This game needs DR on CC

This game needs DR on CC

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Posted by: Zenith.7301

Zenith.7301

Or more access to stability needs to be given to classes like necro. Just came out of a game where I would get stunlocked by 2 eles while a dragon tooth is dropped on me and phoenix and arcane utilities. Guaranteed death, and that combo was much readily available than a 60 sec cd stunbreak was available.

A game with eles or engineers around is just ridiculously unenjoyable to play.

Some classes like the necromancer are just too easy to train, while classes like mesmer and ele have plenty of outs from getting zerged. It’s just not a fun experience when you’re not a class with many immunities/teleports in this game.

P.S. I’m aware this absurd amount of CC is needed to break OP bunkers like guardians and to a lesser extent ele, but I’d rather they just nerf the amount of blocks and access to protection/stability guardians get instead.

(edited by Zenith.7301)

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Posted by: Writetyper.1985

Writetyper.1985

I heard that CC diminishes in returns if you dodge or use stunbreaks by a huge factor of 100%

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Arganthium.5638

Arganthium.5638

I heard that CC diminishes in returns if you dodge or use stunbreaks by a huge factor of 100%

This is the greatest thing I’ve seen all day.

Thief|Mesmer|
Theorycrafter

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Posted by: Arganthium.5638

Arganthium.5638

@OP: If you think Necros don’t have stability/stunbreakers, roll at thief. ’Nuff said.

Thief|Mesmer|
Theorycrafter

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Posted by: Zenith.7301

Zenith.7301

I heard that CC diminishes in returns if you dodge or use stunbreaks by a huge factor of 100%

I heard necros only get 2 dodges and no vigor.

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Posted by: DrLane.5248

DrLane.5248

that was you on temple ?

Tapss

[SmK]Tapss , pvp and <°)))))><

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Posted by: Zenith.7301

Zenith.7301

that was you on temple ?

Tapss

Yes I hate you all. Buff my necro, I don’t want to hump guardians all day for stability.

Playing an ele or mesmer you are flexible for teamfighting or roaming. If I play a necro I have to have someone babysit me in teamfights because spectral walk/armor are garbage and I got no lightning flash/mist form.

(edited by Zenith.7301)

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Posted by: ensoriki.5789

ensoriki.5789

@OP: If you think Necros don’t have stability/stunbreakers, roll at thief. ’Nuff said.

While we lack stability.
I switched from my Sword thief to a warrior for a change of pace.
Difference was night and day. Necro’s aren’t any better than the War in that department.
So much CC we can barely care about because of Shadowstep or with S/ inf strike.

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: Arganthium.5638

Arganthium.5638

@OP: If you think Necros don’t have stability/stunbreakers, roll at thief. ’Nuff said.

While we lack stability.
I switched from my Sword thief to a warrior for a change of pace.
It was like night and day.
Hell even when rolling daggers it doesn’t feel the same since Shadowste kitten o good.
Thieves if anything aren’t lacking stunbreakers (except for Hard to catch not being 1 wtf).

That’s only if you run a sword build. You might as well say that necros have plenty of stability via SR XI.

Thief|Mesmer|
Theorycrafter

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Posted by: Zenith.7301

Zenith.7301

@OP: If you think Necros don’t have stability/stunbreakers, roll at thief. ’Nuff said.

While we lack stability.
I switched from my Sword thief to a warrior for a change of pace.
It was like night and day.
Hell even when rolling daggers it doesn’t feel the same since Shadowste kitten o good.
Thieves if anything aren’t lacking stunbreakers (except for Hard to catch not being 1 wtf).

That’s only if you run a sword build. You might as well say that necros have plenty of stability via SR XI.

If you’re going to bring up traits, you can go acrobatics and get a free shadow step out of cc, or you can slot in shadow step as a utility (if you think it’s so bad, I’ll trade you spectral walk or armor for it — at least shadowstep gets you out of the burst zone).

Necro is far more susceptible to being trained than thief is. Thief mobility cannot be compared to necro, and quite frankly meatshields with crap recovery options don’t work in this game. Playing a warrior should tell you that much that higher hp is always inferior to avoidance skills, especially in a game where the classes with said high HP have the worst healing capacity.

There is not a single game as a necro where you won’t be trained by smart opponents. It’s too easy to train a necro and his only counter is abusing terrain and having a teammate peel off him.

I understand the necro is a team player at the moment, but that sucks for solo queue where you don’t get the luxury very often of people peeling for you and letting you do your stuff with wells and daggers.

(edited by Zenith.7301)

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Posted by: Jumper.9482

Jumper.9482

@OP: If you think Necros don’t have stability/stunbreakers, roll at thief. ’Nuff said.

While we lack stability.
I switched from my Sword thief to a warrior for a change of pace.
It was like night and day.
Hell even when rolling daggers it doesn’t feel the same since Shadowste kitten o good.
Thieves if anything aren’t lacking stunbreakers (except for Hard to catch not being 1 wtf).

That’s only if you run a sword build. You might as well say that necros have plenty of stability via SR XI.

If you’re going to bring up traits, you can go acrobatics and get a free shadow step out of cc, or you can slot in shadow step as a utility (if you think it’s so bad, I’ll trade you spectral walk or armor for it — at least shadowstep gets you out of the burst zone).

Necro is far more susceptible to being trained than thief is. Thief mobility cannot be compared to necro, and quite frankly meatshields with crap recovery options don’t work in this game. Playing a warrior should tell you that much that higher hp is always inferior to avoidance skills, especially in a game where the classes with said high HP have the worst healing capacity.

Because the tradeoff is that Necros do about 2x more dps than Thieves and bring more utility. Oh did I mention they have about 2x more hp as well?

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Posted by: waka.9826

waka.9826

In engineers case, I heard the CC skills themselves are diminishing returns for them.

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Posted by: Zenith.7301

Zenith.7301

@OP: If you think Necros don’t have stability/stunbreakers, roll at thief. ’Nuff said.

While we lack stability.
I switched from my Sword thief to a warrior for a change of pace.
It was like night and day.
Hell even when rolling daggers it doesn’t feel the same since Shadowste kitten o good.
Thieves if anything aren’t lacking stunbreakers (except for Hard to catch not being 1 wtf).

That’s only if you run a sword build. You might as well say that necros have plenty of stability via SR XI.

If you’re going to bring up traits, you can go acrobatics and get a free shadow step out of cc, or you can slot in shadow step as a utility (if you think it’s so bad, I’ll trade you spectral walk or armor for it — at least shadowstep gets you out of the burst zone).

Necro is far more susceptible to being trained than thief is. Thief mobility cannot be compared to necro, and quite frankly meatshields with crap recovery options don’t work in this game. Playing a warrior should tell you that much that higher hp is always inferior to avoidance skills, especially in a game where the classes with said high HP have the worst healing capacity.

Because the tradeoff is that Necros do about 2x more dps than Thieves and bring more utility. Oh did I mention they have about 2x more hp as well?

Hahahahahahahahahahahaha, 2x more DPS keep dreaming.

The problem with thief is that in team fights he gets shot down if he doesn’t stay shortbow.

I’m not saying thieves are great. I’m saying that if I choose to solo queue, I sure as hell will have more fun on my thief than I would a necro. Yes, it’s moot since I could just switch to my ele or mesmer.

But know what? I have countless hours on ele main in pve so I’m pretty sick of the class and would like to play something else in pvp that I can solo queue into a free tourney with and have a relative good time.

It’s just lame that I can play an ele (s/d or d/d), a shatter mesmer, an hgh engi, a bm bunker ranger, a guardian of any sort, or a thief. But if I want to play a necro, I have to have a team babysit me, and the warrior is in a similar dilemma.

Self-sufficiency is a premium that I think I’m entitled to complain about, because ultimately I play the game for fun and as a necromancer having that fun tied to having others around to help you function is not a good thing.

(edited by Zenith.7301)

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Posted by: Vanthian.9267

Vanthian.9267

I heard necros only get 2 dodges and no vigor.

I believe you mean Warriors, which are that way —>
(Because lets be honest, no one is going to bring that useless Warhorn into sPvP).

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Posted by: Zenith.7301

Zenith.7301

I heard necros only get 2 dodges and no vigor.

I believe you mean Warriors, which are that way —>
(Because lets be honest, no one is going to bring that useless Warhorn into sPvP).

At least you got your shield and endure pain or balanced stance. Necro just have to eat all that cc and sit for like the 2-3 seconds it takes teams to spike through death shroud to finish gibbing the necro, who can’t even use a GS spin or charge to get out of the way.

The necro pretty much has to walk away from a train, and obviously that doesn’t work very well. You NEED people to peel from you — you can’t do it yourself because you don’t have gap creators.