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Posted by: Zietlogik.6208

Zietlogik.6208

I got to Ruby pretty easily, but then it all changed. Somewhere down that road, some switch was flipped.

I may not be the best player, but I can clearly see issues every match with my teammates as well.

It has at the point where I have hit a brick wall, and this is just a terrible terrible feeling overall.

I have not left tier 1 Ruby in 2 days, in fact I don’t think i’ve broke 3 pips in t1 the entire time. Win, lose, win, lose, lose, lose, lose, win, lose, lose, win.

This is all solo though, maybe I need to trio queue or something, but it just is NOT fun….addictive, but unfun, like masochism…without the fun…torture, there we go

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

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Posted by: Cynz.9437

Cynz.9437

Yeah ruby is definitely nasty. I think this is where premade might be necessary actually unless you are ok with waiting for few weeks.

All is Vain~
[Teef] guild :>

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Posted by: Salamander.2504

Salamander.2504

If you’re a good player, but “not the best”, Ruby seems to fit. It sounds like you’ve come close to your appropriate league position, at least as a solo-queuer. That’s good news! (Leagues are not a reward track.)

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Posted by: Power.2957

Power.2957

Honestly the people in diamond right now didn’t solo queue it all. If you’re above average you will make it to legendary eventually. If you want to progress faster then by all means find people to party with.

“Power is like the illuminati of Guild Wars.” -Loshon

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Posted by: Exciton.8942

Exciton.8942

It definitely gets much harder.
I also feel sometimes I lost because of an inferior team composition. Trying to profession swap to fill the hole in my team seems to help quite a bit. But unfortunately I can’t play all 4 meta profession at the same level as my mesmer.

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Posted by: Barzhal.2640

Barzhal.2640

If you’re a good player, but “not the best”, Ruby seems to fit. It sounds like you’ve come close to your appropriate league position, at least as a solo-queuer. That’s good news! (Leagues are not a reward track.)

Good news indeed! Your ranked season is over, thanks for playing.

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Posted by: Ruru.1302

Ruru.1302

Honestly the people in diamond right now didn’t solo queue it all. If you’re above average you will make it to legendary eventually. If you want to progress faster then by all means find people to party with.

I solo queued it all. Towards the end I had something like 60-40% chance of winning, facing and playing with ESL players.

mag
[Mada] Apocryfia

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Posted by: Fay.2357

Fay.2357

If you’re a good player, but “not the best”, Ruby seems to fit. It sounds like you’ve come close to your appropriate league position, at least as a solo-queuer. That’s good news! (Leagues are not a reward track.)

Good news indeed! Your ranked season is over, thanks for playing.

I’m sorry, it sounds like you want a reward track, not a competitive ladder. A competitive ladder means you have to earn your way up. A reward track plops out rewards just for playing.

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Posted by: Barzhal.2640

Barzhal.2640

If you’re a good player, but “not the best”, Ruby seems to fit. It sounds like you’ve come close to your appropriate league position, at least as a solo-queuer. That’s good news! (Leagues are not a reward track.)

Good news indeed! Your ranked season is over, thanks for playing.

I’m sorry, it sounds like you want a reward track, not a competitive ladder. A competitive ladder means you have to earn your way up. A reward track plops out rewards just for playing.

I said nothing about a reward track. A competitive ladder has …well… competition. The majority of games being played are not competitive, they are complete blowouts where one team has no chance of winning. How is this competitive then? Are you going to tell people to wait for the divisions to balance out? How long should people wait? As the OP stated he is frustrated because of loss after loss in his division. And someone told him he’s where he belongs. What’s the point of even continuing to play now?

(edited by Barzhal.2640)

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Posted by: skullfaerie.7203

skullfaerie.7203

A competitive ladder

This ladder system is supposed to be competitive? Thanks for the giggles.

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Posted by: Exciton.8942

Exciton.8942

A competitive ladder

This ladder system is supposed to be competitive? Thanks for the giggles.

Yes. Majority of players actually try hard to win.

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Fay, just because your games are competitive doesn’t mean everyone is having the same experience; The system is so random atm, that some people aren’t having same gaming experience as you?? Why because the system match X against X. So, it’s totally random; so try not to be close minded and look down on folks who are having issues with the system.

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Posted by: Veneratio.1980

Veneratio.1980

I’m exactly the same except in Saphire. Lost a few, win 4-5, lose a couple. It wasn’t too bad.

First game in Saphire I lost 500-498 and since then lost 11 in a row. My team mates are considerably worse than what they were prior. Not even getting close to a win.

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Posted by: Torafugu.1087

Torafugu.1087

What the MM needs to do is to find 10 people. and give the half with higher MMR a win and the rest a loss. There is no point having a match.

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Posted by: JTGuevara.9018

JTGuevara.9018

If you’re a good player, but “not the best”, Ruby seems to fit. It sounds like you’ve come close to your appropriate league position, at least as a solo-queuer. That’s good news! (Leagues are not a reward track.)

This is codeword for, “Your trapped in an MMR hole and there’s no way to get out, Sorry!”

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Posted by: lighter.2708

lighter.2708

If you’re a good player, but “not the best”, Ruby seems to fit. It sounds like you’ve come close to your appropriate league position, at least as a solo-queuer. That’s good news! (Leagues are not a reward track.)

This is codeword for, “Your trapped in an MMR hole and there’s no way to get out, Sorry!”

if you are good enough, you can actually carry your team to victory and get higher MMR, it’s a proven fact by many top players already..if you feel trapped you are simply not good enough..it gets harder and harder to carry as you climb the ladder..that’s how it works..most good players get out of the low division quick so their teammate or enemy are good players..

(edited by lighter.2708)

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Posted by: Fay.2357

Fay.2357

A competitive ladder

This ladder system is supposed to be competitive? Thanks for the giggles.

Supposed to be? Absolutely. Is? That’s where you’re allowed to giggle.

Fay, just because your games are competitive doesn’t mean everyone is having the same experience; The system is so random atm, that some people aren’t having same gaming experience as you?? Why because the system match X against X. So, it’s totally random; so try not to be close minded and look down on folks who are having issues with the system.

The system being a competitive ladder has nothing to do with individual games being competitive or not. It’s a competitive ladder in the sense that progression is NOT guaranteed, and only by consistently high performance will you progress on the later parts of it. It is not designed to be a reward system purely due to quantity of games played. It is designed as a merit-based, competitive ladder.

Did it succeed in this? Maybe. Probably not. However, regardless of the success, that’s how the design is built.

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Posted by: velmeister.4187

velmeister.4187

This system is fantastic actually. Just have to time your entry and ride the wave up.

2 Accounts of mine – 1 stuck in emerald for a week and other in ruby t4 in less than 5 days/

Difference is 1 started as soon as ranked arena became available in the afternoon and the other on Friday.

I think next season ANET will make players in Ruby start in saph and players in spah start in amber. I don’t really see how season 3 will proceed with this system that can easily be manipulated by any semi decent player just by timing the entry to the league and some luck.

“If there is anyone here whom I have not offended, I am sorry.”

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Posted by: JTGuevara.9018

JTGuevara.9018

If you’re a good player, but “not the best”, Ruby seems to fit. It sounds like you’ve come close to your appropriate league position, at least as a solo-queuer. That’s good news! (Leagues are not a reward track.)

This is codeword for, “Your trapped in an MMR hole and there’s no way to get out, Sorry!”

if you are good enough, you can actually carry your team to victory and get higher MMR, it’s a proven fact by many top players already..if you feel trapped you are simply not good enough..it gets harder and harder to carry as you climb the ladder..that’s how it works..most good players get out of the low division quick so their teammate or enemy are good players..

FALSE. Have you not learned the fundamentals?

Conquest pvp is won by a TEAM. You can INFLUENCE a match, but CANNOT CARRY a match. Influence gives a boost to your team, but they still have to do their part. Solo queuers coordinate indirectly like a dance. They don’t go on ts/chat and say step here, twirl here. It’s intuitive for them. Newcomers haven’t learned this yet, you cannot expect to carry them. I shouldn’t even have to explain something so basic like this.

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Posted by: Fivedawgs.4267

Fivedawgs.4267

A competitive ladder

This ladder system is supposed to be competitive? Thanks for the giggles.

Supposed to be? Absolutely. Is? That’s where you’re allowed to giggle.

Fay, just because your games are competitive doesn’t mean everyone is having the same experience; The system is so random atm, that some people aren’t having same gaming experience as you?? Why because the system match X against X. So, it’s totally random; so try not to be close minded and look down on folks who are having issues with the system.

The system being a competitive ladder has nothing to do with individual games being competitive or not. It’s a competitive ladder in the sense that progression is NOT guaranteed, and only by consistently high performance will you progress on the later parts of it. It is not designed to be a reward system purely due to quantity of games played. It is designed as a merit-based, competitive ladder.

Did it succeed in this? Maybe. Probably not. However, regardless of the success, that’s how the design is built.

So, where is the competition when Wakkey duo or Best Team NA or pro players are match against low MMR players??? Where did i say anything about progression being garanteed? ?? TF are you on dude?? Can you even read???? I am saying winning a game 500 to 100 or losing one by the same margin is NOT COMPETITIVE. THAT’S WHAT FOLKS IN AMBER., LOW TIER EMERALD are experiencing. And Learn to read dude.

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Posted by: Salamander.2504

Salamander.2504

If you’re a good player, but “not the best”, Ruby seems to fit. It sounds like you’ve come close to your appropriate league position, at least as a solo-queuer. That’s good news! (Leagues are not a reward track.)

Good news indeed! Your ranked season is over, thanks for playing.

I’m sorry, it sounds like you want a reward track, not a competitive ladder. A competitive ladder means you have to earn your way up. A reward track plops out rewards just for playing.

I said nothing about a reward track. A competitive ladder has …well… competition. The majority of games being played are not competitive, they are complete blowouts where one team has no chance of winning. How is this competitive then? Are you going to tell people to wait for the divisions to balance out? How long should people wait? As the OP stated he is frustrated because of loss after loss in his division. And someone told him he’s where he belongs. What’s the point of even continuing to play now?

Yeah, did you read his post? Rather than “loss after loss”, it sounds like he has about a 50% win-rate, although the sample size is too small to say for sure. That means he is where he belongs, at least as a solo-queuer.

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Posted by: Fay.2357

Fay.2357

A competitive ladder

This ladder system is supposed to be competitive? Thanks for the giggles.

Supposed to be? Absolutely. Is? That’s where you’re allowed to giggle.

Fay, just because your games are competitive doesn’t mean everyone is having the same experience; The system is so random atm, that some people aren’t having same gaming experience as you?? Why because the system match X against X. So, it’s totally random; so try not to be close minded and look down on folks who are having issues with the system.

The system being a competitive ladder has nothing to do with individual games being competitive or not. It’s a competitive ladder in the sense that progression is NOT guaranteed, and only by consistently high performance will you progress on the later parts of it. It is not designed to be a reward system purely due to quantity of games played. It is designed as a merit-based, competitive ladder.

Did it succeed in this? Maybe. Probably not. However, regardless of the success, that’s how the design is built.

So, where is the competition when Wakkey duo or Best Team NA or pro players are match against low MMR players??? Where did i say anything about progression being garanteed? ?? TF are you on dude?? Can you even read???? I am saying winning a game 500 to 100 or losing one by the same margin is NOT COMPETITIVE. THAT’S WHAT FOLKS IN AMBER., LOW TIER EMERALD are experiencing. And Learn to read dude.

You clearly didn’t read anything I wrote. Please try again.

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Posted by: Shadow.1345

Shadow.1345

I got to Ruby pretty easily, but then it all changed. Somewhere down that road, some switch was flipped.

I may not be the best player, but I can clearly see issues every match with my teammates as well.

It has at the point where I have hit a brick wall, and this is just a terrible terrible feeling overall.

I have not left tier 1 Ruby in 2 days, in fact I don’t think i’ve broke 3 pips in t1 the entire time. Win, lose, win, lose, lose, lose, lose, win, lose, lose, win.

This is all solo though, maybe I need to trio queue or something, but it just is NOT fun….addictive, but unfun, like masochism…without the fun…torture, there we go

Imagine how players that have been stuck in Amber since day 1 with nothing but losses and a very occasional win.

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Well, it’s pretty clear that you are suffering from source monitoring, since you have included your answer to someone else in your reply. But let me enlighten you, I know English can be difficult sometimes.3 so I’ll take my time.

A competitive ladder

This ladder system is supposed to be competitive? Thanks for the giggles.

Fay, just because your games are competitive doesn’t mean everyone is having the same experience; The system is so random atm, that some people aren’t having same gaming experience as you?? Why because the system match X against X. So, it’s totally random; so try not to be close minded and look down on folks who are having issues with the system.

The system being a competitive ladder has nothing to do with individual games being competitive or not.

A= I never said anything about the system not being competitve; so first LEARN TO READ. Second, lots of people have reported 500-100 from amber till saphire or ruby, my question to you is WHERE IS THE COMPETITION IN THAT??? Those same people said that their games got pretty competitive/close as they kept on going up the ladder. Based on the statements above, even a MONKEY could make the corrolation with amber = one sided games/ non competitive and Higher tier = Competition. Now the correlation does not have to be complete b3cause the MM formula used is bound to vary.

It’s a competitive ladder in the sense that progression is *NOT guaranteed, and only by consistently high performance will you progress on the later parts of it.*

A= Where did I say anything about progression being garantee??? DUDE LEARN TO READ, IF you want I’ll enroll you in one those public library program because this is ludicrous

It is not designed to be a reward system purely due to quantity of games played. It is designed as a merit-based, competitive ladder.

A = Well, it’s pretty clear that you are here for the sole purpose of a advancing your agenda. I never said ANY OF THE ABOVE TO YOU. So learn TO READ.

Did it succeed in this? Maybe. Probably not. However, regardless of the success, that’s how the design is built.

So, where is the competition when Wakkey duo or Best Team NA or pro players are match against low MMR players??? Where did i say anything about progression being garanteed? ?? TF are you on dude?? Can you even read???? I am saying winning a game 500 to 100 or losing one by the same margin is NOT COMPETITIVE. THAT’S WHAT FOLKS IN AMBER., LOW TIER EMERALD are experiencing. And Learn to read dude.

(edited by Fivedawgs.4267)

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Posted by: Pakkazull.6894

Pakkazull.6894

I never said anything about the system not being competitve; so first LEARN TO READ. Second, lots of people have reported 500-100 from amber till saphire or ruby, my question to you is WHERE IS THE COMPETITION IN THAT???

Lol what? You literally contradict yourself like four sentences in.

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Posted by: MadRabbit.3179

MadRabbit.3179

To some extent, when you have a ladder where you achieve stages that can’t be lost, talking about competitive play and earning your way to the top and how your rank represents your true skill is mostly egotistical masturbation by tryhards.

As the season progresses, the pool of players just naturally dilutes and it becomes more an issue of time. With a win streak and loss streak system, if you want it bad enough and are willing to devote the time, you’ll most likely get it and at the end, the remaining pool is just mostly casual players not commiting the time to grind out the wins needed to advance.

Hearthstone uses the same system and you just do yourself a favor and skip the first week to let most of the tryhards advance and let the ladder settle down a bit. The issue is more volatile here, because this system doesn’t advance your rank based on where you ended the previous system, so the lowest rung in the ladder becomes a giant volatile pool of all types of players.

Case in point, the type of decks you see in Hearthstone ladder are not similar to what you see in tournament play, because even though there is multiple decks that can win under varying conditions, players mostly choose the fastest, most aggressive decks that allow them to quickly grind out the wins needed to advance to legend where they can’t lose rank anymore. You don’t have to achieve a higher than 50% overall win rate with those decks either if you win streak enough.

If you really want to stroke yourself about your rank, should play a game with a ladder system like those in ARPGs like Diablo and Path of Exile where there is no safeguards to prevent rank loss, rank is constantly shifting until the end of the season and a single death in the hardcore leagues can drop you off the board. That type of rank system exists here, but it’s after you get to legend, not before.

Maybe, if you make it to Legend in the first week of a ladder, you have some solid basis to brag, but making it by the end of the season is still mostly a grind and a time investment, just a more volatile grind than what you see in PvE.

But telling people a certain rank is where they belong and are doomed to be to the end of the season is a pretty big joke.

Don’t freak out just because you are hitting walls at the start of a fresh ladder. The lower divisions will dillute as time passes and moving from division to division becomes more obtainable.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

(edited by MadRabbit.3179)

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Posted by: Pakkazull.6894

Pakkazull.6894

If you really want to stroke yourself about your rank, should play a game with a ladder system like those in ARPGs like Diablo and Path of Exile where there is no safeguards to prevent rank loss, rank is constantly shifting until the end of the season and a single death in the hardcore leagues can drop you off the board.

Adding a Hearthstone-style booster system for season 3 plus enabling the possibility of division, tier and pip drops in every division would go a long way towards improving the system in my opinion.

That, or just tying MMR to certain divisions would work too, but since they decided to go with this kind of system…

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Posted by: insanemaniac.2456

insanemaniac.2456

(Leagues are not a reward track.)

hahahahhaha yes they are

its why anet did a hard reset on league position

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Fivedawgs.4267

Fivedawgs.4267

I never said anything about the system not being competitve; so first LEARN TO READ. Second, lots of people have reported 500-100 from amber till saphire or ruby, my question to you is WHERE IS THE COMPETITION IN THAT???

Lol what? You literally contradict yourself like four sentences in.

Oh let me guess, the competivity of the whole system is based upon the first four league and not the system as whole??? Uhm.. I got you, maybe you should learn to read as well. Second, I was responding to his statement and I quote “The system being a competitive ladder has nothing to do with individual games being competitive or not.”. So for him the ladder, not the player experience is the barometer of competition. By making the ladder competitive, resusltabtly every other games has to be as well.

Maybe you pay more attention to what is being responded to.

(edited by Fivedawgs.4267)

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Posted by: MadRabbit.3179

MadRabbit.3179

If you really want to stroke yourself about your rank, should play a game with a ladder system like those in ARPGs like Diablo and Path of Exile where there is no safeguards to prevent rank loss, rank is constantly shifting until the end of the season and a single death in the hardcore leagues can drop you off the board.

Adding a Hearthstone-style booster system for season 3 plus enabling the possibility of division, tier and pip drops in every division would go a long way towards improving the system in my opinion.

That, or just tying MMR to certain divisions would work too, but since they decided to go with this kind of system…

(Edited for a full rewrite, because I haven’t had my coffee)

I agree if you really want to make it a competitive ranking system. But from looking at the design, competitive ranking starts at legend not before, so actually lessening loss penalties will make it potentially a better system, because it just reduces the grind time to get there and start getting your real rank determined on your skill and team.

In either scenario though, boosting your rank based on rank ending in the last system is a win for everyone except casuals who didn’t devote the time to grind all the way to legend. Just no reason not to have it. If you devoted the time to grind it all out, shouldn’t have to do it again and evening out the starting ranks will cut down on all these rage posts on the forums about loss streaks.

I am not against the system, to be honest. They want to make it obtainable to everyone and that’s cool when you have in game rewards attached to it. You still have the ranking at legend for the really competitive players. The whole reason having a ladder with no safeguards in ARPGs like Path of Exile works is because that number doesn’t mean much outside of competitive players.

Just all this bullkitten with tryhards kittening down on the “plebs” in the lower divisions needs a reality check, because it won’t mean much when the season ultimately wraps up.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

(edited by MadRabbit.3179)

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Posted by: StinkyLord.7950

StinkyLord.7950

What seems to be the problem ?

According to the system, you are supposed to be stuck there with bad players versus better players.

Either you go carry 4 players to victory or just go home.

Anet should have done seperate tab ranked for ESL players to fight each other instead of killing players with lower skills.

They basically allowed high mmr players to kill low mmr players to level up faster in ranks.

They could have reached their objective without killing off their loyal player base.

Either way Have fun.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

If you’re a good player, but “not the best”, Ruby seems to fit. It sounds like you’ve come close to your appropriate league position, at least as a solo-queuer. That’s good news! (Leagues are not a reward track.)

Yes because after a week of playing the league it’s time to stop. But we will keep it open just to wast time till more game content is ready.

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Posted by: Kayberz.5346

Kayberz.5346

When people are saying “your in the league your supposed to be in” its true, AT THE MOMENT. You people keep getting so defensive about being told that the league your in is where you belong. This is only the first week, you shouldnt expect to hop directly to the division you will end the season at.
If you are at a consistent 50/50 win/lose ratio you ARE where you belong RIGHT NOW. That doesnt mean that you wont progress farther in the coming 5 weeks. The first few days saphire and ruby competition was pretty much at legendary level, that doesnt mean it would stay that way, when the people who should be legendary finally get to legendary division it will make the competition less stiff in the lower divisions

You may be a emerald/saph/ruby player for week ONE but it doesnt mean you cant/wont be diamond/legendary by week 6

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Posted by: BrotherBelial.3094

BrotherBelial.3094

When people are saying “your in the league your supposed to be in” its true, AT THE MOMENT. You people keep getting so defensive about being told that the league your in is where you belong. This is only the first week, you shouldnt expect to hop directly to the division you will end the season at.
If you are at a consistent 50/50 win/lose ratio you ARE where you belong RIGHT NOW. That doesnt mean that you wont progress farther in the coming 5 weeks. The first few days saphire and ruby competition was pretty much at legendary level, that doesnt mean it would stay that way, when the people who should be legendary finally get to legendary division it will make the competition less stiff in the lower divisions

You may be a emerald/saph/ruby player for week ONE but it doesnt mean you cant/wont be diamond/legendary by week 6

I agree with you, but when people come.off as “I’m better than you, and you belong where you are stop playing” that is not helping. I also agree that yes there is a long way to go, but there is also only so much losing/stagnation people can take.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

If you’re a good player, but “not the best”, Ruby seems to fit. It sounds like you’ve come close to your appropriate league position, at least as a solo-queuer. That’s good news! (Leagues are not a reward track.)

This is codeword for, “Your trapped in an MMR hole and there’s no way to get out, Sorry!”

if you are good enough, you can actually carry your team to victory and get higher MMR, it’s a proven fact by many top players already..if you feel trapped you are simply not good enough..it gets harder and harder to carry as you climb the ladder..that’s how it works..most good players get out of the low division quick so their teammate or enemy are good players..

This sound like another American dreamer that need to wake up fast. No individual can carry an entire team despite his teammate. This isn’t a Hollywood movie.

I actually had a harder time in amber than after so the logic of difficulty increasing with rank to me was not quite obvious at all. What was very obvious was the quality of players I was paired with (sometimes also against but honestly the difference was really mostly my team) that made the difference between a 15 match winning streak or a 5 match loosing one.

Also, you have enough players with double accounts that have drastically different gaming exp on both accounts despite being the same person… If the player doesn’t change but the experience does you are kinda forced to admit that the difference in ease of win doesn’t lies with the player.

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Posted by: Dirtyrascal.1023

Dirtyrascal.1023

(Putting this here as relevant):

How much we all EARN our way up the ladder is totally relative in a system like this.
It is VERY possible to be put into a lot more easy games than someone else and vice versa.
The relative difficulty and challenge that each person has in progression is very much influenced by the make up of the available players at the time they are playing.

For instance – people who enjoyed the week 1 carnage undoubtedly will have had the easiest ride of the season.
As the player base available becomes less diluted with lower skilled players progression will become more difficult.
This dilution will be as a result of you progressing up tiers and also because a lot of lower MMR players will have stopped playing Ranked games.

The ONLY reason the people who benefited from the week one carnage did so was because there was so much fodder around.
Less fodder > Less Easy wins (much earlier in the league) > Less progression.

Those who complained that they had to face difficult teams all the way from Amber up in Season 1 are pretty much going to get that situation back if this system does alienate the lower MMR player base – which it has a pretty good chance of doing.
Progression is fun – when you hit a brick wall – whether that’s in Emerald or Ruby or whatever… the fun will be less funny.

This system absolutely requires losers, lots of them, repeatedly losing.
If the current losers leave – then the next tier up the MMR chain will become the losers and should be Amber bound. Everyone’s position is relative, a Ruby player this season, especially a week one winning streaker may well take a fraction of the skill and time it takes Ruby players next season if the player population drops.

If there is a population drop and all the low MMR players do stick to playing unranked then Ruby players might just find they become the new Ambers next season or there abouts.

You’ll never know if you’ve improved from one season to the next because Rank is absolutely relative to the current player base.
This means it fluctuates like a stock market ALL the time. And because you can’t lose divisions, people who get an easy run will never actually equalise DOWN to their rightful relative position. If you’re in Ruby now and feel justified that you should be there because of Skill and you hit a losing streak but are saved from demotion to a lower division by the one-way progression system – how do you justify that by the same logic?

This is still just a reward track – just one that’s essentially driven by Losses rather than gain.

Anyone who actually likes fair, quantifiable competition cannot possible be happy with this set-up.
It’s not a good system folks… sPVP in Guild Wars 2 isn’t popular enough to sustain it. Please stop defending it – for the good of the game.

…..and because I’m still trying to earn my first pip /s

(edited by Dirtyrascal.1023)