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This game develops bad feelings

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Posted by: Cynz.9437

Cynz.9437

You are not considering match quality in your argument.
Winning 10 matches at 1900 rating is different than winning 10 matches at 1500 rating.
Person that won 10 matches at 1900 rating can also win them at 1500 with ease. Person that won 10 matches at 1500 rating will most likely lose majority of matches at 1900 rating. I would dare to say that average silver player (no offense) would never win vs top 5 players despite having same amount of games played in the season.

Where did i say that one shouldn’t lose rating for being in match where they have lower chances to win? Please show me.

My point is,
1. MM should not have such kind of matches happen on first place otherwise it doesn’t serves its purpose
2. if such match does happen, the rank gain/loss system should not consider it a fair match because it is not, but atm it treats such matches as they were fair. The rank gains/losses should be adjusted accordingly based on avg MMR of both teams and not just personal MMR.

Funny that you mention LoL. There, diamonds would never face silver players and rank gains/losses are actually based on team ratings…

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

How many 1900 ppl there are atm ? …and they are playing nonstop so the system will try to put them in your team ?
Or they will play 1-2 games per day to avoid any other loss?
The 1800 ppl because they are scared for their Rating , they will play more so they can dethrone the 1900’ afkers ?
Or they will comfaftable to stay in the top 250 Leaderboard ?
The only ones that will keep playing , they will be playing are the 1500-1600 crowd that will aim for the rewards atleast

Leaderboards…mean play as less as posible/loose less to get the tittle/top 5% rewards .
Season 1-3 where pushing ppl up in the Leaderboards …so the ’’dethrone’’ would be easier
and the seson 4 ..stacked high MMR players together . …so the leaderboard will fix iteself in 10 days
In season 5 , you where all moaning that causals aimed for the rewards ..mnessing up your rating?
And now you all feel that you prefer to play other games ?

Funny that you mention LoL. There, diamonds would never face silver players and rank gains/losses are actually based on team ratings…

I am sorry …but they wont be truly e-sport like Paragon
(when som1 is speaking in the party channel >highlight /change the color)

(edited by Killthehealersffs.8940)

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Posted by: Cynz.9437

Cynz.9437

The 1900s-1800s don’t play as much because currently chance of getting lopsided match is nearly 90% due to all issues i started above. Fix the system and people would be more willing to play.
Also, once the system stops putting 1900s vs silvers (making 3 hours queues), thoese players will also stop queuing at 5 am for easy wins and will be forced to play during prime time if they actually want to get any matches (min. matches played per week requirement still exists).

Once again, the point of LB is not to make players to play as less as possible however the MM/rank gain/loss system force players in such behavior since the risks are disproportionally high.

So called “casuals” messed ratings in s5 not because of their skills or lack of it but because they chose to afk at spawn all together every match since they would still get rewards. It is completely different issue which could have been easily solved if ascended shards could be only gained with wins and not amount of matches played.

You know, the reason why players complain here is because they still want to play GW2 and wish it to change for better. If they really wanted to play something else, they wouldn’t be here.

I am sorry …but they wont be truly e-sport like Paragon
(when som1 is speaking in the party channel >highlight /change the color)

Is this some kind of advertisement for Paragon/LoL or am i missing something here? Because this comment is completely irrelevant to the topic.

All is Vain~
[Teef] guild :>

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Posted by: Abazigal.3679

Abazigal.3679

High ranked players have absolutely boring matches with literary non-existent rank gains and the risk of losing ranks worth of 50 wins.

Why should any of those players bother pvp anymore? Among all other things (lack of carrots, class balance) this is one of the reason why people quit. I personally went from pvp’ing every day to not logging in for weeks. I do not enjoy sitting in matches, watching my team getting spawn camped by players 2 divisions above my teammates and then lose points worth of 2 wins. This is absolutely depressing.

That’s really interesting, because if we go back 10 years ago in GW1, such a system existed but i can’t recall anyone complaining. Obviously, it wasn’t the same since i am comparing some kind of " team " vs " solo " , but you had weekly/monthly tournaments where you could end up with -150 rating if you lost to smurf accounts. Yet, noone did complain at that time..
I personnaly remember some days in hero battles where i was getting +2 points during 7 fights and lost -15 from a disconnect. Annoying sure, but i didn’t felt like coming complaining at the broken system..

Not sure the problem lies in the point system, but i do agree it does if you add to it matchmaking and balancing issues.

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Posted by: Pyriall.1683

Pyriall.1683

At least it develops something. We know it doesn’t develop pvp…

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

The 1900s-1800s don’t play as much because currently chance of getting lopsided match is nearly 90% due to all issues i started above. Fix the system and people would be more willing to play.
Also, once the system stops putting 1900s vs silvers (making 3 hours queues), thoese players will also stop queuing at 5 am for easy wins and will be forced to play during prime time if they actually want to get any matches (min. matches played per week requirement still exists).

Once again, the point of LB is not to make players to play as less as possible however the MM/rank gain/loss system force players in such behavior since the risks are disproportionally high.

So called “casuals” messed ratings in s5 not because of their skills or lack of it but because they chose to afk at spawn all together every match since they would still get rewards. It is completely different issue which could have been easily solved if ascended shards could be only gained with wins and not amount of matches played.

You know, the reason why players complain here is because they still want to play GW2 and wish it to change for better. If they really wanted to play something else, they wouldn’t be here.

I am sorry …but they wont be truly e-sport like Paragon
(when som1 is speaking in the party channel >highlight /change the color)

Is this some kind of advertisement for Paragon/LoL or am i missing something here? Because this comment is completely irrelevant to the topic.

a) I am sorry , but the reason of the LB is to get in an acceptable place ….then carefully to rise up by playing as low amount of numbers as posible to avoid the drop

Can you immagine for a sec ,what would happen if you get 4 points for a win and 12 for loosing (instead of 36) ?
Even in the case of 55% win rate (4 wins/3 loss per week ) you would loose only 36 rating .
The ppl below you ,will be forced to play MORE games to catch up to you …and theres a HUMOGOUS chance they get in a loosing streak .
This is why even in a balanced matches of 1900 vs 1900 you would loose the same LB points (36 per game)… TO FORCE YOU TO PLAY MORE in the case if you lost ….and create a proper leaderboard that assure you that those 60 games (after 2 months) + 10 placements matches , where not just LUCK or team8s that simply carried you .

b) Create a petition to give rewards only to the winners in the next season ….
I am betting 1 gold that ppl will give up ….not in 100 points difference …but in the 50 :P
(‘’Loose fast …so we can join an other’’)

c) Yeah i tried to name ’’Paladin’’ , but the wine kicked in and my sis flying pan , asking for money

You know, the reason why players complain here is because they still want to play GW2 and wish it to change for better. If they really wanted to play something else, they wouldn’t be here.

Pfff..
Casuals..

(edited by Killthehealersffs.8940)

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Posted by: Reaper Alim.4176

Reaper Alim.4176

^^this all happens because they changed MM to fast queues instead of quality matches so it just throws whatever it finds within minute in the same match.

^-^ and this happens because YOUR MACHT PLAYED effect you Leaderboard rating .
You can have 200-300 less rating team8s in your team , but both YOU and HIM have played 60 games in a period of 2 motnhs .
Not enought data to to categorized you who is pro or not .
Its a silly arbitery number ..based on your previous seasons MMR + 10 current placements macthes

THIS IS TRULY A 100% NON GIMMIMICK OLD SCHOOL NOT GRINDBASED LEADERBOARDS (without the casuals that keep active the que and hunt the Loot boxxes)

edit: not exactly …we need rewards to be available only o the 5% ….so we can have more matches manipulation + alts sabotage + late night/offimes gameplay :P
DO IT THE NEXT SEASON !!!!!!!!!!!

So wait, you claim that legends play vs silvers because they both played 60 matches? Are you serious lol?

I think you really don’t understand the problem. Say 3 players of MMR around 1900 are queuing for match. MM is trying to build a team for them, but since no other 1900 queue, it grabs next 1800s. So we have team with average of 1860.
Now MM attempts to build enemy team for the match but since no more 1900s queue at time, it keeps looking for about a min. Since it can’t find the players with similar rating anymore, it removes the limitation and takes whatever it can find, e.g. 1800, 1400, 1400, 1500, 1500 which is more likely since generally mid/low tier have more players queuing at any time. So we have team of 1520 facing 1860. The MM doesn’t care that this is probably not a fair match, for the system it is a set match, players accepted the queue so it is a valid match. When match is over it will calculate ratings based on personal MMR vs avg MMR of enemy team which results
1. in absolute blow out for the 1520 team
2. absurd rank loss for the 1800 on the losing team
3. guaranteed loss for anyone on 1520 team (which will be repeated over and over again since no other higher ranked players queue at time)
4. the members of the 1860 team gaining almost nothing (up to 0 rating per win).

Bottom line, this system is not fair nor fun to anyone. Lower ranked get farmed by high ranked over and over again. The high ranked that ended up filling the spot on low ranked team gets punished heavily. High ranked players have absolutely boring matches with literary non-existent rank gains and the risk of losing ranks worth of 50 wins.

Why should any of those players bother pvp anymore? Among all other things (lack of carrots, class balance) this is one of the reason why people quit. I personally went from pvp’ing every day to not logging in for weeks. I do not enjoy sitting in matches, watching my team getting spawn camped by players 2 divisions above my teammates and then lose points worth of 2 wins. This is absolutely depressing.

As far as exploiting and cheating goes, this is not the system issue, this is customer support issue not doing anything about it (i am not claiming anything, look at NA LB and check games of top players… it even gets streamed but we would rather ignore elephant in the room -_-). In any other game i played companies were pretty harsh about such things, it is just in GW2 you can do whatever you want apparently.

Yeah again I have to agree with these statements. However there are just too many players and devs in the community that is just happy with this system. That any idea for a better system to start the rehab process of Ranked PvP is failed at the start. We’ve tried our kitten est to reason with them. They didn’t want to hear it. All that is left to do is allow them to enjoy the hell they created for themselves. They might actually think it’s fun of have only 20 or 30 players playing PvP. Less competition for them.

On a not so salty note. It seems that yall are going to need massive PvE rewards again to populate Ranked PvP. Yes it will only be mostly populated with the players who just afk in matches for rewards. But hey, at this point what choice do yall have? From where I’m sitting yall are losing what little PvPers are lefted playing at a steady rate. And PvEers have no incentive on playing. So how about giving the PvEers huge incentive to repopulate Ranked. Better it be poor match quality, then it be no matches at all. Am I right?

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

Yeah again I have to agree with these statements. However there are just too many players and devs in the community that is just happy with this system. That any idea for a better system to start the rehab process of Ranked PvP is failed at the start. We’ve tried our kitten est to reason with them. They didn’t want to hear it. All that is left to do is allow them to enjoy the hell they created for themselves.

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Posted by: Delweyn.1309

Delweyn.1309

I think the best way to repopulate the pvp in GW2 is to give reward to players depending on simple objectives that they can do individually. It will push players to play until the end.

- The game should reward each players depending on their individual stats (ex. Objective to do big damages, or not be killed at all, or be tanky on a spot…).

- There should be pvp mode for soloQ, with more players and bigger maps (so that the difference of lvl between players are a bit balanced by the number).

The pvp will be easier to jump into, more fun, with less stress because of a unique mode made for organized teams & reward depending on the whole team’s result.

But The current 5v5conquest mode is good and should be keeped, but for organized teams only.

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Posted by: Aza.2105

Aza.2105

The pvp will be easier to jump into, more fun, with less stress because of a unique mode made for organized teams & reward depending on the whole team’s result.

But The current 5v5conquest mode is good and should be keeped, but for organized teams only.

This is exactly the problem. 5v5 conquest was made for organized tournament. Because the way its setup, you need all 5 players playing well. If even one person plays like a complete idiot then your chances of winning drops significantly. If there are two people playing like idiots then you will lose for sure.

There was a time when custom spvp had more than the 5 vs 5 player setup. And it was actually really fun! Then they removed it.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: messiah.1908

messiah.1908

i remember ppl QQ at every season for every reason they had

Q time 30min till hour
bad players
afkers
matchmaking
conditions build
power creep
bunker creep

so what’s new

if the community was little bit more funnier, tolerant, patient enjoyable, this game would have developed to something which could have attracted more ppl

i usually start the game with have fun and good luck
which build r u playing
i play….
i go mid/close
i ping and call target

almost 90% of the games i have play none did that

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Posted by: NeXeD.3042

NeXeD.3042

i remember ppl QQ at every season for every reason they had

Q time 30min till hour
bad players
afkers
matchmaking
conditions build
power creep
bunker creep

so what’s new

if the community was little bit more funnier, tolerant, patient enjoyable, this game would have developed to something which could have attracted more ppl

i usually start the game with have fun and good luck
which build r u playing
i play….
i go mid/close
i ping and call target

almost 90% of the games i have play none did that

i mostly agree with this, its the everyone gets a trophy attitude to blame… man i would have loved to see what some of these people would do if they played a sandbox like UO back in the day. If we died we lost everything, and people complain today about losing and still being given rewards lol

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: messiah.1908

messiah.1908

i remember ppl QQ at every season for every reason they had

Q time 30min till hour
bad players
afkers
matchmaking
conditions build
power creep
bunker creep

so what’s new

if the community was little bit more funnier, tolerant, patient enjoyable, this game would have developed to something which could have attracted more ppl

i usually start the game with have fun and good luck
which build r u playing
i play….
i go mid/close
i ping and call target

almost 90% of the games i have play none did that

i mostly agree with this, its the everyone gets a trophy attitude to blame… man i would have loved to see what some of these people would do if they played a sandbox like UO back in the day. If we died we lost everything, and people complain today about losing and still being given rewards lol

dont get me wrong . i still can explode when i see my team has 2 cap points and suddenly 3 of them push to the third with no reason so the enemy team doing 4v3 and killing them and turning the fight.
or when i do 1v2 the whole fight while control the point and my team cant do 4v3 and die…. LOL

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Posted by: Abazigal.3679

Abazigal.3679

This is exactly the problem. 5v5 conquest was made for organized tournament. Because the way its setup, you need all 5 players playing well. If even one person plays like a complete idiot then your chances of winning drops significantly. If there are two people playing like idiots then you will lose for sure.

Not sure. Back in time, there was no problem because you had builds generally made for 1 role. Right now, it is complicated because you have builds that can do too many jobs at the same time and usually having 1-2 " idiot " moves can cost you a game.

I am not convinced 5 very good thieves would ( easily) beat 5 beginners running meta necros/warrior today on a map like legacy of foefire, and that’s a problem.