to kill it, so i went (being low dmg output).
When i was killing it, i saw an enemy elementalist thar burst me down and finish the job on the creature, and then i asked, why didnt anyone killed the creature? Got a response from a rank+50 guy stating that this wasn’t PvE and i was a noob… .
We we’re losing and then i saw this +50 guy not moving and saying that we were noobs and to go back to WvW..
I wonder how did this kinda of guys, because he wasn’t the only one, to have that ranks and bitc**** about the team and do nothing…
[LUSA]
Killing creep at Start is Bad because it may be stealed vor you are outnumbered at mid
In a recent tPvP, i went close and then help middle. Saw that our creature was full hp and no one did go to kill it, so i went (being low dmg output).
When i was killing it, i saw an enemy elementalist thar burst me down and finish the job on the creature, and then i asked, why didnt anyone killed the creature? Got a response from a rank+50 guy stating that this wasn’t PvE and i was a noob… .
We we’re losing and then i saw this +50 guy not moving and saying that we were noobs and to go back to WvW..
I wonder how did this kinda of guys, because he wasn’t the only one, to have that ranks and bitc**** about the team and do nothing…
Your first mistake was using their rank as any indicator of skill….people farmed Skyhammer and got crazy ranks, that doesn’t mean they are any good.
Forest:
Kill the creature at the start. Just…kill it. Don’t wait for the person at close to finish the job because an enemy thief is going to come along and steal it when it’s low on health. Conversely, if you see your enemy hasn’t finished it off, you know what to do…
Killing the creature is only a good strat if the other team does that too. If the other team is smart, it could very well lead to a wipe at mid and a quick 3-cap. Most top teams only touch creatures when they have a safe opening and know it won’t get stolen. Going for it at the start can also get it stolen by a thief.
Silent storm:
Tranquility comes at 8:30. Do NOT forget it. If you think whatever you’re doing is more important….it’s not. If one person can stay overhead and get stillness, even better.
Good in-general, but only 1-2 need to go for tranq. I have lost games b/c my team had 3 fighting for tranq and lost the other points. When we did cap tranq, everything was decapped before we ever got there.
General:
Hold close. Unless you’re bunking far and succeeding, there’s no excuse to allow close to be contested or worse, belong to the enemy. You might have some stud strategy at mid, but remember – holding mid is useful only if you have another point. Logically, that point is close. Sometimes though, the enemy zergs close, in which case you can go around and sneakily decap far. But unless you have far secure, hold close. Your blood should boil if you look at close and see it getting contested.
Again, this depends on the enemy’s actions and builds. If both teams have 4-mid and 1 to bunker home. If a decap engie comes to your home, you best be on-the-way to his far. He would love nothing more than to fight you on your home, knowing that he WILL decap you while their team happily ticks away points at home. In this situation, the optimal play is for the home bunker/decapper to continue trading points until the mid-fight gets some sort of resolution.
Forest:
No. Only if your team is super bursty you may be able to get away with killing beast first. Regardless smart players will jump on mid first, take mid, then they have an advantage on those who choose to go after the boss first as they can easily pressure your home node. Boss is used as a catchup device or a snowball device.
Forest:
Kill the creature at the start. Just…kill it. Don’t wait for the person at close to finish the job because an enemy thief is going to come along and steal it when it’s low on health. Conversely, if you see your enemy hasn’t finished it off, you know what to do…
Usually better not to kill creatures at start, it can be stolen easily and you will likely lose mid fight. You may have the creature, but have lost the momentum.
Silent storm:
Tranquility comes at 8:30. Do NOT forget it. If you think whatever you’re doing is more important….it’s not. If one person can stay overhead and get stillness, even better.
Tranq comes up at 2:30, but stillness is also important. Sometimes its better to backcap while the enemy is trying to cap tranq.
General:
Hold close. Unless you’re bunking far and succeeding, there’s no excuse to allow close to be contested or worse, belong to the enemy. You might have some stud strategy at mid, but remember – holding mid is useful only if you have another point. Logically, that point is close. Sometimes though, the enemy zergs close, in which case you can go around and sneakily decap far. But unless you have far secure, hold close. Your blood should boil if you look at close and see it getting contested.
.
Depends on the map, mid node has more strategic value e.g foefire.
The only exclusive skyhammer stream
i consider the smartest people are the ones who makes a double check for the pathway the thieves takes to killsteal the far (for them) boss, if it’s clear, going to keep is just fine.
Disagree with forest. In tPvP it’s possibly the worst call you could do. Also the rest is just basic understanding of each map. If you have a bit of intelligence, you do such things automatically.
What really wins you the game nowadays is the setup and the rotation. It comes down to easy math. Look and count where the enemy is. It’s all about that.
Killing creep at Start is Bad because it may be stealed vor you are outnumbered at mid
yes
mid is more important.
Actually, tranquility is double-edged sword. Zerging it is not a good strat. Overall I think stillness is a more important buff (11:30, 8:30).
- - Zerging tranq is easily countered by backcapping. If one side sends too many to tranq, the other side can just go to all 3 points and immediately decap/cap.
- - A bunker at tranq can stall for long periods of time, and help force a #1 situation if the other team over-commits to killing the bunk.
So imo:
- Ninja tranq if you can, otherwise send a bunker to stall
- Decap sides if you know you can’t ninja tranq
Never kill the creature at start…first of all because a fast roamer can still get it even if you go 3 on it, second because even if you go 3 on it you have 2 possible situations there:
- If you just sent one person to hold mid while others kill the creature that one would probably be dead already and you’re 3v4
- If noone went mid you already lost it
tl;dr going creature if other team doesn’t (And any decent team doesn’t go for creatures at start, maybe later if your 2 points are safe and/or for a “tactical” points buff in close matches) makes you loose midfight…and no it’s not worth it..at all..once your points are safe and you actually know where their roamers are you can safely kill it if you really need to…
(edited by Archaon.6245)
Don’t kill beast at the beginning because if the enemy sees you pull it they will just burst the guy on mid so you’re outnumbered on mid in the first fight.
Also: No, your guardian is not designed to hold mid or
close solo while 4 people rush far. Always communicate and rotate with your guardian to let them support team fights.
110k WvW kills | Champion Legionnaire, Paragon |
Just for saying, in the old meta when i was actually enjoyed to play tourns, the most
successful strategy in forest was the following,
1 home, 1 mid, 2 bursting super fast npc and 1 for stealing the enemy npc.
after npc dead 3 were in mid. If you are fast and good the creature is dead, maybe a lucky npc steal or far decap and you are in time to help your bunker at mid.
True story
Just for saying, in the old meta when i was actually enjoyed to play tourns, the most
successful strategy in forest was the following,
1 home, 1 mid, 2 bursting super fast npc and 1 for stealing the enemy npc.
after npc dead 3 were in mid. If you are fast and good the creature is dead, maybe a lucky npc steal or far decap and you are in time to help your bunker at mid.
True story
that was a 5vs4 game, am I right?
Yap 200+ tourns in this map was all 5v4