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Posted by: cuge.5398

cuge.5398

Once a dev said that if they dont see enough ppl addressing the same issue on forums they cannot realize if it is an actual problem, so i think we should spam topics on this forum about how this condition spam is a cheap crappy meta.
everyone is runnign condition builds even warrior, mesmers and thiefs…. cause this way they can spam so much kitten on you that even 3,4,5 condition removal would be useless.
Thats interesting how many build that are/were called OP were involving condition damage, but the main problem isnt them really being OP in a 1v1 situation, the real bad point is that the terribly lower the skill lvl of the whole game.
As many other pvpers stated in many posts and twitch vids (Helseth, Countless, Xeph, and many others), there is too much mindless spam in the game right now, all the top tier class/builds atm are those that can spam more without even caring of a target or some sync action with their teams , its just a skill spam on the point whether is necro or ranger or engi or warrior.
Its ridiculous that ppl gets killed by players that are not even aware of who is actually on the point…

This is a natural shift if the meta that we could foresee… if the goal of this mode is capping a point staying inside a circle, why not drop the hell on that area ?
The problem is that the game is allowing this. There are definitely too many AoE skills, and those are often on similar cd as single target skills and does same damage and condition pressure…. now this is just a major mistake on classes design.

What should be done about this ?
The skills philosophy should be “Few but good”. There should be less aoe, less control, but they should be determinant on the flow of the fight, something that letting it land or interrupting it would make the difference, wasting it or not should make the difference.
Many skills shouldnt be AoE at all, and those who are should have clear animations like warrior and eles aoe, they should have long Cds and at that point they can also be strong.

Same thing should be applied to condition. They should not be spammable as they are now, both condition removal and condition application should be greatly reduced.

Ofc Anet is free not to care about this, but this will just lead to have a total casual game, but maybe thats exactly what they want. casual players dont come QQ on the forums and just play and pay..

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Posted by: GankSinatra.2653

GankSinatra.2653

I always felt GW2 was fairly spammy with a dash of unresponsiveness to begin with (great combo). I do not think conditions are an inherent problem on their own, and its cool that players can choose between direct or indirect damage. To me its a deeper problem where its just much better to fire off your attacks without thinking about the team or when the cooldowns will be back up. The Ease of Application is just way out of whack in this game, which you could rephrase as ‘spammy’ indeed. To the point where you might as well just dodge spam instead of timing it against larger burst, and how gameplay is now basically ‘fit your tiny circles into the big circle’.

At this point that translates into conditions overwhelming the available cleansing options. Should conditions simply be nerfed i just expect other classes to take the spot of the currently OP ones within days while the old ones take a months long backseat yet again. Get the classes off the crack rocks please. Tone down your game.

^ lol @ censor

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Posted by: natsos.3692

natsos.3692

Pretty much what OP said, I agree. When I saw the first trailers of the game, I saw a ranger making a combo with an ele for flaming arrows, and I thought that this was great!
At last a game with some synergy,a game that if I work and build on my allies I will grow stronger and feel like I am contributing..but right now.. the meta is nowhere near that. Right now you only care about spamming your AoEs and diffrent kinds of CCs in order to kill your enemy faster than he can kill you, there is no point in any team work and building a team, just take the cookie-cutter builds and rock the floor.

Think about it, when was the last time that you payed attention to the combo fields, in spvp, in order to power up your skill by a combo finisher..?

Natsos, Necromancer
Officer of Spartians GR[SPGR]
Gandara EU

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Posted by: Juan Ignacio.8903

Juan Ignacio.8903

lol the game was always spammy

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Posted by: Aza.2105

Aza.2105

Cast bars would be a start. But changing aoe would be a problem, since the majority of skills in the game are aoe.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: Kolly.9872

Kolly.9872

The skills philosophy should be “Few but good”. There should be less aoe, less control, but they should be determinant on the flow of the fight, something that letting it land or interrupting it would make the difference, wasting it or not should make the difference.
Many skills shouldnt be AoE at all, and those who are should have clear animations like warrior and eles aoe, they should have long Cds and at that point they can also be strong.

This is where this game should focus. I don’t think it’s too late, nor impossible to achieve. The game still has a solid base from where to begin.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!