This is what needs to be fixed with rangers.

This is what needs to be fixed with rangers.

in PvP

Posted by: Taym.8326

Taym.8326

Maybe a change to their perma-vigor 5 trait and protection on dodge trait, maybe a change to the haste rezzes.

the 2 second on dodge roll trait that starts the timer at the start of a dodge roll is too strong? you literally get one second of actual protection from it.

This is what needs to be fixed with rangers.

in PvP

Posted by: Darnis.4056

Darnis.4056

Hoping this is on Anet’s radar.. Bump for visibility..

Rangers are very stronk in current meta, but Jons seemed to think they were fine, and all that needed to happen was “better mesmer builds”..

Will the Real Pink Puma Please stand up?

This is what needs to be fixed with rangers.

in PvP

Posted by: FLFW.3105

FLFW.3105

Yeah nerf one of most broken classes because thiefs and mesmers are fine and not op at all.

Cheesus people stupidity keeps me amazed still.

GuildWars 2 is good game with bad management.

This is what needs to be fixed with rangers.

in PvP

Posted by: Powerr.3649

Powerr.3649

Few things I want to say about this topic. This game is 5 on 5 conquest. You assault, defend, and battle over points. This leaves us about 4 or 5 particular PvP roles. Bunkers, assaulters, team-fighters, and defenders. Being that there is a “really cool skill” called portal, and just the general fact that its conquest, forces us to 4v4 and 5v5 fight, mostly 5v5 with portals defending our nodes. This forces players NO MATTER WHAT to team fight.

Rangers bring several things to team fights yet nothing that is particularly “best” of any category. They have arguably the worst cleave damage of any of the team fighters, in other words, you aren’t going to see a ranger cleave down a team in mere seconds like you will the HGH condi burst engi or a well necro. They have no access to stun breakers so in team fights they are one of the easiest focus-able targets. Lastly, they have decent/good team support depending on how you consider roots, aoe fear, and quickness rez/stomps.

Be it as you will but people are so quick to call QQ when some of these builds haven’t even been used for very long in reality. Rangers remind me a lot of the QQ about mesmers, who are now considered one of the weaker and more countered classes.

Lets go people…
let’s cut the bull…

Powerr
PZ

This is what needs to be fixed with rangers.

in PvP

Posted by: Darnis.4056

Darnis.4056

I dunno.. I find trapranger to be a stronger node defender then a mesmer..
I actually have more problems with pro-BM rangers… Very strong point assault good thing most people run stupid builds for BM.. and the best build gets very little play.

Sure Portal is ultra strong in the context of conquest.
Hope they realize this and don’t allow you to portal/shadowstep cap the flag(ball)
in the new map.. cause then.. 2 Mes or 2 Thf comp ftw.

Will the Real Pink Puma Please stand up?

This is what needs to be fixed with rangers.

in PvP

Posted by: Yasha.5963

Yasha.5963

1.) Fix Empathic bond so that the pet actually absorbs the conditions and they do not simply evaporate.

2.) Switch Zephyr’s Speed (5 trait in Beastmastery) with Loud Whistle (15 trait in Beastmastery). That trait is simply too strong to be that low in the tree.

3.) Increase the cooldown of traps or reduce their AoE by a small amount. At the moment, if placed right, traps can completely cover a node which allows for no skillful counter-play. Traps can be placed prior to any engagement and by the time they are triggered they are already up again.

With these 3 fixes, I think rangers will be fine.

Sounds good, if by “fix” you mean completely wreck and nerf into oblivion.

But, yes go ahead and take away the only three good things about rangers.

This is what needs to be fixed with rangers.

in PvP

Posted by: Archaon.6245

Archaon.6245

p.s. if you don’t wanna die to the hands of a trap ranger, then don’t stand in the big red circles!? not to hard to figure out

You mean the ones that you can see only if you already went into triggering them? You know they’re called traps…and they are called traps because you actually can’t see them before activation…Please go back hotjoin and never came back…

(edited by Archaon.6245)

This is what needs to be fixed with rangers.

in PvP

Posted by: HPLT.7132

HPLT.7132

You cant see them – but you can see when he spams them and assume where they lie based on the fact where the “trap ball” hits the ground. Just let your pet activate them, dodge, avoid them. It is not like they are invisible damage….

He are some counters against trapper (no BM-ranger):
1) Backstab Thief – A good backstab thief will not be seen until he used his backstab combo. A timed backstab combo is able to nearly instakill the ranger. If rangers using a wolf or drakehound you have to be fast!
2) Mesmer: Mesmer is probably the best counter since they have a decent spike and can stun the ranger with his pistol. Also the damage hits the pets, so sometimes and especially the glass canon pets will die. Also entanlge will not really hurt you as a mesmer.
3) Off-Guard: An offguard can do very good damage and combined with the burning I was sometimes very confused were the high damage came from.
4) Burst or condition Engi: Trap Rangers often dont use any Stunbreaker except their trait (every 90 seconds). An engi with decent CC, elixir R, also alot of evades and confusion as well as shield skills can be a decent counter for Rangers in my opinion. Also here be aware of his zephyr burst and proably use your shield skills.

For other classes with current meta builds I think its not that easy, however I am sure that there is a decent counter build for every class.

And again Rangers in general have a really low mobility. He needs to down you because 99% of the time one is not able to escape from battle.

This is what needs to be fixed with rangers.

in PvP

Posted by: Yasha.5963

Yasha.5963

p.s. if you don’t wanna die to the hands of a trap ranger, then don’t stand in the big red circles!? not to hard to figure out

You mean the ones that you can see only if you already went into triggering them? You know they’re called traps…and they are called traps because you actually can’t see them before activation…Please go back hotjoin and never came back…

And a brain is that thing most people have between their ears.

Now where do you suppose a trap ranger holding a point has put their traps? I suggest you try and use that grey matter a little more before QQing, because the answer is pretty obvious.

This is what needs to be fixed with rangers.

in PvP

Posted by: daydream.2938

daydream.2938

Umm shatter mesmers really struggle vs trap rangers bc the traps eat up our clones. and the immoblize traps often even stop the shatter combo landing.

This is what needs to be fixed with rangers.

in PvP

Posted by: Pyrial.2917

Pyrial.2917

Few things I want to say about this topic. This game is 5 on 5 conquest. You assault, defend, and battle over points. This leaves us about 4 or 5 particular PvP roles. Bunkers, assaulters, team-fighters, and defenders. Being that there is a “really cool skill” called portal, and just the general fact that its conquest, forces us to 4v4 and 5v5 fight, mostly 5v5 with portals defending our nodes. This forces players NO MATTER WHAT to team fight.

Rangers bring several things to team fights yet nothing that is particularly “best” of any category. They have arguably the worst cleave damage of any of the team fighters, in other words, you aren’t going to see a ranger cleave down a team in mere seconds like you will the HGH condi burst engi or a well necro. They have no access to stun breakers so in team fights they are one of the easiest focus-able targets. Lastly, they have decent/good team support depending on how you consider roots, aoe fear, and quickness rez/stomps.

Be it as you will but people are so quick to call QQ when some of these builds haven’t even been used for very long in reality. Rangers remind me a lot of the QQ about mesmers, who are now considered one of the weaker and more countered classes.

Lets go people…
let’s cut the bull…

The answer to the trap ranger is a warrior…super secret build.

This is what needs to be fixed with rangers.

in PvP

Posted by: Archaon.6245

Archaon.6245

p.s. if you don’t wanna die to the hands of a trap ranger, then don’t stand in the big red circles!? not to hard to figure out

You mean the ones that you can see only if you already went into triggering them? You know they’re called traps…and they are called traps because you actually can’t see them before activation…Please go back hotjoin and never came back…

And a brain is that thing most people have between their ears.

Now where do you suppose a trap ranger holding a point has put their traps? I suggest you try and use that grey matter a little more before QQing, because the answer is pretty obvious.

So tell me genius…how are you supposed to cap a point without stepping into it? Please teach us how to cap points without going into traps inside it…it would be really useful for the whole community, oh and if you are a melee class how are you supposed to kill that ranger before capping if you can’t go near him? Because you know, we’re talking about tpvp not hotjoin crap where you can just give a kitten to point cap and that ranger camping it with traps…

lol some ppl here are just hilarious..

(edited by Archaon.6245)

This is what needs to be fixed with rangers.

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Few things I want to say about this topic. This game is 5 on 5 conquest. You assault, defend, and battle over points. This leaves us about 4 or 5 particular PvP roles. Bunkers, assaulters, team-fighters, and defenders. Being that there is a “really cool skill” called portal, and just the general fact that its conquest, forces us to 4v4 and 5v5 fight, mostly 5v5 with portals defending our nodes. This forces players NO MATTER WHAT to team fight.

Rangers bring several things to team fights yet nothing that is particularly “best” of any category. They have arguably the worst cleave damage of any of the team fighters, in other words, you aren’t going to see a ranger cleave down a team in mere seconds like you will the HGH condi burst engi or a well necro. They have no access to stun breakers so in team fights they are one of the easiest focus-able targets. Lastly, they have decent/good team support depending on how you consider roots, aoe fear, and quickness rez/stomps.

Be it as you will but people are so quick to call QQ when some of these builds haven’t even been used for very long in reality. Rangers remind me a lot of the QQ about mesmers, who are now considered one of the weaker and more countered classes.

Lets go people…
let’s cut the bull…

I agree. I really don’t mind rangers and I think they don’t do their job in team fights as well as an engi, it’s only empathic bond that gets me on the QQ train.

In general, rock paper scissors hard counters for an entire type of damage shouldn’t be in the game. It’s more about RNG as well because it can tick either right before you engage or after you’ve just unloaded your entire condi load.

Hell, I wouldn’t mind 3 condis every 10 seconds. But seriously, ALL condis? It’s like contemplation of purity on crack

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

This is what needs to be fixed with rangers.

in PvP

Posted by: Eurantien.4632

Eurantien.4632

I’m pretty sure that empathic bond fails to work when the pet is dead. Since most rangers don’t use “tanky” pets for more damage it shouldn’t be that hard to kill them. You kill them twice and he has about 2 minutes of halved damage and no condition removal. If it’s a beastmaster then his pet will be pretty tough to kill if he has troll up. However, when he doesn’t it shouldn’t be that bad as birds and the felines (most commonly used beastmaster pets) have really low health.

Only issue is you have to get the first one low then wait for the ranger to swap then you have 15 or 20 seconds to kill the next one.

This is what needs to be fixed with rangers.

in PvP

Posted by: Ayestes.1273

Ayestes.1273

Killing the pet is an option, but it isn’t necessarily the most sound advice. You need to be able to survive quite awhile in order to do that, and have the damage to kill pets before the pet swap cooldowns come back up.

I completely realize that the Ranger is a lot weaker without pet access, but during the time frame of killing both pets the Ranger is capable of putting a lot of pressure on you. Not many professions/builds have access to high levels of sustain, creating a lot of situations where they are likely to die before they finish the job. That can also be time consuming to allow reinforcements, which would mean they’d fulfill the role of a Node Defender anyway.

The better advice to counter the current Empathic Bond in my opinion is to time your “condi-burst” right after Empathic Bond triggers, and hopefully cleaving some of that at the pet to apply pressure there. I think it still needs to be changed and/or fixed in some way, but for the most part the rest of the Ranger stuff is fine to me and within the realm of being handled. Double traps may be strong, but I’m not convinced it’s too strong.

Virydia – Hearld
Tirydia – Scrapper

This is what needs to be fixed with rangers.

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Yea, killing pets is pretty difficult to do if you’re fighting the ranger as well as the pet. Some rangers don’t pay enough attention so I’ll try and burst one down if it strays too far, but attempting to kill one while fighting the ranger is a death sentence.

And I’ve tried the condi-burst tactic and it works against mediocre rangers very well. The problem there is that their large amounts of dodges/CC end up making it so that you can’t hit very much at all before empathic bond kicks in again. All the while they’re dealing damage and you’re wasting time. Having to waste 1-10 seconds waiting for empathic bond is a pain in the kitten in a game all about time.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

This is what needs to be fixed with rangers.

in PvP

Posted by: Yasha.5963

Yasha.5963

p.s. if you don’t wanna die to the hands of a trap ranger, then don’t stand in the big red circles!? not to hard to figure out

You mean the ones that you can see only if you already went into triggering them? You know they’re called traps…and they are called traps because you actually can’t see them before activation…Please go back hotjoin and never came back…

And a brain is that thing most people have between their ears.

Now where do you suppose a trap ranger holding a point has put their traps? I suggest you try and use that grey matter a little more before QQing, because the answer is pretty obvious.

So tell me genius…how are you supposed to cap a point without stepping into it? Please teach us how to cap points without going into traps inside it…it would be really useful for the whole community, oh and if you are a melee class how are you supposed to kill that ranger before capping if you can’t go near him? Because you know, we’re talking about tpvp not hotjoin crap where you can just give a kitten to point cap and that ranger camping it with traps…

lol some ppl here are just hilarious..

You talk of the “whole community” and tpvp but seem to have no idea what you are talking about. I find it hard to believe that you cannot find any solution to a trap ranger on a point other than to send a (I presume) single melee against it. You don’t have to be a genius…..

Two half decent players should be easily able to take down a trap ranger on a point fairly quickly. A bunker ele is going to last far longer and drop many aoe fields over the point as well as having kd and escape potential, a bunker guardian is also going to last far longer than the trap ranger (or likely any ranger build).

A trap ranger generally works well as an off point holder in tpvp able to reliably beat one player, largly because of how traps work. It lacks mobility, burst, cc, stun breakers and on demand condition cleanse. Its not a full bunker so goes down quickly to focus fire. It is not as strong when on offense (although still good).

You are complaining that a build that is designed to be a tough off-point holder is difficult to beat? If it was easy to beat then it wouldn’t be played as a point holder!

This is what needs to be fixed with rangers.

in PvP

Posted by: Ecliptica.7509

Ecliptica.7509

My first character in GW2 was a trap ranger, since launch, i love the QQ about it :$

This is what needs to be fixed with rangers.

in PvP

Posted by: NinjaEd.3946

NinjaEd.3946

Few things I want to say about this topic. This game is 5 on 5 conquest. You assault, defend, and battle over points. This leaves us about 4 or 5 particular PvP roles. Bunkers, assaulters, team-fighters, and defenders. Being that there is a “really cool skill” called portal, and just the general fact that its conquest, forces us to 4v4 and 5v5 fight, mostly 5v5 with portals defending our nodes. This forces players NO MATTER WHAT to team fight.

Rangers bring several things to team fights yet nothing that is particularly “best” of any category. They have arguably the worst cleave damage of any of the team fighters, in other words, you aren’t going to see a ranger cleave down a team in mere seconds like you will the HGH condi burst engi or a well necro. They have no access to stun breakers so in team fights they are one of the easiest focus-able targets. Lastly, they have decent/good team support depending on how you consider roots, aoe fear, and quickness rez/stomps.

Be it as you will but people are so quick to call QQ when some of these builds haven’t even been used for very long in reality. Rangers remind me a lot of the QQ about mesmers, who are now considered one of the weaker and more countered classes.

Lets go people…
let’s cut the bull…

Sort of agree and sort of don’t. I agree they arn’t the BEST team fighters but that depends on how you play/weapon choice. Warhorn can track invis players/the real mesmer and buff greatly, Entangle can root a group and keep melee enemies away for a bit, and healing spring can save many people’s lives as it is a near instant cast. And we do have a stun break, its ride the lightning or somethin and if you get the trait to lower cd on survival skills, it comes back pretty quick.

The only thing that completely blows kitten dust is the spirit elite skill. SOOOOO easily killed it might as well start digging a grave once it spawns.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

This is what needs to be fixed with rangers.

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

p.s. if you don’t wanna die to the hands of a trap ranger, then don’t stand in the big red circles!? not to hard to figure out

You mean the ones that you can see only if you already went into triggering them? You know they’re called traps…and they are called traps because you actually can’t see them before activation…Please go back hotjoin and never came back…

And a brain is that thing most people have between their ears.

Now where do you suppose a trap ranger holding a point has put their traps? I suggest you try and use that grey matter a little more before QQing, because the answer is pretty obvious.

So tell me genius…how are you supposed to cap a point without stepping into it? Please teach us how to cap points without going into traps inside it…it would be really useful for the whole community, oh and if you are a melee class how are you supposed to kill that ranger before capping if you can’t go near him? Because you know, we’re talking about tpvp not hotjoin crap where you can just give a kitten to point cap and that ranger camping it with traps…

lol some ppl here are just hilarious..

You talk of the “whole community” and tpvp but seem to have no idea what you are talking about. I find it hard to believe that you cannot find any solution to a trap ranger on a point other than to send a (I presume) single melee against it. You don’t have to be a genius…..

Two half decent players should be easily able to take down a trap ranger on a point fairly quickly. A bunker ele is going to last far longer and drop many aoe fields over the point as well as having kd and escape potential, a bunker guardian is also going to last far longer than the trap ranger (or likely any ranger build).

A trap ranger generally works well as an off point holder in tpvp able to reliably beat one player, largly because of how traps work. It lacks mobility, burst, cc, stun breakers and on demand condition cleanse. Its not a full bunker so goes down quickly to focus fire. It is not as strong when on offense (although still good).

You are complaining that a build that is designed to be a tough off-point holder is difficult to beat? If it was easy to beat then it wouldn’t be played as a point holder!

I do not think you’ve played TPvP before if you think a good solution to something is to send two players to kill one. That means that the other team has one extra player in another fight. A trap rangers job isn’t to “bunker” a point, but rather defend it and win 1v1s should someone stray there.

It does not lack in mobility (monarch leap makes up for the lack of swiftness), it does not lack in burst, it does not lack in condition cleanses, it does not lack in CC due to RNG pet KDs and pet fears/immobs.

It can be very strong on offense depending on who they’re fighting. A trap ranger can be a game changer in a team fight with AoE poison and CC. It is one of the known “counters” to d/d eles in small scale fights.

Yea, they’re strong. But so is other kitten in the game. They’re not blatantly OP, it’s just empathic bond that’s total bullkitten and should be fixed or replaced. Honestly I wish I could fight more power rangers, cuz right now half their kitten just isn’t viable in any way (I actually saw a ranger use guard in a hotjoin for the first time today. 3500 games played and I’ve never seen that ability, lols)

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

This is what needs to be fixed with rangers.

in PvP

Posted by: Ayestes.1273

Ayestes.1273

I do not think you’ve played TPvP before if you think a good solution to something is to send two players to kill one.

I’m assuming this is a generalization, and even if so it’s not very accurate. Offensive mobile comps often rely on double teaming someone down to put them on death cooldown. Even without a comp based on the concept, it’s still something that needs to be done often.

It’s true some of the time of course, but there are a lot of factors that go into where someone should be on the map. If you can survive 3v4 defending a node while your 2v1 kills and captures another node then obviously it’s the right choice. Especially if that is now a 3v3 due to someone being immobile and/or dead.

The easiest example is the style of one of the comps PZ uses. Which when you play against it feels like you are constantly double teamed everywhere you are.

As to all of the Ranger comments, I tend to agree that it’s only Empathic Bond that needs to be addressed however.

Virydia – Hearld
Tirydia – Scrapper

(edited by Ayestes.1273)

This is what needs to be fixed with rangers.

in PvP

Posted by: Zenith.7301

Zenith.7301

You send 2 players to kill a competent bunker ele or guardian — why is this somehow unreasonable for a ranger now?

Bunkers can’t kill in a reasonable amount of time, so at the very least it should take more than one player to take them down. What’s the point of being a bunker if you’re just going to die eventually to a single player while having little killing power yourself.

This is what needs to be fixed with rangers.

in PvP

Posted by: Malleus Maleficarum.2603

Malleus Maleficarum.2603

My first character in GW2 was a trap ranger, since launch, i love the QQ about it :$

^ this lol. Is hilarious because there’s nothing more straight forward than a ranger. There’s no clones or stealth or tricky builds, yet people apparently can’t overcome a few good survivability traits and like 3 conditions